KnightessCiela 0 Posted April 13 #1 Report Share Posted April 13 (edited) Ciela had left the comfort of her bakery as well as Wulfrin's blacksmith shop and home. She had not yet ventured off on her own quest by herself, but he was busy doing something with Nymoria, one of their newer friends. She didn't dislike the scenery around her, but forests were never really her thing. The waterfall that could be seen from the main bridge in Krycim was beautiful though, it was definitely her favorite view of them all. She and Perlita liked to go to the base of the waterfall and just play in the water. Ciela enjoyed watching Perlita swim through the small stream, catching fish as she quickly swam through. "Let's go Perlita, we need to find a spot for lunch." She was heading back up to the main bridge when she noticed someone walking behind her. She turned around and there was no one there. "I must be imagining things." The feeling still lurked in her mind. Someone was definitely watching her. She just didn't know who. * * * Spoiler Character Sheet: Spoiler KnightessCiela | Level 13 | HP: 290/290 | EN: 44/44 | DMG: 8 | MIT: 91 | ACC: 2 | FL. THRN: 4 | THRNS: 36 Equipment: Spoiler Honed Longsword | T2 Perfect Straight Sword | ID [220512] | ACC 2 | DMG 1 [desc.] A simple steel longsword that prioritizes balance over damage. The center piece of the cross guard is the signet of Sentinel Armaments. Duergar Battle Plate | [#220061d] | TIER 2 PERFECT HEAVY ARMOR | Flame Thorns, MIT, Thorns [desc.]: Forged deep below the surface, this black steel plate armor is fashioned with various spikes making it a guarantee that attacks will hurt the attacker more than you Sentinel Shield | T2 Perfect Shield | ID [220639] | MIT 2 | Thorns 1 [desc.] A kite shield emblazoned with the signet of Sentinel Armaments. Enemies will find quite the sting when they collide with this shield. Skills: Spoiler Armor: Spoiler R5 Heavy Armor MIT 25 STEALTH -5 Combat Mastery: Spoiler Mitigation R1 - Novice 6*tier MIT per rank = 6 MIT Weapon: Spoiler R3 Straight Swords [x8] ST-I (8 EN) | A single-target sword art. [x11] ST-II (11 EN) | A powerful single-target sword art. Only available for use when ST-I was used and successfully struck an enemy the previous turn or if ST-II had been used and had missed the previous turn. [x7] AOE-I (7 + [2 * targets] EN) | AOE | A sword art that strikes multiple targets at once. [x8] TECH-A (9 EN) | STUN | A single-target sword art that stuns an enemy. Other: [x8] TECH-F (8+2 * targets EN) | AOE STUN | A sword art that strikes multiple targets at once. All struck targets are stunned for one turn. Addons: Spoiler Iron Skin +15 MIT and +15* Tier HP (30 HP) Mods: Spoiler None Yet Extra: Spoiler R1 Block Passive, [Requires two Extra Skill slots], Requires an equipped shield. User’s evasion cannot be greater than 0 (can still be negative). Grants 5 mitigation Battle Ready Inventory: Spoiler (5) T1 Uncommon Health Potions: Heals 5% of Maximum HP (1) T1 Uncommon Overhealth Potion: Adds 5% of Maximum HP to users Maximum HP for a thread. (1) T1 Rare Health Potion: Heals 10% of maximum HP. (3) Teleport Crystal Edited April 22 by KnightessCiela Quote Report Link to post Share on other sites
KnightessCiela 0 Posted April 22 Author #2 Report Share Posted April 22 (edited) Ciela and her sea otter companion continued through the village. That feeling of being watched did not escape Ciela's mind. She equipped her armor and had her sword and shield at the ready as the pair exited the city. Ciela then noticed a person in a dark, hooded robe. She put her hand on her sword and watched the hooded figure, taking note of their every move. She assumed they were an NPC and began to pay them no mind. That feeling that she was being watched began once more. Was the hooded figure the one watching her the whole time? She turned to where she saw the hooded figure and they were gone. "Am I going crazy? I could've sworn that NPC was back there. We didn't go that far away." She snapped herself back to reality when a female voice spoke. "So... the little weakling has finally come out of hiding." Edited April 22 by KnightessCiela Quote Report Link to post Share on other sites
KnightessCiela 0 Posted April 22 Author #3 Report Share Posted April 22 (edited) "So you are the one following me. Why are you following me?" She faced the hooded figure. Her hand still on her sword. "I heard you're trying to climb the ranks, even gotten close with a few high ranking players. Figured I'd see what all the fuss is about." Ciela could hear the evil grin creeping through the woman's voice. "You want a duel? Is that seriously it? You didn't have to follow me and bully me if all you wanted was a duel. You could've just asked." Ciela scolded the figure like a mother would scold her child. "Where are we dueling? Since it's all so important to you." Ciela had a tone of anger to her voice. She didn't like being watched nor being followed. "I have the peeeerfect spot. Follow me." The hooded figure then began to lead Ciela toward one of the waterfalls near Krycim. That waterfall flowed into a pond. "That is where we will have our battle." Edited April 22 by KnightessCiela Quote Report Link to post Share on other sites
KnightessCiela 0 Posted April 22 Author #4 Report Share Posted April 22 (edited) Ciela hesitated a moment then agreed. "Fine, your duel. You pick the place." Ciela wondered who this was. She hasn't been cross to any players at all, so why was this woman challenging her? As they walked toward the waterfall with the pond Ciela felt uneasy. The atmosphere felt as if it were darkening, almost as if there was some kind of bubble around the two. They finally arrived after what seemed like forever to Ciela. The entire time she racked her brain, trying to figure out how this woman knew her. While Ciela was distracted, the hooded figure ran towards her. To which she stepped out of the way just in time. "Woah! Isn't there a menu I have to accept before we start!?" The woman slashed at her, "What's wrong weakling!? Were you not prepared??" The woman then sheds her robe. She had silver hair and red eyes almost like an anti version of Ciela. Ciela managed to dodge once more avoiding a blow from this woman. "Fine! You asked for it!" Ciela was seething with anger and planned to use it in her attacks. * * * Spoiler KnightessCiela vs The Gemini Post Action: None (Surprised) Free Action: None (Surprised) KnightessCiela | Level 13 | HP: 290/290 | EN: 44/44 | DMG: 8 | MIT: 91 | ACC: 2 | FL. THRN: 4 | THRNS: 36 The Gemini | HP: 390/390 | DMG: 108 | MIT: 24 | ACC: 2 Abilities: Concentration | This boss gains +1 ACC for its first attack. Disguise | This boss will adopt the appearance of the player through the entire fight, mocking their appearance. Surprise Attack! | No matter what, this boss will attack first, before the player. The player may not act on the first turn. As this ruins any chance to put space between the player and the boss throughout the remainder of the fight. The <<Charge>> skill cannot be used against <<The Gemini>> Defy Death | During this fight, death can be avoided. Any attack that would leave either the player or the boss at zero will result in leaving either entity with 1 health point left. <<The Gemini>> will refuse to execute the player if they win, though the player may be much less merciful. Fairness Check | For each consumable/temporary buff the player has when facing <<The Gemini>>, it will gain additional effects in accordance with the bullets listed below. For example, if the player has 3 buffs active, <<The Gemini>> will have Paralyze, Bleed, and bonus DMG. This ability will adjust mid-battle in the event that the player consumes buffs in the midst of combat. 1) Gain Paralyze: Removes player action for one turn on natural MD rolls of 9-10. 2) Gain Bleed: Deals (12 * Player's Tier) unmitigated damage every turn for two rounds on natural MD rolls of 9-10. 3) Gain Damage: Increases DMG by (Player's Level). 4) Gain Mitigation: Increases MIT by (Player's Level x 2). 5) Gain Health: Increases HP by (Player's Level x 5). * * * The Gemini attacks KnightessCiela ID: 222989 | MD: 1 (+1 ACC first atk +2 ACC) = 4 | DMG: 0 (Critical Fail) KnightessCiela | Level 13 | HP: 290/290 | EN: 44/44 | DMG: 8 | MIT: 91 | ACC: 2 | FL. THRN: 4 | THRNS: 36 The Gemini | HP: 390/390 | DMG: 108 | MIT: 24 | ACC: 2 Abilities: Concentration | This boss gains +1 ACC for its first attack. Disguise | This boss will adopt the appearance of the player through the entire fight, mocking their appearance. Surprise Attack! | No matter what, this boss will attack first, before the player. The player may not act on the first turn. As this ruins any chance to put space between the player and the boss throughout the remainder of the fight. The <<Charge>> skill cannot be used against <<The Gemini>> Defy Death | During this fight, death can be avoided. Any attack that would leave either the player or the boss at zero will result in leaving either entity with 1 health point left. <<The Gemini>> will refuse to execute the player if they win, though the player may be much less merciful. Fairness Check | For each consumable/temporary buff the player has when facing <<The Gemini>>, it will gain additional effects in accordance with the bullets listed below. For example, if the player has 3 buffs active, <<The Gemini>> will have Paralyze, Bleed, and bonus DMG. This ability will adjust mid-battle in the event that the player consumes buffs in the midst of combat. 1) Gain Paralyze: Removes player action for one turn on natural MD rolls of 9-10. 2) Gain Bleed: Deals (12 * Player's Tier) unmitigated damage every turn for two rounds on natural MD rolls of 9-10. 3) Gain Damage: Increases DMG by (Player's Level). 4) Gain Mitigation: Increases MIT by (Player's Level x 2). 5) Gain Health: Increases HP by (Player's Level x 5). Edited April 22 by KnightessCiela Quote Report Link to post Share on other sites
KnightessCiela 0 Posted April 22 Author #5 Report Share Posted April 22 (edited) Ciela prepared her attack against the woman. Ciela kept her mind sharp. She wasn't going to let the woman's looks distract her from what needed to be done. * * * Spoiler KnightessCiela vs The Gemini Post Action: TECH-A vs The Gemini Free Action: None ID: 222991 | BD: 1 (+2 ACC) = 3 | DMG: 0 (Critical Miss) KnightessCiela | Level 13 | HP: 290/290 | EN: 42/44 (44-2) | DMG: 8 | MIT: 91 | ACC: 2 | FL. THRN: 4 | THRNS: 36 The Gemini | HP: 390/390 | DMG: 108 | MIT: 24 | ACC: 2 Abilities: Concentration | This boss gains +1 ACC for its first attack. Disguise | This boss will adopt the appearance of the player through the entire fight, mocking their appearance. Surprise Attack! | No matter what, this boss will attack first, before the player. The player may not act on the first turn. As this ruins any chance to put space between the player and the boss throughout the remainder of the fight. The <<Charge>> skill cannot be used against <<The Gemini>> Defy Death | During this fight, death can be avoided. Any attack that would leave either the player or the boss at zero will result in leaving either entity with 1 health point left. <<The Gemini>> will refuse to execute the player if they win, though the player may be much less merciful. Fairness Check | For each consumable/temporary buff the player has when facing <<The Gemini>>, it will gain additional effects in accordance with the bullets listed below. For example, if the player has 3 buffs active, <<The Gemini>> will have Paralyze, Bleed, and bonus DMG. This ability will adjust mid-battle in the event that the player consumes buffs in the midst of combat. 1) Gain Paralyze: Removes player action for one turn on natural MD rolls of 9-10. 2) Gain Bleed: Deals (12 * Player's Tier) unmitigated damage every turn for two rounds on natural MD rolls of 9-10. 3) Gain Damage: Increases DMG by (Player's Level). 4) Gain Mitigation: Increases MIT by (Player's Level x 2). 5) Gain Health: Increases HP by (Player's Level x 5). * * * The Gemini attacks KnightessCiela ID: 222992 | MD: 5 (+2 ACC) = 7 | DMG: 17 (108-91 MIT) KnightessCiela | Level 13 | HP: 273/290 (290-17) | EN: 42/44 | DMG: 8 | MIT: 91 | ACC: 2 | FL. THRN: 4 | THRNS: 36 The Gemini | HP: 350/390 (390-40) | DMG: 108 | MIT: 24 | ACC: 2 Abilities: Concentration | This boss gains +1 ACC for its first attack. Disguise | This boss will adopt the appearance of the player through the entire fight, mocking their appearance. Surprise Attack! | No matter what, this boss will attack first, before the player. The player may not act on the first turn. As this ruins any chance to put space between the player and the boss throughout the remainder of the fight. The <<Charge>> skill cannot be used against <<The Gemini>> Defy Death | During this fight, death can be avoided. Any attack that would leave either the player or the boss at zero will result in leaving either entity with 1 health point left. <<The Gemini>> will refuse to execute the player if they win, though the player may be much less merciful. Fairness Check | For each consumable/temporary buff the player has when facing <<The Gemini>>, it will gain additional effects in accordance with the bullets listed below. For example, if the player has 3 buffs active, <<The Gemini>> will have Paralyze, Bleed, and bonus DMG. This ability will adjust mid-battle in the event that the player consumes buffs in the midst of combat. 1) Gain Paralyze: Removes player action for one turn on natural MD rolls of 9-10. 2) Gain Bleed: Deals (12 * Player's Tier) unmitigated damage every turn for two rounds on natural MD rolls of 9-10. 3) Gain Damage: Increases DMG by (Player's Level). 4) Gain Mitigation: Increases MIT by (Player's Level x 2). 5) Gain Health: Increases HP by (Player's Level x 5). Edited April 22 by KnightessCiela Quote Report Link to post Share on other sites
KnightessCiela 0 Posted April 22 Author #6 Report Share Posted April 22 (edited) # * * * Spoiler KnightessCiela regains 2 EN KnightessCiela vs The Gemini Post Action: TECH-A vs The Gemini [x8] (9 EN) Free Action: None ID: 222993 | BD: 9 (+2 ACC) = 11 (+1 DMG) | DMG: 48 [(9*8) - 24 MIT] KnightessCiela | Level 13 | HP: 273/290 | EN: 35/44 (44-9) | DMG: 8 | MIT: 91 | ACC: 2 | FL. THRN: 4 | THRNS: 36 The Gemini | HP: 302/390 (350-48) | DMG: 108 | MIT: 24 | ACC: 2 | STUNNED Abilities: Concentration | This boss gains +1 ACC for its first attack. Disguise | This boss will adopt the appearance of the player through the entire fight, mocking their appearance. Surprise Attack! | No matter what, this boss will attack first, before the player. The player may not act on the first turn. As this ruins any chance to put space between the player and the boss throughout the remainder of the fight. The <<Charge>> skill cannot be used against <<The Gemini>> Defy Death | During this fight, death can be avoided. Any attack that would leave either the player or the boss at zero will result in leaving either entity with 1 health point left. <<The Gemini>> will refuse to execute the player if they win, though the player may be much less merciful. Fairness Check | For each consumable/temporary buff the player has when facing <<The Gemini>>, it will gain additional effects in accordance with the bullets listed below. For example, if the player has 3 buffs active, <<The Gemini>> will have Paralyze, Bleed, and bonus DMG. This ability will adjust mid-battle in the event that the player consumes buffs in the midst of combat. 1) Gain Paralyze: Removes player action for one turn on natural MD rolls of 9-10. 2) Gain Bleed: Deals (12 * Player's Tier) unmitigated damage every turn for two rounds on natural MD rolls of 9-10. 3) Gain Damage: Increases DMG by (Player's Level). 4) Gain Mitigation: Increases MIT by (Player's Level x 2). 5) Gain Health: Increases HP by (Player's Level x 5). * * * The Gemini attacks KnightessCiela Can't Attack due to being Stunned Stun Ends KnightessCiela | Level 13 | HP: 273/290 | EN: 35/44 | DMG: 8 | MIT: 91 | ACC: 2 | FL. THRN: 4 | THRNS: 36 The Gemini | HP: 302/390 | DMG: 108 | MIT: 24 | ACC: 2 (Stun Immunity 0/3) Abilities: Concentration | This boss gains +1 ACC for its first attack. Disguise | This boss will adopt the appearance of the player through the entire fight, mocking their appearance. Surprise Attack! | No matter what, this boss will attack first, before the player. The player may not act on the first turn. As this ruins any chance to put space between the player and the boss throughout the remainder of the fight. The <<Charge>> skill cannot be used against <<The Gemini>> Defy Death | During this fight, death can be avoided. Any attack that would leave either the player or the boss at zero will result in leaving either entity with 1 health point left. <<The Gemini>> will refuse to execute the player if they win, though the player may be much less merciful. Fairness Check | For each consumable/temporary buff the player has when facing <<The Gemini>>, it will gain additional effects in accordance with the bullets listed below. For example, if the player has 3 buffs active, <<The Gemini>> will have Paralyze, Bleed, and bonus DMG. This ability will adjust mid-battle in the event that the player consumes buffs in the midst of combat. 1) Gain Paralyze: Removes player action for one turn on natural MD rolls of 9-10. 2) Gain Bleed: Deals (12 * Player's Tier) unmitigated damage every turn for two rounds on natural MD rolls of 9-10. 3) Gain Damage: Increases DMG by (Player's Level). 4) Gain Mitigation: Increases MIT by (Player's Level x 2). 5) Gain Health: Increases HP by (Player's Level x 5). Edited April 22 by KnightessCiela Quote Report Link to post Share on other sites
KnightessCiela 0 Posted Saturday at 04:05 PM Author #7 Report Share Posted Saturday at 04:05 PM (edited) # * * * Spoiler KnightessCiela regains 2 EN KnightessCiela vs The Gemini Post Action: ST-I vs The Gemini [x8] (8 EN) Free Action: None ID: 223115 | BD: 2 (+2 ACC) = 4 | DMG: 0 KnightessCiela | Level 13 | HP: 273/290 | EN: 35/44 (37-2) | DMG: 8 | MIT: 91 | ACC: 2 | FL. THRN: 4 | THRNS: 36 The Gemini | HP: 302/390 | DMG: 108 | MIT: 24 | ACC: 2 Abilities: Concentration | This boss gains +1 ACC for its first attack. Disguise | This boss will adopt the appearance of the player through the entire fight, mocking their appearance. Surprise Attack! | No matter what, this boss will attack first, before the player. The player may not act on the first turn. As this ruins any chance to put space between the player and the boss throughout the remainder of the fight. The <<Charge>> skill cannot be used against <<The Gemini>> Defy Death | During this fight, death can be avoided. Any attack that would leave either the player or the boss at zero will result in leaving either entity with 1 health point left. <<The Gemini>> will refuse to execute the player if they win, though the player may be much less merciful. Fairness Check | For each consumable/temporary buff the player has when facing <<The Gemini>>, it will gain additional effects in accordance with the bullets listed below. For example, if the player has 3 buffs active, <<The Gemini>> will have Paralyze, Bleed, and bonus DMG. This ability will adjust mid-battle in the event that the player consumes buffs in the midst of combat. 1) Gain Paralyze: Removes player action for one turn on natural MD rolls of 9-10. 2) Gain Bleed: Deals (12 * Player's Tier) unmitigated damage every turn for two rounds on natural MD rolls of 9-10. 3) Gain Damage: Increases DMG by (Player's Level). 4) Gain Mitigation: Increases MIT by (Player's Level x 2). 5) Gain Health: Increases HP by (Player's Level x 5). * * * The Gemini attacks KnightessCiela ID: 223116 | MD: 10 (+2 DMG) | DMG: 110 - 91 MIT = 19 KnightessCiela | Level 13 | HP: 254/290 (273-19) | EN: 35/44 | DMG: 8 | MIT: 91 | ACC: 2 | FL. THRN: 4 | THRNS: 36 The Gemini | HP: 254/390 (302-48) | DMG: 108 | MIT: 24 | ACC: 2 | (Stun Immunity 1/3) | FL. THRNS BURN (1/2) Abilities: Concentration | This boss gains +1 ACC for its first attack. Disguise | This boss will adopt the appearance of the player through the entire fight, mocking their appearance. Surprise Attack! | No matter what, this boss will attack first, before the player. The player may not act on the first turn. As this ruins any chance to put space between the player and the boss throughout the remainder of the fight. The <<Charge>> skill cannot be used against <<The Gemini>> Defy Death | During this fight, death can be avoided. Any attack that would leave either the player or the boss at zero will result in leaving either entity with 1 health point left. <<The Gemini>> will refuse to execute the player if they win, though the player may be much less merciful. Fairness Check | For each consumable/temporary buff the player has when facing <<The Gemini>>, it will gain additional effects in accordance with the bullets listed below. For example, if the player has 3 buffs active, <<The Gemini>> will have Paralyze, Bleed, and bonus DMG. This ability will adjust mid-battle in the event that the player consumes buffs in the midst of combat. 1) Gain Paralyze: Removes player action for one turn on natural MD rolls of 9-10. 2) Gain Bleed: Deals (12 * Player's Tier) unmitigated damage every turn for two rounds on natural MD rolls of 9-10. 3) Gain Damage: Increases DMG by (Player's Level). 4) Gain Mitigation: Increases MIT by (Player's Level x 2). 5) Gain Health: Increases HP by (Player's Level x 5). Edited Saturday at 08:07 PM by KnightessCiela Quote Report Link to post Share on other sites
KnightessCiela 0 Posted Saturday at 04:12 PM Author #8 Report Share Posted Saturday at 04:12 PM (edited) # * * * Spoiler KnightessCiela regains 2 EN KnightessCiela vs The Gemini Post Action: ST-I vs The Gemini [x8] (8 EN) Free Action: None ID: 223117 | BD: 9 (+2 ACC) = 11 (+1 DMG) | DMG: 72 (9*8) - 24 MIT = 48 KnightessCiela | Level 13 | HP: 254/290 | EN: 29/44 (37-8) | DMG: 8 | MIT: 91 | ACC: 2 | FL. THRN: 4 | THRNS: 36 The Gemini | HP: 206/390 (254-48) | DMG: 108 | MIT: 24 | ACC: 2 | (Stun Immunity 1/3) | FL. THRNS BURN (1/2) Abilities: Concentration | This boss gains +1 ACC for its first attack. Disguise | This boss will adopt the appearance of the player through the entire fight, mocking their appearance. Surprise Attack! | No matter what, this boss will attack first, before the player. The player may not act on the first turn. As this ruins any chance to put space between the player and the boss throughout the remainder of the fight. The <<Charge>> skill cannot be used against <<The Gemini>> Defy Death | During this fight, death can be avoided. Any attack that would leave either the player or the boss at zero will result in leaving either entity with 1 health point left. <<The Gemini>> will refuse to execute the player if they win, though the player may be much less merciful. Fairness Check | For each consumable/temporary buff the player has when facing <<The Gemini>>, it will gain additional effects in accordance with the bullets listed below. For example, if the player has 3 buffs active, <<The Gemini>> will have Paralyze, Bleed, and bonus DMG. This ability will adjust mid-battle in the event that the player consumes buffs in the midst of combat. 1) Gain Paralyze: Removes player action for one turn on natural MD rolls of 9-10. 2) Gain Bleed: Deals (12 * Player's Tier) unmitigated damage every turn for two rounds on natural MD rolls of 9-10. 3) Gain Damage: Increases DMG by (Player's Level). 4) Gain Mitigation: Increases MIT by (Player's Level x 2). 5) Gain Health: Increases HP by (Player's Level x 5). * * * The Gemini attacks KnightessCiela ID: 223118 | MD: 5 (+2 ACC) = 7 | DMG: 108 - 91 MIT = 17 KnightessCiela | Level 13 | HP: 254/290 (254-17) | EN: 29/44 | DMG: 8 | MIT: 91 | ACC: 2 | FL. THRN: 4 | THRNS: 36 The Gemini | HP: 158/390 (206-48) | DMG: 108 | MIT: 24 | ACC: 2 | (Stun Immunity 2/3) | FL. THRNS BURN (2/2) Abilities: Concentration | This boss gains +1 ACC for its first attack. Disguise | This boss will adopt the appearance of the player through the entire fight, mocking their appearance. Surprise Attack! | No matter what, this boss will attack first, before the player. The player may not act on the first turn. As this ruins any chance to put space between the player and the boss throughout the remainder of the fight. The <<Charge>> skill cannot be used against <<The Gemini>> Defy Death | During this fight, death can be avoided. Any attack that would leave either the player or the boss at zero will result in leaving either entity with 1 health point left. <<The Gemini>> will refuse to execute the player if they win, though the player may be much less merciful. Fairness Check | For each consumable/temporary buff the player has when facing <<The Gemini>>, it will gain additional effects in accordance with the bullets listed below. For example, if the player has 3 buffs active, <<The Gemini>> will have Paralyze, Bleed, and bonus DMG. This ability will adjust mid-battle in the event that the player consumes buffs in the midst of combat. 1) Gain Paralyze: Removes player action for one turn on natural MD rolls of 9-10. 2) Gain Bleed: Deals (12 * Player's Tier) unmitigated damage every turn for two rounds on natural MD rolls of 9-10. 3) Gain Damage: Increases DMG by (Player's Level). 4) Gain Mitigation: Increases MIT by (Player's Level x 2). 5) Gain Health: Increases HP by (Player's Level x 5). Edited Saturday at 08:13 PM by KnightessCiela Quote Report Link to post Share on other sites
KnightessCiela 0 Posted Saturday at 04:48 PM Author #9 Report Share Posted Saturday at 04:48 PM (edited) # * * * Spoiler KnightessCiela regains 2 EN KnightessCiela vs The Gemini Post Action: ST-I vs The Gemini [x8] (8 EN) Free Action: None ID: 223119 | BD: 1 (+2 ACC) = 3 | DMG: 0 (Critical Miss) KnightessCiela | Level 13 | HP: 237/290 | EN: 29/44 (31-2) | DMG: 8 | MIT: 91 | ACC: 2 | FL. THRN: 4 | THRNS: 36 The Gemini | HP: 158/390 | DMG: 108 | MIT: 24 | ACC: 2 | (Stun Immunity 3/3) Abilities: Concentration | This boss gains +1 ACC for its first attack. Disguise | This boss will adopt the appearance of the player through the entire fight, mocking their appearance. Surprise Attack! | No matter what, this boss will attack first, before the player. The player may not act on the first turn. As this ruins any chance to put space between the player and the boss throughout the remainder of the fight. The <<Charge>> skill cannot be used against <<The Gemini>> Defy Death | During this fight, death can be avoided. Any attack that would leave either the player or the boss at zero will result in leaving either entity with 1 health point left. <<The Gemini>> will refuse to execute the player if they win, though the player may be much less merciful. Fairness Check | For each consumable/temporary buff the player has when facing <<The Gemini>>, it will gain additional effects in accordance with the bullets listed below. For example, if the player has 3 buffs active, <<The Gemini>> will have Paralyze, Bleed, and bonus DMG. This ability will adjust mid-battle in the event that the player consumes buffs in the midst of combat. 1) Gain Paralyze: Removes player action for one turn on natural MD rolls of 9-10. 2) Gain Bleed: Deals (12 * Player's Tier) unmitigated damage every turn for two rounds on natural MD rolls of 9-10. 3) Gain Damage: Increases DMG by (Player's Level). 4) Gain Mitigation: Increases MIT by (Player's Level x 2). 5) Gain Health: Increases HP by (Player's Level x 5). * * * The Gemini attacks KnightessCiela ID: 223120 | MD: 7 (+2 ACC) = 9 | DMG: 108 - 91 MIT = 17 KnightessCiela | Level 13 | HP: 220/290 (237-17) | EN: 29/44 | DMG: 8 | MIT: 91 | ACC: 2 | FL. THRN: 4 | THRNS: 36 The Gemini | HP: 118/390 (158-40) | DMG: 108 | MIT: 24 | ACC: 2 | (Stun Immunity 3/3) Abilities: Concentration | This boss gains +1 ACC for its first attack. Disguise | This boss will adopt the appearance of the player through the entire fight, mocking their appearance. Surprise Attack! | No matter what, this boss will attack first, before the player. The player may not act on the first turn. As this ruins any chance to put space between the player and the boss throughout the remainder of the fight. The <<Charge>> skill cannot be used against <<The Gemini>> Defy Death | During this fight, death can be avoided. Any attack that would leave either the player or the boss at zero will result in leaving either entity with 1 health point left. <<The Gemini>> will refuse to execute the player if they win, though the player may be much less merciful. Fairness Check | For each consumable/temporary buff the player has when facing <<The Gemini>>, it will gain additional effects in accordance with the bullets listed below. For example, if the player has 3 buffs active, <<The Gemini>> will have Paralyze, Bleed, and bonus DMG. This ability will adjust mid-battle in the event that the player consumes buffs in the midst of combat. 1) Gain Paralyze: Removes player action for one turn on natural MD rolls of 9-10. 2) Gain Bleed: Deals (12 * Player's Tier) unmitigated damage every turn for two rounds on natural MD rolls of 9-10. 3) Gain Damage: Increases DMG by (Player's Level). 4) Gain Mitigation: Increases MIT by (Player's Level x 2). 5) Gain Health: Increases HP by (Player's Level x 5). Edited Saturday at 08:17 PM by KnightessCiela Quote Report Link to post Share on other sites
KnightessCiela 0 Posted Saturday at 05:27 PM Author #10 Report Share Posted Saturday at 05:27 PM (edited) # * * * Spoiler KnightessCiela regains 2 EN KnightessCiela vs The Gemini Post Action: ST-I vs The Gemini [x8] (8 EN) Free Action: None ID: 223121 | BD: 8 (+2 ACC) = 10 | DMG: 64 (8*8) - 24 MIT = 40 KnightessCiela | Level 13 | HP: 220/290 | EN: 23/44 (31-8) | DMG: 8 | MIT: 91 | ACC: 2 | FL. THRN: 4 | THRNS: 36 The Gemini | HP: 78/390 (118-40) | DMG: 108 | MIT: 24 | ACC: 2 Abilities: Concentration | This boss gains +1 ACC for its first attack. Disguise | This boss will adopt the appearance of the player through the entire fight, mocking their appearance. Surprise Attack! | No matter what, this boss will attack first, before the player. The player may not act on the first turn. As this ruins any chance to put space between the player and the boss throughout the remainder of the fight. The <<Charge>> skill cannot be used against <<The Gemini>> Defy Death | During this fight, death can be avoided. Any attack that would leave either the player or the boss at zero will result in leaving either entity with 1 health point left. <<The Gemini>> will refuse to execute the player if they win, though the player may be much less merciful. Fairness Check | For each consumable/temporary buff the player has when facing <<The Gemini>>, it will gain additional effects in accordance with the bullets listed below. For example, if the player has 3 buffs active, <<The Gemini>> will have Paralyze, Bleed, and bonus DMG. This ability will adjust mid-battle in the event that the player consumes buffs in the midst of combat. 1) Gain Paralyze: Removes player action for one turn on natural MD rolls of 9-10. 2) Gain Bleed: Deals (12 * Player's Tier) unmitigated damage every turn for two rounds on natural MD rolls of 9-10. 3) Gain Damage: Increases DMG by (Player's Level). 4) Gain Mitigation: Increases MIT by (Player's Level x 2). 5) Gain Health: Increases HP by (Player's Level x 5). * * * The Gemini attacks KnightessCiela ID: 223122 | MD: 10 (+2 ACC) = 12 (+2 DMG) | DMG: 110 - 91 MIT = 19 KnightessCiela | Level 13 | HP:201/290 (220-19) | EN: 23/44 | DMG: 8 | MIT: 91 | ACC: 2 | FL. THRN: 4 | THRNS: 36 The Gemini | HP: 30/390 (78-48) | DMG: 108 | MIT: 24 | ACC: 2| FL. THRNS BURN (1/2) Abilities: Concentration | This boss gains +1 ACC for its first attack. Disguise | This boss will adopt the appearance of the player through the entire fight, mocking their appearance. Surprise Attack! | No matter what, this boss will attack first, before the player. The player may not act on the first turn. As this ruins any chance to put space between the player and the boss throughout the remainder of the fight. The <<Charge>> skill cannot be used against <<The Gemini>> Defy Death | During this fight, death can be avoided. Any attack that would leave either the player or the boss at zero will result in leaving either entity with 1 health point left. <<The Gemini>> will refuse to execute the player if they win, though the player may be much less merciful. Fairness Check | For each consumable/temporary buff the player has when facing <<The Gemini>>, it will gain additional effects in accordance with the bullets listed below. For example, if the player has 3 buffs active, <<The Gemini>> will have Paralyze, Bleed, and bonus DMG. This ability will adjust mid-battle in the event that the player consumes buffs in the midst of combat. 1) Gain Paralyze: Removes player action for one turn on natural MD rolls of 9-10. 2) Gain Bleed: Deals (12 * Player's Tier) unmitigated damage every turn for two rounds on natural MD rolls of 9-10. 3) Gain Damage: Increases DMG by (Player's Level). 4) Gain Mitigation: Increases MIT by (Player's Level x 2). 5) Gain Health: Increases HP by (Player's Level x 5). Edited Saturday at 08:19 PM by KnightessCiela Quote Report Link to post Share on other sites
KnightessCiela 0 Posted Saturday at 07:15 PM Author #11 Report Share Posted Saturday at 07:15 PM (edited) # * * * Spoiler KnightessCiela regains 2 EN KnightessCiela vs The Gemini Post Action: ST-II vs The Gemini [x11] (11 EN) Free Action: None ID: 223123 | BD: 1 (+2 ACC) = 3 | DMG: 0 KnightessCiela | Level 13 | HP: 201/290 | EN: 23/44 (25-2) | DMG: 8 | MIT: 91 | ACC: 2 | FL. THRN: 4 | THRNS: 36 The Gemini | HP: 30/390 (78-48) | DMG: 108 | MIT: 24 | ACC: 2| FL. THRNS BURN (1/2) Abilities: Concentration | This boss gains +1 ACC for its first attack. Disguise | This boss will adopt the appearance of the player through the entire fight, mocking their appearance. Surprise Attack! | No matter what, this boss will attack first, before the player. The player may not act on the first turn. As this ruins any chance to put space between the player and the boss throughout the remainder of the fight. The <<Charge>> skill cannot be used against <<The Gemini>> Defy Death | During this fight, death can be avoided. Any attack that would leave either the player or the boss at zero will result in leaving either entity with 1 health point left. <<The Gemini>> will refuse to execute the player if they win, though the player may be much less merciful. Fairness Check | For each consumable/temporary buff the player has when facing <<The Gemini>>, it will gain additional effects in accordance with the bullets listed below. For example, if the player has 3 buffs active, <<The Gemini>> will have Paralyze, Bleed, and bonus DMG. This ability will adjust mid-battle in the event that the player consumes buffs in the midst of combat. 1) Gain Paralyze: Removes player action for one turn on natural MD rolls of 9-10. 2) Gain Bleed: Deals (12 * Player's Tier) unmitigated damage every turn for two rounds on natural MD rolls of 9-10. 3) Gain Damage: Increases DMG by (Player's Level). 4) Gain Mitigation: Increases MIT by (Player's Level x 2). 5) Gain Health: Increases HP by (Player's Level x 5). * * * The Gemini attacks KnightessCiela ID: 223126 | MD: 7 (+2 ACC) = 9 | DMG: 108 - 91 MIT = 17 KnightessCiela | Level 13 | HP: 184/290 (201-17)| EN: 23/44 | DMG: 8 | MIT: 91 | ACC: 2 | FL. THRN: 4 | THRNS: 36 The Gemini | HP: 1/390 (30-48) | DMG: 108 | MIT: 24 | ACC: 2 | FL. THRNS BURN (2/2) | Defy Death Proc Abilities: Concentration | This boss gains +1 ACC for its first attack. Disguise | This boss will adopt the appearance of the player through the entire fight, mocking their appearance. Surprise Attack! | No matter what, this boss will attack first, before the player. The player may not act on the first turn. As this ruins any chance to put space between the player and the boss throughout the remainder of the fight. The <<Charge>> skill cannot be used against <<The Gemini>> Defy Death | During this fight, death can be avoided. Any attack that would leave either the player or the boss at zero will result in leaving either entity with 1 health point left. <<The Gemini>> will refuse to execute the player if they win, though the player may be much less merciful. Fairness Check | For each consumable/temporary buff the player has when facing <<The Gemini>>, it will gain additional effects in accordance with the bullets listed below. For example, if the player has 3 buffs active, <<The Gemini>> will have Paralyze, Bleed, and bonus DMG. This ability will adjust mid-battle in the event that the player consumes buffs in the midst of combat. 1) Gain Paralyze: Removes player action for one turn on natural MD rolls of 9-10. 2) Gain Bleed: Deals (12 * Player's Tier) unmitigated damage every turn for two rounds on natural MD rolls of 9-10. 3) Gain Damage: Increases DMG by (Player's Level). 4) Gain Mitigation: Increases MIT by (Player's Level x 2). 5) Gain Health: Increases HP by (Player's Level x 5). Edited Saturday at 08:21 PM by KnightessCiela Quote Report Link to post Share on other sites
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