Reytac 0 Posted 7 hours ago #1 Share Posted 7 hours ago (edited) Reytac sent off a message to both Nari and Acanthus – the two ladies had expressed at least mild interest in continuing the quest chain, and while he had needed a little time to re-equip himself that was now finished. He fidgeted, adjusting some of the buckles on the riveted leather. It was entirely a psychosomatic thing, he knew, since the game ensured the fit was fine, but he still felt like there were places where the armor was a bit too snug, and others where it was too loose, so he was constantly making minor adjustments to it. The brunette still wasn’t geared to the same level as either Acanthus or Nari, but he didn’t feel quite as… lackluster, as he had before. Quote @nari @acanthus I’m on the second floor now, near the edge of the explored territories. The map for the second quest shows that the dragon nest is out in the wilderness – I’ll hold up a while if you’re still interested in joining. -Reytac The trek out to the edge of the inhabitants territory hadn’t taken him as long as he’d expected, which was a good thing. He doubted either woman had just hung around, but there was also a chance that, as they’d shown before they at least knew the general area of the next nest, so they might be waiting on him. As he waited on their replies, he started bouncing one leg. This was a second chance at meeting dragons, and he hoped that this one was a bit smoother than the last. ”And I wonder if there’s actually like, an overarching quest chain tying these together? I know there’s something with that gemstone I got from Fuziel, but – I can’t think of any other points that could tie to something more.” It would stand to reason that there would be something connecting the different levels of the quest chain, but for the life of him Rey couldn’t think of anything. Maybe there had been something influencing Carsar into attacking Fuziel and her mate? More than envy over their children. He’d have to ask the ladies if they knew anything, maybe something that he hadn’t gotten a chance to encounter since they – Acanthus, really – had rather expeditiously dispatched Carsar without even giving the egg thief a chance to talk. Reytac Stats: Spoiler Reytac: Level 34 Tier 4 Stats: Reytac | HP: 720/720 | EN: 86/86 | DMG: 21 | MIT:66 | ACC:3 | LM: 1 | EVA:2 | BH:7 | LD:3 Skills Spoiler Searching R3 Lock Picking R3 Light Armor R5 Quick Charge R5 Straight Sword R5 Battle Healing R1 Meticulous Resolve Night Vision Sword Arts Spoiler Rank 5 [x12] ST-I (12 EN) | A single-target sword art. [x15] ST-II (15 EN) | A powerful single-target sword art. Only available for use when ST-I was used and successfully struck an enemy the previous turn or if ST-II had been used and had missed the previous turn. [x20] ST-B (20 EN) | A devastating single-target sword art. Can only be used if the sword art used the previous turn is not ST-B and had rolled a natural CD9+. When performing an AoE attack, use only the first roll. [x11] AOE-I (11 + [2 * targets] EN) | AOE | A sword art that strikes multiple targets at once. [x14] AOE-II (14 + [2 * targets] EN) | AOE | A powerful sword art that strikes multiple targets at once. Only available for use when AOE-I was used and successfully struck an enemy the previous turn or if AOE-II had been used and had missed all intended targets the previous turn. [x12] TECH-A (13 EN) | STUN | A single-target sword art that stuns an enemy. [x12] TECH-B (12 EN) | DELAY | A single-target sword art that, on a successful strike, applies [Delay] on the enemy. [Delay] is a debuff that reduces the enemy’s ACC by 1 for one turn. [x12] TECH-D (12 EN) | SHATTER | A single-target sword art that applies a stack of [Shatter] to an enemy for 3 turns. [Shatter] is a debuff that can stack up to a cap of 3, taking immediate effect on the attack it was applied on. Each stack of [Shatter] removes -20 MIT from an enemy, down to 0, if it has MIT. Refreshes duration upon application. Equipment Spoiler T3 Perfect Hammer: Impudent Hammer DAM II Keen I T3 Light Armor: Reinforced Guard MIT II Light Momentum I Amulet of the Four Winds ACC II EVA II Consumables Spoiler Perfect Tierless Potion | Healies | HP RECOVERY III | 252581 Perfect Tierless Potion | Healies | HP RECOVERY III | 252582 Tierless Salve | 'The Good Stuff' | Antidote III | 251848 Tierless Salve | 'The Good Stuff' | Antidote III | 251849 Perfect Tierless Potion 252045 | 'Ouchie Wa Wa' | Damage III Perfect Tierless Potion 252049 | 'Ouchie Wa Wa' | Damage III Perfect Tierless Blade Oil 254615 | Hemophilic Perfect Tierless Dessert 252953 | Apple Danish | Loot Die III Perfect Tierless Dessert 252954 | Apple Danish | Loot Die III Edited 7 hours ago by Reytac Link to post Share on other sites
Nari-Lanreth 0 Posted 3 hours ago #2 Share Posted 3 hours ago The ping of the notification brought Nari’s eyes down towards the small flashing to her right side. She would’ve sighed, if she wasn’t preoccupied in the moment. She’d been receiving notifications all morning about various going-ons, events and other things that swore needed her attention. A single hour of peace would be nice. Too much to ask, I guess. She flipped open the notification, checking to see what she was invited to – or declined access to, as it may be – this time. Her frustration drifted away as she saw the name, however. Reytac had accompanied her on a number of different quests at this point, and though she could hardly call the man a friend by any means, he was certainly something more than a stranger. She glanced over the message, before turning away from the shop keep she’d been bartering with, deciding that the items weren’t worth the value they were being sold for anyways. ”Not far away from where I’m at now…” She whispered to herself, double checking the information she had stored away long ago, before heading off. She moved her hands as she walked through the town, heading for the teleportation platform that would bring her down to the second. She sent a quick message off to Reytac and Acanthus in response, confirming her intention of attendance, before creating and sending a second message off to Onora to explain her sudden absence. It was only as the twinkling of the teleporter reached her mind that she realised she’d forgone the materials that had been the entire purpose of her trip here – a trip which would have to be repeated later that day. She traversed through the inner areas of the second’s city, before finding herself along the outer corridors. The message had stated that Reytac would wait before heading out, though Nari doubted it would be beyond the safety of the walls itself. She spent almost half an hour pacing the outer edges of the town, checking each major causeway before deciding it was clear that Reytac hadn’t stayed within the safety of the town itself. Sighing to herself, she headed beyond the gates, spotting the man a short distance from the safe zone. ”Why aren’t you inside the town until we all arrive?’ Nari’s annoyance crept into her voice as she approached, the spear and shield shifting in a mannerism that was similar to her preparation for conflict. Not quite lowered and dangerous, but clearly held in a way that they could be. ’What would you have done if some major event occurred, and you were locked into a sudden fight for your life? Not to mention how much more difficult it is to find you outside the town itself. Next time, wait inside. At the teleporter pad if you can, at the gates themselves if you can’t.” Nari-Lanreth | Lv. 35 | P. 67 | HP [1,020/1,020] | EN [134/134] | ACC [3] | DMG [9] | MIT [224] | B.Healing [+55] | STEALTH [-5] | FRSTBT [40 DMG | -1 ACC] | THORNS [72] | F.AURA [16 DMG] | PARA [8+] | HM [+4 B.DMG] Hide contents Notes [Theme] Tier 4 | Tier 11 [Laurel Wreath] Equipment Póg Deiridh [One-Handed Assault Spear | Tier 4] Enhancement: Frostbite [2 Slots] Enhancement: Accuracy [2 Slots] Glacadh Morríghan [H. Armour| Tier 4] Enhancement: Frost Aura [2 Slots] Enhancement: Heavy Momentum [1 Slot] [coPóg an Gheimhridh [Heater Shield| Tier 4] Enhancement: Paralyse [1 Slot] Enhancement: Taunt [1 Slot] Enhancement: Thorns [2 Slots] Battle-Ready Inventory Dimensional Backpack [+1 Battle-Ready Inventory] Teleport Crystal {3} [Crystal | Tierless | Post Action to Teleport to nearest Town.] Starter Healing Potion {4} [Potion | Tierless | Heals 50 HP] Siúil a Rún {5} [Support Song | Tier 3 | HP Recovery III] Sí do Mhaimeo Í {2} [Support Song | Tier 4 | Monsters' Fortune I [Instant]] Níl Sé'n Lá {1} [Support Song | Tier 4 | Monsters' Favour III] Immolation Potions {10} [Portion | Tier 4 | +40 DMG] Caramel Brownies {2} [Dessert | Tierless | Loot Die III] Skills Hide contents Utility Skills Extended Weight Limit [Active: Passive. Effect: +2 additional Battle-Ready inventory slots.] [Extended Weight Limit Mod] Large Pockets [Active: Passive. Effect: Increases the number of identical items you can carry in one Battle-Ready inventory slot to 15.] Combat Skills Battle Healing [Rank: 5. Active: Passive. Effect: While in combat, recover 1% per rank of your maximum HP (rounded down) at the beginning of your turn.] Energist [Active: Passive. Effect: Increase base Energy by 5*Tier.] Fighting Spirit [Active: Passive. Effect: Attacking and using Howl or Focused Howl generates +1 additional Hate. (Ex. Generate 1/2/3 Hate on a Miss/Hit/Critical attack. Generate 5 Hate when using Focused Howl.)] Howl [Active: Post Action. Energy: 2 EN. Cooldown: 2 turns. Effect: Adds +2 Hate each against up to 4 targets.] [Howl Add-on] Focused Howl [Active: Post Action. Energy: 4 EN. Cooldown: 4 turns. Effect: Adds +4 Hate against a single target.] Weapon Skills Polearm [Rank: 5. Active: Passive. Effect: +7 DMG] [Rank 5 Weapon Addon] Stamina [Active: Passive. Effect: Reduces EN of all attacks by 2.] [Rank 5 Weapon Addon] Precision [Active: Passive. Effect: Gain +1 ACC.] [Rank 5 Weapon Addon] <<Weapon Type>> Focus [Active: Passive. Effect: Decreases minor critical threshold by 1. Also reduces DoT thresholds by 1. Players cannot use Focus and Ferocity at the same time for the same Weapon Type.] [Rank 5 Shift] TECH Specialist [Active: Passive. Effect: For TECH Sword Arts, +4 to multipliers, +3 to EN cost. No other Shifts may be taken.] Armour Skills Heavy Armour [Rank:5. Active: Passive. Effect: 35 MIT. Evasion is capped at 1 slot; -5 Stealth Rating.] [Heavy Armour Mod] Impetus [Active: Passive. Effect: Gain +1 base Damage.] [Heavy Armour Add-on] Iron Skin [Active: Passive. Effect: Gain +15 Mitigation and +15 x Tier HP.] Active Extra Skills Block [Rank: 5. Active: Passive. Effect: Requires an equipped shield. User’s evasion cannot be greater than 0 (can still be negative). Grants additional mitigation: 25 MIT.] [Rank 3 Block Mod] Shield Bash [Active: Post Action. Energy: 6 EN. Cooldown: 2 Turns. Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies status and thorns (and variants) enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply.] [Rank 5 Block Add-on] Rampart [Active: Free Action. Energy: 10 EN. Cooldown: 5 Turns. Effect: Reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn.] Brawler [Active: Free Action. Energy: 5 EN. Cooldown: 5 Turns. Effect: Increase mitigation by 10*tier until the start of your next turn.] Meditation [Active: Post Action. Cooldown: 3 turns. Effect: Recover an additional (4 * Tier) energy.] Survival [Active: Passive. Effect: Increases Healing effects received from all sources by 10%. Grants immunity to all damage dealing environmental attacks/effects.] Inactive Extra Skills Assault Mode [Active: Free Action. Energy: 5 EN. Cooldown: 4 Turns. Effect:As a free action, switch your accuracy and evasion values until the start of your next turn.] Concentration [Active: Free Action. Cooldown: 5 turns. Effect: As a free action, gain Absolute Accuracy on your next attack. In the case Absolute Accuracy is already present, increase your Accuracy by 1 instead. Effect lasts until the start of next turn.] Frozen Hide [Active: Free Action. Energy: 5 EN. Cooldown: 4 Turns. Effect: As a free action, apply one slot of Frost Aura and one slot of Frost Thorns equal to your tier to yourself until the start of your next turn.] Lady Luck [Active: Free Action. Energy: 5 EN. Cooldown: 5 Turns. Effect: Replace a single enhancement slot on your weapon with a random enhancement using the Appraiser’s Identification roll until the start of your next turn.] Combat Mastery Mitigation [Rank: 3. Active: Passive. Effect: Gain +6*tier Mitigation per rank. Ranks of this Skill obey Mitigation enhancement caps.] Familiar Skills Protector Familiar [Active: Free Action. Cooldown: 3 Posts; Effect: The next time you would take damage, your familiar rushes to your aid, reducing the final damage by 10%.] Sword Arts Hide contents [x12] ST-I (12 10 EN) | A single-target sword art. [x15] ST-II (15 13 EN) | A powerful single-target sword art. Only available for use when ST-I was used and successfully struck an enemy the previous turn or if ST-II had been used and had missed the previous turn. [x20] ST-B (20 18 EN) | A devastating single-target sword art. Can only be used if the sword art used the previous turn is not ST-B and had rolled a natural CD9+. When performing an AoE attack, use only the first roll. [x11] AOE-I (11 9 + [2 * targets] EN) | AOE | A sword art that strikes multiple targets at once. [x14] AOE-II (14 12 + [2 * targets] EN) | AOE | A powerful sword art that strikes multiple targets at once. Only available for use when AOE-I was used and successfully struck an enemy the previous turn or if AOE-II had been used and had missed the previous turn. [x16] TECH-A (16 14 EN) | STUN | A single-target sword art that stuns an enemy. [x16] TECH-B (15 13 EN) | DELAY | A single-target sword art that, on a successful strike, applies [Delay] on the enemy. [Delay] is a status condition that reduces the enemy’s ACC by 1 for one turn. [x16] TECH-C (15 13 EN) | COUNTER | A single-target sword art that, on a successful strike, places [Counter] around the player. [Counter] reduces the final damage taken by its user by 25% (rounded down) for one turn. [x16] TECH-D (15 13 EN) | SHATTER | A single-target sword art that applies [Shatter] to an enemy for 3 turns. [Shatter] is a debuff that can stack up to a cap of 3. Each stack of [Shatter] removes -20 MIT from an enemy, down to 0, if it has MIT. [x16] TECH-E (17 15 EN) | RESTORATIVE STRIKE | A single-target sword art that restores HP to its user (10% of its final damage dealt as HP). [x12] TECH-F (11 9 + [2 * targets] EN) | AOE STUN | A sword art that strikes multiple targets at once. All struck targets are stunned for one turn. [x16] TECH-G (15 13 EN) | BURN | A single-target sword art that, on a successful strike, applies [Burn] on the enemy. [Burn] is a DoT ailment that deals [14 * Player Tier] unmitigated Burn damage for 2 turns. [x2] RAW-A (10 8 EN) | A single-target sword art that utilizes the [Thorns] of the individual against the enemy. Other types of enhancements that apply damage upon contact with the individual are also considered in improving the damage of this sword art (e.g. Immolation Potion/Frost Aura, etc.). Outgoing damage is considered mitigatable. Must have a weapon equipped to activate this sword art. Estate Buffs Hide contents [Home] Bedroom [-1 energy cost for the first two expenditures of each combat.] Living Room [Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.] Storage Closet [+1 Battle Ready Inventory Slot.] Basement [Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll.] Extended Workshop [+2 Crafting EXP per crafting attempt & +1 crafting attempt per day.] Greenhouse [+2 Gathering EXP per Attempt and additional +1 LD & CD to gathering attempts.] Link to post Share on other sites
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