Freyd 0 Posted 12 hours ago #1 Share Posted 12 hours ago (edited) ph *** Note: CS (Shades of the Gemini) and CSA (Beckon the Void) are in use. If any other player objects to these, please state in first post and it will be considered inactive. GUILD RANK 5 (+5% col, +5% EXP Freyd Consumes: Gungir’s Shard (Untradeable/Unique/Reusable Consumable): Smokin' Hot Honey Bun Tray | ACC 2 | EVA 2 | Feast (6/6) Elixir of Wrath (Potion) | Tierless Perfect | Damage 3 | 197408a Sweet and Sour Licorice Bites | Tierless Perfect Snack | LD III | 223577h Mousse (Snack) | Prosperity 3 | 196148-4 + Filled Breakfast Fry | Protein 2 | 177723-1 <<Shore's Treasure>> (T4/Unique/Consumable): Doubles a user’s Prosperity buffs for a single thread. | 202053d Materialistic | Gain +1 material for one thread when obtaining them from any source. | https://www.sao-rpg.com/topic/41191-guild-token-merchant/?do=findComment&comment=697858 Fortunate | Gain +1 Prosperity for one thread. Stacks with other sources of Prosperity.| https://www.sao-rpg.com/topic/41191-guild-token-merchant/?do=findComment&comment=697858 Freyd | HP: 1320/1320 | EN: 168/168 | DMG: 37 | MIT: 0 | ACC: 8 (incl AA) | EVA:1 | LD:25 | PROSP:16 | QTY: 8 Spoiler "Name: Freyd, Bara no kuro kishi True Tier: 19 Level: 34 Paragon Level: 156 HP: 1320/1320 EN: 168/168 Stats: Damage: 25+12 Mitigation: 0 Accuracy: 7+AA Evasion: 1 Loot Die: 13+12 Prosperity: 12+2+2 QTY: 2+6 Equipped Gear: Weapon/Armor/Trinket: - Mentor's Pride - Absolute | ACC III | AA Armor/Trinket: - Small Konpeito Sack | LD III | QLTY I Shield/Armor/Trinket: - Unbridled Potential | PROSP III | QLTY I Combat Mastery: - Combat Mastery: Damage R3 Combat Shift: - AOE Shift Skills: - Energist - Katana R5 - Searching R4 - Unhindered - Biting x6 (Specialties; 120 SP) - Keen Sight x6 (Specialties; 30 SP) - Discerning x6 (Specialties; 60 SP) Extra Skills: - Disguise - Survival - Meditation - Forgotten King's Authority Inactive Extra Skills: - Lady Luck - Photosynthesize - Brawler - Assault Mode - Frozen Hide Addons: - Focus - Precision - Stamina Mods: Inactive Mods: Battle Ready Inventory: - Bear Trap (Reusable 1/combat) x1 - Bear Trap (Reusable 1/combat) x1 - Crystal of Divine Light (Reusable 1/thread) x1 - Mass HP Rec [Inst] (+10% HP) x7 - Meathook (Reusable 1/combat) x1 - Ordsea Crystal-B (Reusable 1/combat) x1 - Ordsea Crystal-B (Reusable 1/combat) x1 - Rhino's Horn (Reusable 1/combat) x1 - Teleport Crystals x1 - Veritas | T4 Katana) | AA, PVO I, VO I, Taunt x7 Housing Buffs: - Bedroom: -1 energy cost for the first two expenditures of each combat - Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down) - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Storage Closet: +1 Battle Ready Inventory Slot - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Attic (Bedroom): +1 Expertise to declared utility skill. Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase. - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members. - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts. - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: [Firm Anima] - - Guild Hall II: Allows a Guild the ability to create up to two Guild Quests. Narratively, it also allows players to teleport back to the Guild Territory when using Teleport Crystals. - Storage Vault: Allows a guild to create a Storage Vault in their Guild Page. Members can use this thread to store and withdraw items. Any items that have trading restrictions cannot be moved to a Storage Vault. - Trading Hall III: Reduce LD needed for Salvage by 5 (9+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +5 crafting/identification attempts per day. Appraisers gain an initial additional reroll per identified item at no cost. - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. - Laboratory I: Once per charge, when receiving single-use consumables from Quest Rewards, if a Guild Treasurer were to receive additional tokens, one guild member may claim 1 x (Additional Token / 2) copies of the consumable. - Bureau II: Once per charge, if two or more Guild members are present in a thread, allow two dungeons to be spawned/explored in that thread, regardless of Dungeon-searching cooldowns. This buff may only apply once per thread. - Library I: Once per charge, if a Storyteller is eligible to claim a Guild Token, their character gains +10% bonus EXP at the end of the thread. This buff may only apply once per thread. - Armory II: Once per charge, players may submit a Skill Refund evaluation regardless of the 30 day cooldown window. In addition to Armory buffs, when submitting a Skill Refund evaluation, guild members have the option to pay an additional Token to refund up to 30 additional SP. - Menagerie III: Guild members undertaking <<Feeding Your Enemy>> gain +1 LD to familiar searching rolls and +1 to familiar taming rolls. In addition to Menagerie II buffs, the maximum number of familiars guild members can tame narratively is five (5). Guild officials may also appoint a familiar mascot, shared between their guild members to accompany them narratively in their threads. Scents of the Wild Totem: - Yamata no Orochi Wedding Ring: Crafting Profession: - Appraising[3478exp] R5 Gathering Profession: - Fishing[576exp] R5 Looting Math (LD and CD bonuses always result in LD 25+, CD 9+, includes: +15% col bonuses for Treasury, Col Deposit and Guild Rank bonus; extra x1 and 1 mat from looting in Nature's Treasure; +1 mat per kill from Materialistic): +6 materials, +12,765 col - (if CD/LD are both odd) +4 materials, +14,041 col - (if CD/LD are one odd and one even) +2 materials, +15,318 col - (If CD/LD are both even) Each kill will always award 1 random dungeon map Each kill will always award 1 Demonic Shard or 1 Gleaming Scale Edited 11 hours ago by Freyd Link to post Share on other sites
Freyd 0 Posted 11 hours ago Author #2 Share Posted 11 hours ago (edited) ph *** Post Action | AoE-I (x15, 11 EN, +2 shift, +2/hit): 15 EN - (Rested 2/2; Stamina) = 12 EN. Freyd | EN: 168/168 - 12 = 156 (other stats are irrelevant) BD: X+8(AA) = (can't miss). DMG (15*37=555, plus crits, so always dies) Attack rolls: 246, 246, 246, 246 Knight of Gaia 1 | HP: 0/555 | DMG 150 | ACC 3 Knight of Gaia 2 | HP: 0/555 | DMG 150 | ACC 3 Knight of Gaia 3 | HP: 0/555 | DMG 150 | ACC 3 Knight of Gaia 4 | HP: 0/555 | DMG 150 | ACC 3 Loot Knight of Gaia 1: ID #246 | LD: X | CD: X | +X mats | +X col | Dungeon Map | +1 Demonic Shard or +1 Gleaming Scale Loot Knight of Gaia 2: ID #246 | LD: X | CD: X | +X mats | +X col | Dungeon Map | +1 Demonic Shard or +1 Gleaming Scale Loot Knight of Gaia 3: ID #246 | LD: X | CD: X | +X mats | +X col | Dungeon Map | +1 Demonic Shard or +1 Gleaming Scale Loot Knight of Gaia 4: ID #246 | LD: X | CD: X | +X mats | +X col | Dungeon Map | +1 Demonic Shard or +1 Gleaming Scale Edited 11 hours ago by Freyd Link to post Share on other sites
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