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[F5] Blue's Checkpoint


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A neon blue light shines on the street. The smells of treats ooze from the establishment. A warm red light glows through the window. "ORDER UP!"
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Welcome to Blue's Checkpoint. A place where weary travels can sit down, have a drink, and save their progress from those tiring adventures. Though we cannot save your progress nor respond your body when you die. We can properly prepare you and your stomach for any challenge a head. "We all need lunch to Progress" so why not stop here and dine. Now you may be asking yourself, "Hey I don't have time to rest, that boar wont kill itself. To that my friend I say you are right. So grab your meal to go and slay those boars, Pkers, and anything with a life bar that you can give 2Ships about with those delicacies. That's right, my meals are guarantee to boost your battle performance any adventure, and unlike those pesky pots, Mine last the entire day. That right, after one of my meals you will be powered up for your entire mission, granted it does exceed 24 hours. Not even i can end hunger that long!

So grab a seat, log your progress, and have a drink because when you leave, the monsters will be the next one to need a Checkpoint!

Menu

good: Probably 50 col or a billion mats. (Prices for goods are not negotiable)
Uncommon: 150 col // 1 mat
Rare: 300 col // 2 mat
Perfect: 450 col // 3 mat
Feast: (not available yet) Quality price + 300 // Quality mats + 2 (every addition meal/desert adds Quality price + 100//Quality mat + 1
-Note Every meal provided deducts the price by That meal's Quality cost

Good Quality

Name: Lime Sake x6 (50 col)
ID: Blue's Checkpoint
Item Type: Drink
Quality: Good
Description: Sweet lime Sake. Though it will not grant you the Power of Drunken fist, You can have a good old drunken time with your friends.

Uncommon Quality

Name: Rum Jellybeans x5
ID: Blue's Checkpoint
Item Type: snack
Quality: uncommon
Description: Rum flavor jelly beans. Though you wont get drunk. You will get tispy and become stronger in your tipsy rage.
Effect: 1Dmg -1Eva for one thread

 

Name: Orange Gummies (Vitamins)

ID: Blue's Checkpoint

Item Type: Snack

Quality: Uncommon

Description: Some candy that is healthy for you. With the orange flavor you will not get sick and you may even find your self mehehe... Lucky
Effect: Grants + 1 LD for an thread or day

 

Rare Quality


Name: Carrot Cake x2
ID: Blue's Checkpoint
Item Type: dessert
Quality: rare
Description: The carrots candies on top of this cake should help you find those cavities in your teeth from all the sugar you been ratting. That and make you lucky. No we did not put a rabbit's foot in here... maybe...
Effect: 2 LD for a  thread


Perfect Quality
 

Name: Blue Core Fruit Cake x2
ID: Blue's Checkpoint
Item Type: Dessert
Quality: Perfect
Description: This cake is pack with so much fruit that it is really healthy, or at least was till we dumped like a gallon of sugar on it. Now it is unhealthy again, just like a cake is suppose to be XD
Effect: +1 CD for a day

 

Name: Candy Fish Cake
ID: Blue's Checkpoint
Item Type: dessert
Quality: Perfect
Description: Go fishing with your fork to find and devour one of these Swedish fish candies inside this small cake. Every bite is promised to have some sort of candy in it. If not... then just puck one from the side and stick it on there. Even though it is not real fish, it will make you really smart... till you crash from the sugar rush.
Effect: +1 exp for crafting for a day

Feast Quality

Order

Spoiler

 

Snacks (available at rank 1) Cheese and crackers, stuffed apples, garlic bread, etc. Snacks are used for temporary buffs.

Desserts (available at rank 2) Chocolate mousse, strawberry shortcake, cookies, etc. Desserts are used for temporary buffs.

Meals (available at rank 3) Roast boar, stuffed pigeon, grilled cheese, etc. Meals are used for temporary buffs.

Feasts (available at rank 5) Thanksgiving feast, wedding feast, birthday feast, etc. Feasts are created the same was as meals, with each item individually made, however a player may obtain one buff they choose from the food they eat and have it in three roleplays.

 

Name: Feast
Cost: A Perfect Craft, One Material, and X number of the same food buff.
Cap: N/A
Effect: Combine X number of the same food buff of the same tier (EX: Alcoholic III, Probiotic I, etc.) to create a Feast. The Feast feeds (2 * the number of food items used to create the feast) amount of people. A player may only place 1 Feast per thread.
Applicable to: Meals, Desserts
Rank Restriction: Rank 5

Name: Well-Fed
Cost: 3
Cap: 3
Effect: Adds +20 to your maximum health for the thread.
Applicable to: Snacks, Desserts, Meals

Name: Hearty
Cost: 3
Cap: 3
Effect: Adds 1 extra crafting attempt
Applicable to: Snacks, Desserts, Meals

Name: Brain Food
Cost: 3
Cap: 1
Effect: Adds +1 EXP for every craft for one crafting day
Applicable to: Snacks, Desserts, Meals

Name: Essential Nutrients
Cost: 3
Cap: 1
Effect: Adds +1 to the CD for one crafting day in a shop.
Applicable to: Snacks, Desserts, Meals

Name: Vitamins
Cost: 1
Cap: 2
Effect: Adds +1 to the LD for one thread.
Applicable to: Snacks, Desserts, Meals

Name: Alcoholic
Cost: 1
Cap: 3
Effect: Adds +1 damage and -1 evasion per slot used for one thread.
Applicable to: Snacks, Desserts, Meals

Name: Fiber
Cost: 1
Cap: 3
Effect: +3 damage mitigation per slot used for one thread.
Applicable to: Snacks, Desserts, Meals

Name: Antioxidants
Cost: 3
Cap: 3
Effect: Each enhancement slot used will negate the next effect produced by the following sources: Poison/Paralyze/Bleed. This works as a counter to status ailments of these types.
Applicable to: Snacks, Desserts, Meals

Name: Probiotics
Cost: 1
Cap: 3
Effect: Each enhancement slot used will remove the effects of Poison/Paralyze/Bleed by 1 point of damage.
Applicable to: Snacks, Desserts, Meals

Name: Herbs
Cost: 2
Cap: 1
Effect: Adds a +1 to the BD for one thread.
Applicable to: Snacks, Desserts, Meals

Name: Electrolytes
Cost: 1
Cap: 3
Effect: 
Each enhancement slot used will regenerate 2 energy in combat. One time use per item.
Applicable to: Snacks

Name: Prosperity
Cost: 1 Slot
Cap: 3
Effect: For every slot used, increase the Col multiplier earned from killing a monster by +1 for each slot used from base 5. Lasts one thread.
Applicable to: Snacks, Desserts, Meals

good: 50.1 rounded down col or a trillion mats. (Prices for goods are not negotiable)
Uncommon: 200 col // 3 mat
Rare: 350 col // 4 mat
Perfect: 500 col // 5 mat
Feast: (not available yet) Quality price + 350 // Quality mats + 3 (every addition meal/desert adds Quality price + 150//Quality mat + 2
-Note Every meal provided deducts the price by That meal's Quality cost

Crafting Stats

Golden Spatula: +1 CD
Mini Glort Toy: +1 Crafting attempt
Obscurely Weighted ring of Unnecessary Heaviness: +1 LD +1 search and detect
Dragon Scales: +2 LD

Attempts: 6
EXP 101/160
Rank 4

The CD Result Chart (Rank 4)

 
[1] = Critical failure (Lose materials)
[2-3] = Fail (Lose materials)

[4] = Bad item (Possible to salvage items on a 15+ loot die result)
[5-8] = Good item  
[9-10] = Uncommon item (1 enhancement slot)
[11] = Rare item (2 enhancement slots)
[12] = Perfect item (3 enhancement slots)

Spoiler

Epic Fail, Fail, and Bad Item: 1 EXP
Good Item: 2 EXP
Uncommon Item: 3 EXP
Rare Item: 5 EXP
Perfect Item: 8 EXP

Rank 1: 0 EXP (2 Crafts per day)
Rank 2: 20 EXP (3 Crafts per day)
Rank 3: 40 EXP (4 Crafts per day)

Rank 4: 80 EXP (5 Crafts per day)

Rank 5: 160 EXP (6 Crafts per day)
Rank 6: 320 EXP (7 Crafts per day)
Rank 7: 640 EXP (8 Crafts per day)
Rank 8: 1280 EXP (9 Crafts per day)
Rank 9: 2560 EXP (10 Crafts per day)
Rank 10: 5120 EXP (10 Crafts per day)

The CD Result Chart (Rank 1)


[1] = Critical failure (Lose materials)
[2-4] = Fail (Lose materials)

[5-7] = Bad item (Possible to salvage items on a 15+ loot die result)
[8-9] = Good item  
[10] = Uncommon item (1 enhancement slot)
[11] = Rare item (2 enhancement slots)
[12] = Perfect item (3 enhancement slots)

The CD Result Chart (Rank 2)


[1] = Critical failure (Lose materials)
[2-3] = Fail (Lose materials)

[4-6] = Bad item (Possible to salvage items on a 15+ loot die result)
[7-9] = Good item  
[10] = Uncommon item (1 enhancement slot)
[11] = Rare item (2 enhancement slots)
[12] = Perfect item (3 enhancement slots)

 The CD Result Chart (Rank 3)

 
[1] = Critical failure (Lose materials)
[2-3] = Fail (Lose materials)

[4-5] = Bad item (Possible to salvage items on a 15+ loot die result)
[6-8] = Good item  
[9-10] = Uncommon item (1 enhancement slot)
[11] = Rare item (2 enhancement slots)
[12] = Perfect item (3 enhancement slots)

The CD Result Chart (Rank 4)

 
[1] = Critical failure (Lose materials)
[2-3] = Fail (Lose materials)

[4] = Bad item (Possible to salvage items on a 15+ loot die result)
[5-8] = Good item  
[9-10] = Uncommon item (1 enhancement slot)
[11] = Rare item (2 enhancement slots)
[12] = Perfect item (3 enhancement slots)

The CD Result Chart (Rank 5)

 
[1] = Critical failure (Lose materials)
[2-3] = Fail (Lose materials)

[4] = Bad item (Possible to salvage items on a 15+ loot die result)
[5-7] = Good item  
[8-9] = Uncommon item (1 enhancement slot)
[10-11] = Rare item (2 enhancement slots)
[12] = Perfect item (3 enhancement slots)

The CD Result Chart (Rank 6)


[1] = Critical failure (Lose materials)
[2] = Fail (Lose materials)

[3] = Bad item (Possible to salvage items on a 15+ loot die result)
[4-7] = Good item  
[8-9] = Uncommon item (1 enhancement slot)
[10-11] = Rare item (2 enhancement slots)
[12] = Perfect item (3 enhancement slots)

The CD Result Chart (Rank 7)


[1] = Critical failure (Lose materials)
[2-3] = Bad item (Possible to salvage items on a 15+ loot die result)

[4-7] = Good item  
[8-9] = Uncommon item (1 enhancement slot)
[10-11] = Rare item (2 enhancement slots)
[12] = Perfect item (3 enhancement slots)

The CD Result Chart (Rank 8)

 
[1] = Critical failure (Lose materials)
[2] = Bad item (Possible to salvage items on a 15+ loot die result)

[3-6] = Good item  
[7-9] = Uncommon item (1 enhancement slot)
[10-11] = Rare item (2 enhancement slots)
[12] = Perfect item (3 enhancement slots)

The CD Result Chart (Rank 8)

 
[1] = Critical failure (Lose materials)
[2] = Bad item (Possible to salvage items on a 15+ loot die result)

[3-6] = Good item  
[7-9] = Uncommon item (1 enhancement slot)
[10-11] = Rare item (2 enhancement slots)
[12] = Perfect item (3 enhancement slots)

The CD Result Chart (Rank 9)


[1] = Critical failure (Lose materials)
[2] = Bad item (Possible to salvage items on a 15+ loot die result)

[3-6] = Good item  
[7-8] = Uncommon item (1 enhancement slot)
[9-10] = Rare item (2 enhancement slots)
[11-12] = Perfect item (3 enhancement slots)

The CD Result Chart (Rank 10)

[1] = Critical failure (Lose materials)
[2-5] = Good item 
 
[6-7] = Uncommon item (1 enhancement slot)
[8-10] = Rare item (2 enhancement slots)
[11-12] = Perfect item (3 enhancement slots)

 

Edited by Klick
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14857 12+1

+8exp

1/2 left

 

Klick rolled some doe and divided it into really then pieces. He salted them and placed it in the oven. Then he began choping fruit. After a few minutes, the oven opened and Klick removed the tray of cooked doe (now crackers) and placed them in a bag. Next he dried the fruits and placed them in the bag to. Thus finishing his snack. Bag of DFN Crackers

 

Item: DFN Crackers

grade: Perfect

Type: snack

Effects: +2Ld +1dmg mit

Description: Bag of oven baked crackers chips with dried choped fruit.

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14858 8+1

+2exp

0/2 left

 

Klick sliced up some potatoes and placed them on a tray, he placed some salt and pepper over them which put place specks all over them. THen he placed it in the oven and waited a few minutes. After his long wait, he took them out and placed him in a bag. THen he named the chips... Salt and Pepper Chips.

 

Item: Salt and Pepper Chips

grade: good

Type: snack

Description: Bag of oven baked potato chips with salt and pepper on them.

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14883 9 3+1 17 6

1 exp

1/2

Klick pulled out 1 half cup of water, sugar, gelatin, and juices from different fruits. He sprinkled the gelatin over the water, which was in a measuring cup but accidently tipped it over. The water washed all the gelatin all over the floor and he lost it all. (English) "Noo.. my candy..."

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14884 2 9+1 16 5

+3exp

Not wanting to give up on making gummy swords yet, Klick got out more mats. carefully sprinkled the gelatin and the fruit juices over the water without spilling it. Then he stur it until it was one solution and pressed on it. Then he covered the cup and let it sit for 10 minutes. Meanwhile, he started to simmer a pot of water. He returned to the cup of gelitan and placed the cup in the water allowing the gelitan to melt, stirring occasionally. After it was completely melted he poured the gelitan into little weapon molds. each weapon was a different color ranging from violet to red. Then he froze them in a freezer and BOOM he was done.

 

Item: Gummy Swords

grade: uncommon

Type: snack

Effects: +1 LD

Description: bag full of gummy sword and other SAO weapons shape fruit favor candies. The taste is sharp, and will slay even the most pickest of taste buds with the different colors and weapons.

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14889 4 8+1 8 7

exp +2

 

Klick was scanning through the different things he could make and he came across some acloholic beverges. Klick was still underage in america so he could not drink, but inside of a video game... there are no rules. He grabbed some grapes and juiced them. Then he sat there thinking... what do i do next... In the end, he setted for grape juice instead of wine.

 

Item: Grape Juice

Type: snack

Description: Freshly squeezed Grape juice

 

14891 9 6+1 1 2  

exp +1

Klick was not done yet. Later that day, he wanted to try again but he ended up spilling the juice all over the counter... So he decided to take a big break and not make anything again for a while 

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14915 10 + 1

+5 exp

Klick went out and researched how to make wine. He had the grapes ferment using the power of a fermenter thing. and then added yeast. After a bit it turned into wine.

1/3

Item: White Wine sample

Grade: Rare

type: Snack

Effect: +2 DMG -2 Eva

Description: Its just white wine in a small small cup... it tastes really good though... Hey now you can say... "Do you want some cheese with that wine"

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14928 5+1

1 exp

14929 6+1

2 exp

14930 8+1

2 exp

 

Klick had an order for chips and a drink, so he procceded to cut potatos. He wanted to work on the chips first since it was the biggest order and after that, he would take on the drink. As he put the slices into the oven, the oven flared up burning some of the potato slices. When he took out the finish product, he only had enough chips for 2 bags. Lucky for him that was all he needed

 

Item: Salted Chips :50 col (2)

Type: snack

Description: Bag of oven baked salted potato chips

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14934  5+1

+1 exp

14933  11+1

+8 exp

14932  5+1

+1 exp

 

Klick wanted to make something sweet but healthy. One one thing came to mind... CARROT CAKE. He grabbed a bunch of carrots and sliced them up. Then he placed it in some cake batter, stirred, made 3 cake molds, poor batter in cake molds, and put it in the oven. When he took it out, only 1 cake survived but it was a beautiful cake. He placed some icing on it and little candies shape like carrots on top.

 

Item: Carrot Cake

Grade: Perfect

type: dessert

Effect: +1 CD

Description: A brown cake chopped full of carrots and other surgary goodness... and love... made out of the finest Blue Core Ovens, with white icing and little candy carrots on top. Garrentieed to make your preformance when crafting much better

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14965  5 +1

+1 exp

14964  1

+1 exp

14963 8+1

+2 exp

 

Klick gathered some doe and shaped it into little squares. THen he placed the squares onto a pan and placed them into the oven. The oven shook alittle dropping most of the food into the fire. Klick noticed the black smoke coming out and pulled everything out. What he had left was enough non burnt crackers to fill a bag. 

 

Item: crackers :50 col (1 in stock)

Type: snack

Description: Bag of oven baked crackers. yummy

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15002  +2 exp 8+1

15001  +1 exp 5+1

15000  +2 exp 7+1

 

Klick Grab cake batter and secert mats which shall not be named and baked the ultimate cake, which he decorated in the name of blue core.

Item: Blue Core Specialty Cake :50 col (1 in stock)

Type: Dessert

Description: The gift that keeps on giving. This is a fancy cake that is outline in Blue icing and has the motto Bonds Power Progression, Writting on the top. It is giving to help boost moral, and recruit members. Despite being blue it as the speical ability to be what every favor the eatter wants it to be thus making it the best cake in the world. However one can only ingest it 1 once a day or else they will faint from shear deliciousness

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15018 +1 exp 2       Msg_hover2.png   15017 +1 exp 2       Msg_hover2.png   15016 +3 exp 9+1       Msg_hover2.png

 

Klick grabbed some geletin and some fruit juice and poor them in a bow. Each fruit juice had its own flavor, one was grape... and the others were other fruit flavors... Just know that there was a grape flavor one. Time passed and out the freezer came enough candy to make 1 item

 

Item: Gummy Swords

grade: uncommon

Type: snack

Effects: +1 LD

Description: bag full of gummy sword and other SAO weapons shape fruit favor candies. The taste is sharp, and will slay even the most pickest of taste buds with the varity colors and weapons.

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15058   1   +1 exp Msg_hover2.png  15057   9+1   +3 Msg_hover2.png 15056   2+1   +1 exp Msg_hover2.png

 Klick grabbed some  oats, sunflower seeds, almonds, and wheat germ, brown sugar, some berries and some cereal. He mixed the soild items together till he had a tasty mixture. He simmered the brown sugar till it melted. THen he poured the melted surgar on top fo the mixture and mixed it up. he then made a square of yummyness and BOOM

 

Item: Granola bar

grade: uncommon

Type: snack

Effects: +1 Mit

Description: it is made of some oats, sunflower seeds, almonds, and wheat germ, brown sugar, berries, cereal, and love... cause love is free.

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15071 +1 exp 5+1       Msg_hover2.png   15070 +5 exp 10+1       Msg_hover2.png   15069 +3 exp 9+1       Msg_hover2.png

 

Klick grabbed some bananas and some milk. Using a proccess which should not be explained. Klick made ice cream. He cut the banana in half and BOOM you have the bananananana split.

 

Item: Banana Split

grade: rare

Type: dessert

Effects: +1 BD

Description: We all scream for ice cream right?. GOOD cause this is the best icecream ever. It has vanllia and chocolate around a rape banana.

 

Item: yougart

grade: uncommon

Type: snack

Effects:  Each enhancement slot used will remove the effects of Burn/Poison/Paralyze/Bleed by 1 point of damage.

Description: was creaming and soft, in a good way. It has banana flavoring and is made from the best milk in the houst.

 

 

However he still had some left over icecream and bananas so he mixed them together and smushed it thus creating a speak snack called yogart

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Reu walked in, taking note of how plain the cafe was. It had a small display front near the counter, and that was mostly it in terms of decoration. This guy really needs to spruce the place up a bit, Reu thought to himself. No matter, Reu had previously browsed the store's wares before, and knew he what he wanted. He scrolled across the room and grabbed a bag of Gummy Swords. The small gummy swords were perfect for his sweet tooth. Leaving 200 col on the counter, Reu turned and left.

 

+1 Gummy Swords / Source

-200 Col / Source

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