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[SHOP-F1] Toil for Trouble (Alchemy) [Calyx]


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Just like the first, the second material held its shape for e brief moment, and then broke. Calyx sighed, "Yup, that's it for today. This was such a good career choice." Lockheed thought nothing as he glided up to Kaeseras' hilt when Calyx got up to walk away from the shop.

+1 EXP

-1 Material

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Calyx sat down beneath his small rented tent in a narrow alley of Starting City's market, and began preparing his crafting materials. It had been weeks now, and he still had yet to make anything, but he had unwavering faith that alchemy would pay off eventually, so he carried on in his fruitless work. He pulled out a crafting material and held it between his hands, concentrating on the new shape he wanted it to take.

Rank 1

1=Epic fail 1 EXP (lose mats if crafting)

2-4=fails 1 EXP (lose mats if crafting)

5-7=bad Item 1 EXP (50% chance to salvage mat's in repeat quest)

8-9=Good Item 2 EXP

10=Uncommon Item 3 EXP (GM approval for enhancements)

11=Rare Item 5 EXP (GM approval for enhancements)

12= Perfect Item 8 EXP (GM approval for enhancements)

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Lockheed sat on the table and watched Calyx begin to work again, no longer interested with the nearby shops he had already spent plenty of time looking at. He didn't quite understand how crafting worked (being an AI program within the game), but he chalked it up to 'human magic' and accepted it as it was. It had no real combat application, so it was of little value to him anyway. Still, he was bored, so he tried once again to discern its mysterious secrets, and watched as the object in Calyx's hands began to glow.

Rank 1

1=Epic fail 1 EXP (lose mats if crafting)

2-4=fails 1 EXP (lose mats if crafting)

5-7=bad Item 1 EXP (50% chance to salvage mat's in repeat quest)

8-9=Good Item 2 EXP

10=Uncommon Item 3 EXP (GM approval for enhancements)

11=Rare Item 5 EXP (GM approval for enhancements)

12= Perfect Item 8 EXP (GM approval for enhancements)

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The material Calyx had been holding shifted into a bottle which Calyx stared at for a long moment, waiting for it to explode or turn into goo. After a while, he had the strange thought that the object might be stable, and that he had actually crated something for the first time. "Did I...?", he said as he stared at the potion. As the realization sunk in, his eyes widened in surprise and he jumped up, knocking his stool to the floor behind him. "I MADE SOMETHING!", he shouted. "I finally, actually made something!" Calyx picked up Lockheed from off the table and spun him around in an elated dance. "PUT. ME. DOWN.", Lochkeed thought. "Your menial accomplishment is no cause for such hysterics." Calyx suddenly realized how crazy he must look right now, and set the dragon down. "Sorry, I... I'm just happy. I made something!" "Yes, yes, I'm well aware. We're all very happy for you."

+2 EXP

+1 Basic health potion (+1 health/turn for 3 turns)

-1 Material

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Inspired by yesterday's success, Calyx cheerily sat down at his crafting bench and began to work. "Let's see if we can keep this streak going...", he muttered to himself.

Rank 1

1=Epic fail 1 EXP (lose mats if crafting)

2-4=fails 1 EXP (lose mats if crafting)

5-7=bad Item 1 EXP (50% chance to salvage mat's in repeat quest)

8-9=Good Item 2 EXP

10=Uncommon Item 3 EXP (GM approval for enhancements)

11=Rare Item 5 EXP (GM approval for enhancements)

12= Perfect Item 8 EXP (GM approval for enhancements)

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The item materialized in Calyx's hands, this time with a slight glow around it. "BOOM! How's the man?!", Calyx yelled at Lockheed. "You are? Mankind comprises most of the membership of Starting City.", the dragon replied in a confused tone. Calyx shook his head, "Never mind. Just be happy for once."

+3 EXP

+1 Battle Elixir: +1 to battle dice for 3 turns (unapproved)

-1 Material

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Calyx cracked his knuckles after he placed his new item in his trunk, and grabbed a new material. "Third time's the charm...", he said with a smile, envisioning his new item as he wrapped his hands around the material.

Rank 1

1=Epic fail 1 EXP (lose mats if crafting)

2-4=fails 1 EXP (lose mats if crafting)

5-7=bad Item 1 EXP (50% chance to salvage mat's in repeat quest)

8-9=Good Item 2 EXP

10=Uncommon Item 3 EXP (GM approval for enhancements)

11=Rare Item 5 EXP (GM approval for enhancements)

12= Perfect Item 8 EXP (GM approval for enhancements)

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After a moment's concentration, the object reformed into its original shape. "Good. Now I can use that one tomorrow. Come on, Lockheed, here boy.". Calyx whistled for the dragon as if he were a dog, and the creature glared at him with a seething dissatisfaction. Lockheed seemed like he was going to stay at the stall out of pure spite, but at the last moment he decided to fly over and silently take his place atop Kaeseras.

+1 EXP

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Calyx sat down at his crafting bench, much more upbeat today after his success the day before, "Let's get to it.", he said to no one in particular as he cracked his knuckles. He pulled out a crafting material, covered it with his hands, and focused on the shape he willed it to take.

Rank 1

1=Epic fail 1 EXP (lose mats if crafting)

2-4=fails 1 EXP (lose mats if crafting)

5-7=bad Item 1 EXP (50% chance to salvage mat's in repeat quest)

8-9=Good Item 2 EXP

10=Uncommon Item 3 EXP (GM approval for enhancements)

11=Rare Item 5 EXP (GM approval for enhancements)

12= Perfect Item 8 EXP (GM approval for enhancements)

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Lockheed looked over at the boy questioningly as he pulled out another material. "If at first you don't succeed..." "Then you have been bested by your enemy and must retreat in shame?" Calyx shook his head at the dragon, "Try, try again." "Well that's a silly expression. You'll simply continue to lose." Calyx made an exasperated sigh and resumed attempting to craft something useable.

Rank 1

1=Epic fail 1 EXP (lose mats if crafting)

2-4=fails 1 EXP (lose mats if crafting)

5-7=bad Item 1 EXP (50% chance to salvage mat's in repeat quest)

8-9=Good Item 2 EXP

10=Uncommon Item 3 EXP (GM approval for enhancements)

11=Rare Item 5 EXP (GM approval for enhancements)

12= Perfect Item 8 EXP (GM approval for enhancements)

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Calyx sat down at his stall for another day of crafting, and idly considered that he should look into buying some kind of armor to help him craft things more easily. In theory it should make him less prone to exploding items...

Rank 1

1=Epic fail 1 EXP (lose mats if crafting)

2-4=fails 1 EXP (lose mats if crafting)

5-7=bad Item 1 EXP (50% chance to salvage mat's in repeat quest)

8-9=Good Item 2 EXP

10=Uncommon Item 3 EXP (GM approval for enhancements)

11=Rare Item 5 EXP (GM approval for enhancements)

12= Perfect Item 8 EXP (GM approval for enhancements)

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The material began to glow and change shape in Calyx's hands as they sometimes did, but this time, when the material stopped moving, the glow dimmed, but remained constant and strong. Lockheed picked his head up and turned it sideways at the item, as if expecting it to do something more. Calyx was confused as well, and was waiting for a long moment for the glowing object to finish exploding. When it didn't, he pulled up its item description and immediately froze, wide-eyed. "It's a perfect item....", he whispered. "IT'S A PERFECT ITEM. I MADE A PERFECT ITEM!!!", he said as he shot both fists into the air. Even Lockheed seemed to be impressed as he refrained from making a single belittling remark about the accomplishment.

+8 EXP

+1 Teleport Crystal

-1 material

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Calyx was so thrilled with his new crystal that he almost ran off without finishing hes remaining crafts for the day. However, when Lockheed remained behind, he realized he was forgetting something and resumed his seat.

Rank 2

1 = Epic fail

2-3 = Fail

4-6 = Bad Item (50% chance to salvage mat's in repeat quest)

7-9 = Good Item

10 = Uncommon Item (GM approval for enhancements)

11 = Rare Item (GM approval for enhancements)

12 = Perfect Item (GM approval for enhancements)

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The second material remained in Calyx's hands without exploding, even though he was sure it was going to, but did not have the same glow as the last one. Still, it was a usable potion, and one he could certainly put in his small shop.

+2 EXP

+1 Basic health potion (+1 HP/turn for 3 turns)

-1 material

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Since crafting his first perfect item had given Calyx another rank in alchemy, he was allowed three crafts a day now, and pulled out a final material to begin his third attempt. He hoped it would go as well as his last two today had.

Rank 2

1 = Epic fail

2-3 = Fail

4-6 = Bad Item (50% chance to salvage mat's in repeat quest)

7-9 = Good Item

10 = Uncommon Item (GM approval for enhancements)

11 = Rare Item (GM approval for enhancements)

12 = Perfect Item (GM approval for enhancements)

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