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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  


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About Jazmyne

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  1. "That sucks." She shrugged, accepting the offer before settling her old weapon atop the counter. "Seemed like a good idea to take this job before, huh?" Jazmyne questioned. Being a merchant seemed as boring as the rest of the professions to her. The brunette sent her money along with the weapon in Baldur's way. -25 COL from Jazmyne to Baldur -1 Basic Bull-Whip from Jazmyne to Baldur
  2. PST Evaluation/Locking Requests

    Lock this please and thank you :)
  3. [PP-F1] Fault Line (Creius) -COMPLETED-

    R E W A R D S 1 SP & 200 COL each (I'll PM you when I put up the continuation thread)
  4. Been busy lately ^_^ but I'm back online now.

  5. Jazmyne had been staring at the same item in her inventory for the past few days. After receiving her new whip the other had become useless and much less appealing as well. She almost couldn't believe how ecstatic she'd been to have it during the beginning of the game. If the weapon didn't go now it'd be going in the future, she decided to head over to a merchant and sell the thing off to where maybe it'd actually be worth something. It seemed that currently a trade happened to be going on thus Jazmyne found herself awaiting the moment that she could approach the merchant. Which was rare for her to do. Once she got the chance Jazmyne would say, "Take this off my hands will ya. It's a Good Item just tell me how much it'll cost."
  6. [PP-F1] Fault Line (Creius) -COMPLETED-

    "You're such a dork." Jazmyne face-palmed, unable to contain her laughter in response to Creius's attempt to be even the least bit of comforting. It wasn't his fault that she was hard to please and it wasn't his fault that he probably really didn't feel anything towards anyone at all. She didn't know why she even cared in the first place and all but shoved away the feeling of disappointment. "That'll be your first and last time holding a girl's hand. You should cherish that moment and never forget it. Maybe write about it in your diary or somethin'. Yeah I feel like you'd have a diary." And she was back at it again as if nothing awkward had happened. As if the teasing and slightly rude remarks hadn't stopped. Dark brown eyes scanned the surroundings, cheeks puffed out and back slouched in a position that hinted at Jazmyne's lethargy. "We almost there yet?" She nagged in an easily comparable way to a five year old kicking the back of their mother's seat while asking the question on repeat. Walking was getting boring.
  7. Jazmyne nodded, a grin of approval flashed in Hydra's direction. For his own good he should comply with her demands and listen to whatever she said. Really she only signed up on the Help Boards for some back up in case the quest went wrong or proved to be especially difficult. It only made sense and was much, much easier than asking a friend who probably didn't want to do anything with Jazmyne considering her friends list consisted of those whom she barely knew. Her eyes settled on the two heads seemingly attached to Hydra from her current point of view. The brunette raised a brow before asking, "What the Hell is that?" After an answer it would appear that their path choice had been correct. A tiny hut swayed in the strong winds of the mountain's summit. Jazmyne knew they were nearing it due to the rising wind speed, lowering temperatures, and fog mist building up around her ankles.
  8. "Should be." Jazmyne rolled her eyes before glaring in the stranger's direction. "You should really watch over the things and people you care about." She warned, picking up a flower only to tear each and every one of its petals off in a vicious mannerism. Then again she had no idea what Velnia actually was, believing her to be a little girl. Being with someone else never had been awkward for her before so why exactly Jazmyne began feeling uncomfortable around another person had her mind going crazy in attempts to think up reason after reason. Thus a moment of silence occurred between the two before she decided to speak again. "You never told me your name."
  9. [PP-NK-F3] <<Worn Out Welcome>> (Rain)

    "You could've used a different Sword Art then." Jazmyne retorted, not really sure about the topic she ranted on about though not one that went down in a fight very easily. Speaking of which, the elf charged forward once again and honestly Jazmyne felt as if she could kick the thing a mile away with one swing of the foot. But turns out the elf had a different plan in mind. It swerves past Jazmyne and rushes for Rain. The brunette lashes her whip but ends up forgetting to activate a Sword Art so relatively the attack does nothing. With a tiny spear it launches the sharpened pole in the direction of Rain's stomach. The weapon pierces the male's stomach before falling to the ground and disappearing. With a cheer the elf backs up and prepares for another attack. "Great..." Jazmyne mumbled, flipping her hair in annoyance.
  10. "It's..." Jazmyne paused, inspecting the situation. This person must miss someone and now really wasn't the kind of time to start fights. She sighed before shrugging and shaking her head. "okay. It's fine I was just being silly. Maybe I'm lonely. Eesh.." Rubbing her temples, she sat down where she was, not really caring about spots anymore. At night Jazmyne seemed to soften up. Or perhaps it was the setting. Either way the glare in her eyes had disappeared and the harshness of her tone flattened itself out. "You don't have to shut up if you don't want to." She piped up, desiring conversation so she wasn't completely bored. "What's she look like? I been walkin' out here for a while now maybe I saw her around or somethin'."
  11. [PP-NK-F4] Pale as Snow .continued. (Avilon)

    "Oh I know..." Jazmyne muttered, rolling her eyes while face palming. "I forgot how innocent you are, Avi." The brunette sighed before moving over to her friend, bending down to grab the pink-haired girl in a hug, lifting her up from the ground. "It was only a joke y'know. I actually care about you okay? You can tell me whatever. But you gotta know that I joke around sometimes and you need to grow a backbone too. If anyone ever saw you do that they'd take advantage of you in a split second. Trust me." Jazmyne felt bad for her friend for being so vulnerable. She hadn't realized the severity of the issue at hand. But she'd teach her different ways to see and do things eventually, Jazmyne planned. Avilon needed her help and she wasn't going to leave her new friend alone anytime soon. For both of their sakes. Even if people bowing at her feet happened to be what she wanted, right now it was from the wrong person. Without another word Jazmyne would take Avilon's hand once she would stand up on her own feet, leading her to their room. "You can sleep in my bed if you want." The brunette offered out of instinct, hardly believing nor realizing what exactly had escaped her lips, and honestly not caring. Sleepiness was taking over.
  12. [PP-NK-F3] <<Worn Out Welcome>> (Rain)

    Jazmyne hadn't been paying attention to Rain, expecting her companion to swing and get things done. But when no combat could be heard she turned in time to see him taking a swig from some kind of bottle. "Really?" The brunette questioned, quirking her eyebrow in annoyance. "Drinking on the job instead of working?" She shook her head as if a disappointed mother before beginning to slow clap. "Nice nice." The elf attempted to attack thought the attempt was futile and pretty pathetic. It had Jazmyne laughing in seconds. Swinging her whip idly over a shoulder the brunette decided to take a break and skip her turn. "Still waiting for you to go hun~" She teased.
  13. [PP-NK-F3] <<Worn Out Welcome>> (Rain)

    "Oh shush." Jazmyne moved to flick Rain's shoulder, sticking her tongue out at him and spitting in protest to his words of warning that she simply ignored without care. Though she was grateful for the savior she would never, ever, say anything, naturally. With two hands pushing against Rain's back she shoved the male player forward, further into the depths of Floor 3 that become shrouded with a light fog and darker grasses along with a spookier atmosphere. "Oooohh, I bet you're scared out here~ You seem the type." Jazmyne teased, wiggling her fingers around for added effect of annoyance. With another elf appearing Jazmyne prepared for attack, but she failed to land it and had to turn her head to hide a blush conjured out of a mix of embarrassment and disappointment. "Psh whatever..." She mumbled, falling back so that Rain could take his own shot.
  14. With a shrug Jazmyne, after ensuring that her weapon was equipped and ready for action, responded with a, "Yeah sure." She wasn't a professional in combat or anything but it was an entertaining past-time in such a boring game for many, including herself. Plus it really worked with stress-relieving and proved who happened to be best at what they did. Hardly waiting for either of the two to begin walking she set a brisk pace in the direction of the gates that lead to the fields of Floor 1. She'd been out in them, and in the town itself, so many times and for so long that the map of Floor 1 had become more familiar than the back of her own two hands. Jazmyne hadn't even gotten outside enough during an entire lifetime of living in the same city in Japan enough to memorize the neighborhood let alone city thus her memory was an extraordinary feat. "So what weapons do you specialize in? I'm a whip user." She touched her weapon that currently sat in its hilt, a bit ahead of the rest of the group but wanting to create conversation once again out of boredom mixed with curiosity.
  15. [PP-F1] Foundations (Kiru)

    "Psh," Jazmyne rolled her eyes though still chuckled in betrayal of her stoic look. "I would've never guessed." She commented in reaction to the other female player's statement, eyeing the otherwise attractive appearance in deep thought, second guessing all of her previous assumptions. "Singing is easy. I could help you if you ever decide to become... well whatever species she was." Though Jazmyne wouldn't mind being flaunted before a crowd and showing off her spectacular voice, she certainly wouldn't choose the route of becoming a dramatic diva in such a lousy game. Perhaps in the real world, but then again that would take effort and work and too much socializing. It seemed the other had the crowd taken care of with her down-to-a-point glares thus Jazmyne remained staring ahead in the direction of the scene, arms folded and expression relaxed. "Personally I'd rather watch you, you seem far more interesting Kiru. Nice to meet you, and take it from me when I say that I'm definitely not lying." Jazmyne felt the need to mention the fact that she was trustworthy and far from a liar simply because Kiru seemed like someone who'd be gone in a second and if you didn't say all you wanted to say then you'd be left wishing you had taken the chance to speak more. The brief history given reminded Jazmyne of what Sword Art Online truly was. And that made her all the more confused since Kiru seemed so young and a girl who had just as much a chance in the world as Jazmyne. But if Kiru didn't seek pity then Jazmyne would give her none out of respect. "Well," The brunette flipped her long locks behind both shoulders before turning in Kiru's direction. She was getting bored of the current scenery anyways, dark eyes now focused on the figure before her. "I don't have anything else to do for as long as we're stuck here. Go ahead and explain I'm actually interested. I''m used to a little... competition anyways." A smirk should set the mood, and so Jazmyne plastered one on her face to further express interest.