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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

Jazmyne

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About Jazmyne

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  1. "That sucks." She shrugged, accepting the offer before settling her old weapon atop the counter. "Seemed like a good idea to take this job before, huh?" Jazmyne questioned. Being a merchant seemed as boring as the rest of the professions to her. The brunette sent her money along with the weapon in Baldur's way. -25 COL from Jazmyne to Baldur -1 Basic Bull-Whip from Jazmyne to Baldur
  2. PST Evaluation/Locking Requests

    Lock this please and thank you :)
  3. [PP-F1] Fault Line (Creius) -COMPLETED-

    R E W A R D S 1 SP & 200 COL each (I'll PM you when I put up the continuation thread)
  4. Been busy lately ^_^ but I'm back online now.

  5. Jazmyne had been staring at the same item in her inventory for the past few days. After receiving her new whip the other had become useless and much less appealing as well. She almost couldn't believe how ecstatic she'd been to have it during the beginning of the game. If the weapon didn't go now it'd be going in the future, she decided to head over to a merchant and sell the thing off to where maybe it'd actually be worth something. It seemed that currently a trade happened to be going on thus Jazmyne found herself awaiting the moment that she could approach the merchant. Which was rare for her to do. Once she got the chance Jazmyne would say, "Take this off my hands will ya. It's a Good Item just tell me how much it'll cost."
  6. [PP-F1] Fault Line (Creius) -COMPLETED-

    "You're such a dork." Jazmyne face-palmed, unable to contain her laughter in response to Creius's attempt to be even the least bit of comforting. It wasn't his fault that she was hard to please and it wasn't his fault that he probably really didn't feel anything towards anyone at all. She didn't know why she even cared in the first place and all but shoved away the feeling of disappointment. "That'll be your first and last time holding a girl's hand. You should cherish that moment and never forget it. Maybe write about it in your diary or somethin'. Yeah I feel like you'd have a diary." And she was back at it again as if nothing awkward had happened. As if the teasing and slightly rude remarks hadn't stopped. Dark brown eyes scanned the surroundings, cheeks puffed out and back slouched in a position that hinted at Jazmyne's lethargy. "We almost there yet?" She nagged in an easily comparable way to a five year old kicking the back of their mother's seat while asking the question on repeat. Walking was getting boring.
  7. Jazmyne nodded, a grin of approval flashed in Hydra's direction. For his own good he should comply with her demands and listen to whatever she said. Really she only signed up on the Help Boards for some back up in case the quest went wrong or proved to be especially difficult. It only made sense and was much, much easier than asking a friend who probably didn't want to do anything with Jazmyne considering her friends list consisted of those whom she barely knew. Her eyes settled on the two heads seemingly attached to Hydra from her current point of view. The brunette raised a brow before asking, "What the Hell is that?" After an answer it would appear that their path choice had been correct. A tiny hut swayed in the strong winds of the mountain's summit. Jazmyne knew they were nearing it due to the rising wind speed, lowering temperatures, and fog mist building up around her ankles.
  8. "Should be." Jazmyne rolled her eyes before glaring in the stranger's direction. "You should really watch over the things and people you care about." She warned, picking up a flower only to tear each and every one of its petals off in a vicious mannerism. Then again she had no idea what Velnia actually was, believing her to be a little girl. Being with someone else never had been awkward for her before so why exactly Jazmyne began feeling uncomfortable around another person had her mind going crazy in attempts to think up reason after reason. Thus a moment of silence occurred between the two before she decided to speak again. "You never told me your name."
  9. [PP-NK-F3] <<Worn Out Welcome>> (Rain)

    "You could've used a different Sword Art then." Jazmyne retorted, not really sure about the topic she ranted on about though not one that went down in a fight very easily. Speaking of which, the elf charged forward once again and honestly Jazmyne felt as if she could kick the thing a mile away with one swing of the foot. But turns out the elf had a different plan in mind. It swerves past Jazmyne and rushes for Rain. The brunette lashes her whip but ends up forgetting to activate a Sword Art so relatively the attack does nothing. With a tiny spear it launches the sharpened pole in the direction of Rain's stomach. The weapon pierces the male's stomach before falling to the ground and disappearing. With a cheer the elf backs up and prepares for another attack. "Great..." Jazmyne mumbled, flipping her hair in annoyance.
  10. "It's..." Jazmyne paused, inspecting the situation. This person must miss someone and now really wasn't the kind of time to start fights. She sighed before shrugging and shaking her head. "okay. It's fine I was just being silly. Maybe I'm lonely. Eesh.." Rubbing her temples, she sat down where she was, not really caring about spots anymore. At night Jazmyne seemed to soften up. Or perhaps it was the setting. Either way the glare in her eyes had disappeared and the harshness of her tone flattened itself out. "You don't have to shut up if you don't want to." She piped up, desiring conversation so she wasn't completely bored. "What's she look like? I been walkin' out here for a while now maybe I saw her around or somethin'."
  11. [PP-NK-F4] Pale as Snow .continued. (Avilon)

    "Oh I know..." Jazmyne muttered, rolling her eyes while face palming. "I forgot how innocent you are, Avi." The brunette sighed before moving over to her friend, bending down to grab the pink-haired girl in a hug, lifting her up from the ground. "It was only a joke y'know. I actually care about you okay? You can tell me whatever. But you gotta know that I joke around sometimes and you need to grow a backbone too. If anyone ever saw you do that they'd take advantage of you in a split second. Trust me." Jazmyne felt bad for her friend for being so vulnerable. She hadn't realized the severity of the issue at hand. But she'd teach her different ways to see and do things eventually, Jazmyne planned. Avilon needed her help and she wasn't going to leave her new friend alone anytime soon. For both of their sakes. Even if people bowing at her feet happened to be what she wanted, right now it was from the wrong person. Without another word Jazmyne would take Avilon's hand once she would stand up on her own feet, leading her to their room. "You can sleep in my bed if you want." The brunette offered out of instinct, hardly believing nor realizing what exactly had escaped her lips, and honestly not caring. Sleepiness was taking over.
  12. [PP-NK-F3] <<Worn Out Welcome>> (Rain)

    Jazmyne hadn't been paying attention to Rain, expecting her companion to swing and get things done. But when no combat could be heard she turned in time to see him taking a swig from some kind of bottle. "Really?" The brunette questioned, quirking her eyebrow in annoyance. "Drinking on the job instead of working?" She shook her head as if a disappointed mother before beginning to slow clap. "Nice nice." The elf attempted to attack thought the attempt was futile and pretty pathetic. It had Jazmyne laughing in seconds. Swinging her whip idly over a shoulder the brunette decided to take a break and skip her turn. "Still waiting for you to go hun~" She teased.
  13. [PP-NK-F3] <<Worn Out Welcome>> (Rain)

    "Oh shush." Jazmyne moved to flick Rain's shoulder, sticking her tongue out at him and spitting in protest to his words of warning that she simply ignored without care. Though she was grateful for the savior she would never, ever, say anything, naturally. With two hands pushing against Rain's back she shoved the male player forward, further into the depths of Floor 3 that become shrouded with a light fog and darker grasses along with a spookier atmosphere. "Oooohh, I bet you're scared out here~ You seem the type." Jazmyne teased, wiggling her fingers around for added effect of annoyance. With another elf appearing Jazmyne prepared for attack, but she failed to land it and had to turn her head to hide a blush conjured out of a mix of embarrassment and disappointment. "Psh whatever..." She mumbled, falling back so that Rain could take his own shot.
  14. With a shrug Jazmyne, after ensuring that her weapon was equipped and ready for action, responded with a, "Yeah sure." She wasn't a professional in combat or anything but it was an entertaining past-time in such a boring game for many, including herself. Plus it really worked with stress-relieving and proved who happened to be best at what they did. Hardly waiting for either of the two to begin walking she set a brisk pace in the direction of the gates that lead to the fields of Floor 1. She'd been out in them, and in the town itself, so many times and for so long that the map of Floor 1 had become more familiar than the back of her own two hands. Jazmyne hadn't even gotten outside enough during an entire lifetime of living in the same city in Japan enough to memorize the neighborhood let alone city thus her memory was an extraordinary feat. "So what weapons do you specialize in? I'm a whip user." She touched her weapon that currently sat in its hilt, a bit ahead of the rest of the group but wanting to create conversation once again out of boredom mixed with curiosity.
  15. [PP-F1] Foundations (Kiru)

    "Psh," Jazmyne rolled her eyes though still chuckled in betrayal of her stoic look. "I would've never guessed." She commented in reaction to the other female player's statement, eyeing the otherwise attractive appearance in deep thought, second guessing all of her previous assumptions. "Singing is easy. I could help you if you ever decide to become... well whatever species she was." Though Jazmyne wouldn't mind being flaunted before a crowd and showing off her spectacular voice, she certainly wouldn't choose the route of becoming a dramatic diva in such a lousy game. Perhaps in the real world, but then again that would take effort and work and too much socializing. It seemed the other had the crowd taken care of with her down-to-a-point glares thus Jazmyne remained staring ahead in the direction of the scene, arms folded and expression relaxed. "Personally I'd rather watch you, you seem far more interesting Kiru. Nice to meet you, and take it from me when I say that I'm definitely not lying." Jazmyne felt the need to mention the fact that she was trustworthy and far from a liar simply because Kiru seemed like someone who'd be gone in a second and if you didn't say all you wanted to say then you'd be left wishing you had taken the chance to speak more. The brief history given reminded Jazmyne of what Sword Art Online truly was. And that made her all the more confused since Kiru seemed so young and a girl who had just as much a chance in the world as Jazmyne. But if Kiru didn't seek pity then Jazmyne would give her none out of respect. "Well," The brunette flipped her long locks behind both shoulders before turning in Kiru's direction. She was getting bored of the current scenery anyways, dark eyes now focused on the figure before her. "I don't have anything else to do for as long as we're stuck here. Go ahead and explain I'm actually interested. I''m used to a little... competition anyways." A smirk should set the mood, and so Jazmyne plastered one on her face to further express interest.
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