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[F1-PP-PT] Stones Unturned


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The emerald fields of stone valley were just as fresh as the nomad remembered. Spanning about as far and wide as a players vision. Dotting the left a smattering of trees in a dim blueish and green hue, topped upon spires of darker wood and riddled with moss. Just beyond, a range of mountains that peaked slightly over that wood casting a silhouette of shade across that under its umbrella. The fields were ripe with activity, as players in formed parties rushed off and flashed blades to the promise of easy to acquire loot. Given the lack of difficulty these fields were flush with faces, chattering and laughter. Not an ounce of concern or care on their tones. A ball of flame stood stark in contrast to the ever clear blue sky, drawing its warmth across that field of green and chased away clouds that had failed to appear. Every so often a slight breeze would carve itself along the landscape, causing it all to sway to the same tempo and carry with it a string of leaves that danced gingerly through the air. Paradise, or better yet a prison pretending to be it.

A stark difference in a robe of crimson red, one that brought with it rumor and legend. His visit was one trivial in nature, nothing more then a inspection to confirm that nothing had changed in his absence. The breeze carried with it his robe aloft, from his ankles it drifts outward as it presses into his back. His feet begin to move, cutting a path as skills one after another begin to fire in repeated ticks. Sonar like pulses that race across his surroundings, recreating the environment across an older rendition to be accessed later. When enemies approach a faint film of red skirts across the ground like dry ice, causing them to become drained and die without the lift of a blade. Bursting into data without a inch of shown hostility, proving to those that would look on that he was far too high of a level for this floor to be even an ounce of a bother. In a silence that man would travel on, and as he would pass players would begin to hesitate and slow. Cupped lips met with hushed whispers, rumors and omens raced across muffled tones. A audience of pointing made careful, but coined none the less.

"The red wanderer."
     "What is he doing here? I'm scared"
          "I thought he was part of the frontlines, why is he on floor 1?"
"That guy, he's the ill omen in red."
     "Really? No shit. I heard he kills people. Let's get out of here Ri."

Those repeated tones of conclusions leapt would remain ringing in endless droning, becoming more constant as more of those younger whelps would recount the tale. But Raidou had heard it all before and heard them all clearly, and frankly it worked to serve as a constant reminder of danger beyond his own existence. Such legends would be remembered and cast an ode to safety, one of caution and the dangers of the unknown. His detection kept the volume on high, making every whisper a phrase audible. Standing at the precipice of all he had accomplished, at the root of where his journey had began breathed to life a sense of growth and nostalgia. A finger traces to his brow, pushing the lenses on his nose up to cause them to gleam in a stroke of white that darts across the grass. "Only through fallacy and presumption does one leave a stone unturned and assumes what is beneath it. To be a fool. But those that know better, understand that looks can be deceiving and the courage to lift that stone can prove that assumptions are hardly ever correct. What secrets do you hold today? More of the same, or something greater?" Raidou offered to the land with his thoughts oozing from his lips, spoken like a lesson to those that chose to hear it. A tired veteran that continued to walk a road less traveled and learn all the mysteries and lessons that laid on its edges, long past the efforts of all. As the red wanderer.


Active:
Guild Rank 5: +5% Final EXP reward
CS: Ill Omen in Red
CSA: [x1] Grand Mass Parry

Raidou | HP: 1280/1280 | EN: 166/166 | DMG: 24 | MIT:44 | ACC:4 | AA | F-SPIRIT | EVA:4 | BH:70 | VAMP-D: 141 | VAMP-O: 211 | LD:6

Spoiler

 

Name: Raidou, The Red Wanderer
True Tier: 19
Level: 35
Paragon Level: 146
HP: 1280/1280
EN: 166/166

Stats:
Damage: 24
Mitigation: 44
Accuracy: 4
Evasion: 4
Battle Healing: 70
Loot Die: 6
AA VAMP-D: 141 VAMP-O: 211

Equipped Gear:
Weapon/Armor/Trinket: 
  - Auric Sunlight - Finality of Faith [T4/Demonic/2HSS] +3 Damage, AA
Armor/Trinket: 
  - Red Wanderer's Resolve - Sympathy [T1/Demonic/Cloth] 2 Evasion, 2 Vampiric Defensive
Shield/Armor/Trinket: 
  - Tactician's Gaze - Ogma [T1/Perfect/Trinket]: +3 Accuracy

Combat Mastery:
  - Combat Mastery: Mitigation R1

Combat Shift:
  - TECH Shift

Familiar Skill:
  - 

Custom Skill:
  - Ill Omen in Red

Skills:
  - Battle Healing R5
  - Charge
  - Cloth Armor R5
  - Energist
  - Fighting Spirit
  - Howl
  - Quick Change
  - Searching R5
  - Straight Sword R5

Extra Skills:
  - Survival
  - Parry
  - Forgotten King's Authority
  - Concentration
  - 
  - 
  - 

Inactive Extra Skills:
PhotosynthesizeBrawlerFrozen Hide
Addons:
  - Ferocity
  - Focused Howl
  - Nimble
  - Precision
  - Reveal
  - Stamina

Mods:
  - Athletics
  - Detect
  - Justified Riposte
  - Tracking
  - Vengeful Riposte

Inactive Mods:

Battle Ready Inventory:
  - Crippling Composition - Lullaby [Tierless/Rare/Debuff/Instant] Hypnosis 2 | [224055] x1
  - Ebon Star - Vanguard Revenant [T4/Demonic/Straight Sword]: V.O 2, Taunt, Blight 1 x1
  - Flash of Rejuvenation [T1/Perfect/Crystal] Mass Heal [200869-1][200876][200877][200878][200879] x5
  - Random Dungeon Map | [229967b] x5
  - Teleport Crystal x1
  - Vocal Augmentation - Resonation [Tierless/Perfect/Support/Instant] +15% HP [160898][161641][161642][162018][162529] x1

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Greenhouse: +2 Gathering EXP per Attempt and additional +1 LD & CD to gathering attempts.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:
  - Kumatetsu
Wedding Ring:
  - -
Crafting Profession:

Gathering Profession:

 

 

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