CC 0 Posted 5 hours ago #1 Share Posted 5 hours ago (edited) The streets of Ordsea continued in a peaceful retelling of its own past. The raids long cleared and players had long moved on. Most didn't even come here anymore, finding that the various cities made the floor far too safe to need there direct intervention. There were bigger fish to fry, more rewards to gain elsewhere. The simplicity of its architecture, the relative calm left much to the imagination. What it failed to present outward was deceptive, for inside the walls of the homes that dotted its territory were all manner of convenience and regality. The shelves of stores were stocked to the brim, the citizens intelligent and well versed. A paradise, far beyond the hustle and bustle of the players who wished to rush around 'hitting things' like a bunch of barbarians. Three permits, and a few well placed words bought but a single player solace and isolation. One that could easily battle a silver tongue with even Ordsea's elite and could find even them convinced. Her allure, her style and her grace could melt the heart of even the most hardened man. But what really sold it, was that pop star smile. Red velvet seats lay dormant and bare, as long red drapes hang from brass bars that clung overhead. A theatre that had staged all manner of fame, was about as comfortable as the woman could find to call home here. Lights breathed dimly upon her, casting that barren room just beyond into a dark eye that would watch her every move in its shapeless and faceless mass. A facet of her life she'd been struggling to reclaim. Strings ring with the rake of a small metal triangle but a millimeter thick, ran gingerly as its pinched between an index and thumb sporting bright red nail polish. Long bubblegum pink hair drifting side to side as her head follows the potent rhythm breathing the whole building to life. The smallest gloss to her skin portraying just how much spirit went into every stroke. It brought life to where there was none, it lay bear her history upon her words. Success was pain, Victory was hers to claim. This is where her soul was its most free She was the Top Spot Harlot ♫ Assist System Level 1 Paragon 0 Tier 1 True Tier 1 Final EXP: +0% CC | HP: 20/20 | EN: 20/20 | DMG: 1 | MIT:18 | ACC:3 Spoiler Name: CC, The Stifled Superstarlet True Tier: 1 Level: 1 Paragon Level: 0 HP: 20/20 EN: 20/20 Stats: Damage: 1 Mitigation: 18 Accuracy: 3 Equipped Gear: Weapon/Armor/Trinket: - Armor/Trinket: - Vanguard's Heavy Plate | T1 Heavy Armor | 232786 | MIT 3 Shield/Armor/Trinket: - Dioscuri TIER 1 JEWELRY | ACC III Combat Mastery: - Combat Shift: - Familiar Skill: - Custom Skill: - Skills: Extra Skills: Inactive Extra Skills: Addons: Mods: Inactive Mods: Battle Ready Inventory: Housing Buffs: Guild Hall Buffs: Scents of the Wild Totem: Wedding Ring: Crafting Profession: Gathering Profession: Edited 5 hours ago by CC Link to post Share on other sites
Sam 0 Posted 4 hours ago #2 Share Posted 4 hours ago (edited) Appearing on floor 27 in the calm town of Ronbaru, Sam was starving. She had only been here a few times, some of the factions had amazing mouthwatering food. Glancing around, it was like a ghost town. Empty drawing boards and paper littered the sidewalks. Quickly she paces up to her destination, she was having a huge craving for steak that was filled with a thin layer of potato that was loaded with spices. When she made the request to Freya it was a hard pass, so now she comes to this large town for the crazy food. Her mouth started to water just from thinking about it. Stopping dead in her tracks, she could hear something familiar to her ears. "No...No fucking way," saying as she rushed as fast as she could up the hill. "There is no chance in hell," standing at the top of the steep sidewalk looking in the distance. Seeing a fancy structure made of brick, she had to follow the music. Hopes and dreams started running through her head with a wide grin painted across her face. Crashing the doors open, she trails the echoing song that reverberates off the walls. Slowing opening another set doors to a large theater with rows of seats leading down to a huge platform. On that stage she sees a long pink haired woman playing a song that she listened on repeat back home. Rubbing her eyes to ensure that her vision wasn't playing tricks on her. It most certainly wasn't, she walks down one of the lanes toward the stage. This was the song that she had been practicing too, it was time to put it to the test. Pulling out her bass, she starts to play along with her idol. It was a bit nerve racking but she would try her best to match the pace. Assisting CC Level 1 Paragon 0 Tier 1 True Tier 9 Final EXP: +5% Sam | HP: 20/20 | EN: 25/25 | DMG: 14 | MIT:20 | ACC:1 | EVA:1 | REC: 2 | BLD: 12 | ENV-O: 8 | FRB: 10 | STC: 10 | LD:9 | PROSP:1 | QTY: 2 Spoiler Sam, The Raven True Tier: 9 Level: 1 Paragon Level: 0 HP: 20/20 EN: 25/25 Stats: Damage: 14 Mitigation: 20 Accuracy: 1 Evasion: 1 Loot Die: 9 Stealth Rating: 5 REC: 2 BLD: 12 ENV-O: 8 FRB: 10 STC: 10 QTY: 2 Equipped Gear: Weapon/Armor/Trinket: - Bhafel, Strand of Vengeance (PROJ-T4-Demonic): Envenom (Offensive) 1, Bleed 1, Frostbite 1, Static 1 Armor/Trinket: - Raven's Fickle Fortune - Solera:Loot Dice 2, Recovery 2 Shield/Armor/Trinket: - Anathema's Merit:Quality 2, Loot Dice 1, Prosperity 1 Combat Mastery: - Combat Mastery: Damage R3 Combat Shift: - AOE Shift Familiar Skill: - Custom Skill: - Skills: - Cloth Armor R5 - Energist - Projectile Weaponry R5 - Quick Change - Searching R5 Extra Skills: - Hiding R5 - Concentration - First Aid R3 Inactive Extra Skills: Addons: - Ferocity - Nimble - Precision - Stamina Mods: - Athletics - Surpise Attack: Trickster - Tracking - Vanish Inactive Mods: Battle Ready Inventory: - Acolyte's Light (T4-Perfect-Cloth Armor): Evasion 1, Recovery 2 x - Bhafel, Decree of War (PROJ-T4-Demonic): Absolute Accuracy, Accuracy 2, Phase x - Gold Promise - Din's Flame (T1/Perfect):Accuracy 1, Evasion 2 x - Teleport Crystal x Housing Buffs: - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Storage Closet: +1 Battle Ready Inventory Slot - Dining Room: Turn 2 identical food items (same quality, tier, & enhancements) into a Lesser Feast. A Lesser Feast contains 4 portions of the food items sacrificed. Lesser Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Attic (Bedroom): +1 Expertise to declared utility skill. Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase. - Fishing Pond: +2 Fishing EXP per fishing attempt - Herbalist Hut: +2 Gathering EXP per gathering attempt - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members. - Master Bedroom: -1 energy cost for the first three expenditures of each combat - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day. - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild Totem: Wedding Ring: Crafting Profession: Gathering Profession: Edited 3 hours ago by Sam Link to post Share on other sites
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