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[PP-EV-F01] Master and Student EP I: New Horizons | <<Scents of the Wild: Part 1>>


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Wulfrin made his way down to Floor 1. Today was a little different from his other trips this low. A typical trip consisted of a bit of fishing or on the extremely common occasion, guiding a newbie or two through Dorian's string of fetch quests that the game liked to call a tutorial. In his opinion, it didn't really do much beyond get them used to swinging a sword and rummaging around for rewards. The true test of an up and coming swordsman, or woman, was actual combat. Even better a string of bosses that Wulfrin had started to work through multiple times, but had never managed to complete. That was his goal today.

To: Astra
From: Wulfrin
Subject: Boss Raid Training

Don't let the subject line fool you. We aren't actually going on a boss raid proper, rather we will be striking a series of bosses to get you used to raid mechanics. None of them are anywhere near frontline level. Meet me on Floor 1 within the Town of Beginning's teleport plaza. We've gotta get the quest active for you. Also don't stress about bringing your combat gear, there won't be any, but we can always do some training if we have time.

With is message sent, Wulfrin found himself one of the nearby stalls and nabbed a bundle of healing supplies to take with him back to the frontlines where a battle continued to rage on.

* * *

Post Action: Gathering supplies for the ongoing battle on Floor 29

* * *

Wulfrin | HP: 840/840 | EN: 116/116 | DMG: 21 | MIT:55 | ACC:4 | AA  | BH:28 | LD:8 | QTY: 2

Spoiler

"Name: Wulfrin
True Tier: 7
Level: 34
Paragon Level: 29
HP: 840/840
EN: 116/116

Stats:
Damage: 21
Mitigation: 55
Accuracy: 4
Battle Healing: 28
Loot Die: 8
Stealth Rating: -5
AA QTY: 2

Equipped Gear:
Weapon/Armor/Trinket: 
  - Platinum Longsword | T3 S.Sword | AA | ACC 3
Armor/Trinket: 
  - Dragon's Hoard | Prosp 3 | LD 1
Shield/Armor/Trinket: 
  - Devil's Due | Quality 2 | LD 2

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - TECH Shift

Familiar Skill:
  - Rending Familiar

Custom Skill:
  - Shades of the Gemini

Skills:
  - Battle Healing R3
  - Charge
  - Energist
  - Heavy Armor R5
  - Searching R5
  - Straight Sword R5

Extra Skills:
  - Disguise
  - Forgotten King's Authority
  - Survival
  - Meditation

Inactive Extra Skills:
  - Frozen Hide
  - Brawler
  - Assault Mode

Addons:
  - Focus
  - Iron Skin
  - Precision
  - Rampart
  - Stamina

Mods:
  - Impetus
  - Night Vision

Inactive Mods:

Battle Ready Inventory:
  - Bear Trap x5
  - Crystal of Divine Light x5
  - Imugi's Inspiration | Mass Healing x2
  - Nepent Ovule x1
  - Popcorn | T4 Vitality 2 x1
  - Rhino's Horn x2
  - TP Crystals x1

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:
 - Blacksmith[2250exp] R8
Gathering Profession:
 - Fishing[525exp] R5"                                                                                                                            

 

Edited by Wulfrin
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  • Wulfrin changed the title to [PP-EV-F01] Master and Student EP I: New Horizons | <<Scents of the Wild: Part 1>>

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