Wulfrin 0 Posted 2 hours ago #1 Share Posted 2 hours ago (edited) Wulfrin had decided to take a break from the festivities going on in the Town of Beginnings and head out to his favorite fishing spot. Compared to the bustling streets, the small forest clearing and river provided a welcome feeling of tranquility and peace. With a peaceful sigh Wulfrin leaned back in a lawn chair he had materialized from his inventory and cast his line into the babbling brook, enjoying the peaceful calm. After a few moments, his rod bent as the line went taught. Wulfrin fought with whatever was on the other end. While it didn't give off a sense of fighting like a typical fish, its weight could be felt as the current threatened to pull Wulfrin from his feet. With a heavy grunt Wulfrin pulled his catch to the river's edge. On his hook was not a fish, but an adventuring pack, soaked to the core. "What have we here," Wulfrin muttered curiously as he untangled his line from the straps of the pack. He began to rifle through the contents. A few torches, some old waterlogged rations, a coil of rope, and a wet flint were just a few of the random items he pulled out, all damaged from a long journey via the river. The only thing that seemed to remain undamaged was a scroll bound with a simple twine. Undoing the simple knot, Wulfrin opened the scroll and began to read. Spoiler "It didn't take much time for me to locate my first target. After all, I've been studying dragons since I was a young child. I always knew it was the job I wanted. Now I'll be doing more than I ever imagined. The task I'd set for myself was a grand one indeed. Nevertheless, I've drawn a map of the area to ensure that I don't get lost, and will likely need to draw more in the future. The dragon's lair should be close. I only pray that the creature is sleeping..." 13. With the note, was a separate map of Floor 1, marking the location of a dragon lair. Wulfrin was vaguely familiar with the area marked. With a sigh he clicked accept on the accompanying quest box, packing up his gear and setting off on a new adventure. * * * CS Flames of the Phoenix is Active Tier Lock System Engaged True Tier 9 True Level 90 Locked Tier 2 Locked Level 16 Guild Rank 1 | +1% Final Exp and Col Consuming Gungir Shard | ACC 2 | EVA 2 King's Feast | Damage 3 | Protein 2 [filled] | Loot Die 3 | +5% Final Exp Mousse | Prosperity 3 Wulfrin | HP: 350/350 | EN: 66/66 | DMG: 23 | MIT:25 | ACC:6 | AA | EVA:2 | BH:18 | LD:11 | PROSP:6 | QTY: 2 Spoiler "Name: Wulfrin True Tier: 9 Level: 16 Paragon Level: 0 HP: 350/350 EN: 66/66 Stats: Damage: 23 Mitigation: 25 Accuracy: 6 Evasion: 2 Battle Healing: 18 Loot Die: 11 Stealth Rating: -5 AA QTY: 2 Equipped Gear: Weapon/Armor/Trinket: - Blade of Zariel | T4 Demonic Straight Sword | Holy 2 | Phase | AA Armor/Trinket: - Helldusk Armor | T4 Demonic HA | MIT 2 | REC 2 Shield/Armor/Trinket: - Echoes | T2 Perfect Trinket | ACC 3 | Para-Imm Combat Mastery: - Combat Mastery: Damage R3 Combat Shift: - TECH Shift Familiar Skill: - Rending Familiar Custom Skill: - Flames of the Phoenix Skills: - Battle Healing R5 - Charge - Energist - Heavy Armor R5 - Searching R5 - Straight Sword R5 Extra Skills: - Forgotten King's Authority - Frozen Hide Inactive Extra Skills: - Disguise - Survival - Meditation - Brawler - Assault Mode - Parry Addons: - Ferocity - Iron Skin - Precision - Stamina Mods: - Impetus - Justified Riposte - Night Vision - Vengeful Riposte Inactive Mods: Battle Ready Inventory: - Advanced Weapon Tactics x5 - Bear Trap x5 - Crystal of Blood Dragon Hoard | Mass Healing x5 - Crystal of Divine Light x1 - Meathook x1 - Popcorn | T4 Vitality 2 x1 - Rhino's Horn x1 - TP Crystals x1 Housing Buffs: - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Storage Closet: +1 Battle Ready Inventory Slot - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Attic (Storage): +5% bonus col from monster kills and treasure chests - Master Bedroom: -1 energy cost for the first three expenditures of each combat - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts. - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: - Meeting Room: If guild members held a completed Boss Meeting thread, participants receive +1 ACC for the first two turns in combat against a Floor, Event, or Field Boss. Limit one use per thread. - Training Room: Lowest-leveled guild member receives +10% bonus EXP at the end of the thread. At least half of the thread's participants must be guild members. Limit one use per month, per character. - Dueling Arena: +3 to initiative. Limit one use per thread. - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day. - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild Totem: Wedding Ring: - Driven Crafting Profession: Gathering Profession: " Edited 52 minutes ago by Wulfrin Link to post Share on other sites
Wulfrin 0 Posted 2 hours ago Author #2 Share Posted 2 hours ago (edited) The crudely drawn map led him north through the Nepent Forest. Wulfrin moved carefully, unburdened by his heavy armor. He would rather not deal with the Nepents that wandered the woods, as they were more of an inconvenience to him now and their boss, The Nepent Variant, was a push over. Nearing the edge of the forest, Wulfrin took a moment to collect his surroundings. The River continued up stream to the north, it's head waters being a lake up in the mountains where Scents of the Wild and a handful of other simple quests took place. They were meant to be intimidating, and to a fresh player they probably were, but to Wulfrin they were other nice hunting grounds to escort players to that might need a small boost in levels. The mountain range also served as the northern boarder for Floor 1, beyond them the Castle came to an end, presenting a one way trip to the surface to the incautious adventurer. * * * Post Action: Searching for Dragon Nest ID 259405 | LD 2+11=13 Edited 26 minutes ago by Wulfrin Link to post Share on other sites
Wulfrin 0 Posted 2 hours ago Author #3 Share Posted 2 hours ago (edited) Wulfrin began to traverse the mountain range as carefully as he could. He was in unfamiliar territory. Most players dare not traverse this close to the castle borders, not that there was much reason to. Nothing lived out here, as far as Wulfrin could tell. Considering the note though, Wulfrin agreed that if a dragon were living on Floor 1, this would be the best place to set up shop. It was secluded and away from any prying eyes that may be seeking a get rich quick scheme. As he traveled, Wulfrin's mind began to ponder the possible dragon types he might encounter here. Given the terrain, he shuddered briefly. The logical conclusion he came to was there was quite possibly a red dragon looming in the mountain range. Red dragons were the most tyrannical and the most ferocious in combat, able to melt even steel with their breath weapons. Wulfrin hoped he was wrong as he pressed deeper and deeper into the disorienting mountain range. * * * Post Action: Searching for Dragon Nest ID 259407 | LD 4+11=15 Edited 16 minutes ago by Wulfrin Link to post Share on other sites
Wulfrin 0 Posted 2 hours ago Author #4 Share Posted 2 hours ago (edited) PH * * * Post Action: Searching for Dragon Nest ID 259408 | LD 16+11=27 Edited 2 hours ago by Wulfrin Link to post Share on other sites
Wulfrin 0 Posted 2 hours ago Author #5 Share Posted 2 hours ago (edited) PH * * * Requirement: RP with Fuzziel Wulfrin gives Fuzziel one of his Starter Healing Potions Wulfrin receives +1 EVA from Fuzziel's Breath Edited 2 hours ago by Wulfrin Link to post Share on other sites
Wulfrin 0 Posted 2 hours ago Author #6 Share Posted 2 hours ago (edited) PH * * * Requirement: Searching for Carsar's Lair Post Action: Gathering Roll ID 259410 | LD 14 + 11= 25 +1 Material Rain Minion #12 sheep found Edited 2 hours ago by Wulfrin Link to post Share on other sites
Wulfrin 0 Posted 1 hour ago Author #7 Share Posted 1 hour ago (edited) PH * * * Cooldowns: Post Action: [x16] Tech-A (16 EN) -2 Stamina -1 Well Rested (3/3) Free Action [Item]: Meathook -> Carsar (-20 MIT) ID 259411 | BD 5+6+1=12 | CD 9 | 23 * 16 = 368 - 20 = 348 DMG to Carsar. Target Stunned. Burn 28 applied. Carsar takes no turn. Stun Fades. Takes 28 Damage from Burn. Carsar dies. Wulfrin | HP: 350/350 | EN: 53/66 | DMG: 23 | MIT:25 | ACC:6 | AA | EVA:3 | BH:18 | LD:11 | PROSP:6 | QTY: 2 Carsar the Egg Snatcher | HP: 0/350 | DMG: 65 | MIT: 40 20 | Stunned | Burn 28 (1/2) Abilities: Natural Fighter| Carsar can make three attacks in one round; once with his maw, once with his tail, and once with his claws. All deal the same damage. If fighting against a party of three, each player will be targeted by an individual attack. Against a party of two, each will be targeted once, followed by an AoE attack that targets both. Against a solo party, the player will be targeted by all three attacks. Aerial Combat | At any time Carsar feels overly threatened (losing more than 100 points of his health in one round) he takes to the skies to increase his mobility. While airborne he has +2 EVA, with a penalty of -1 ACC (-2 ACC at 200 or less HP, and -3 ACC at 100 or less HP). Carsar will land, ending this effect, if he takes 50 damage or less over two rounds. Breath Attack | Activates on an BD 9-10. Carsar has the ability to use a breath attack which emits a large paralytic gas. The attack gains +35 DMG (replacing crit bonus) with this attack and targets all players in the battlefield, inflicting Paralyze on contact. Make separate attack rolls for each additional target beyond the first. Carsar he can only use this twice in a single battle before he cannot do so anymore. * * * Looting Carsar ID 259412 | CD 6+2=8 | LD 6+11+1=18 5,232 Col: (350 * 13; incl Prosp 3, CD/LD Even) + 10% Col Stash/Deposit T2 Rare Consumable (1) T2 Rare Armor/Shield (1) Dragon Hunter Journal 1 Edited 1 hour ago by Wulfrin Link to post Share on other sites
Wulfrin 0 Posted 1 hour ago Author #8 Share Posted 1 hour ago (edited) PH * * * Requirement: Retrieve Hatchlings and Egg Searching for Carsar's Hoard ID 259413 | LD 9+11=20 +5000 Col +15 Materials Edited 1 hour ago by Wulfrin Link to post Share on other sites
Wulfrin 0 Posted 1 hour ago Author #9 Share Posted 1 hour ago PH * * * Requirement: Reunite hatchlings with Fuzziel * * * Thread Closure Wulfrin Recieves x Exp: +500 [Quest] x Col x Materials Topaz Gemstone - Not Transferrable "It's an orange topaz which appears to be half an inch in diameter and seems almost perfectly spherical. This has to be of some importance, but exactly what I'm not entirely sure. Maybe more of these journal entries will reveal the secret." Link to post Share on other sites
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now