Wulfrin 0 Posted June 15 #1 Share Posted June 15 (edited) Wulfrin made his way down to Floor 1. Today was a little different from his other trips this low. A typical trip consisted of a bit of fishing or on the extremely common occasion, guiding a newbie or two through Dorian's string of fetch quests that the game liked to call a tutorial. In his opinion, it didn't really do much beyond get them used to swinging a sword and rummaging around for rewards. The true test of an up and coming swordsman, or woman, was actual combat. Even better a string of bosses that Wulfrin had started to work through multiple times, but had never managed to complete. That was his goal today. To: Astra From: Wulfrin Subject: Boss Raid Training Don't let the subject line fool you. We aren't actually going on a boss raid proper, rather we will be striking a series of bosses to get you used to raid mechanics. None of them are anywhere near frontline level. Meet me on Floor 1 within the Town of Beginning's teleport plaza. We've gotta get the quest active for you. Also don't stress about bringing your combat gear, there won't be any, but we can always do some training if we have time. With is message sent, Wulfrin found himself one of the nearby stalls and nabbed a bundle of healing supplies to take with him back to the frontlines where a battle continued to rage on. * * * Post Action: Gathering supplies for the ongoing battle on Floor 29 * * * Wulfrin | HP: 840/840 | EN: 116/116 | DMG: 21 | MIT:55 | ACC:4 | AA | BH:28 | LD:8 | QTY: 2 Spoiler "Name: Wulfrin True Tier: 7 Level: 34 Paragon Level: 29 HP: 840/840 EN: 116/116 Stats: Damage: 21 Mitigation: 55 Accuracy: 4 Battle Healing: 28 Loot Die: 8 Stealth Rating: -5 AA QTY: 2 Equipped Gear: Weapon/Armor/Trinket: - Platinum Longsword | T3 S.Sword | AA | ACC 3 Armor/Trinket: - Dragon's Hoard | Prosp 3 | LD 1 Shield/Armor/Trinket: - Devil's Due | Quality 2 | LD 2 Combat Mastery: - Combat Mastery: Damage R3 Combat Shift: - TECH Shift Familiar Skill: - Rending Familiar Custom Skill: - Shades of the Gemini Skills: - Battle Healing R3 - Charge - Energist - Heavy Armor R5 - Searching R5 - Straight Sword R5 Extra Skills: - Disguise - Forgotten King's Authority - Survival - Meditation Inactive Extra Skills: - Frozen Hide - Brawler - Assault Mode Addons: - Focus - Iron Skin - Precision - Rampart - Stamina Mods: - Impetus - Night Vision Inactive Mods: Battle Ready Inventory: - Bear Trap x5 - Crystal of Divine Light x5 - Imugi's Inspiration | Mass Healing x2 - Nepent Ovule x1 - Popcorn | T4 Vitality 2 x1 - Rhino's Horn x2 - TP Crystals x1 Housing Buffs: - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Storage Closet: +1 Battle Ready Inventory Slot - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Attic (Storage): +5% bonus col from monster kills and treasure chests - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll - Master Bedroom: -1 energy cost for the first three expenditures of each combat - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts. - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day. - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild Totem: Wedding Ring: Crafting Profession: - Blacksmith[2250exp] R8 Gathering Profession: - Fishing[525exp] R5" Edited June 15 by Wulfrin Link to post Share on other sites
Astra 0 Posted June 17 #2 Share Posted June 17 Astra had already found himself on Floor 1 in the Town of Beginnings, as he had just finished up reading with the children at the orphanage, when he received a new message from Wulfrin. Boss raid training? Sounds like it'd be a good idea to get that in. I'll bring my combat equipment just in case. He said his goodbyes to the children and workers of the orphanage, and set off to the teleport plaza where he could find Wulfrin waiting. Just in case there was going to be combat, even though Wulfrin said there wouldn't be much, Astra went into his inventory and equipped his combat gear. He generally felt more comfortable in it anyways, as it was his usual attire. At one of the nearby stalls, he scoped out his mentor and walked up to him casually. "Morning!" He greeted Wulfrin with a smile. "Sounds like we're going to be doing some questing and training. Where are we headed?" He knew he still had a long way to go before he was frontlines ready, but he had been leveling up and improving, and could feel himself getting stronger. In time, he would be risking it all on the frontlines. For now, the questing and training was just fine. *** Astra | HP: 220/220 | EN: 40/40 | DMG: 12 | MIT: 30 | ACC: 6 | EVA: 2 | REC: 2 | BLD: 24 Spoiler Name: Astra True Tier: 2 Level: 11 Paragon Level: 1 HP: 220/220 EN: 40/40 Stats: Damage: 12 Mitigation: 30 Accuracy: 6 Evasion: 2 Recovery: 2 Bleed: 24 Equipped Gear: Weapon/Armor/Trinket: - Seeker's Blade | T2 Perfect Straight Sword | DMG 2 | BLD 1 Armor/Trinket: - Seeker's Attire | T2 Perfect Light Armor | MIT 2 | REC 1 Shield/Armor/Trinket: - Initiates Draw | T1 Perfect Trinket | ACC 3 Combat Mastery: - N/A Combat Shift: - TECH Familiar Skill: - N/A Custom Skill: - N/A Skills: - Straight Sword R5 - Light Armor R1 Extra Skills: - Concentration Action: Free Action Cooldown: 5 Turns Effect: As a free action, gain Absolute Accuracy on your next attack. In the case Absolute Accuracy is already present, increase your Accuracy by 1 instead. Effect lasts until the start of next turn. Inactive Extra Skills: Sword Arts: [x12] ST-I (12 EN) | A single-target sword art. [x15] ST-II (15 EN) | A powerful single-target sword art. Only available for use when ST-I was used and successfully struck an enemy the previous turn or if ST-II had been used and had missed the previous turn. [x20] ST-B (20 EN) | A devastating single-target sword art. Can only be used if the sword art used the previous turn is not ST-B and had rolled a natural CD9+. When performing an AoE attack, use only the first roll. [x11] AOE-I (11 + [2 * targets] EN) | AOE | A sword art that strikes multiple targets at once. [x14] AOE-II (14 + [2 * targets] EN) | AOE | A powerful sword art that strikes multiple targets at once. Only available for use when AOE-I was used and successfully struck an enemy the previous turn or if AOE-II had been used and had missed all intended targets the previous turn. [x12] TECH-A (13 EN) | STUN | A single-target sword art that stuns an enemy. [x12] TECH-B (12 EN) | DELAY | A single-target sword art that, on a successful strike, applies [Delay] on the enemy. [Delay] is a debuff that reduces the enemy’s ACC by 1 for one turn. Addons: - Stamina | Reduces EN of all attacks by 2 - Focus | Decreases minor critical threshold by 1. Also reduces DoT thresholds by 1. - Precision | +1 ACC Mods: Inactive Mods: Battle Ready Inventory: - Starter Healing Potions (Restores 50HP) x2 Housing Buffs: -Bedroom | "Rested" | -1 energy cost for the first two expenditures of each combat -Dining Hall | "Delicious" | Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. -Living Room | "Relaxed" | Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. Crafting Profession: - Gathering Profession: - Fishing Link to post Share on other sites
Wulfrin 0 Posted June 19 Author #3 Share Posted June 19 "Not too far," Wulfrin said as he dismissed the large sack into the depths of his inventory. "We'll be following that river I love to fish at so much. It's source is a cave that serves as the starting point for a quest chain called: Scents of The Wild. It's essentially a boss rush, so good practice if you plan to join the frontlines." Wulfrin continued to peruse the countless stalls. With a sigh he pulled out a small booklet and struck through a line. He was running out of NPCs to get supplies for the frontlines. At this point he had exhausted most of the stock within the Town of Beginnings pretty much leaving the other villages, Tolbana and Horunka, as his last stops, at least until the NPCs decided to restock them selves. "I'll be honest though," Wulfrin sighed. "Not only is this quest a bit of a drag, but I'm running out of NPC stock to scoop up and inventory space for all these supplies to take to 29." Link to post Share on other sites
Astra 0 Posted 6 hours ago #4 Share Posted 6 hours ago "Sounds like a plan. What kind of bosses will we be fighting?" Astra walked alongside Wulfrin as they started to make their way through the town of beginnings. Much like Wulfrin, Astra had also been searching the town for supplies for the frontlines, but was having little luck in the Town of Beginnings. It appeared like a lot of others had the same idea, and NPCs inventories were running low as a result. As long as the supplies were making their way to the frontlines, though, that would be fine. "I haven't had much luck with supplies here either, to be honest. It seems like its a bit picked clean." Astra glanced over at Wulfrin's list as he walked. It looked like he had at least obtained a good amount of stock on his search, so that was relieving. Astra knew he wouldn't be able to participate in the upcoming raid, but any way he could provide support would be worth it. As he traversed with Wulfrin, a sudden thought hit him out of the blue. "Scents of the Wild...Why does that sound familiar?" Link to post Share on other sites
Wulfrin 0 Posted 5 hours ago Author #5 Share Posted 5 hours ago "I've mentioned it a few times," Wulfrin sighed in agreeance as he started towards the city gate. "As for the bosses, I've only faced off with one so far. That one is a giant bear named Kumatetsu. He's a complete push over, the others I know little about." Wulfrin led the two through the forest outside the Town of Beginnings, via the winding waters of his favorite fishing stream. It twisted and coiled through the forrest until the two arrived at a waterfall that served as its source. Carefully maneuvering maneuvering around the waterfall to the rock face, Wulfrin revealed a hidden cave. As he pressed into the darkness, his Night Vision mod kicked in allowing him to see with no issue. "We'll take care of the quest before heading to Tolbana," Wulfrin instructed as they started to push into the cave. "Should be a pretty quick stop. We're looking for a slab of stone with a language we have to decode." Link to post Share on other sites
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