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[SP - F06] The Darkness Within | <<The Gemini>>


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Ciela had left the comfort of her bakery as well as Wulfrin's blacksmith shop and home. She had not yet ventured off on her own quest by herself, but he was busy doing something with Nymoria, one of their newer friends. She didn't dislike the scenery around her, but forests were never really her thing. The waterfall that could be seen from the main bridge in Krycim was beautiful though, it was definitely her favorite view of them all. She and Perlita liked to go to the base of the waterfall and just play in the water. Ciela enjoyed watching Perlita swim through the small stream, catching fish as she quickly swam through. "Let's go Perlita, we need to find a spot for lunch." She was heading back up to the main bridge when she noticed someone walking behind her. She turned around and there was no one there. "I must be imagining things." The feeling still lurked in her mind. Someone was definitely watching her. She just didn't know who.

* * *

Spoiler

Character Sheet:

Spoiler

KnightessCiela | Level 13 | HP: 290/290 | EN: 44/44 | DMG: 8 | MIT: 91 | ACC: 2 | FL. THRN: 4 | THRNS: 36

Equipment:

Spoiler
  • Honed Longsword | T2 Perfect Straight Sword | ID [220512] | ACC 2 | DMG 1
    [desc.] A simple steel longsword that prioritizes balance over damage. The center piece of the cross guard is the signet of Sentinel Armaments.
  • Duergar Battle Plate | [#220061d] | TIER 2 PERFECT HEAVY ARMOR | Flame Thorns, MIT, Thorns
    [desc.]: Forged deep below the surface, this black steel plate armor is fashioned with various spikes making it a guarantee that attacks will hurt the attacker more than you
  • Sentinel Shield | T2 Perfect Shield | ID [220639] | MIT 2 | Thorns 1
    [desc.] A kite shield emblazoned with the signet of Sentinel Armaments. Enemies will find quite the sting when they collide with this shield.

Skills:

Spoiler

Armor:
 

Spoiler

R5 Heavy Armor

MIT 25

STEALTH -5

Combat Mastery:

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Mitigation

R1 - Novice

6*tier MIT per rank = 6 MIT

Weapon:

Spoiler

R3 Straight Swords

  • [x8] ST-I (8 EN) | A single-target sword art.
  • [x11] ST-II (11 EN) | A powerful single-target sword art. Only available for use when ST-I was used and successfully struck an enemy the previous turn or if ST-II had been used and had missed the previous turn.
  • [x7] AOE-I (7 + [2 * targets] EN) | AOE | A sword art that strikes multiple targets at once.
  • [x8] TECH-A (9 EN) | STUN | A single-target sword art that stuns an enemy.

Other:

  • [x8] TECH-F (8+2 * targets EN) | AOE STUN | A sword art that strikes multiple targets at once. All struck targets are stunned for one turn.

Addons:

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Iron Skin

+15 MIT and +15* Tier HP (30 HP)

Mods:

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None Yet

Extra:

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R1 Block
Passive, [Requires two Extra Skill slots], Requires an equipped shield. User’s evasion cannot be greater than 0 (can still be negative). Grants 5 mitigation                                              

 


Battle Ready Inventory:

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  • (5) T1 Uncommon Health Potions: Heals 5% of Maximum HP
  • (1) T1 Uncommon Overhealth Potion: Adds 5% of Maximum HP to users Maximum HP for a thread.
  • (1) T1 Rare Health Potion: Heals 10% of maximum HP.
  • (3) Teleport Crystal

 

 

 
Edited by KnightessCiela
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Ciela and her sea otter companion continued through the village. That feeling of being watched did not escape Ciela's mind. She equipped her armor and had her sword and shield at the ready as the pair exited the city. Ciela then noticed a person in a dark, hooded robe.

She put her hand on her sword and watched the hooded figure, taking note of their every move. She assumed they were an NPC and began to pay them no mind. 

That feeling that she was being watched began once more. Was the hooded figure the one watching her the whole time? She turned to where she saw the hooded figure and they were gone.

"Am I going crazy? I could've sworn that NPC was back there. We didn't go that far away." She snapped herself back to reality when a female voice spoke. "So... the little weakling has finally come out of hiding."

 

Edited by KnightessCiela
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"So you are the one following me. Why are you following me?" She faced the hooded figure. Her hand still on her sword. 

"I heard you're trying to climb the ranks, even gotten close with a few high ranking players. Figured I'd see what all the fuss is about." Ciela could hear the evil grin creeping through the woman's voice. 

"You want a duel? Is that seriously it? You didn't have to follow me and bully me if all you wanted was a duel. You could've just asked." Ciela scolded the figure like a mother would scold her child. "Where are we dueling? Since it's all so important to you." Ciela had a tone of anger to her voice. She didn't like being watched nor being followed.

"I have the peeeerfect spot. Follow me." The hooded figure then began to lead Ciela toward one of the waterfalls near Krycim. That waterfall flowed into a pond. "That is where we will have our battle."

Edited by KnightessCiela
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Ciela hesitated a moment then agreed. "Fine, your duel. You pick the place." Ciela wondered who this was. She hasn't been cross to any players at all, so why was this woman challenging her? 

As they walked toward the waterfall with the pond Ciela felt uneasy. The atmosphere felt as if it were darkening, almost as if there was some kind of bubble around the two. They finally arrived after what seemed like forever to Ciela. The entire time she racked her brain, trying to figure out how this woman knew her.

While Ciela was distracted, the hooded figure ran towards her. To which she stepped out of the way just in time. "Woah! Isn't there a menu I have to accept before we start!?"

The woman slashed at her, "What's wrong weakling!? Were you not prepared??" The woman then sheds her robe. She had silver hair and red eyes almost like an anti version of Ciela.

Ciela managed to dodge once more avoiding a blow from this woman. "Fine! You asked for it!" Ciela was seething with anger and planned to use it in her attacks.

* * * 

Spoiler

KnightessCiela vs The Gemini
Post Action: None (Surprised)
Free Action: None (Surprised)

KnightessCiela | Level 13 | HP: 290/290 | EN: 44/44 | DMG: 8 | MIT: 91 | ACC: 2 | FL. THRN: 4 | THRNS: 36

The Gemini | HP: 390/390 | DMG: 108 | MIT: 24 | ACC: 2

Abilities:

  • Concentration | This boss gains +1 ACC for its first attack.
  • Disguise | This boss will adopt the appearance of the player through the entire fight, mocking their appearance.
  • Surprise Attack! | No matter what, this boss will attack first, before the player. The player may not act on the first turn. As this ruins any chance to put space between the player and the boss throughout the remainder of the fight.  The <<Charge>> skill cannot be used against <<The Gemini>>
  • Defy Death | During this fight, death can be avoided. Any attack that would leave either the player or the boss at zero will result in leaving either entity with 1 health point left. <<The Gemini>> will refuse to execute the player if they win, though the player may be much less merciful.
  • Fairness Check | For each consumable/temporary buff the player has when facing <<The Gemini>>, it will gain additional effects in accordance with the bullets listed below. For example, if the player has 3 buffs active, <<The Gemini>> will have Paralyze, Bleed, and bonus DMG. This ability will adjust mid-battle in the event that the player consumes buffs in the midst of combat.
    • 1) Gain Paralyze: Removes player action for one turn on natural MD rolls of 9-10.
    • 2) Gain Bleed: Deals (12 * Player's Tier) unmitigated damage every turn for two rounds on natural MD rolls of 9-10.
    • 3) Gain Damage: Increases DMG by (Player's Level).
    • 4) Gain Mitigation: Increases MIT by (Player's Level x 2).
    • 5) Gain Health: Increases HP by (Player's Level x 5).

* * *

The Gemini attacks KnightessCiela
ID: 222989 | MD: 1 (+1 ACC first atk +2 ACC) = 4 | DMG: 0 (Critical Fail)

KnightessCiela | Level 13 | HP: 290/290 | EN: 44/44 | DMG: 8 | MIT: 91 | ACC: 2 | FL. THRN: 4 | THRNS: 36

The Gemini | HP: 390/390 | DMG: 108 | MIT: 24 | ACC: 2

Abilities:

  • Concentration | This boss gains +1 ACC for its first attack.
  • Disguise | This boss will adopt the appearance of the player through the entire fight, mocking their appearance.
  • Surprise Attack! | No matter what, this boss will attack first, before the player. The player may not act on the first turn. As this ruins any chance to put space between the player and the boss throughout the remainder of the fight.  The <<Charge>> skill cannot be used against <<The Gemini>>
  • Defy Death | During this fight, death can be avoided. Any attack that would leave either the player or the boss at zero will result in leaving either entity with 1 health point left. <<The Gemini>> will refuse to execute the player if they win, though the player may be much less merciful.
  • Fairness Check | For each consumable/temporary buff the player has when facing <<The Gemini>>, it will gain additional effects in accordance with the bullets listed below. For example, if the player has 3 buffs active, <<The Gemini>> will have Paralyze, Bleed, and bonus DMG. This ability will adjust mid-battle in the event that the player consumes buffs in the midst of combat.
    • 1) Gain Paralyze: Removes player action for one turn on natural MD rolls of 9-10.
    • 2) Gain Bleed: Deals (12 * Player's Tier) unmitigated damage every turn for two rounds on natural MD rolls of 9-10.
    • 3) Gain Damage: Increases DMG by (Player's Level).
    • 4) Gain Mitigation: Increases MIT by (Player's Level x 2).
    • 5) Gain Health: Increases HP by (Player's Level x 5).

 

Edited by KnightessCiela
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  • KnightessCiela changed the title to [SP - F06] The Darkness Within | <<The Gemini>>
Posted (edited)

Ciela prepared her attack against the woman. Ciela kept her mind sharp. She wasn't going to let the woman's looks distract her from what needed to be done.

* * *

Spoiler

KnightessCiela vs The Gemini
Post Action: TECH-A vs The Gemini
Free Action: None 

ID: 222991 | BD: 1 (+2 ACC) = 3 | DMG: 0 (Critical Miss)

KnightessCiela | Level 13 | HP: 290/290 | EN: 42/44 (44-2) | DMG: 8 | MIT: 91 | ACC: 2 | FL. THRN: 4 | THRNS: 36

The Gemini | HP: 390/390 | DMG: 108 | MIT: 24 | ACC: 2

Abilities:

  • Concentration | This boss gains +1 ACC for its first attack.
  • Disguise | This boss will adopt the appearance of the player through the entire fight, mocking their appearance.
  • Surprise Attack! | No matter what, this boss will attack first, before the player. The player may not act on the first turn. As this ruins any chance to put space between the player and the boss throughout the remainder of the fight.  The <<Charge>> skill cannot be used against <<The Gemini>>
  • Defy Death | During this fight, death can be avoided. Any attack that would leave either the player or the boss at zero will result in leaving either entity with 1 health point left. <<The Gemini>> will refuse to execute the player if they win, though the player may be much less merciful.
  • Fairness Check | For each consumable/temporary buff the player has when facing <<The Gemini>>, it will gain additional effects in accordance with the bullets listed below. For example, if the player has 3 buffs active, <<The Gemini>> will have Paralyze, Bleed, and bonus DMG. This ability will adjust mid-battle in the event that the player consumes buffs in the midst of combat.
    • 1) Gain Paralyze: Removes player action for one turn on natural MD rolls of 9-10.
    • 2) Gain Bleed: Deals (12 * Player's Tier) unmitigated damage every turn for two rounds on natural MD rolls of 9-10.
    • 3) Gain Damage: Increases DMG by (Player's Level).
    • 4) Gain Mitigation: Increases MIT by (Player's Level x 2).
    • 5) Gain Health: Increases HP by (Player's Level x 5).

* * *

The Gemini attacks KnightessCiela
ID: 222992 | MD: 5 (+2 ACC) = 7 | DMG: 17 (108-91 MIT)

KnightessCiela | Level 13 | HP: 273/290 (290-17) | EN: 42/44 | DMG: 8 | MIT: 91 | ACC: 2 | FL. THRN: 4 | THRNS: 36

The Gemini | HP: 350/390 (390-40) | DMG: 108 | MIT: 24 | ACC: 2

Abilities:

  • Concentration | This boss gains +1 ACC for its first attack.
  • Disguise | This boss will adopt the appearance of the player through the entire fight, mocking their appearance.
  • Surprise Attack! | No matter what, this boss will attack first, before the player. The player may not act on the first turn. As this ruins any chance to put space between the player and the boss throughout the remainder of the fight.  The <<Charge>> skill cannot be used against <<The Gemini>>
  • Defy Death | During this fight, death can be avoided. Any attack that would leave either the player or the boss at zero will result in leaving either entity with 1 health point left. <<The Gemini>> will refuse to execute the player if they win, though the player may be much less merciful.
  • Fairness Check | For each consumable/temporary buff the player has when facing <<The Gemini>>, it will gain additional effects in accordance with the bullets listed below. For example, if the player has 3 buffs active, <<The Gemini>> will have Paralyze, Bleed, and bonus DMG. This ability will adjust mid-battle in the event that the player consumes buffs in the midst of combat.
    • 1) Gain Paralyze: Removes player action for one turn on natural MD rolls of 9-10.
    • 2) Gain Bleed: Deals (12 * Player's Tier) unmitigated damage every turn for two rounds on natural MD rolls of 9-10.
    • 3) Gain Damage: Increases DMG by (Player's Level).
    • 4) Gain Mitigation: Increases MIT by (Player's Level x 2).
    • 5) Gain Health: Increases HP by (Player's Level x 5).

 

Edited by KnightessCiela
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#

* * *

Spoiler

KnightessCiela regains 2 EN

KnightessCiela vs The Gemini
Post Action: TECH-A vs The Gemini [x8] (9 EN)
Free Action: None

 

ID: 222993 | BD: 9 (+2 ACC) = 11 (+1 DMG) | DMG: 48 [(9*8) - 24 MIT]

KnightessCiela | Level 13 | HP: 273/290 | EN: 35/44 (44-9) | DMG: 8 | MIT: 91 | ACC: 2 | FL. THRN: 4 | THRNS: 36

The Gemini | HP: 302/390 (350-48) | DMG: 108 | MIT: 24 | ACC: 2 | STUNNED

Abilities:

  • Concentration | This boss gains +1 ACC for its first attack.
  • Disguise | This boss will adopt the appearance of the player through the entire fight, mocking their appearance.
  • Surprise Attack! | No matter what, this boss will attack first, before the player. The player may not act on the first turn. As this ruins any chance to put space between the player and the boss throughout the remainder of the fight.  The <<Charge>> skill cannot be used against <<The Gemini>>
  • Defy Death | During this fight, death can be avoided. Any attack that would leave either the player or the boss at zero will result in leaving either entity with 1 health point left. <<The Gemini>> will refuse to execute the player if they win, though the player may be much less merciful.
  • Fairness Check | For each consumable/temporary buff the player has when facing <<The Gemini>>, it will gain additional effects in accordance with the bullets listed below. For example, if the player has 3 buffs active, <<The Gemini>> will have Paralyze, Bleed, and bonus DMG. This ability will adjust mid-battle in the event that the player consumes buffs in the midst of combat.
    • 1) Gain Paralyze: Removes player action for one turn on natural MD rolls of 9-10.
    • 2) Gain Bleed: Deals (12 * Player's Tier) unmitigated damage every turn for two rounds on natural MD rolls of 9-10.
    • 3) Gain Damage: Increases DMG by (Player's Level).
    • 4) Gain Mitigation: Increases MIT by (Player's Level x 2).
    • 5) Gain Health: Increases HP by (Player's Level x 5).

* * *

The Gemini attacks KnightessCiela
Can't Attack due to being Stunned

Stun Ends

KnightessCiela | Level 13 | HP: 273/290 | EN: 35/44 | DMG: 8 | MIT: 91 | ACC: 2 | FL. THRN: 4 | THRNS: 36

The Gemini | HP: 302/390 | DMG: 108 | MIT: 24 | ACC: 2 (Stun Immunity 0/3)

Abilities:

  • Concentration | This boss gains +1 ACC for its first attack.
  • Disguise | This boss will adopt the appearance of the player through the entire fight, mocking their appearance.
  • Surprise Attack! | No matter what, this boss will attack first, before the player. The player may not act on the first turn. As this ruins any chance to put space between the player and the boss throughout the remainder of the fight.  The <<Charge>> skill cannot be used against <<The Gemini>>
  • Defy Death | During this fight, death can be avoided. Any attack that would leave either the player or the boss at zero will result in leaving either entity with 1 health point left. <<The Gemini>> will refuse to execute the player if they win, though the player may be much less merciful.
  • Fairness Check | For each consumable/temporary buff the player has when facing <<The Gemini>>, it will gain additional effects in accordance with the bullets listed below. For example, if the player has 3 buffs active, <<The Gemini>> will have Paralyze, Bleed, and bonus DMG. This ability will adjust mid-battle in the event that the player consumes buffs in the midst of combat.
    • 1) Gain Paralyze: Removes player action for one turn on natural MD rolls of 9-10.
    • 2) Gain Bleed: Deals (12 * Player's Tier) unmitigated damage every turn for two rounds on natural MD rolls of 9-10.
    • 3) Gain Damage: Increases DMG by (Player's Level).
    • 4) Gain Mitigation: Increases MIT by (Player's Level x 2).
    • 5) Gain Health: Increases HP by (Player's Level x 5).

 

Edited by KnightessCiela
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* * *

Spoiler

KnightessCiela regains 2 EN

KnightessCiela vs The Gemini
Post Action: ST-I vs The Gemini [x8] (8 EN)
Free Action: None

 

ID: 223115 | BD: 2 (+2 ACC) = 4 | DMG: 0

KnightessCiela | Level 13 | HP: 273/290 | EN: 35/44 (37-2) | DMG: 8 | MIT: 91 | ACC: 2 | FL. THRN: 4 | THRNS: 36

The Gemini | HP: 302/390 | DMG: 108 | MIT: 24 | ACC: 2

Abilities:

  • Concentration | This boss gains +1 ACC for its first attack.
  • Disguise | This boss will adopt the appearance of the player through the entire fight, mocking their appearance.
  • Surprise Attack! | No matter what, this boss will attack first, before the player. The player may not act on the first turn. As this ruins any chance to put space between the player and the boss throughout the remainder of the fight.  The <<Charge>> skill cannot be used against <<The Gemini>>
  • Defy Death | During this fight, death can be avoided. Any attack that would leave either the player or the boss at zero will result in leaving either entity with 1 health point left. <<The Gemini>> will refuse to execute the player if they win, though the player may be much less merciful.
  • Fairness Check | For each consumable/temporary buff the player has when facing <<The Gemini>>, it will gain additional effects in accordance with the bullets listed below. For example, if the player has 3 buffs active, <<The Gemini>> will have Paralyze, Bleed, and bonus DMG. This ability will adjust mid-battle in the event that the player consumes buffs in the midst of combat.
    • 1) Gain Paralyze: Removes player action for one turn on natural MD rolls of 9-10.
    • 2) Gain Bleed: Deals (12 * Player's Tier) unmitigated damage every turn for two rounds on natural MD rolls of 9-10.
    • 3) Gain Damage: Increases DMG by (Player's Level).
    • 4) Gain Mitigation: Increases MIT by (Player's Level x 2).
    • 5) Gain Health: Increases HP by (Player's Level x 5).

* * *

The Gemini attacks KnightessCiela
ID: 223116 | MD: 10 (+2 DMG) | DMG: 110 - 91 MIT = 19

KnightessCiela | Level 13 | HP: 254/290 (273-19) | EN: 35/44 | DMG: 8 | MIT: 91 | ACC: 2 | FL. THRN: 4 | THRNS: 36

The Gemini | HP: 254/390 (302-48) | DMG: 108 | MIT: 24 | ACC: 2 | (Stun Immunity 1/3) | FL. THRNS BURN (1/2)

Abilities:

  • Concentration | This boss gains +1 ACC for its first attack.
  • Disguise | This boss will adopt the appearance of the player through the entire fight, mocking their appearance.
  • Surprise Attack! | No matter what, this boss will attack first, before the player. The player may not act on the first turn. As this ruins any chance to put space between the player and the boss throughout the remainder of the fight.  The <<Charge>> skill cannot be used against <<The Gemini>>
  • Defy Death | During this fight, death can be avoided. Any attack that would leave either the player or the boss at zero will result in leaving either entity with 1 health point left. <<The Gemini>> will refuse to execute the player if they win, though the player may be much less merciful.
  • Fairness Check | For each consumable/temporary buff the player has when facing <<The Gemini>>, it will gain additional effects in accordance with the bullets listed below. For example, if the player has 3 buffs active, <<The Gemini>> will have Paralyze, Bleed, and bonus DMG. This ability will adjust mid-battle in the event that the player consumes buffs in the midst of combat.
    • 1) Gain Paralyze: Removes player action for one turn on natural MD rolls of 9-10.
    • 2) Gain Bleed: Deals (12 * Player's Tier) unmitigated damage every turn for two rounds on natural MD rolls of 9-10.
    • 3) Gain Damage: Increases DMG by (Player's Level).
    • 4) Gain Mitigation: Increases MIT by (Player's Level x 2).
    • 5) Gain Health: Increases HP by (Player's Level x 5).

 

Edited by KnightessCiela
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* * *

Spoiler

KnightessCiela regains 2 EN

KnightessCiela vs The Gemini
Post Action: ST-I vs The Gemini [x8] (8 EN)
Free Action: None

 

ID: 223117 | BD: 9 (+2 ACC) = 11 (+1 DMG) | DMG: 72 (9*8) - 24 MIT = 48

KnightessCiela | Level 13 | HP: 254/290 | EN: 29/44 (37-8) | DMG: 8 | MIT: 91 | ACC: 2 | FL. THRN: 4 | THRNS: 36

The Gemini | HP: 206/390 (254-48) | DMG: 108 | MIT: 24 | ACC: 2 | (Stun Immunity 1/3) | FL. THRNS BURN (1/2)

Abilities:

  • Concentration | This boss gains +1 ACC for its first attack.
  • Disguise | This boss will adopt the appearance of the player through the entire fight, mocking their appearance.
  • Surprise Attack! | No matter what, this boss will attack first, before the player. The player may not act on the first turn. As this ruins any chance to put space between the player and the boss throughout the remainder of the fight.  The <<Charge>> skill cannot be used against <<The Gemini>>
  • Defy Death | During this fight, death can be avoided. Any attack that would leave either the player or the boss at zero will result in leaving either entity with 1 health point left. <<The Gemini>> will refuse to execute the player if they win, though the player may be much less merciful.
  • Fairness Check | For each consumable/temporary buff the player has when facing <<The Gemini>>, it will gain additional effects in accordance with the bullets listed below. For example, if the player has 3 buffs active, <<The Gemini>> will have Paralyze, Bleed, and bonus DMG. This ability will adjust mid-battle in the event that the player consumes buffs in the midst of combat.
    • 1) Gain Paralyze: Removes player action for one turn on natural MD rolls of 9-10.
    • 2) Gain Bleed: Deals (12 * Player's Tier) unmitigated damage every turn for two rounds on natural MD rolls of 9-10.
    • 3) Gain Damage: Increases DMG by (Player's Level).
    • 4) Gain Mitigation: Increases MIT by (Player's Level x 2).
    • 5) Gain Health: Increases HP by (Player's Level x 5).

* * *

The Gemini attacks KnightessCiela
ID: 223118 | MD: 5 (+2 ACC) = 7 | DMG: 108 - 91 MIT = 17

KnightessCiela | Level 13 | HP: 254/290 (254-17) | EN: 29/44 | DMG: 8 | MIT: 91 | ACC: 2 | FL. THRN: 4 | THRNS: 36

The Gemini | HP: 158/390 (206-48) | DMG: 108 | MIT: 24 | ACC: 2 | (Stun Immunity 2/3) | FL. THRNS BURN (2/2)

Abilities:

  • Concentration | This boss gains +1 ACC for its first attack.
  • Disguise | This boss will adopt the appearance of the player through the entire fight, mocking their appearance.
  • Surprise Attack! | No matter what, this boss will attack first, before the player. The player may not act on the first turn. As this ruins any chance to put space between the player and the boss throughout the remainder of the fight.  The <<Charge>> skill cannot be used against <<The Gemini>>
  • Defy Death | During this fight, death can be avoided. Any attack that would leave either the player or the boss at zero will result in leaving either entity with 1 health point left. <<The Gemini>> will refuse to execute the player if they win, though the player may be much less merciful.
  • Fairness Check | For each consumable/temporary buff the player has when facing <<The Gemini>>, it will gain additional effects in accordance with the bullets listed below. For example, if the player has 3 buffs active, <<The Gemini>> will have Paralyze, Bleed, and bonus DMG. This ability will adjust mid-battle in the event that the player consumes buffs in the midst of combat.
    • 1) Gain Paralyze: Removes player action for one turn on natural MD rolls of 9-10.
    • 2) Gain Bleed: Deals (12 * Player's Tier) unmitigated damage every turn for two rounds on natural MD rolls of 9-10.
    • 3) Gain Damage: Increases DMG by (Player's Level).
    • 4) Gain Mitigation: Increases MIT by (Player's Level x 2).
    • 5) Gain Health: Increases HP by (Player's Level x 5).

 

Edited by KnightessCiela
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* * *

Spoiler

KnightessCiela regains 2 EN

KnightessCiela vs The Gemini
Post Action: ST-I vs The Gemini [x8] (8 EN)
Free Action: None

 

ID: 223119 | BD: 1 (+2 ACC) = 3 | DMG: 0 (Critical Miss)

KnightessCiela | Level 13 | HP: 237/290 | EN: 29/44 (31-2) | DMG: 8 | MIT: 91 | ACC: 2 | FL. THRN: 4 | THRNS: 36

The Gemini | HP: 158/390 | DMG: 108 | MIT: 24 | ACC: 2 | (Stun Immunity 3/3)

Abilities:

  • Concentration | This boss gains +1 ACC for its first attack.
  • Disguise | This boss will adopt the appearance of the player through the entire fight, mocking their appearance.
  • Surprise Attack! | No matter what, this boss will attack first, before the player. The player may not act on the first turn. As this ruins any chance to put space between the player and the boss throughout the remainder of the fight.  The <<Charge>> skill cannot be used against <<The Gemini>>
  • Defy Death | During this fight, death can be avoided. Any attack that would leave either the player or the boss at zero will result in leaving either entity with 1 health point left. <<The Gemini>> will refuse to execute the player if they win, though the player may be much less merciful.
  • Fairness Check | For each consumable/temporary buff the player has when facing <<The Gemini>>, it will gain additional effects in accordance with the bullets listed below. For example, if the player has 3 buffs active, <<The Gemini>> will have Paralyze, Bleed, and bonus DMG. This ability will adjust mid-battle in the event that the player consumes buffs in the midst of combat.
    • 1) Gain Paralyze: Removes player action for one turn on natural MD rolls of 9-10.
    • 2) Gain Bleed: Deals (12 * Player's Tier) unmitigated damage every turn for two rounds on natural MD rolls of 9-10.
    • 3) Gain Damage: Increases DMG by (Player's Level).
    • 4) Gain Mitigation: Increases MIT by (Player's Level x 2).
    • 5) Gain Health: Increases HP by (Player's Level x 5).

* * *

The Gemini attacks KnightessCiela
ID: 223120 | MD: 7 (+2 ACC) = 9 | DMG: 108 - 91 MIT = 17

KnightessCiela | Level 13 | HP: 220/290 (237-17) | EN: 29/44 | DMG: 8 | MIT: 91 | ACC: 2 | FL. THRN: 4 | THRNS: 36

The Gemini | HP: 118/390 (158-40) | DMG: 108 | MIT: 24 | ACC: 2 | (Stun Immunity 3/3)

Abilities:

  • Concentration | This boss gains +1 ACC for its first attack.
  • Disguise | This boss will adopt the appearance of the player through the entire fight, mocking their appearance.
  • Surprise Attack! | No matter what, this boss will attack first, before the player. The player may not act on the first turn. As this ruins any chance to put space between the player and the boss throughout the remainder of the fight.  The <<Charge>> skill cannot be used against <<The Gemini>>
  • Defy Death | During this fight, death can be avoided. Any attack that would leave either the player or the boss at zero will result in leaving either entity with 1 health point left. <<The Gemini>> will refuse to execute the player if they win, though the player may be much less merciful.
  • Fairness Check | For each consumable/temporary buff the player has when facing <<The Gemini>>, it will gain additional effects in accordance with the bullets listed below. For example, if the player has 3 buffs active, <<The Gemini>> will have Paralyze, Bleed, and bonus DMG. This ability will adjust mid-battle in the event that the player consumes buffs in the midst of combat.
    • 1) Gain Paralyze: Removes player action for one turn on natural MD rolls of 9-10.
    • 2) Gain Bleed: Deals (12 * Player's Tier) unmitigated damage every turn for two rounds on natural MD rolls of 9-10.
    • 3) Gain Damage: Increases DMG by (Player's Level).
    • 4) Gain Mitigation: Increases MIT by (Player's Level x 2).
    • 5) Gain Health: Increases HP by (Player's Level x 5).

 

Edited by KnightessCiela
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#

* * *

Spoiler

KnightessCiela regains 2 EN

KnightessCiela vs The Gemini
Post Action: ST-I vs The Gemini [x8] (8 EN)
Free Action: None

 

ID: 223121 | BD: 8 (+2 ACC) = 10 | DMG: 64 (8*8) - 24 MIT = 40

KnightessCiela | Level 13 | HP: 220/290 | EN: 23/44 (31-8) | DMG: 8 | MIT: 91 | ACC: 2 | FL. THRN: 4 | THRNS: 36

The Gemini | HP: 78/390 (118-40) | DMG: 108 | MIT: 24 | ACC: 2

Abilities:

  • Concentration | This boss gains +1 ACC for its first attack.
  • Disguise | This boss will adopt the appearance of the player through the entire fight, mocking their appearance.
  • Surprise Attack! | No matter what, this boss will attack first, before the player. The player may not act on the first turn. As this ruins any chance to put space between the player and the boss throughout the remainder of the fight.  The <<Charge>> skill cannot be used against <<The Gemini>>
  • Defy Death | During this fight, death can be avoided. Any attack that would leave either the player or the boss at zero will result in leaving either entity with 1 health point left. <<The Gemini>> will refuse to execute the player if they win, though the player may be much less merciful.
  • Fairness Check | For each consumable/temporary buff the player has when facing <<The Gemini>>, it will gain additional effects in accordance with the bullets listed below. For example, if the player has 3 buffs active, <<The Gemini>> will have Paralyze, Bleed, and bonus DMG. This ability will adjust mid-battle in the event that the player consumes buffs in the midst of combat.
    • 1) Gain Paralyze: Removes player action for one turn on natural MD rolls of 9-10.
    • 2) Gain Bleed: Deals (12 * Player's Tier) unmitigated damage every turn for two rounds on natural MD rolls of 9-10.
    • 3) Gain Damage: Increases DMG by (Player's Level).
    • 4) Gain Mitigation: Increases MIT by (Player's Level x 2).
    • 5) Gain Health: Increases HP by (Player's Level x 5).

* * *

The Gemini attacks KnightessCiela
ID: 223122 | MD: 10 (+2 ACC) = 12 (+2 DMG) | DMG: 110 - 91 MIT = 19

KnightessCiela | Level 13 | HP:201/290 (220-19) | EN: 23/44 | DMG: 8 | MIT: 91 | ACC: 2 | FL. THRN: 4 | THRNS: 36

The Gemini | HP: 30/390 (78-48) | DMG: 108 | MIT: 24 | ACC: 2| FL. THRNS BURN (1/2)

Abilities:

  • Concentration | This boss gains +1 ACC for its first attack.
  • Disguise | This boss will adopt the appearance of the player through the entire fight, mocking their appearance.
  • Surprise Attack! | No matter what, this boss will attack first, before the player. The player may not act on the first turn. As this ruins any chance to put space between the player and the boss throughout the remainder of the fight.  The <<Charge>> skill cannot be used against <<The Gemini>>
  • Defy Death | During this fight, death can be avoided. Any attack that would leave either the player or the boss at zero will result in leaving either entity with 1 health point left. <<The Gemini>> will refuse to execute the player if they win, though the player may be much less merciful.
  • Fairness Check | For each consumable/temporary buff the player has when facing <<The Gemini>>, it will gain additional effects in accordance with the bullets listed below. For example, if the player has 3 buffs active, <<The Gemini>> will have Paralyze, Bleed, and bonus DMG. This ability will adjust mid-battle in the event that the player consumes buffs in the midst of combat.
    • 1) Gain Paralyze: Removes player action for one turn on natural MD rolls of 9-10.
    • 2) Gain Bleed: Deals (12 * Player's Tier) unmitigated damage every turn for two rounds on natural MD rolls of 9-10.
    • 3) Gain Damage: Increases DMG by (Player's Level).
    • 4) Gain Mitigation: Increases MIT by (Player's Level x 2).
    • 5) Gain Health: Increases HP by (Player's Level x 5).

 

Edited by KnightessCiela
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#

* * *

Spoiler

KnightessCiela regains 2 EN

KnightessCiela vs The Gemini
Post Action: ST-II vs The Gemini [x11] (11 EN)
Free Action: None

 

ID: 223123 | BD: 1 (+2 ACC) = 3 | DMG:  0

KnightessCiela | Level 13 | HP: 201/290 | EN: 23/44 (25-2) | DMG: 8 | MIT: 91 | ACC: 2 | FL. THRN: 4 | THRNS: 36

The Gemini | HP: 30/390 (78-48) | DMG: 108 | MIT: 24 | ACC: 2| FL. THRNS BURN (1/2)

Abilities:

  • Concentration | This boss gains +1 ACC for its first attack.
  • Disguise | This boss will adopt the appearance of the player through the entire fight, mocking their appearance.
  • Surprise Attack! | No matter what, this boss will attack first, before the player. The player may not act on the first turn. As this ruins any chance to put space between the player and the boss throughout the remainder of the fight.  The <<Charge>> skill cannot be used against <<The Gemini>>
  • Defy Death | During this fight, death can be avoided. Any attack that would leave either the player or the boss at zero will result in leaving either entity with 1 health point left. <<The Gemini>> will refuse to execute the player if they win, though the player may be much less merciful.
  • Fairness Check | For each consumable/temporary buff the player has when facing <<The Gemini>>, it will gain additional effects in accordance with the bullets listed below. For example, if the player has 3 buffs active, <<The Gemini>> will have Paralyze, Bleed, and bonus DMG. This ability will adjust mid-battle in the event that the player consumes buffs in the midst of combat.
    • 1) Gain Paralyze: Removes player action for one turn on natural MD rolls of 9-10.
    • 2) Gain Bleed: Deals (12 * Player's Tier) unmitigated damage every turn for two rounds on natural MD rolls of 9-10.
    • 3) Gain Damage: Increases DMG by (Player's Level).
    • 4) Gain Mitigation: Increases MIT by (Player's Level x 2).
    • 5) Gain Health: Increases HP by (Player's Level x 5).

* * *

The Gemini attacks KnightessCiela
ID: 223126 | MD: 7 (+2 ACC) = 9 | DMG: 108 - 91 MIT = 17

KnightessCiela | Level 13 | HP: 184/290 (201-17)| EN: 23/44 | DMG: 8 | MIT: 91 | ACC: 2 | FL. THRN: 4 | THRNS: 36

The Gemini | HP: 1/390 (30-48) | DMG: 108 | MIT: 24 | ACC: 2 | FL. THRNS BURN (2/2) | Defy Death Proc

Abilities:

  • Concentration | This boss gains +1 ACC for its first attack.
  • Disguise | This boss will adopt the appearance of the player through the entire fight, mocking their appearance.
  • Surprise Attack! | No matter what, this boss will attack first, before the player. The player may not act on the first turn. As this ruins any chance to put space between the player and the boss throughout the remainder of the fight.  The <<Charge>> skill cannot be used against <<The Gemini>>
  • Defy Death | During this fight, death can be avoided. Any attack that would leave either the player or the boss at zero will result in leaving either entity with 1 health point left. <<The Gemini>> will refuse to execute the player if they win, though the player may be much less merciful.
  • Fairness Check | For each consumable/temporary buff the player has when facing <<The Gemini>>, it will gain additional effects in accordance with the bullets listed below. For example, if the player has 3 buffs active, <<The Gemini>> will have Paralyze, Bleed, and bonus DMG. This ability will adjust mid-battle in the event that the player consumes buffs in the midst of combat.
    • 1) Gain Paralyze: Removes player action for one turn on natural MD rolls of 9-10.
    • 2) Gain Bleed: Deals (12 * Player's Tier) unmitigated damage every turn for two rounds on natural MD rolls of 9-10.
    • 3) Gain Damage: Increases DMG by (Player's Level).
    • 4) Gain Mitigation: Increases MIT by (Player's Level x 2).
    • 5) Gain Health: Increases HP by (Player's Level x 5).

 

Edited by KnightessCiela
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