Raidou 1 Posted 2 hours ago #1 Share Posted 2 hours ago The emerald fields of stone valley were just as fresh as the nomad remembered. Spanning about as far and wide as a players vision. Dotting the left a smattering of trees in a dim blueish and green hue, topped upon spires of darker wood and riddled with moss. Just beyond, a range of mountains that peaked slightly over that wood casting a silhouette of shade across that under its umbrella. The fields were ripe with activity, as players in formed parties rushed off and flashed blades to the promise of easy to acquire loot. Given the lack of difficulty these fields were flush with faces, chattering and laughter. Not an ounce of concern or care on their tones. A ball of flame stood stark in contrast to the ever clear blue sky, drawing its warmth across that field of green and chased away clouds that had failed to appear. Every so often a slight breeze would carve itself along the landscape, causing it all to sway to the same tempo and carry with it a string of leaves that danced gingerly through the air. Paradise, or better yet a prison pretending to be it. A stark difference in a robe of crimson red, one that brought with it rumor and legend. His visit was one trivial in nature, nothing more then a inspection to confirm that nothing had changed in his absence. The breeze carried with it his robe aloft, from his ankles it drifts outward as it presses into his back. His feet begin to move, cutting a path as skills one after another begin to fire in repeated ticks. Sonar like pulses that race across his surroundings, recreating the environment across an older rendition to be accessed later. When enemies approach a faint film of red skirts across the ground like dry ice, causing them to become drained and die without the lift of a blade. Bursting into data without a inch of shown hostility, proving to those that would look on that he was far too high of a level for this floor to be even an ounce of a bother. In a silence that man would travel on, and as he would pass players would begin to hesitate and slow. Cupped lips met with hushed whispers, rumors and omens raced across muffled tones. A audience of pointing made careful, but coined none the less. "The red wanderer." "What is he doing here? I'm scared" "I thought he was part of the frontlines, why is he on floor 1?" "That guy, he's the ill omen in red." "Really? No shit. I heard he kills people. Let's get out of here Ri." Those repeated tones of conclusions leapt would remain ringing in endless droning, becoming more constant as more of those younger whelps would recount the tale. But Raidou had heard it all before and heard them all clearly, and frankly it worked to serve as a constant reminder of danger beyond his own existence. Such legends would be remembered and cast an ode to safety, one of caution and the dangers of the unknown. His detection kept the volume on high, making every whisper a phrase audible. Standing at the precipice of all he had accomplished, at the root of where his journey had began breathed to life a sense of growth and nostalgia. A finger traces to his brow, pushing the lenses on his nose up to cause them to gleam in a stroke of white that darts across the grass. "Only through fallacy and presumption does one leave a stone unturned and assumes what is beneath it. To be a fool. But those that know better, understand that looks can be deceiving and the courage to lift that stone can prove that assumptions are hardly ever correct. What secrets do you hold today? More of the same, or something greater?" Raidou offered to the land with his thoughts oozing from his lips, spoken like a lesson to those that chose to hear it. A tired veteran that continued to walk a road less traveled and learn all the mysteries and lessons that laid on its edges, long past the efforts of all. As the red wanderer. Active: Guild Rank 5: +5% Final EXP reward CS: Ill Omen in Red CSA: [x1] Grand Mass Parry Raidou | HP: 1280/1280 | EN: 166/166 | DMG: 24 | MIT:44 | ACC:4 | AA | F-SPIRIT | EVA:4 | BH:70 | VAMP-D: 141 | VAMP-O: 211 | LD:6 Spoiler Name: Raidou, The Red Wanderer True Tier: 19 Level: 35 Paragon Level: 146 HP: 1280/1280 EN: 166/166 Stats: Damage: 24 Mitigation: 44 Accuracy: 4 Evasion: 4 Battle Healing: 70 Loot Die: 6 AA VAMP-D: 141 VAMP-O: 211 Equipped Gear: Weapon/Armor/Trinket: - Auric Sunlight - Finality of Faith [T4/Demonic/2HSS] +3 Damage, AA Armor/Trinket: - Red Wanderer's Resolve - Sympathy [T1/Demonic/Cloth] 2 Evasion, 2 Vampiric Defensive Shield/Armor/Trinket: - Tactician's Gaze - Ogma [T1/Perfect/Trinket]: +3 Accuracy Combat Mastery: - Combat Mastery: Mitigation R1 Combat Shift: - TECH Shift Familiar Skill: - Custom Skill: - Ill Omen in Red Skills: - Battle Healing R5 - Charge - Cloth Armor R5 - Energist - Fighting Spirit - Howl - Quick Change - Searching R5 - Straight Sword R5 Extra Skills: - Survival - Parry - Forgotten King's Authority - Concentration - - - Inactive Extra Skills: PhotosynthesizeBrawlerFrozen Hide Addons: - Ferocity - Focused Howl - Nimble - Precision - Reveal - Stamina Mods: - Athletics - Detect - Justified Riposte - Tracking - Vengeful Riposte Inactive Mods: Battle Ready Inventory: - Crippling Composition - Lullaby [Tierless/Rare/Debuff/Instant] Hypnosis 2 | [224055] x1 - Ebon Star - Vanguard Revenant [T4/Demonic/Straight Sword]: V.O 2, Taunt, Blight 1 x1 - Flash of Rejuvenation [T1/Perfect/Crystal] Mass Heal [200869-1][200876][200877][200878][200879] x5 - Random Dungeon Map | [229967b] x5 - Teleport Crystal x1 - Vocal Augmentation - Resonation [Tierless/Perfect/Support/Instant] +15% HP [160898][161641][161642][162018][162529] x1 Housing Buffs: - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Storage Closet: +1 Battle Ready Inventory Slot - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Attic (Storage): +5% bonus col from monster kills and treasure chests - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members. - Master Bedroom: -1 energy cost for the first three expenditures of each combat - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day - Greenhouse: +2 Gathering EXP per Attempt and additional +1 LD & CD to gathering attempts. - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day. - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild Totem: - Kumatetsu Wedding Ring: - - Crafting Profession: Gathering Profession: Link to post Share on other sites
Vanta 0 Posted 29 minutes ago #2 Share Posted 29 minutes ago The forest was a place of wonder, it held life and death, creatures of all shapes and sizes knew it as home. The serene atmosphere drew her near. Careless whispers flew through the wind grazing Vanta. She loved it here, she could think, all was at peace. Thousands of trees to climb, roads and pathways to map, streams of cool water that lay to rest beautiful stones that shimmer under sunlight. This was life. At least the best of it she could live in this world. Senses imitated but not the same. The wind, the sun, the little ladybug that landed on her finger; none of it was real. The food she ate, the beds she'd slept in, the things she sees, all comparable to counterfeit. Her home, those she'd known in her life, the cat that came to visit occasionally, the scrape she'd gotten on her knee the day she logged in, those were real. She crouched down letting the ladybug course off her hand onto a simulated flower. She sighed deeply, "Be thankful you have it easy little one. You worry for nothing. If you die, you'll regenerate. It is simply not the same for us. I must get back," she resolved. She stood continuing her adventure amongst the trees. She wasn't one for paths, mapping them was easy enough as she'd stay on the outskirts following the curves. Though when anyone of note were in danger of encountering her, she would travel by tree. Climbing was a hobby she had always been fond of, the view it gave, and the advantage, all pleasant bonuses. Her stride even, her mind sharp, he reflexes aiding, all was well. She kept forward, going down paths she hadn't yet explored. Solitude was her friend; that she knew. She drew another deep breath and took a left at the next crossroads, noting the patch of small, bright blue flowers that looked unfit to be there. 'Possibly a useful herb?' She offered to herself. Herbology was a skill she hadnt yet acquired. What she had gained were bits and pieces of conversion she picked up over the weeks: "Dont touch that, its poisonous stupid," the girl scolded the young boy and then took him back to what Vanta assumed was their home to treat the exposed area. In the village she passed a small group of players talking about a little orange flower. "I heard it might having healing properties," one noted. "No way Scurge, its just a flower numbskull," another refuted. Another member hit him on the shoulder, "but if it did, wouldn't that be great?!" The group laughed and the boy tossed the flower aside... This was the extent of her knowledge aside from basic common sense. She hadn't discovered anything further, though she tried. Each time had been wasted by someone interrupting the conversation or the lack of cover that would leave her exposed. There weren't many plants noteworthy that she knew of. Anything significant would be kept in shops or kept at vendor tents. She didn't mind. It left her with plenty of imagination for other things. The course began to wind, bringing her to a brook, passing it she continued following down the bend. Her curiosity pulsed, to where would it lead? The end drew near, stopping her tracks. In the distance she saw red, the player was so far off she couldn't tell who it was, though she knew this wasn't anyone from the village, she knew the people in and out. Moving deeper into the forest she kept her eye on the wanderer. As they got closer she noticed the tall man, he had a clean gait, he seemed laid back, but she knew better. Something about him told her he didn't belong here. Her mind raged, 'avoid him, take to the trees and go.' Off she went up into the trees, gaining some distance. At the level she assumed he was at, it wouldn't do much. He would hear her if she wasn't careful enough. Something shook her as she fled. Had he spotted her first? *** Vanta| HP: 20/20 | EN 20/20 | ACC 0 | EVA 0 Spoiler Name: Vanta True Tier: 1 Level: 1 HP: 20/20 EN: 20/20 Stats- Damage: 1 Mitigation: 0 Accuracy: 0 Evasion: 0 Recovery: 0 Bleed: 0 Battle Healing: 0 Inventory- (3) Starter Healing Potions (Heals 50 HP) 2,000 Col (25) Material Link to post Share on other sites
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