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[PP-EV-F10] Battle at the Stygian River | <<SotW 2: Leeching Nightmare>>


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Wulfrin arrived at the Teleport Plaza of Floor 10 prepped for battle. Fresh out of his warm up session on Floor 1, Wulfrin rolled his shoulder ready to tackle the next quest in the Scents of the Wild chain. This would be the first time he would be putting his new skill through an actual combat. Before he could set off though, one piece of the puzzle still needed to be in place. Wulfrin swiftly moved through his menus, sending Astra a quick message with coordinates saying to meet up with him at the central plaza. Wulfrin materialized a second sword in his hand. There was no guard for the user's hand and a small golden crown dangled from a silver chain attached to the pommel. It was a gift for Astra as he had finally crested into the level that such a weapon was made mandatory.

Wulfrin found himself a small table with two chairs where he laid out the familiar contents of his Gungir Shard and waited for the young swordsman to arrive.

WC: 175

* * *

Guild Rank 1: +1% Final Exp and Col

CS Flames of the Phoenix is active. If a player objects they should note it in their first post and the skill will be considered inactive

Wulfrin Gives Astra: 

Divine Jest | T4 Perfect Straight Sword | 256742 | Holy 2 | Phase | AA
A wide bladed longsword that has no cross guard. A golden cross is engraved on the flat of the silvered blade. The edge is gilded with gold. From its pommel, a small golden crown dangles from a silver chain.

Wulfrin Consumes

King's Feast | DMG 3 | Protein 2 | MIT 3 | +5% Final Exp to Wulfrin
Wulfrin's Gungir Shard | Sharkuterie Board | T1 Demonic Feast | ACC 2 [Filled] | EVA 2 | Remaining (5/6)

Wulfrin | HP: 960/960 | EN: 140/140 | DMG: 28 | MIT:123 | ACC:7 | AA  | PHASE | EVA:2 | PARA-IM | BH:53 | REC: 8 | HLY: 16 | LD:5

Spoiler

"Name: Wulfrin
True Tier: 9
Level: 35
Paragon Level: 54
HP: 960/960
EN: 140/140

Stats:
Damage: 28
Mitigation: 123
Accuracy: 7
Evasion: 2
Battle Healing: 53
Loot Die: 5
Stealth Rating: -5
AA PHASEPARA-IM REC: 8
HLY: 16
Equipped Gear:
Weapon/Armor/Trinket: 
  - Blade of Zariel | T4 Demonic Straight Sword | Holy 2 | Phase | AA
Armor/Trinket: 
  - Helldusk Armor | T4 Demonic HA | MIT 2 | REC 2
Shield/Armor/Trinket: 
  - Echoes | T2 Perfect Trinket | ACC 3 | Para-Imm

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - TECH Shift

Familiar Skill:
  - Rending Familiar

Custom Skill:
  - Flames of the Phoenix

Skills:
  - Battle Healing R5
  - Charge
  - Energist
  - Heavy Armor R5
  - Searching R5
  - Straight Sword R5

Extra Skills:
  - Forgotten King's Authority
  - Frozen Hide
  - Survival
  - Parry

Inactive Extra Skills:
  - Disguise
  - Meditation
  - Brawler
  - Assault Mode

Addons:
  - Ferocity
  - Iron Skin
  - Precision
  - Stamina

Mods:
  - Impetus
  - Justified Riposte
  - Night Vision
  - Vengeful Riposte

Inactive Mods:

Battle Ready Inventory:
  - Advanced Weapon Tactics x5
  - Bear Trap x5
  - Crystal of Blood Dragon Hoard | Mass Healing x5
  - Crystal of Divine Light x1
  - Meathook x1
  - Popcorn | T4 Vitality 2 x1
  - Rhino's Horn x1
  - TP Crystals x1

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Meeting Room: If guild members held a completed Boss Meeting thread, participants receive +1 ACC for the first two turns in combat against a Floor, Event, or Field Boss. Limit one use per thread.
  - Training Room: Lowest-leveled guild member receives +10% bonus EXP at the end of the thread. At least half of the thread's participants must be guild members. Limit one use per month, per character.
  - Dueling Arena: +3 to initiative. Limit one use per thread.
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:

Wedding Ring:
  - Driven
Crafting Profession:

Gathering Profession:
"                                                                                                                            

 

Edited by Wulfrin
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