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[SP-F4] Re-Earning a Living (Quest)


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Oske: 45/47

Chicken: 5/23

 

ID: 11242

BD: 4+1 (no dmg)

MD: 1 (no dmg)

 

Oske swung again at the chicken, who sloppily dodged and fell on its side, clucking and panting. For a moment, she felt bad for it. It was just trying to survive this death game, too... then again, it wasn't alive in the first place. It was a mob. Nothing more, nothing less. She tried to stab at the chicken again, but it flopped to the other side of her blade before it pierced the little chicken's skin.

 

2/4 Wheat

0/2 Ice Boar Meat

2/2 Lettuce 

0/1 Egg

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Oske: 45/47

Chicken: 1/23

 

ID: 11259

BD: 8+1 (1dmg+3swordskill=4dmg)

MD: 3 (no dmg)

 

With her sword still puncturing the dirt, Oske slid it to the side to cut through the chicken. It clucked hopelessly, lying on its side heavily breathing. For a moment yet again, she felt bad for the thing. It could barely fight back. Perhaps she would just... let it go? She slowly lifted her sword out of the creature that was pulsing with red lines, unsure of what she should do at that point. The chicken's eyes were weak, but still kicking with fury and rage.

 

2/4 Wheat

0/2 Ice Boar Meat

2/2 Lettuce 

0/1 Egg

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Oske: 44/47

Chicken: 0/23 (DEAD)

 

ID: 11288

BD: 8+1 (1dmg+3swordskill=4dmg)

MD: 6 (1 dmg)

 

The chicken jumped up and pecked Oske for one last attack. It was a mild throbbing hot pain, but she easily cut through the chicken's head. It ran around for a second as it shattered and burst into little blue shards. Oske was awarded with a mat, and she leaned back and exhaled. As she did so, an NPC from the house appeared. He shouted, "Hey! What are you doing!?" 

 

Oske jumped in surprise, looked back, then dashed out of the farm back into the bitter cold. 

 

Reward:

+1 Egg (mat)

 

2/4 Wheat

0/2 Ice Boar Meat

2/2 Lettuce 

1/1 Egg

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Oske arrived back at the shop after she halfway finished her collection of materials. She looked rather sad when she returned. The chef was crossing his arms and glaring at her when she arrived. "Hey, I was planning to make little sandwiches, but I only collected 2 wheat, 2 lettuce, and 1 egg..." she sighed sadly. "So I'll just make whatever you had in mi--"

 

"You got 5 mats?" he asked.

 

"No, I got 2 wheat, 2 lettuce--"

 

"No, no," the man said, shaking his head. "Mats. You only need one for each craft. Even if the item you're making has different ingredients." 

 

Oske stared, then facepalmed. She had been going about this all wrong. 

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Oske grabbed her materials and started to get to work. She carefully took eggs and hard boiled them, then used a slicer to cut them into thin slices. "Oh..." she murmured. The egg was very... rubbery. "Oh well!" She put it between two slices of thin, tiny, triangular bread. She added lettuce, which was kind of... soggy. The bread soaked up the water, and--"Oh no!"

 

She had created a wet picnic snack. Sighing sadly, she pulled out what she could of the mat and started again.

 

ID: 11396

CD: 7 (bad item) +1 EXP

LD: 17 (salvage mat)

 

 

â–ºThe CD Result Chart (Rank 1)

 
[1] = Critical failure (Lose materials)
[2-4] = Fail (Lose materials)

[5-7] = Bad item (Possible to salvage items on a 15+ loot die result)
[8-9] = Good item  
[10] = Uncommon item (1 enhancement slot)

[11] = Rare item (2 enhancement slots)

[12] = Perfect item (3 enhancement slots)

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Oske took her already soggy materials and tried again. She placed the eggs in there, lettuce, boar meat, and... was she supposed to use tomatoes? Nah. She pressed the little bread together and... oh, no. It was getting soggy again. When she picked it up, the bread began to fall apart, and as her hard work fell to the floor, and tears began bubble up in her eyes as the sandwich shattered into little blue shards. 

 

"Hey, kid," the chef grumbled. "What are you crying for?"

 

"I tried so hard..." Oske sniffed, wiping her tears. The chef gently pat her head. 

 

"Don't sweat it. You're just beginning, okay?" 

 

ID: 11397

CD: 2 (fail) +1 EXP

 

 

â–ºThe CD Result Chart (Rank 1)

 
[1] = Critical failure (Lose materials)
[2-4] = Fail (Lose materials)

[5-7] = Bad item (Possible to salvage items on a 15+ loot die result)
[8-9] = Good item  
[10] = Uncommon item (1 enhancement slot)

[11] = Rare item (2 enhancement slots)

[12] = Perfect item (3 enhancement slots)

 
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