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[F01] <<Black Iron Dungeon>>


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Floor 1
<<Black Iron Dungeon>>
Party Limit: 4 | 20+ Posts
Repeatable

St62ted.png

Quest Rewards:

  • Any materials and loot that you find/gather.

Requirements:

  • None.

Summary:

Beneath the Black Iron Palace in the Town of Beginnings lay a hidden dungeon that wasn’t discovered until recently. The revelation of its existence came as a shock to the Players of Aincrad, who had tirelessly scoured the first floor since the game’s debut. Had they simply overlooked it during their investigations? Or had it sat in waiting for the opportune moment to present itself? 

Once it was discovered, a scout team was sent in to investigate. The first few levels were fairly easy, but the difficulty ramped up rapidly. After encountering a trap room that locked them inside and disabled Teleport Crystals, two members of the party were killed, and the survivors were consequently forced to turn back. Ever since, it has been seen as taboo for all but the most powerful of warriors to venture into its depths. Even then, it is stressed that survival is not guaranteed.

Outline: 

The Black Iron Dungeon is an atypical dungeon that hosts powerful mobs, dangerous traps, and untold treasures. The Black Iron Dungeon holds multiple levels, descending downwards. 

Loot earned within the dungeon will be tiered to the Black Iron Dungeon's Level number (Level B1 = Tier 1 loot, Level B2 = Tier 2 loot, etc). Standard loot tables apply when looting mobs/bosses/treasure chests.

Maps looted from monsters in the Black Iron Dungeon will open on any floor currently available and the dungeon's tier will scale to that floor.

New levels will be unlocked at each new tier in Sword Art Online. See the following for specific details of each level.

Spoiler

[LEVEL B1]
Unlocked instantly.

Standard Mobs present here will have varying stats that adhere to the following parameters:

  • HP: 20 ~ 200
  • DMG: 6 ~ 60

B1 Trap: The player steps on a panel. As the panel sinks into the floor, arrows will rain upon the party from above, dealing 50 unmitigatable damage. Players with three slots of EVA in their armor will be nimble enough to avoid damage, while Players with three slots of MIT will witness the arrows harmlessly bounce off of them.

B1 Boss Monster will adhere to the following parameters:

  • HP: 1000
  • DMG: 120
  • EVA: 1
  • ACC: 1

[LEVEL B2]
Unlocked at Tier 2.

Standard Mobs present here will have varying stats that adhere to the following parameters:

  • HP: 220 ~ 400
  • DMG: 66 ~ 120

B2 Trap: The floor beneath the Players shifts, creating a downward slope where the path was once level. Only once the floor has pitched will the Players realize it is slicked with some sort of mysterious oil. They’ll slide helplessly down the ramp and into a shallow pool of viscous ooze, which covers their bodies and reduces their mobility. EVA and ACC are reduced by 2 for the next combat encounter, and Sword Arts will cost an additional 2 EN each until the fight has concluded.

B2 Boss Monster will adhere to the following parameters:

  • HP: 1500
  • DMG: 180
  • MIT: 50
  • EVA: 1
  • ACC: 1

[LEVEL B3]
Unlocked at Tier 3.

Standard Mobs present here will have varying stats that adhere to the following parameters:

  • HP: 420 ~ 600
  • DMG: 126 ~ 180

B3 Trap: The corridor suddenly becomes pitch black, filled with a darkness so palpable the Players can practically feel it. As though pulled along like a puppet by invisible strings, a Boss Monster will lumber into view, shambling toward the Players like a predator with prey in its sights. Seemingly immobilized by the sudden onset of the darkness, the Players won’t regain mobility until the Boss Monster has reached them, forcing them to fight.

B3 Boss Monster will adhere to the following parameters:

  • HP: 2000
  • DMG: 240
  • MIT: 75
  • EVA: 1
  • ACC: 2

[LEVEL B4]
Unlocked at Tier 4.

Standard Mobs present here will have varying stats that adhere to the following parameters:

  • HP: 620 ~ 800
  • DMG: 186 ~ 240

B4 Trap: Shackles erupt from the floor and walls of the corridor and bind the Player that tripped the trap. A surge of electricity runs along the length of the chains and into the Player, instantly reducing their HP to red (25%). The energy will arc to all surrounding Players, inflicting 50% of the damage dealt to the target Player as unmitigatable damage. The ruckus will attract five nearby loot minimum mobs, who will attack the Players on the following post.

B4 Boss Monster will adhere to the following parameters:

  • HP: 2500
  • DMG: 300
  • MIT: 100
  • EVA: 1
  • ACC: 2
  • Immune to Debuffs.

Exploration

Every fifth post (post #5, post #10, post #15, etc.) within this dungeon requires a roll for LD, even when in the middle of combat against standard mobs. This LD can only be influenced with the Searching Skill and/or Scouting Familiar and/or Nimble Cloth Armor Mod. This roll does not require a Post Action, but must be performed separately and after all other rolls within the post. In the event that the Player(s) are already engaged with a Boss Monster, Chest Room, or Trap, they are exempted from this roll.

LD Result Outcome
[1] Boss Monster encounter.
[2] Trap encounter.
[3 - 18] Nothing happens.
[19+] Chest Room encounter.

Chest Room

When opening a Chest in a Chest Room within the Black Iron Dungeon, roll for natural CD and LD. LD may only be modified by the Lock Picking Skill and/or a Scouting Familiar.

If your CD is 7 or lower, the chest will be empty. The room will lock and trap the Player(s) inside, disabling Flee mechanics as well as Teleport Crystals. When the room locks, the walls will open to reveal 10 mobs with stats relative to the maximum the Dungeon Level you are on permits.

In the event that your CD is 8 or higher, the chest will produce loot as normal in accordance with the natural LD. All party members will receive a copy of the loot produced by the chest.

LD Result Rewards
[1 - 4] (Dungeon Level * 1000) col, (Dungeon Level * 3) Materials.
[5 - 8] (Dungeon Level * 2000) col, (Dungeon Level * 5) Materials.
[9 - 12] Unidentified Perfect Weapon (1)
Unidentified Perfect Armor/Shield (1)
Unidentified Perfect Trinket (1)
[13 - 16] Unidentified Perfect Weapon (2)
Unidentified Perfect Armor/Shield (2)
Unidentified Perfect Trinket (2)
[17 - 18] Unidentified Perfect Weapon (3)
Unidentified Perfect Armor/Shield (3)
Unidentified Perfect Trinket (3)
[19+] Gleaming Scale (1) or Demonic Shard (1)

Bonus EXP

Players can potentially receive bonus EXP for each page completed or Boss Monster killed within the Black Iron Dungeon, provided they are interacting with the floor corresponding with their own Tier. This bonus EXP is progressively unlocked as the Player completes Sword Art Online’s quest content, with the exception of these quests:

  • Making Vows
  • Saying Vows
  • Breaking Vows
  • Nature's Treasure
  • Redemption
  • Black Iron Dungeon

The Bonus EXP breakdown is as follows:

  • 50 quests completed:
    • Boss Monster = Current Highest Floor * 100 EXP
    • Page Completion = Player Tier * 75 EXP (in addition to standard page rewards)
  • 75 quests completed:
    • Boss Monster = Current Highest Floor * 200 EXP
    • Page Completion = Player Tier * 125 EXP (in addition to standard page rewards)
  • 100% of quests completed:
    • Boss Monster = Current Highest Floor * 300 EXP
    • Page Completion = Player Tier * 175 EXP (in addition to standard page rewards)

Epilogue:

Spoiler

—Are you still in one piece?

Yeah?

Cardinal will try again another time.

 

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