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[PT-SP-F1] <<REDEMPTION>>


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“Why Mi Amore? Why risk your life to conform to ideals others set for you?”  Lancaster asked, his voice breaking - hands shaking as they dropped his coffee cup. He stumbled toward her, wrapping her into a tight embrace as Mari told him today was the day she’d take on Redemption.

 

Mari shook her head. Her heart hurt, this was a very real fear for the both of them. They had fought so hard to ensure no one would tear them apart, and yet…here she stood, threatening that very thing with her own actions.

“This isn’t for anyone else but myself, I had trained for this, yearned for this for so long - and whilst I feel…it isn’t exactly needed anymore I’d be…a part of me would always ask what if? I need to do this for myself.”

“If for yourself. I will not stop you. But Amari…” Her name fell from his lips in a pleading whisper. The man would not stop her, but Mari could tell he wanted to. Mari reached up to cup his cheeks in her hands, moving in to kiss him. He allowed her but then turned away from her when she tried to continue. He was hurt.

His hands gripped her shoulder tightly, angry and afraid. “If you die to this.. This… abomino, impresa folle. I will not let anyone survive. A world without you, is not a world worth being in. Brucerò tutto e diventerò la morte.”


“Please, have faith in me. If I realize it's too much, I’ll leave. I will not risk myself for it anymore. I’ll come home to you. And I’ll never try it again. I promise.”

Mari almost didn’t want to do it anymore, not with Lancaster in her life. Redemption had always been her way of simply dying without regret. Dying to such a thing was far more grand than throwing oneself off the edge of Aincrad but now…Now she had people to survive for. To Thrive for…

 

—---------------

 

Mari didn’t know a single person who had ever attempted Redemption. Raidou didn’t either. That didn’t exactly bode well for her. Redemption was naught but a rumour, and as the years within this digital hell passed, they only became more wild - as though the quest itself evolved to be near impossible. Perhaps it was meant to be just that, a way to kill naive playerkillers. The cancer of the world, as others would call her.

Mari stood at the precipice of the graveyard. Dark clouds hung above, draining light to a mean gloom. Thunder rumbled above, as though it lamented her very presence in the area. With a sharp snap rain began to fall heavily from the sky. It's hammering an angry onslaught as the very air chills. Mari exhaled, the steam of her breath escaping shivering lips as she began to press forward. 

 

Mari slowly passed gravestones, her footfalls slapping and sloshing in the wet muddied earth. She didn’t dare look at them, knowing already that they’d depict each and every life she had taken. A means to destroy her mental spirit, her resolve. A way to let the guilt eat away at her. As though she hadn’t already lived her days, months, years past with it gnawing and thrashing at her heart - tearing it into little pieces that became frozen and withered.

 

 Her path further into the cemetery was stopped by a single cloaked figure - despite the heavy rainfall it remained unfazed. It asked a simple, single question - its voice echoing. So close that she could feel its heated whispers against the nape of her neck, yet far enough that it sounds as though it lilted over mountains and hills.
 

"Do you seek redemption?"

 

------------------------------------------
PT SYSTEM ENGAGED

REMOVING
-REFUNDING RENDING FAMILIAR (TEMP)+10
-REFUNDING CHARGE  (TEMP)+10
-REFUNDING SQUABBLE UP (TEMP)+10
-REFUNDING HIDING R5 (TEMP)  + 30SP

ADDING
Biting Cost: 20 SP Passive Effect: Player gains +2 Base Damage
Letting II Cost: 40 SP Passive Effect: Increase Activation Range for all DoT effects by 2 (I.E.  Bleed 2 becomes 6-10)

Remaining SP: 0

---------------------------------------------

Consumed:
Regretful Memories - Draught of the Pink PK'er (Gungir's - DMG 3 | MITI 1 [Crate - 245931]) {Mari} [1/6]
Perfect T4 Potion 25122 | 'Guard' | Mit III
Rare Tierless Dessert 251847 | White Macadamia Cookie | EVA II
Overhealth Crystal x 1 Adds +5% per slot to your maximum HP.  Effects last for 1 thread. - +15% =+171

---------------------------------------------

Mari | HP: 1311/1311 | EN: 146/146 | DMG: 26 | MIT:163 | ACC:4 | AA  | EVA:2 | FL.AURA: 8 | BH:63 | BRN: 56 | ENV-O: 32 | PARA-V | LD:5                                                                                                                            

REDEMPTION  HP: 18,900/18,900 | DAM: Phase 1: 160 Damage + 10% = 176  | MIT: 200 +  20%= 240 MIT | EVA: 3 |THORNS: 48 | BRN*4
*IGNORES 25% MITIGATION

P: (Player Level 34 + Paragon Level 101 =135) * Tier  14 = 1890* 10 = 18,900 HP
DMG: Tier * 40 | Tier * 55 | Tier * 70 | 4* 85
[Redemption's damage stages based on its own HP: 100-80%, 79-50%, 49-20%, 19-1%]
MIT: 50 * Tier 4 =200 MIT

EVA: 3
This boss uses its own BD roll when attacking.

Abilities:

  • Body of Stone | <<Redemption>> is immune to all status effects except for the following: Incarceration, Perpetuate, Misperception, Hypnosis, Lullaby, Blight and Freeze. Eligible debuffs last no more than two rounds. Holy and Fallen Damage cannot deal more than 3*tier damage maximum (meaning Players with two slots of either will find the second slot working at half its usual efficacy). Additionally, the Phase enhancement and all Thorns enhancements will have no effect against <<Redemption>>. Paralyze will not immobilize <<Redemption>>, but will reduce its accuracy by -2 on it's next post. Stun sword arts will reduce its accuracy by -1 on its next post.
  • Reckoning | Each attack Redemption makes and misses against the player increases its accuracy by +1 and reduces the player's effective mitigation against its attacks as follows:
    • 1 miss = +1 ACC and ignores 25% Mitigation | 2 misses = +2 ACC and ignores 50% Mitigation | 3 misses = +3 ACC and ignores 75% Mitigation.
    • <<Reckoning>> cannot exceed 75% Mitigation Phase, but ACC continues to stack indefinitely. After a successful hit is made, <<Redemption>> loses ACC and Phase buffs, resetting this ability.
  • Angel of Judgement
    • For each Player killed by the quest taker, <<Redemption>> gains the following buffs:
      • +1% per PK to Damage (capping at +10%) | +2% per PK to Mitigation (capping at +20%)
    • As well as the following abilities:
      • If the player has 3 or less player kills, <<Redemption>> will have Thorns which deal 12 * 4 = Tier unmitigatable damage against successful non-critical attacks.
      • If the Player has at least 6 player kills, <<Redemption>> will always ignore 25% mitigation at all times (doesn't stack with <<Reckoning>>).
      • If the Player has at least 9 player kills, <<Redemption>> will apply a Burn status on a natural roll of 8-10 with damage matching the player's Tier, lasting 2 rounds.
  • Flash Step | (2 Post Cooldown) - On a successful attack with an LD of 15+, <<Redemption>> seemingly vanishes as it dashes around the player at unimaginable speeds to attack from behind with +3 accuracy. Redemption gains no bonuses from <<Reckoning>> during this attack, and a hit/miss from this attack is not considered for <<Reckoning>> tracking.
  • Judgement Spear | (4 Post Cooldown) - On a successful attack with a CD of 11+, <<Redemption>> leaps backward to the edge of the battleground before setting its sword and charging forward. If the attack is successful, it ignores 25% mitigation and deals an additional 5% damage (stacks with <<Reckoning>> and <<Judgement>>).
  • Condemning Force | (6 Post Cooldown) - On an attack with BD 9+, CD 11+, and LD 15+, <<Redemption>> lunges into the air where it hovers over the player for a moment before charging down again, gaining 15% increased Damage and ignoring all Mitigation. Redemption gains no bonuses from <<Reckoning>> during this attack, and a hit/miss from this attack is not considered for <<Reckoning>> tracking. This attack will take precedence over <<Flash Step>> and <<Judgement Spear>>, and these two abilities cannot activate at the same time as <<Condemning Force>>.

Note: Round all effects in favor of <<Redemption>>.

 

 

Spoiler

 

"Name: Mari
True Tier: 14
Level: 34
Paragon Level: 101
HP: 1140/1140
EN: 146/146

Stats:
Damage: 24
Mitigation: 163
Accuracy: 4
Evasion: 2
Battle Healing: 63
Loot Die: 5
Stealth Rating: -5
AA 
FL.AURA: 8
BRN: 56
ENV-O: 32
PARA-V

Equipped Gear:
Weapon/Armor/Trinket: 
  - Paralytic Contagion | T4 | Absolute ACC I | Paralytic Venom I | Envenom OFF I | BRN I
Armor/Trinket: 
  - WILDFIRE | 251266 | T4 PERFECT HEAVY ARMOR | FLAME AURA | MIT 3
Shield/Armor/Trinket: 
  - Concerto Fiamma | 251265 | PERFECT TRINKET |  FIREPROOF | ACC III

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - AOE Shift

Familiar Skill:
  - 

Custom Skill:
  - 

Skills:
  - Battle Healing R5
  - Charge
  - Energist
  - Heavy Armor R5
  - Polearm R5
  - Searching R5

Extra Skills:
  - Survival
  - 
Disguise
Inactive Extra Skills:

Addons:
  - Focus
  - Iron Skin
  - Precision
  - Reveal
  - Stamina

Mods:
  - Detect
  - Impetus
  - Night Vision
  - Tracking
  - Untraceable

Inactive Mods:

Battle Ready Inventory:
  - Mass HP Crystal :251273 251681 251683  x5
  - Overhealth Crystal II x4
  - Teleport Crystal x4

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Dining Room: Turn 2 identical food items (same quality, tier, & enhancements) into a Lesser Feast. A Lesser Feast contains 4 portions of the food items sacrificed. Lesser Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:
 - Alchemist[1522exp] R8
Gathering Profession:
 - Cooking[180exp] R5"                                                                                                                            

 

 

 

 

 

 

 

Edited by Mari
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