Wulfrin 0 Posted 14 hours ago #1 Share Posted 14 hours ago (edited) "Alright here's the plan," Wulfrin said as he laid out a rough play book across a dusty tavern table. "When we actually go to face the quest boss, you just need to stay back." Wulfrin and Riardon were standing over a simply drawn map of the desert basin, a location Wulfrin could map out by memory at this point. It was about time that Wulfrin's aquaintance got his boots dirty and started climbing some levels. It was the perfect time to do so as the system had just opened up a temporary boon to all players. Lower level players were being allotted a similar amount of skill points to him alongside everyone getting access to a new list of beta skills. Cardinal was being generous in recent days, and with the looming threat on floor 29, Wulfrin was beginning to worry, but that wasn't going to stop him from finding an exploit. "You did take the recommended loadout I sent you right?" Wulfrin asked as he swiped a bit of his prepared gungir feast. * * * Note: CS Shades of the Gemini is active. if any player objects, they should note such in their first post and it will be considered inactive. Wulfrin consumes Gungir Shard 239050 | Sharkcuterie Board | T1 Demonic Feast (6/6) | ACC II | EVA II | ID: 239171 - takes one portion shares the rest with party (5/6 remain) [desc.] A daring spread featuring a variety of cured and smoked shark meats, paired with exotic cheeses, crackers, and a hint of seaweed garnish. This adventurous platter offers a bold flavor journey, perfect for those with a taste for the wild and mysterious depths. Accuracy 2 Consumed (filled) - Gungir Evasion 2 Consumed - Gungir Loot Die 3 Consumed [Filled] - Gelato Prosperity 3 Consumed - Mousse Wulfrin Playtest SP Total: 200 Wulfrin | HP: 860/860 | EN: 118/118 | DMG: 21 | MIT:103 | ACC:7 | AA | PHASE | EVA:2 | PARA-IM | REC: 8 | HLY: 16 | LD:8 | PROSP:3 Spoiler "Name: Wulfrin True Tier: 7 Level: 34 Paragon Level: 30 HP: 860/860 EN: 118/118 Stats: Damage: 21 Mitigation: 103 Accuracy: 7 Evasion: 2 Loot Die: 8 Stealth Rating: -5 AA PHASEPARA-IM REC: 8 HLY: 16 Equipped Gear: Weapon/Armor/Trinket: - Blade of Zariel | T4 Demonic Straight Sword | Holy 2 | Phase | AA Armor/Trinket: - Helldusk Armor | T4 Demonic HA | MIT 2 | REC 2 Shield/Armor/Trinket: - Echoes | T2 Perfect Trinket | ACC 3 | Para-Imm Combat Mastery: - Combat Mastery: Damage R3 Combat Shift: - TECH Shift Familiar Skill: - Rending Familiar Custom Skill: - Shades of the Gemini Skills: - Charge - Energist - Heavy Armor R5 - Searching R5 - Straight Sword R5 Playtest Skills: - Focused (20 SP) Extra Skills: - Disguise - Forgotten King's Authority - Survival - Meditation Inactive Extra Skills: - Frozen Hide - Brawler - Assault Mode Addons: - Focus - Iron Skin - Precision - Stamina Mods: - Impetus - Night Vision Inactive Mods: Battle Ready Inventory: - Bear Trap x5 - Crystal of Divine Light x5 - Imugi's Inspiration | Mass Healing x2 - Nepent Ovule x1 - Popcorn | T4 Vitality 2 x1 - Rhino's Horn x2 - TP Crystals x1 Housing Buffs: - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Storage Closet: +1 Battle Ready Inventory Slot - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Attic (Storage): +5% bonus col from monster kills and treasure chests - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll - Master Bedroom: -1 energy cost for the first three expenditures of each combat - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts. - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day. - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild Totem: Wedding Ring: Crafting Profession: - Blacksmith[2250exp] R8 Gathering Profession: - Fishing[525exp] R5" Edited 11 hours ago by Wulfrin Link to post Share on other sites
Riardon 0 Posted 14 hours ago #2 Share Posted 14 hours ago (edited) "I did," Riardon nodded as Wulfrin continued to go through the plan. "Though I can't say I'm too keen on abusing a system like this." Riardon slowly paced around the table, taking mental notes of Wulfrin's tactics. From what he could tell, his goal was simply to observe. The package that Wulfrin had suggested consisted of one skill taken nine times over, allowing him to act as some sort of energy battery for the DPS player. It wasn't too far off of the playstyle Riardon was expecting to play, although it did kind of hurt to not be able to do more. Regardless, Riardon grabbed a piece of the provided spread of meats and cheeses, and once Wulfrin had finished his disertation, Riardon started towards the door. "Suppose I'll go get our clearance sorted," Riardon said as he adjusted his collar. "As I recall you aren't exactly on the best of terms with the quest giver." Riardon made his way to the plaza where it didn't take long to locate Abduhlah and file the appropriate paperwork. * * * Post Action: Speaking with Abduhlah in the plaza. (Objective Complete) Riardon consumes a portion of Wulfrin's gungir Riardon Playtest SP: 185 Riardon | HP: 40/40 | EN: 22/22 | DMG: 4 | ACC:2 | EVA: 2 Spoiler "Name: Riardon True Tier: 1 Level: 2 Paragon Level: 0 HP: 40/40 EN: 22/22 Stats: Damage: 4 Accuracy: 2 Evasion: 2 Equipped Gear: Weapon/Armor/Trinket: - Armor/Trinket: - Shield/Armor/Trinket: - Combat Mastery: - Combat Shift: - Familiar Skill: - Custom Skill: - Playtest Skill: - Inspiring R9 (180 SP) Skills: - Rapier R1 Extra Skills: Inactive Extra Skills: Addons: Mods: Inactive Mods: Battle Ready Inventory: Housing Buffs: Guild Hall Buffs: Scents of the Wild Totem: Wedding Ring: Crafting Profession: Gathering Profession: " Edited 11 hours ago by Wulfrin Link to post Share on other sites
Wulfrin 0 Posted 14 hours ago Author #3 Share Posted 14 hours ago (edited) Wulfrin waited by the gate, his cowl pulled up over his head in a poor attempt to hide his face from the guards. Once Riardon regrouped with him, Wulfrin led him to the dusty arena. Wulfrin began to do a few stretches to limber up before jumping into the arena. "Remember," Wulfrin spoke between strained stretches. "You just have to stay close enough that my energy regenerates. So long as you don't strike the thing, you should be completely safe. Even unbuffed I can take this thing down, so just sit back and watch the exp pour in. Once you hit level 11 you can start actually doing some things, but for now just keep me topped off." With a salute, Wulfrin lept into the sandy arena, his Blade of Zariel glimmering from the sun striking the celestial steel. When the shark emerged, Wulfrin leapt into the air to meet it. With a series of swift strikes followed by a heavy downward slam, Wulfrin sent Terra Firma hurtling back down to the ground where it lay belly up, ready for round two. * * * Recovery? Not Needed Wulfrin is at Full EN and HP Cooldowns: Rending Familiar (1/5) Post Action: [x16] Tech-A vs Terra Firma (16 EN) -2 Stamina -1 Well Rested Free Action: Rending Familiar -> Terra Firma ID: 244568 | BD 6+7-4=9 | CD 6 | 21 * 16 = 336 - 150 = 186 DMG to Terra Firma. Target is stunned [1] Wulfrin | HP: 860/860 | EN: 105/118 | DMG: 21 | MIT:103 | ACC:7 | AA | PHASE | EVA:2 | PARA-IM | REC: 8 | HLY: 16 | LD:8 | PROSP:3 [0] Riardon | HP: 40/40 | EN: 22/22 | DMG: 4 | ACC:2 | EVA: 2 Terra Firma | HP: 764/950 | DMG: 300 | MIT: 150 | ACC: 1 | EVA: 4 | Stunned | REND 28 (0/2) Abilities: Move Swiftly | This boss is impervious to benefits provided by the Concentration skill. Additionally, all players suffer a -1 penalty to BD when attacking this boss. Hard-Scaled | Paralysis, Paralytic Venom, and Freeze are ineffectual against this boss. Deaf | This mob has no ears, and therefore is immune to the effects of debuff songs. Weak Spots | On a Player's natural BD of 9 or 10 when attacking this creature, they will gain 50% Phase for that attack. This does not stack with the Phase enhancement. Assault Mode | If a Player has exploited one of Terra Firma's <<Weak Spots>> during the battle, Terra Firma will activate <<Assault Mode>>. On an LD of 11+, this mob will identify stealthed Players. Its ACC and EVA will swap for the duration of its attack, then revert to normal. It will gain 50% Phase on a BD of 9, and 100% Phase on a BD of 10 or higher. BD modifiers such as ACC can activate these Phase attributes. Edited 11 hours ago by Wulfrin Link to post Share on other sites
Riardon 0 Posted 14 hours ago #4 Share Posted 14 hours ago PH * * * Recovery? Not Needed Riardon is at Full EN and HP Cooldowns: Post Action: No Action Free Action: none Terra Firma is stunned. Takes no action. Takes 28 damage from rend. Stun fades becomes immunity [1] Wulfrin | HP: 860/860 | EN: 105/118 | DMG: 21 | MIT:103 | ACC:7 | AA | PHASE | EVA:2 | PARA-IM | REC: 8 | HLY: 16 | LD:8 | PROSP:3 [0] Riardon | HP: 40/40 | EN: 22/22 | DMG: 4 | ACC:2 | EVA: 2 Terra Firma | HP: 736/950 | DMG: 300 | MIT: 150 | ACC: 1 | EVA: 4 | P. Stun Imm (1/3) | REND 28 (1/2) Abilities: Move Swiftly | This boss is impervious to benefits provided by the Concentration skill. Additionally, all players suffer a -1 penalty to BD when attacking this boss. Hard-Scaled | Paralysis, Paralytic Venom, and Freeze are ineffectual against this boss. Deaf | This mob has no ears, and therefore is immune to the effects of debuff songs. Weak Spots | On a Player's natural BD of 9 or 10 when attacking this creature, they will gain 50% Phase for that attack. This does not stack with the Phase enhancement. Assault Mode | If a Player has exploited one of Terra Firma's <<Weak Spots>> during the battle, Terra Firma will activate <<Assault Mode>>. On an LD of 11+, this mob will identify stealthed Players. Its ACC and EVA will swap for the duration of its attack, then revert to normal. It will gain 50% Phase on a BD of 9, and 100% Phase on a BD of 10 or higher. BD modifiers such as ACC can activate these Phase attributes. Link to post Share on other sites
Wulfrin 0 Posted 14 hours ago Author #5 Share Posted 14 hours ago (edited) PH * * * Recovery? ID 244571 | CD 7 | +8 En Wulfrin regains 12 + 18 = 30 EN Cooldowns: Rending Familiar (2/5) Post Action: [x16] Tech-G vs Terra Firma (16 EN) -2 Stamina -1 Well Rested (2/3) Free Action: Bear Trap -> Terra Firma; EVA set to 0 until Wulfrin's next turn ID: 244575 | BD 3+7=10 | CD 2 | 21 * 16 = 336 - 150 = 186 DMG to Terra Firma. Burn 56 applied [2] Wulfrin | HP: 860/860 | EN: 105/118 | DMG: 21 | MIT:103 | ACC:7 | AA | PHASE | EVA:2 | PARA-IM | REC: 8 | HLY: 16 | LD:8 | PROSP:3 [0] Riardon | HP: 40/40 | EN: 22/22 | DMG: 4 | ACC:2 | EVA: 2 Terra Firma | HP: 550/950 | DMG: 300 | MIT: 150 | ACC: 1 | EVA: 4 | P. Stun Imm (1/3) | REND 28 (1/2) | Burn 56 (0/2) Abilities: Move Swiftly | This boss is impervious to benefits provided by the Concentration skill. Additionally, all players suffer a -1 penalty to BD when attacking this boss. Hard-Scaled | Paralysis, Paralytic Venom, and Freeze are ineffectual against this boss. Deaf | This mob has no ears, and therefore is immune to the effects of debuff songs. Weak Spots | On a Player's natural BD of 9 or 10 when attacking this creature, they will gain 50% Phase for that attack. This does not stack with the Phase enhancement. Assault Mode | If a Player has exploited one of Terra Firma's <<Weak Spots>> during the battle, Terra Firma will activate <<Assault Mode>>. On an LD of 11+, this mob will identify stealthed Players. Its ACC and EVA will swap for the duration of its attack, then revert to normal. It will gain 50% Phase on a BD of 9, and 100% Phase on a BD of 10 or higher. BD modifiers such as ACC can activate these Phase attributes. Edited 13 hours ago by Wulfrin Link to post Share on other sites
Riardon 0 Posted 13 hours ago #6 Share Posted 13 hours ago (edited) PH * * * Recovery? Not Needed Riardon is at Full EN and HP Cooldowns: Post Action: No Action Free Action: none Terra Firma attacks Wulfrin. Takes 28 damage from rend. Takes 56 damage from Burn. Rend fades. ID 244577 | BD 1 Crit Miss | No damage to Wulfrin [2] Wulfrin | HP: 860/860 | EN: 105/118 | DMG: 21 | MIT:103 | ACC:7 | AA | PHASE | EVA:2 | PARA-IM | REC: 8 | HLY: 16 | LD:8 | PROSP:3 [0] Riardon | HP: 40/40 | EN: 22/22 | DMG: 4 | ACC:2 | EVA: 2 Terra Firma | HP: 466/950 | DMG: 300 | MIT: 150 | ACC: 1 | EVA: 4 | P. Stun Imm (2/3) | Burn 56 (1/2) Abilities: Move Swiftly | This boss is impervious to benefits provided by the Concentration skill. Additionally, all players suffer a -1 penalty to BD when attacking this boss. Hard-Scaled | Paralysis, Paralytic Venom, and Freeze are ineffectual against this boss. Deaf | This mob has no ears, and therefore is immune to the effects of debuff songs. Weak Spots | On a Player's natural BD of 9 or 10 when attacking this creature, they will gain 50% Phase for that attack. This does not stack with the Phase enhancement. Assault Mode | If a Player has exploited one of Terra Firma's <<Weak Spots>> during the battle, Terra Firma will activate <<Assault Mode>>. On an LD of 11+, this mob will identify stealthed Players. Its ACC and EVA will swap for the duration of its attack, then revert to normal. It will gain 50% Phase on a BD of 9, and 100% Phase on a BD of 10 or higher. BD modifiers such as ACC can activate these Phase attributes. Edited 13 hours ago by Wulfrin Link to post Share on other sites
Wulfrin 0 Posted 13 hours ago Author #7 Share Posted 13 hours ago (edited) PH * * * Recovery? ID 244580 | CD 2 | +0 En Wulfrin regains 4 + 18 = 22 EN Cooldowns: Rending Familiar (3/5) Post Action: [x16] Tech-D vs Terra Firma (15 EN) -2 Stamina -1 Well Rested (1/3) Free Action: Bear Trap -> Terra Firma; EVA set to 0 until Wulfrin's next turn ID: 244599 | BD 3+7=10 | CD 1 | 21 * 16 = 336 - 130 = 206 DMG to Terra Firma. Shatter 1 applied [3] Wulfrin | HP: 860/860 | EN: 106/118 | DMG: 21 | MIT:103 | ACC:7 | AA | PHASE | EVA:2 | PARA-IM | REC: 8 | HLY: 16 | LD:8 | PROSP:3 [0] Riardon | HP: 40/40 | EN: 22/22 | DMG: 4 | ACC:2 | EVA: 2 Terra Firma | HP: 260/950 | DMG: 300 | MIT: 150 | ACC: 1 | EVA: 4 | P. Stun Imm (2/3) | Burn 56 (1/2) | Shatter -20 (0/3) Abilities: Move Swiftly | This boss is impervious to benefits provided by the Concentration skill. Additionally, all players suffer a -1 penalty to BD when attacking this boss. Hard-Scaled | Paralysis, Paralytic Venom, and Freeze are ineffectual against this boss. Deaf | This mob has no ears, and therefore is immune to the effects of debuff songs. Weak Spots | On a Player's natural BD of 9 or 10 when attacking this creature, they will gain 50% Phase for that attack. This does not stack with the Phase enhancement. Assault Mode | If a Player has exploited one of Terra Firma's <<Weak Spots>> during the battle, Terra Firma will activate <<Assault Mode>>. On an LD of 11+, this mob will identify stealthed Players. Its ACC and EVA will swap for the duration of its attack, then revert to normal. It will gain 50% Phase on a BD of 9, and 100% Phase on a BD of 10 or higher. BD modifiers such as ACC can activate these Phase attributes. Edited 12 hours ago by Wulfrin Link to post Share on other sites
Riardon 0 Posted 12 hours ago #8 Share Posted 12 hours ago (edited) PH * * * Recovery? Not Needed Riardon is at Full EN and HP Cooldowns: Post Action: No Action Free Action: none Terra Firma attacks Wulfrin. Takes 56 damage from Burn. Burn fades ID 244613 | BD 5+1-2=4 miss | No damage to Wulfrin [3] Wulfrin | HP: 860/860 | EN: 106/118 | DMG: 21 | MIT:103 | ACC:7 | AA | PHASE | EVA:2 | PARA-IM | REC: 8 | HLY: 16 | LD:8 | PROSP:3 [0] Riardon | HP: 40/40 | EN: 22/22 | DMG: 4 | ACC:2 | EVA: 2 Terra Firma | HP: 204/950 | DMG: 300 | MIT: 150 | ACC: 1 | EVA: 4 | P. Stun Imm (3/3) | Shatter -20 (1/3) Abilities: Move Swiftly | This boss is impervious to benefits provided by the Concentration skill. Additionally, all players suffer a -1 penalty to BD when attacking this boss. Hard-Scaled | Paralysis, Paralytic Venom, and Freeze are ineffectual against this boss. Deaf | This mob has no ears, and therefore is immune to the effects of debuff songs. Weak Spots | On a Player's natural BD of 9 or 10 when attacking this creature, they will gain 50% Phase for that attack. This does not stack with the Phase enhancement. Assault Mode | If a Player has exploited one of Terra Firma's <<Weak Spots>> during the battle, Terra Firma will activate <<Assault Mode>>. On an LD of 11+, this mob will identify stealthed Players. Its ACC and EVA will swap for the duration of its attack, then revert to normal. It will gain 50% Phase on a BD of 9, and 100% Phase on a BD of 10 or higher. BD modifiers such as ACC can activate these Phase attributes. Edited 12 hours ago by Wulfrin Link to post Share on other sites
Wulfrin 0 Posted 12 hours ago Author #9 Share Posted 12 hours ago (edited) PH * * * Recovery? ID 244614 | CD 12 | +8 En Wulfrin regains 12 + 18 = 30 EN Cooldowns: Rending Familiar (4/5) Post Action: [x16] Tech-D vs Terra Firma (15 EN) -2 Stamina Free Action: none ID: 244615 | BD 5+7-4-1= 7 | CD 9 | 21 * 16 = 336 - 110 = 226 DMG to Terra Firma. Target dies [4] Wulfrin | HP: 860/860 | EN: 105/118 | DMG: 21 | MIT:103 | ACC:7 | AA | PHASE | EVA:2 | PARA-IM | REC: 8 | HLY: 16 | LD:8 | PROSP:3 [0] Riardon | HP: 40/40 | EN: 22/22 | DMG: 4 | ACC:2 | EVA: 2 Terra Firma | HP: 0/950 | DMG: 300 | MIT: 150 | ACC: 1 | EVA: 4 | P. Stun Imm (3/3) | Shatter -20 (1/3) Abilities: Move Swiftly | This boss is impervious to benefits provided by the Concentration skill. Additionally, all players suffer a -1 penalty to BD when attacking this boss. Hard-Scaled | Paralysis, Paralytic Venom, and Freeze are ineffectual against this boss. Deaf | This mob has no ears, and therefore is immune to the effects of debuff songs. Weak Spots | On a Player's natural BD of 9 or 10 when attacking this creature, they will gain 50% Phase for that attack. This does not stack with the Phase enhancement. Assault Mode | If a Player has exploited one of Terra Firma's <<Weak Spots>> during the battle, Terra Firma will activate <<Assault Mode>>. On an LD of 11+, this mob will identify stealthed Players. Its ACC and EVA will swap for the duration of its attack, then revert to normal. It will gain 50% Phase on a BD of 9, and 100% Phase on a BD of 10 or higher. BD modifiers such as ACC can activate these Phase attributes. Looting Terra Firma ID 244616 | CD 2 | LD 2+8+1=11 10,450 Col: 950 * 10 - incl. Prosp 3, CD/LD even + 10% Col Stash/Deposit T4 Rare Trinket 244616 Thread Closing Riardon receives: x Exp: [wc]/5 * 1 + 2500 quest 1 Guild Token 1 Mon 1x Terra Firma Scale Wulfrin receives: x Exp: [wc]/5 * 7 x Col: 10,450 loot + x [para lvl 5] 1 Guild Token 1 Mon 1x Terra Firma Scale T4 Rare Trinket 244616 Edited 11 hours ago by Wulfrin Link to post Share on other sites
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