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[SP-PT-F24] Cracking Crustaceans <<In Too Deep>>


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ph

***

Freyd | HP: 1035/1035 | EN: 124/124 | DMG: 26 | MIT: 163 | ACC: 6 | EVA: 6 | BH: 51 | LD: 8 | FLN: 16 | HLY: 16 | TXV 24/3 | REC: 8

Consumed:

Spoiler

Gugnir Shard: ACC 2 [https://www.sao-rpg.com/topic/19579-freyds-evaluations/?do=findComment&comment=642553]
Liquor of Light (Potion) | Damage 3 [178026]
Smores (Snack) | Evasion 2 [173981-2] + Filled
Berry Crumb Bars (Snack) | LOOT DIE 3 [175909]
Divinity's Wait (Meal)| T4 Mitigation 3 [190704-1]
Max Level Courage (Meal)| Over-Health 3 [179562]
Viperion (Salve) | T3 Toxic Venom [178479]

Full Stats (Playtest Event):
(adjusted to include AoE Specialist Shift with Stamina, Ferocity, Precision and Focus weapon skill add-ons)

Spoiler

Freyd,
Level: 31
Paragon Level: 62
HP: 900/900 (+135)
EN: 124/124

Stats:
Damage: 23 (+3)
Mitigation: 78 (+60+25)
Accuracy: 4 (+2)
Evasion: 3 (+3)
Battle Healing: 45 (+6)
Loot Dice: 5 (+3)
FLN: 16
HLY: 16
(TXV 24/2)
REC: 8

Equipped Gear:
Weapon: Samael's Pride (T4-WH, HOLY 2, FLN 2)
Armor: Fallen Angel Garb (T4 LA, MIT 2, REC 2)
Misc: Aspect of the Void (T4-Trinket, ACC 1, EVA 3)

Skills:
War Hammer R5 (+Ferocity +Stamina +Precision +Focus)
Light Armor R5
Searching R5
Battle Healing R5
Charge
Energist
Extended Weight Limit
Charge
Extended Mod Limit

Active Mods:
Large Pockets
Meticulous
Resolve

Inactive Mods:

Active Extra Skills:
Disguise (+Shades of the Gemini)
Survival
Meditation
Brawler

Inactive Extra Skills:
Forgotten King’s Authority
Shatter

Battle Ready Inventory:
Teleport Crystals: 15
Mass HP Rec [Instant] (+10% max HP): 15
Mass HP Rec [Instant] (+10% max HP): 10
Vitality 2: 8
Perfect HP Rec (+15% of max hp): 15
The Thing Behind All Lies (T4 WH)
Crystal of Divine Light (Free, Instant [after roll], +1 slot of holy/fallen, double dmg next turn): 1
Rhino's Horn (Free, Instant [after roll], +3 DMG to one hit, -1 EVA for battle): 1

Housing Buffs:
Rested: -1 energy cost for the first two expenditures of each combat
Clean: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down)
Hard Working: +2 EXP per crafting attempt and +1 crafting attempt per day
Filling: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot.
Item Stash: +1 Battle Ready Inventory Slot
Delicious: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed.
Relaxed: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
Skylight (Searching): +1 Rank to the Searching skill.
Master Angler: +1 CD/LD for fishing.  +2 Fishing EXP per attempt
Multipurpose: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
Decor [Potted Tanabata Bamboo Tree]: This buff affects the player and their choice of up to two party members.

Guild Hall Buffs:
Lucrative: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters receive +1 crafting attempt per day. Rank 10 crafters receive +2 crafting attempts per day.
Col Deposit: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild:
Tanos Statue: +25 MIT for a thread

Wedding Ring: n/a
 

 

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Spoiler

Post Action | TECH-A (x12, 13 EN): 13 EN - (Rested 1/2; Stamina) = 10 EN. 
Free Action | None

ID #197551 | BD: 5+6+1=12 (hit).  DMG (12*26=312-125=187)

Sand's Claw stunned.  Action lost.

Freyd | HP: 1035/1035 | EN: 114/124 (124-10) | DMG: 26 | MIT: 163 | ACC: 6 | EVA: 6 | BH: 51 | LD: 8 | FLN: 16 | HLY: 16 | TXV 24/3 | REC: 8

Sand's Claw | HP: 3813/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | STUNNED | STUN IMM (0/4) (4000-187)

Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns.
King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.

 

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Spoiler

Freyd regains +4 EN
CD 3 (no REC proc)

Post Action | TECH-G (x12, BURN, 12 EN): 12 EN - (Rested 2/2; Stamina) = 9 EN. 
Free Action | None

ID #197552 | BD: 10 (Crit +3, Holy +16). DMG (12*45=540-125=415).  TXV applied.  Burn applied.

ID #197553 | MD: 10 (Crit +2). CD 10.  LD 15. Bubble Spray triggers.  King's Grip triggers.  Sand Cloud triggers.
ID #197554 | MD: 7+3-5=5 (miss).  CD 10. LD 15. Sand Cloud refreshes.

Freyd | HP: 910/1035 (1035-125) | EN: 109/124 (114+4-9) | DMG: 26 | MIT: 163 (-15, 0/2) | ACC: 6 (-1, 0/2) | EVA: 6 (-1, 0/2) | BH: 51 | LD: 8 | FLN: 16 | HLY: 16 | TXV 24/3 | REC: 8

Sand's Claw | HP: 3318/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | STUN IMM (1/4) | TXV 24 (1/3) | Burn 56 (1/2) (3813-415-24-56)

Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns.
King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.

 

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Spoiler

Freyd regains +4 EN
CD 12 (+8 EN from REC proc)
Freyd regains 51 HP from BH

Post Action | ST-I (x12, 12 EN): 12 EN - (Stamina) = 10 EN. 
Free Action | Disguise (CD 0/5)

ID #197555 | BD: 10 (Crit +3, Holy +16). DMG (12*45=540-125=415)

ID #197556 | MD: 5+3-5=3 (miss)
ID #197557 | MD: 3+3-5=1 (miss)

Freyd | HP: 961/1035 (910+51) | EN: 111/124 (109+4+8-10) | DMG: 26 | MIT: 163 (-15, 0/2) | ACC: 6 (-1, 0/2) | EVA: 6 (+1)(-1, 0/2) | BH: 51 | LD: 8 | FLN: 16 | HLY: 16 | TXV 24/3 | REC: 8

Sand's Claw | HP: 2823/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | STUN IMM (2/4) | TXV 24 (2/3) | Burn 56 (2/2) (3318-415-24-56)

Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns.
King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.

 

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Spoiler

Freyd regains +4 EN
CD 12 (+8 EN from REC proc)
Freyd regains 51 HP from BH
Disguise (CD 1/5)

Post Action | ST-B (x20, 20 EN): 20 EN - (Stamina) = 18 EN.  Previous SA: ID 197555 | CD 12 - Missed (2 EN instead)
Free Action | None

ID #197558 | BD: 1 (miss)

ID #197559 | MD: 5+3-5=3 (miss).  CD 10, LD 15.  Sand's Cloud refreshes.
ID #197560 | MD: 6+3-5=4 (miss).  CD 5, LD 20.  No procs.

Freyd | HP: 1012/1035 (961+51) | EN: 121/124 (111+4+8-2) | DMG: 26 | MIT: 163 (-15, 2/2) | ACC: 6 (-1, 0/2) | EVA: 6 (-1, 2/2)| BH: 51 | LD: 8 | FLN: 16 | HLY: 16 | TXV 24/3 | REC: 8

Sand's Claw | HP: 2799/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | STUN IMM (3/4) | TXV 24 (3/3) (2823-24)

Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns.
King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.

 

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Spoiler

Freyd regains +4 EN
CD 6 (No REC proc)
Freyd regains 51 HP from BH
Disguise (CD 2/5)

Post Action | ST-B (x20, 20 EN): 20 EN - (Stamina) = 18 EN.  Previous SA: ID 197558 | CD 12
Free Action | None

ID #197561 | BD: 9 (Crit +2, Holy +16).  DMG (20*44=880-125=755).  TXV applied.

ID #197562 | MD: 3+3-6=0 (miss).  CD 4, LD 1
ID #197563 | MD: 5+3-6=2 (miss).  CD 9, LD 14.  Sand's Cloud refreshes.

Freyd | HP: 1035/1035 (1012+51) | EN: 107/124 (121+4-18) | DMG: 26 | MIT: 163 | ACC: 6 (-1, 0/2) | EVA: 6 | BH: 51 | LD: 8 | FLN: 16 | HLY: 16 | TXV 24/3 | REC: 8

Sand's Claw | HP: 2020/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | STUN IMM (4/4) | TXV 24 (1/3) (2799-755-24)

Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns.
King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.

 

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Spoiler

Freyd regains +4 EN
CD 9 (+8 EN from REC proc)
Disguise (CD 3/5)

Post Action | TECH-G (x12, BURN, 12 EN): 12 EN - (Stamina) = 10 EN. 
Free Action | None

ID #197564 | BD: 7+5+1=13 (hit, Fallen +16).  DMG (12*42=504-125=379).  Burn applied.

Gobble Up triggers.  Sand's Claw gains +1000 hp.  Cannot take other actions.

Freyd | HP: 1035/1035 | EN: 109/124 (107+4+8-10) | DMG: 26 | MIT: 163 | ACC: 6 (-1, 1/2) | EVA: 6 | BH: 51 | LD: 8 | FLN: 16 | HLY: 16 | TXV 24/3 | REC: 8

Sand's Claw | HP: 2561/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | TXV 24 (2/3) | Burn 56 (1/2) (2020-379-24-56+1000)

Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns.
King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.

 

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Spoiler

Freyd regains +4 EN
CD 8 (+8 EN from REC proc)
Disguise (CD 4/5)

Post Action | ST-B (x20, 20 EN): 20 EN - (Stamina) = 18 EN.  Previous SA: ID 197564 | CD 9
Free Action | None

ID #197565 | BD: 7+5+1=13 (hit, Fallen +16).  DMG (20*42=840-125=715)

ID #197566 | MD: 3+3-6=0 (miss)
ID #197567 | MD: 1 (miss)

Freyd | HP: 1035/1035 | EN: 103/124 (109+4+8-18) | DMG: 26 | MIT: 163 | ACC: 6 (-1, 2/2) | EVA: 6 | BH: 51 | LD: 8 | FLN: 16 | HLY: 16 | TXV 24/3 | REC: 8

Sand's Claw | HP: 1766/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | TXV 24 (3/3) | Burn 56 (2/2) (2561-715-24-56)

Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns.
King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.

 

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Spoiler

Freyd regains +4 EN
CD 9 (+8 EN from REC proc)
Disguise (CD 5/5)

Post Action | TECH-G (x12, BURN, 12 EN): 12 EN - (Stamina) = 10 EN. 
Free Action | None

ID #197574 | BD: 4+6+1=11 (hit).  DMG (12*26=312-125=187).  Burn applied.

ID #197575 | MD: 5+3-6=2 (miss).  CD 4.  LD 12.  No proc.
ID #197576 | MD: 7+3-6=4 (miss).  CD 3.  LD 6.  No proc.

Freyd | HP: 1035/1035 | EN: 105/124 (103+4+8-10) | DMG: 26 | MIT: 163 | ACC: 6 | EVA: 6 | BH: 51 | LD: 8 | FLN: 16 | HLY: 16 | TXV 24/3 | REC: 8

Sand's Claw | HP: 1523/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | Burn 56 (1/2) (1766-187-56)

Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns.
King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.

 

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Spoiler

Freyd regains +4 EN
CD 4 (No REC proc)

Post Action | ST-B (x20, 20 EN): 20 EN - (Stamina) = 18 EN.  Previous SA: ID 197544 | CD 9.  Charge (CD 0/3) (8 EN)
Free Action | None

ID #197577 | BD: 8+6-1+1=14 (Crit +1, Charge +5, Fallen +16).  DMG (20*48=960-125=835).  TXV applied.

ID #197578 | MD: 4+3-6=1 (miss).  CD 12.  LD 16.  Sand Cloud procs.
ID #197579 | MD: 6+3-6=3 (miss).  CD 4.  LD 5.  No proc.

Freyd | HP: 1035/1035 | EN: 83/124 (105+4-18-8) | DMG: 26 | MIT: 163 | ACC: 6 (-1, 0/2) | EVA: 6 | BH: 51 | LD: 8 | FLN: 16 | HLY: 16 | TXV 24/3 | REC: 8

Sand's Claw | HP: 608/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | TXV 24 (1/3) | Burn 56 (2/2) (1523-835-24-56)

Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns.
King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.

 

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Spoiler

Freyd regains +4 EN
CD 11(+8 EN from REC proc)
Charge (CD 1/3)

Post Action | TECH-A (x12, 13 EN): 13 EN - (Stamina) = 11 EN. 
Free Action | None

ID #197580 | BD: 2+5+1=8 (hit).  DMG (12*26=312-125=187)

Note: Incorrectly labeled action as ST-B in roller, which was meant to be TECH-A.  ST-B could not have been used as CD 9+ was not rolled.  Roll sucked anyway, so I just kept it.

Sand's Claw loses its action because of stun.

Freyd | HP: 1035/1035 | EN: 84/124 (83+4+8-11) | DMG: 26 | MIT: 163 | ACC: 6 (-1, 1/2) | EVA: 6 | BH: 51 | LD: 8 | FLN: 16 | HLY: 16 | TXV 24/3 | REC: 8

Sand's Claw | HP: 397/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | STUNNED | STUN IMM (0/4) | TXV 24 (2/3) (608-187-24)

Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns.
King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.

 

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Spoiler

Freyd regains +4 EN
CD 3 (No REC proc)
Charge (CD 2/3)

Post Action | ST-B (x20, 20 EN): 20 EN - (Stamina) = 18 EN.  Previous SA: ID 197580 | CD 11.
Free Action | None

ID #197581 | BD: 5+5+1=11 (hit).  DMG (20*26=520-125=395)

Freyd | HP: 1035/1035 | EN: 70/124 (84+4-18) | DMG: 26 | MIT: 163 | ACC: 6 (-1, 2/2) | EVA: 6 | BH: 51 | LD: 8 | FLN: 16 | HLY: 16 | TXV 24/3 | REC: 8

Sand's Claw | HP: 0/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | STUNNED | STUN IMM (1/4) | TXV 24 (3/3) (397-395-24)

Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns.
King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.

Loot Sand's Claw: ID #197582 | LD: 12+8=20 | CD: 9 

T3 Perfect Weapon [197582]
2 materials (+2 CD odd)
37800 col (HP[4000]*9 - incl. +2 LD even, +5% Col Deposit)

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Spoiler

Freyd regains +4 EN
CD 5 (No REC proc)

Post Action | ST-I (x12, 12 EN): 12 EN - (Rested 1/2, Stamina) = 9 EN.
Free Action | None

ID #197584 | BD: 7+6=13 (hit, Fallen +16).  DMG (12*42=504-5=499)

Freyd | HP: 1035/1035 | EN: 69/124 (74+4-9) | DMG: 26 | MIT: 163 | ACC: 6 | EVA: 6 | BH: 51 | LD: 8 | FLN: 16 | HLY: 16 | TXV 24/3 | REC: 8

Sand Dollar #1 | HP 0/25 | DMG: 10 | MIT: 5 (25-499)

Stacked: Defeating a Sand Dollar will result in the Players getting +200 EXP each, as well as +2,000 Col to split however they please at the end of the thread.
Heavy Pockets: Once a group of Sand Dollars is defeated, one of the players may roll CD. On a CD 10, Unidentified Demonic T4 Trinkets are found. On a CD 11, Unidentified Demonic T4 Weapons are found. On a CD 12, Unidentified Demonic T4 Armors are found.  These rolls are not affected by buffs, and the amount of equipment found is equal to the players present in the party.
Few Stragglers: No more than two groups of Sand Dollars can be found in a single thread.

Heavy Pockets: ID #197585 | CD: 3 (nothing)

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Spoiler

Post Action | ST-I (x12, 12 EN): 12 EN - (Rested 1/2, Stamina) = 9 EN.
Free Action | None

ID #197590 | BD: 8+6=14 (hit, Fallen +16).  DMG (12*42=504-5=499)

Freyd | HP: 1035/1035 | EN: 115/124 (124-9) | DMG: 26 | MIT: 163 | ACC: 6 | EVA: 6 | BH: 51 | LD: 8 | FLN: 16 | HLY: 16 | TXV 24/3 | REC: 8

Sand Dollar #2 | HP 0/25 | DMG: 10 | MIT: 5 (25-499)

Stacked: Defeating a Sand Dollar will result in the Players getting +200 EXP each, as well as +2,000 Col to split however they please at the end of the thread.
Heavy Pockets: Once a group of Sand Dollars is defeated, one of the players may roll CD. On a CD 10, Unidentified Demonic T4 Trinkets are found. On a CD 11, Unidentified Demonic T4 Weapons are found. On a CD 12, Unidentified Demonic T4 Armors are found.  These rolls are not affected by buffs, and the amount of equipment found is equal to the players present in the party.
Few Stragglers: No more than two groups of Sand Dollars can be found in a single thread.

Heavy Pockets: ID #197591 | CD: 2 (nothing)

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***

Thread Summary:

6386 EXP (1 page [800] + quest [5000] + 2 sand dollars [400] +3% from Paragon 10)

57838 col (1 page [400] + quest [15000] + loot [37800] + 2 sand dollars [4000] + Laurel Wreath [638])

2 mats (loot [2])

T3 Perfect Weapon [197582]
Shore’s Treasure (T4/Unique/Consumable): Doubles a user’s Prosperity buffs for a single thread.

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