Lium 1 Posted 2 hours ago #1 Share Posted 2 hours ago Today was the day that he was going to try talking to Sammy. She had been giving him the cold shoulder and he really didn't know why. Maybe if he could just ask her why she would be so kind in to telling him why the hell she was mad at him. He had not talked to her in a month or so, so what could he of possibly done to her. Opening the doors to the guild hall, he hadn't been here in a while either. The woman was running around grabbing things. "Hey there Sammy, how are you?" She swishes past him saying nothing. It almost looked like she had a disgruntled look on her face. "Okay, what the hell did I do this time. Are you hurt that I haven't talked to you in a while, I have been really busy Sam" he would see he stop at that. It was only for a few seconds before continuing what she was doing. "So you are just going to make me read your mind now, is that it?" <<Assist System Engaged>> Level: 34 Paragon: 3 Tier: 4 True Tier: 4 Final Exp Reward: +0% Activated: Guild Rank 5: +5% Final EXP reward Event: All Skills gone, I am choosing to take the 185 SP for this thread only SP available: 185 SP spent: 160 Taken | Inspiring (8) Lium | HP: 700/700 | EN: 88/88 | DMG: 1 Spoiler Lium True Tier: 4 Level: 35 Paragon Level: 3 HP: 700/700 EN: 88/88 Stats: Damage: 1 Equipped Gear: Weapon/Armor/Trinket: - Armor/Trinket: - Shield/Armor/Trinket: - Combat Mastery: - Combat Shift: - Familiar Skill: - Custom Skill: - Skills: Extra Skills: Inactive Extra Skills: Addons: Mods: Inactive Mods: Battle Ready Inventory: Housing Buffs: - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Attic (Storage): +5% bonus col from monster kills and treasure chests - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day. - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild Totem: Wedding Ring: Crafting Profession: Gathering Profession: Link to post Share on other sites
Sam 0 Posted 2 hours ago #2 Share Posted 2 hours ago PH <<Assist System Engaged>> Level: 35 Paragon: 3 Tier: 4 True Tier: 10 Final Exp Reward: +5% Activated: Paragon (10): +1 LD while Looting/Searching Guild Rank 5: +5% Final EXP reward Consumed: Hellish Bottomless-Pit of Curry - Gungir's Shard | [175566d] Protein 2, Accuracy 2 | Demonic | T4 | Feast (1/6) Damage +3 {Potion}: 245918-2 Prosperity +3 {Food}: 186765-2 (Filled) Loot Dice +3 {Food}: 186771 Event: Removed (Temp) | Quick Change, Vanish, Surprise Attack Trickster, Hiding R5 SP available: 95 (95 used) Taken | Discerning (6), Keen Sight (7) Sam | HP: 700/700 | EN: 108/108 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:27 | PROSP:5 | QTY: 8 Spoiler Sam, The Raven True Tier: 10 Level: 35 Paragon Level: 3 HP: 700/700 EN: 108/108 Stats: Damage: 28 Mitigation: -20 Accuracy: 6 Evasion: 1 Loot Die: 27 Stealth Rating: 5 AA PHASE REC: 8 QTY: 8 Equipped Gear: Weapon/Armor/Trinket: - Bhafel, Decree of War (PROJ-T4-Demonic): Absolute Accuracy, Accuracy 2, Phase Armor/Trinket: - Raven's Fickle Fortune - Solera:Loot Dice 2, Recovery 2 Shield/Armor/Trinket: - Anathema's Merit:Quality 2, Loot Dice 1, Prosperity 1 Combat Mastery: - Combat Mastery: Damage R3 Combat Shift: - AOE Shift Familiar Skill: - Custom Skill: - Skills: - Cloth Armor R5 - Energist - Projectile Weaponry R5 - Quick Change - Searching R5 Extra Skills: - Hiding R5 - Concentration Inactive Extra Skills: Addons: - Ferocity - Nimble - Precision - Stamina Mods: - Athletics - Surpise Attack: Trickster - Tracking - Vanish Inactive Mods: Battle Ready Inventory: - Acolyte's Light (T4-Perfect-Cloth Armor): Evasion 1, Recovery 2 x1 - Bhafel, Strand of Vengeance (PROJ-T4-Demonic): Envenom 1, Bleed 1, Frostbite 1, Static 1 x - Gold Promise - Din's Flame (T1/Perfect):Accuracy 1, Evasion 2 x Housing Buffs: - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Storage Closet: +1 Battle Ready Inventory Slot - Dining Room: Turn 2 identical food items (same quality, tier, & enhancements) into a Lesser Feast. A Lesser Feast contains 4 portions of the food items sacrificed. Lesser Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Attic (Bedroom): +1 Expertise to declared utility skill. Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase. - Fishing Pond: +2 Fishing EXP per fishing attempt - Herbalist Hut: +2 Gathering EXP per gathering attempt - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members. - Master Bedroom: -1 energy cost for the first three expenditures of each combat - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day. - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild Totem: Wedding Ring: Crafting Profession: Gathering Profession: Link to post Share on other sites
Lium 1 Posted 1 hour ago Author #3 Share Posted 1 hour ago PH Players: Lium | HP: 700/700 | EN: 88/88 | DMG: 1 Sam | HP: 700/700 | EN: 108/108 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:27 | PROSP:5 | QTY: 8 Enemies: [0/0] Harpies #1 | HP: 420/420 | DMG: 140 [0/0] Harpies #2 | HP: 420/420 | DMG: 140 [0/0] Harpies #3 | HP: 420/420 | DMG: 140 [0/0] Harpies #4 | HP: 420/420 | DMG: 140 Link to post Share on other sites
Sam 0 Posted 1 hour ago #4 Share Posted 1 hour ago PH Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN) Free Action | ID: 253261 | 2 + 6 = 8, CD: 8 {ST-B Unavailable} | Hit vs. Harpies #1 Dealing 420 Damage ID: 253262 | 1 + 6 = 7, Hit vs. Harpies #2 Dealing 420 Damage ID: 253263 | 7 + 6 = 13, Hit vs. Harpies #3 Dealing 420 Damage ID: 253264 | 2 + 6 = 8, Hit vs. Harpies #4 Dealing 420 Damage ID: 253265 | LD: 44 (17, +27) | CD: 19 (11, +8) | 3360col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 253266 | LD: 40 (13, +27) | CD: 20 (12, +8) | 4200col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 253267 | LD: 35 (8, +27) | CD: 13 (5, +8) | 4200col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 253268 | LD: 40 (13, +27) | CD: 17 (9, +8) | 3360col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) Players: Lium | HP: 700/700 | EN: 88/88 | DMG: 1 Sam | HP: 700/700 | EN: 89/108 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:27 | PROSP:5 | QTY: 8 Enemies: [0/0] Harpies #1 | HP: 420/420 | DMG: 140 [0/0] Harpies #2 | HP: 420/420 | DMG: 140 [0/0] Harpies #3 | HP: 420/420 | DMG: 140 [0/0] Harpies #4 | HP: 420/420 | DMG: 140 Link to post Share on other sites
Lium 1 Posted 1 hour ago Author #5 Share Posted 1 hour ago *Lium has earned his stripes {3 posts}, is bored and will forgo his turns from this point forward. he will remain in combat as a target but is skipped. New Round Standard Recovery +4 EN, Inspiring {Lium} +16 EN PH Players: Lium | HP: 700/700 | EN: 88/88 | DMG: 1 Sam | HP: 700/700 | EN: 89/108 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:27 | PROSP:5 | QTY: 8 Enemies: [0/0] Harpies #5 | HP: 420/420 | DMG: 140 [0/0] Harpies #6 | HP: 420/420 | DMG: 140 [0/0] Harpies #7 | HP: 420/420 | DMG: 140 [0/0] Harpies #8 | HP: 420/420 | DMG: 140 Link to post Share on other sites
Sam 0 Posted 1 hour ago #6 Share Posted 1 hour ago Standard Recovery +4 EN, Inspiring {Lium} +16 EN =20 Total EN PH Post Action | [x15] AOE-I (11 - 2 [Stamina] + 2 [Shift] + (2 * 4 Targets = 8) = 19 EN) ID: 253269 | 5 + 6 = 11, CD: 1 {ST-B Unavailable} | Hit vs. Harpies #5 Dealing 420 Damage ID: 253270 | 7 + 6 = 13, Hit vs. Harpies #6 Dealing 420 Damage ID: 253271 | 10 + 6 = 16, Hit vs. Harpies #7 Dealing 420 Damage ID: 253272 | 8 + 6 = 14, Hit vs. Harpies #8 Dealing 420 Damage ID: 253273 | LD: 36 (9, +27) | CD: 17 (9, +8) | 3360col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 253274 | LD: 32 (5, +27) | CD: 12 (4, +8) | 4200col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 253275 | LD: 41 (14, +27) | CD: 11 (3, +8) | 4200col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 253276 | LD: 38 (11, +27) | CD: 20 (12, +8) | 4200col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) Players: Lium | HP: 700/700 | EN: 88/88 | DMG: 1 Sam | HP: 700/700 | EN: 89/108 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:27 | PROSP:5 | QTY: 8 Enemies: [0/0] Harpies #5 | HP: 420/420 | DMG: 140 [0/0] Harpies #6 | HP: 420/420 | DMG: 140 [0/0] Harpies #7 | HP: 420/420 | DMG: 140 [0/0] Harpies #8 | HP: 420/420 | DMG: 140 Link to post Share on other sites
Sam 0 Posted 1 hour ago #7 Share Posted 1 hour ago Standard Recovery +4 EN, Inspiring {Lium} +16 EN =20 Total EN PH Simmone cannot miss (AA, +5 ACC), and deals lethal damage using AOE-I (28 x 15 = 420) and is at full energy (89 + 20 = 109~108 {Max} - 19 = 89) before her attack every turn. Forgoing rolling Recovery and Attacks because there is no variance. ID: 253277 | LD: 33 (6, +27) | CD: 10 (2, +8) | 5040col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 253278 | LD: 37 (10, +27) | CD: 20 (12, +8) | 5040col, Materials (0), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 253279 | LD: 34 (7, +27) | CD: 14 (6, +8) | 4200col, Materials (2), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) ID: 253280 | LD: 32 (5, +27) | CD: 9 (1, +8) | 3360col, Materials (4), Gleaming Scale/Demonic Shard (1), Random Dungeon Map (1) Players: Lium | HP: 700/700 | EN: 88/88 | DMG: 1 Sam | HP: 700/700 | EN: 89/108 | DMG: 28 | MIT:-20 | ACC:6 | AA | PHASE | EVA:1 | REC: 8 | LD:27 | PROSP:5 | QTY: 8 Enemies: [0/0] Harpies #9 | HP: 420/420 | DMG: 140 [0/0] Harpies #10 | HP: 420/420 | DMG: 140 [0/0] Harpies #11 | HP: 420/420 | DMG: 140 [0/0] Harpies #12 | HP: 420/420 | DMG: 140 Link to post Share on other sites
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