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F1) Explosions and Erosions


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On floor one a new shop has finally come in town. On the outside of the shop its mostly black. But there is a electronic sign that is bright green and red and if you stare at it for a while you will swear that you see all of the colors in the rainbow. Coming inside you see a fireplace in the left, coffee maker and hot choco maker on the left accompanied by bean bag chairs. Also on the left there is some metal chord with leather covering. In front of you, you see a counter where you will do your purchasing at. Behind it there is a step stool, Jacob is too short. Then behind that there is another counter with many vials and equipment to make things. Enjoy your potions!

Mats - 9 -

-Items for sale-

Item: potion

Item name: Master of healers

Quality: Perfect

ID: 5392

Enchantments: heals 7 HP instantly

Price 500

Potion of happiness

Quality: good

Description: makes the user feel happy or in a trance. Side affects include headaches and a sudden need for S*x

price 100 col

Name: Servant of health

Type: Healing crystal

Description: This crystal is a solid, red rectangular prism. It can heal you on will. It is not the best but can do things.

Enchancements: Heals 5 HP instantly

Name: Paralyse Water

Rank: Perfect

Effect: The user who drinks this potion is paralysed for 3 turns

Description: This looks like an ordinary bottle of water, its labelled as 'Water' and there is no distinct difference between this and a normal bottle of water, however not all is as it seems.

Shop:http://www.sao-rpg.com/topic/5674-f1-explosions-and-erosions/

Price 500 col

Shop;http://www.sao-rpg.com/topic/5674-f1-explosions-and-erosions/

0/40 exp

Rank 2: 20 total EXP and 3 Crafts a day

1=Epic fail

2-3=fails

4-6=bad Item

7-9=Good Item

10=Uncommon Item

11=Rare Item

12= Perfect Item

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ID 5392 CD 12 perfect item!

Jacob decided to make his first craft. He put one of his mats in the vial and it began o glow. Vigorously. The vial in the middle began to fill up and then the potion was done. He pulled the nozzle and it fillies into a smaller container for selling.

Item: potion

Item name: Master of healers

Quality: Perfect

ID: 5392

Enchantments: heals 7 HP instantly

-1 mat (12 remaining)

+8 exp 8/20

Gained one Master of healers.

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ID 5393 CD 6 Bad item

Jacob amazed with his first craft did his last craft for the day. He put the mat i and the water and he started the fire. After about a minute or so it started to have a horrible smell. It was done. He pulled the nozzle and smelled the potion. It smelled disgusting. He also could still see the mat. But now it was oddly colored. He dumped out the liquid and had to try to get the mat out. He grabbed some tweezers. I'm ready!

-1 mat (11 remaining)

+1 exp 9/20

0/2 crafts left

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  • 2 months later...

ID:12949 Craft:9 Good item

 

Jacob decided to start again. He turned on the fire and put all the vials in their place. He placed water in one, The mat in another, and a third with nothing. The heat water and mat combined making The potion drip into the third vial. It was a slow process so Jacob sat on his stool listened for the sound of the door. He then grabbed a cup and filled it with hot cocoa. He then sat down in one of the bean bag chairs. He was bored to death. Somebody should walk through the door. He drank the cocoa and got back up to check the potion. It was finished. He moved it to the cabinet full of spaces for potions then labeled it.

 

                                                                                                                                        Minor potion of healing

                                                                                                                                         item: Potion

                                                                                                                                         quality: Good

                                                                                                                                         Enchancements : Heals 2Hp for a period of two turns.

                                                                                                                                           Shop;http://www.sao-rpg.com/topic/5674-f1-explosions-and-erosions/

                                                                                                                                        price 250

                                                                                                                                          -1 mat [10 remaining] +2 exp Lv. 1 11.20

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ID: 12970 CD: 6 bad item crafted

 

Jacob reaided for another crystal. They took longer to make becuase they had to form. He put in water and turned on the flame. He then crushed up the mat into tiny bits then pured it into the vial which sifted in with water and collected on a thin sheet of metal where it would form. he then hit the water vial spilling it and the crystal could not be made. He had to get the material out of there! he started to dig out the crushed material for the sifting vial. Oh no!"

 

-1 mat +1 exp & 1 try for mat_      12/20 exp

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Id:13152 CD:7

 

Jacob grabbed the vial and stopped it from draining. He put it in a bag so it would not sift away. He sat down. He just saved his mat barely. Jacob looked at the door. Still no customers. He grabbed the broken water vial and began to clean up the broken glass. He went to the backroom to get another vial. He opened the back door and grabbed one. He opened the water place to place. He had completely fixed the crystal maker. Now he could try again.

 

 

Totally new day. +1 mat

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ID:13174 CD:7

 

Jacob tried to make a potion. He put a melted mat in the first vial. water in the next with a certain degree of tempature. If done right it will make his first paralyses potion. The tubes from each vial but the thrid mixed together with the fire. The potion bubbled and you could even hear the pop of electricity. It drained into the third vial. Jacob pulled it out and tapped it. He clicked item info and it read failed potion of paralyses. Info: Will blow up in thirty seconds.
Jacob began to run outside. He poured it in the water. In seconds a huge poof of smoke started. Jacob still had some of it. The non-blowing up one. He could still get the mat back.

 

Bad item crafted! +1 exp 12/20 1/2 craft attemps left today. -1 mat 9 remaining.

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 ID:13175 CD:9

 

Jacob started to do a whole bunch of crazy experiments with it to distill water from the potion. After about half an hour he finally had the liquid mat again so hooray +1 mat! After that Jacob began tyo get right back to work. After some hot cocoa and to see if the river was okay. The cocoa was good and river was okay! :D

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ID 13176 CD:12

 

Jacob grabbed the same mat again. He carefully put it in the first vial after he made sure the tube passageway was closed. He poured in water and turned on the little fire to exactly what it said it was. He turned on both of the tubes and they started to mix. Jacob could hear perfect little crackles. The finished draining into the third vial, and Jacob took it off. He looked at its info and it read:

 

Name: Paralyse Water
Rank: Perfect 
Effect: The user who drinks this potion is paralysed for 3 turns
Description: This looks like an ordinary bottle of water, its labelled as 'Water' and there is no distinct difference between this and a normal bottle of water, however not all is as it seems.
Shop:http://www.sao-rpg.com/topic/5674-f1-explosions-and-erosions/

 

Perfect Item crafted!+8 exp Rank 1 20/20 Level up! Rank 2 0/40 -1 mat 9 remaining

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ID:13200 CD:10

Jacob grabbed another mat and ground it up. He poured in into the sifter vial then water in the other he turned on the fire. It started materializing the thin sheet of metal at the bottom. He took it and put it in a freezer and then took it out. It was a solid crystal.

Name: Servant of health

Type: Healing crystal

Description: This crystal is a solid, red rectangular prism. It can heal you on will. It is not the best but can do things.

Enchancements: Heals 5 HP instantly

-1 mat (8) +3 exp 3/40 2/3 crafts left for today

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ID: 13230  CD:10

 

Jacob decided to make another potion to try to kill a player. He wouldnt kill them but it would be good for business. He filled up first vial with a posionous mat, the second with water, the he started the fire. The fire roared and burned brightly. He turned on the tubes and they bbegan to mix. Jacob could smell the scent of death rising into the air from the potion. He gathered the vial with the poison inside. The scent filled the air and Jacob put the item up for sale.

 

Item: Poison

description: Poison in a vial. Can be  given to a player. ?Every little bit counts.

Enhancements: When a player drinks this it gives one damage for one turn.

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