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[F21-PP-PT] Conniving Duo


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Leaning up against the wall just to the left of a window. Blinds shut, it was dim lighting due to a few lanterns that were lit with candles. Pulling up his black clothed gloves watching his lady scavenge through shelving in the main room. He would also be listening for the click of the door unlocking. The person that lived here had a routine, one that was very carefully watched in the shadows of Tomoika. This was one of those times that the resident was suppose to be gone for a couple hours. It had only been maybe 20 minutes but there was always that chance that the outcome would become different from unknown circumstances. This wasn't like robbing a bank but to be honest it was the closest they were going to get. 

Voodoo's eyes would follow his loves movements, each step graceful and careful. Peering to the left, a small shelf with a jewelry box laying on top. He would take two fingers and flip it open. There inside would be a couple ugly rings and a necklace. One that would make him smile. A silver chain with a little silver star that looked like it had a few gems attached to the interior. Diamond is what it looked like at first glance. Picking it up in his gloved hands, holding it against his palm for a better look. His woman would come around the corner, back into the main room, he would join her. 

On approaching Ecstasy, he would take her hand and twirl her in one swift movement then pin her against the wall lightly with a smile inches from her face. Raising his hand up, allowing the star drop from his palm for her to see as it dangles on a single finger by the chain. "A beautiful piece for a beautiful woman" saying in a soft delicate voice. He would place the necklace on her neck, gloved hands brushed against her skin as he attached the metal together. "You will become a star once more, soon, I promise my love." A light brush against her cheek with the back of his slightly curved pointer finger.

That was when he heard the dead bolt unlock from across the room. He would quickly pick up the nearest vase, the moment the man comes through the door there is a flying vase to the face. It would hit the man in the head and they would fall limp to the floor rendering them unconscious in game terms. Glancing back to Ecstasy with a smile, "Duty calls" a small peck on her cheek as he would tend to the man that he knocked out. Closing the door first, locking it again, tying him up with anything that he could find near by and tossing him in a closet. Killing was not a thing he did but that didn't mean that he couldn't make it hard as shit to get free.


<<Assist System Engaged>>
Level: 1
Paragon: 0
Tier: 1
True Tier: 1

Final Exp Reward: +0%


Taking the 185 SP from PT Testing System:
Keen Sight (20): +40 LD
Shadow-Walking (17): +34 Stealth Rating

SP Spent: 185/185


Voodoo | HP: 20/20 | EN: 20/20 | DMG: 1 | LD: 40

Spoiler

Name: Voodoo, The Thief
True Tier: 1
Level: 1
Paragon Level: 0
HP: 20/20
EN: 20/20

Stats:
Damage: 1

Skills:
Stealth Rating: 34
Loot Dice: 40

 

Edited by Voodoo
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The city was just as active as ever, Tomoika was a city that virtually never slept. All manner of hours, miners would frequent its caverns to gather themselves some of the many minerals and ore from the shafts that dotted its outskirts. Even central to the town were some exits and burrows, causing the place to reflect vegas in its endless watchful eye. The NPC that frequented its walks and paths were rough to say the least, covered in dirt and dust. Scrapes across their callused hands and cuts across toughened skin. The dwarves had long since been watered down by all number of races, yet still held a majority of the occupants of the city. Even players from all over aincrad made frequent stops within the city for wares not found elsewhere, yet despite it the player count was rather sparse. Raidou more then found such a thing odd, but it probably had a lot to do with the fact that it was entirely submerged beneath earth, allowing no sky and no sunlight.

The man was on his own excursion, digging down the pathways from building to building. Holding conversation with new or familiar friends, that were brief and to the point in their context. To most it would appear only as simple statements to the status quo, or small inquiries into what had transpired. Yet to the more keen mind, there was an underlying nuance to the motives behind such topics that would be nigh discernable from common exchanges. Such was the way of the nomad to wander, to question and to understand. His methods were mystery, his motives were an enigma. But his study proved fruitful, and his network expanded ever more into a web so large that most could not understand its width. Tomoika was a home to him, and the NPC within it knew him better then the ill omen in red. They knew him as a mainstay, a neighbor.


<<Assist System Engaged: Assisting Voodoo>>
Level: 1
Paragon: 0
Tier: 1
True Tier: 19

Final EXP Reward: +5%


Active:
CS: Ill Omen in Red
CSA: [x1] Grand Mass Parry
Guild Rank 5: +5% Final EXP reward, +5% Final Col Reward


Raidou | HP: 20/20 | EN: 25/25 | DMG: 15 | MIT:26 | ACC:4 | AA  | F-SPIRIT | EVA:4 | BH:1 | VAMP-D: 2 | VAMP-O: 3 | LD:6

Spoiler

Name: Raidou, The Red Wanderer
True Tier: 19
Level: 1
Paragon Level: 0
HP: 20/20
EN: 25/25

Stats:
Damage: 15
Mitigation: 26
Accuracy: 4
Evasion: 4
Battle Healing: 1
Loot Die: 6
AA
VAMP-D: 2
VAMP-O: 3

Equipped Gear:
Weapon/Armor/Trinket: 
  - Auric Sunlight - Finality of Faith [T4/Demonic/2HSS] +3 Damage, AA
Armor/Trinket: 
  - Red Wanderer's Resolve - Sympathy [T1/Demonic/Cloth] 2 Evasion, 2 Vampiric Defensive
Shield/Armor/Trinket: 
  - Tactician's Gaze - Ogma [T1/Perfect/Trinket]: +3 Accuracy

Combat Mastery:
  - Combat Mastery: Mitigation R1

Combat Shift:
  - TECH Shift

Familiar Skill:
  - 

Custom Skill:
  - Ill Omen in Red

Skills:
  - Battle Healing R5
  - Charge
  - Cloth Armor R5
  - Energist
  - Fighting Spirit
  - Howl
  - Quick Change
  - Searching R5
  - Straight Sword R5

Extra Skills:
  - Survival
  - Parry
  - Forgotten King's Authority
  - Concentration
  - 
  - 
  - 

Inactive Extra Skills:
PhotosynthesizeBrawlerFrozen Hide
Addons:
  - Ferocity
  - Focused Howl
  - Nimble
  - Precision
  - Reveal
  - Stamina

Mods:
  - Athletics
  - Detect
  - Justified Riposte
  - Tracking
  - Vengeful Riposte

Inactive Mods:

Battle Ready Inventory:
  - Crippling Composition - Lullaby [Tierless/Rare/Debuff/Instant] Hypnosis 2 | [224055] x1
  - Ebon Star - Vanguard Revenant [T4/Demonic/Straight Sword]: V.O 2, Taunt, Blight 1 x1
  - Flash of Rejuvenation [T1/Perfect/Crystal] Mass Heal [200869-1][200876][200877][200878][200879] x5
  - Random Dungeon Map | [229967b] x5
  - Teleport Crystal x1
  - Vocal Augmentation - Resonation [Tierless/Perfect/Support/Instant] +15% HP [160898][161641][161642][162018][162529] x1

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Greenhouse: +2 Gathering EXP per Attempt and additional +1 LD & CD to gathering attempts.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:
  - Kumatetsu
Wedding Ring:
  - -
Crafting Profession:

Gathering Profession:

 

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PH


<<Assist System Engaged: Assisting Voodoo>>
Level: 1
Paragon: 0
Tier: 1
True Tier: 1

Final EXP Reward: +10%


PT:
Taken: Lockpicking R3 {-15}, Dismantle {-5}, Projectile Weaponry R5 {-30}, Combat Mastery: Damage 3 {-13}, ST Shift {-10}, Light Armor R5 {-30}, Meticulous {-4}, Resolve {-6}, Stamina {-4}, Ferocity {-4}, Keen Sight (8) {-40}
Remaining: 29 SP

Ecstasy | HP: 50/50 | EN: 20/20 | DMG: 20 | MIT:30 | ACC:3 | LD: 16


Spoiler

Name: Ecstasy
True Tier: 1
Level: 1
Paragon Level: 0
HP: 20/20
EN: 20/20

Stats:
Damage: 1

Equipment:
 - Vanity Weapon: Projectile Weaponry
 - Vanity Armor: Light Armor
 - Lace Garder - T1/Trinket/Rare: Accuracy 2

Skills:
None

 

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