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ok, for my idea of skills each character will start with one skill of each type at level one

each time a character levels up they get two ranks to place into skills but a skill rank cant be higher than the characters level

Weapon skills: damage will be calculated as such: 1/2 level x weapon skill with a minimum of 1 damage and 2 for a crit with a crit being double normal damage

Battle healing: regenerate 1/2 level x battle healing rank of health per post but can only be used when not attacking on that post so a character must be blocking or evading to regen. that, or just be standing still

Crafting skills: add 1/2 your crafting rank to your crafting roll whenever you craft something made by that skill

Searching: if your ranks in searching is higher than someone's hiding skill then you can detect them.

(See above skill ranking points for increasing their skill rank.)

Tracking: for each rank in tracking you can see footprints from one hour before (2 ranks = 2 hours, 3 ranks= 3 hours, ext)

Listening: for each skill rank a player can hear 15 more feet, a normal player without the skill being able to hear 30 feet

Detection: for each skill rank a player can detect the presence of people or objects 1 more foot away starting at five feet

Hiding: If a player hiding skill is higher than other players searching skill then they can hide from them

Acrobatics: For each rank in acrobatics a player can jump 3 more inches, a normal player is only able to jump 6 inches

Night vision: Stays at rank one and allows players to see normally at night

X-ray vision: Stays at rank one and allows players to see through normal objects such as walls

Sprint: For each rank in sprint a player adds six feet per second to their running speed, a normal players speed being 2 feet per second

Extended weight limit: For each rank in extended weight limit a player adds 5 pounds to their carry limit, a normal player being able to carry 30 pounds

Equipment skills: 1/2 of the rank in the type of equipment being used is taken off of damage delt to the player with 1 being the minimum

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ok, for my idea of skills each character will start with one skill of each type at level one

each time a character levels up they get two ranks to place into skills but a skill rank cant be higher than the characters level

Weapon skills: damage will be calculated as such: 1/2 level x weapon skill with a minimum of 1 damage and 2 for a crit with a crit being double normal damage

Battle healing: regenerate 1/2 level x battle healing rank of health per post but can only be used when not attacking on that post so a character must be blocking or evading to regen. that, or just be standing still

Crafting skills: add 1/2 your crafting rank to your crafting roll whenever you craft something made by that skill

Searching: if your ranks in searching is higher than someone's hiding skill then you can detect them.

(See above skill ranking points for increasing their skill rank.)

Tracking: for each rank in tracking you can see footprints from one hour before (2 ranks = 2 hours, 3 ranks= 3 hours, ext)

Listening: for each skill rank a player can hear 15 more feet, a normal player without the skill being able to hear 30 feet

Detection: for each skill rank a player can detect the presence of people or objects 1 more foot away starting at five feet

Hiding: If a player hiding skill is higher than other players searching skill then they can hide from them

Acrobatics: For each rank in acrobatics a player can jump 3 more inches, a normal player is only able to jump 6 inches

Night vision: Stays at rank one and allows players to see normally at night

X-ray vision: Stays at rank one and allows players to see through normal objects such as walls

Sprint: For each rank in sprint a player adds six feet per second to their running speed, a normal players speed being 2 feet per second

Extended weight limit: For each rank in extended weight limit a player adds 5 pounds to their carry limit, a normal player being able to carry 30 pounds

Equipment skills: 1/2 of the rank in the type of equipment being used is taken off of damage delt to the player with 1 being the minimum

could use tweaking, but I'll help ya out.

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