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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  


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About Lawrence

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    Headland Alabama
  • Interests
    Playing sword fighting MMORPG's

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  1. What the hell was he thinking telling Spidey that he didn't even know the guy that well. Looking at Spidey he saw that his statement had come of a bit of a surprise to him. "What, you didn't think I was 30 did you." Letting out a quick laugh then stifling it as if it hadn't started when Spidey responded about age being a number and names holding power "neither really holds any kinda power anymore you can't track people in game with there name out there in the real world and you can't exactly Google them either." It was getting dark but it seemed to be safe enough closer to the town wall so he decided to keep searching for materials while he listened to Spidey 'one free question huh' he thought when Spidey said the words "well I'll keep that in mind" as they continued to walk the outside of the wall and he was starting to wonder when they would find another material when Spidey announced he found one "about time man I was about to give up hope" stifling another laugh he about stepped on a flower that resembled a daisy crouching to pick it up he added it to his inventory. "Hey looks like I've got all of mine you only need two more let's keep looking." ID# 90863 LD:18 (success)
  2. |F1-PP| "New Friends or Enemies"

    Being out of stamina always sucked for Shepard he didn't know if everyone had the same feeling when they were out but for him it was as if he was on the verge of collapsing it took every fiber of his being to hold his sword in his hand. "Guys i need to build up some of my stamina before I attack again." Dam it he hated this feeling he couldn't help anyone in this state and to make matters worse the bloody boar was squelin it's head off and then he realized what it was doing "crap, it's calling for help someone shut that thing up." But it was to late two more oversized pieces of bacon charged in and without thinking about why there friend called for them took Vigilon's AOE attack full on knocking about a fourth of there HP down and leaving the other below his last fourth. ((OOC- Vigilon u forgot to add ur hate from ur previous hit.))
  3. |F1-PP| "New Friends or Enemies"

    Shepard helped the guy up "don't sweat it" then a blue haired girl ran up yelling at the poor guy for just walking up to the mob "isn't that what you just did" not caring if she heard him or not, what was up with people today did everyone wake up with a bad mood. She then proceeded to send a party invite to them the guy accepted even though it didn't seem he was all that enthusiastic about it 'why do I keep getting myself into these situations' after he thought it over Shepard decided it was the best course of action at the moment and mashed the accept button all three of there health bars and names now showing Rinne and Vigilon. Suddenly the boar let out a mix of something between a howl of anger and a squeal, looking over just in time to see the red head strike the boar with her scythe then Vigilon struck with his sword art drawing the beasts attention. 'It's time to get serious this thing needs to be dealt with' switching to his cold emotionless persona he lunged out with snake bite scoring a critical again and dealing some satisfying damage and back stepping far enough to prevent a counter attack. Now the boar was angry at him and with no energy left he was in a bit of a pinch. "A few more hits and he'll be bacon" he said while caching his breath. ID#90798 BD:10 critical hit +2 R1SA snake bite ×3 DAM| -3 EN 2+(Critical+2)=4×3= 12 total damage ((OOC- sorry for the bad post was busy today))
  4. |F1-PP| "New Friends or Enemies"

    Great here Shepard was trying to be nice to randoms for a change and this is what he gets for his trouble 'looks like I'm going to have to play that routine' he thought as he heard her complain about how her armor would have handled it. So he just put on a smile and rested his hands on the back of his head "sorry about that, I didn't know you saw it I just didn't want to take a chance if you know what I mean" putting his hands down he let out a sigh "for all I knew you could have been at 1 HP and to many people die out here." And that's when he saw it a massive boar chasing one of the other two players he saw at the gate into an area littered with jagged rocks 'looks like that guy could use some help.' letting out another sigh he looked back at the girl "Hey if your mad ill pay you back at a later date but for now why don't you help me help that guy and take your anger out on that big boar." And with that Shepard started towards the rocks, he got there just in time to see the guy get kicked by the boar. Using one of the rocks he launched himself into the air landing on it's back and bringing his sword down on it's back but it only bounced off it's thick hide. The boar taking notice of Shepard on it's back threw him off and back into the air. When he hit the ground he rolled forward preventing any fall damage and found himself standing next to the player that it kicked. "Looked like you could use an extra hand." offering a hand to the random. ID# 90752 BD:2 (miss)
  5. [SP-FO1] (hunting alone) <<worn out welcome>>

    Inside the shop it was like an oven and the blacksmith gestured for Shepard to come forward "Well you came to the right place I am making armor for people but you have to get the materials yourself" the burly NPC said as he leaned over his counter 'I knew there would be a catch' Shepard sighed "so what kinda armor do you want my man light or heavy" sighing again he answered "I'll take the light armor" and with that the blacksmith told him that he needed to get some fabric from a dark elf in the woods to the north. Shepard left the smithy and headed out of the town and north to get the item and get his armor.
  6. |F1-PP| "New Friends or Enemies"

    As he reached the gate Shepard noticed that there wasn't many players outside of the town this morning in fact there were only three but one them caught his eye more than the others. She was clad in black armor welding a very lethal looking weapon as she dispatched what Shepard could only guess was another pesky boar that the fields were home to. But what intrigued him wasn't what she killed but how effortlessly this red haired girl did it. "Well she can definitely handle herself here" Shepard had gotten into the habit of helping people more than usual after meeting Spidey and Nashoba. And that's when he saw a boar charging at her from behind before he could even think he was already sprinting at it pulling his sword from it's sheath and burying it into the boars side three times before it shattered into pixels five feet from the girl. "Phew that was a close one" sheathing his sword onto his back he noticed the boar nicked his leg doing almost no damage to him. Thanks to that sprint though his hair was messed up again "you should really keep an eye on your surroundings you know." Pushing his hair back with with his hands as he said the words. ID# 90702 Battle: 10 critical hit+2 Mob:9 critical hit+1 R1SA snake bite ×3 DAM| -3 EN 2+(Critical+2)=4×3= 12 total damage
  7. I'm back

    Thanks glad to be back
  8. As he slowly opened his eyes Shepard could see the morning sun peeking over the roof tops of the building in the town of beginnings. He had fallen asleep on a bench the previous night worn out from grinding mobs by himself again sitting up on the bench he started to talk to himself like he did every morning as if some unseen audience was watching. "Aaahhhh, morning already." Looking around the Market district it seemed pretty normal NPC's and players where already getting started on their respective jobs "man this is getting repetitive it would be a lot easier with a group but it doesn't seem like people are all to interested in low level players these days." With a sigh he stood up straightened his messy black hair the best he could and started for the gate to the fields and forest beyond that. "Maybe today will be different." ((OOC- the posting order will be Shepard, Embers, Rinne, Vigilon))
  9. Searching for group

    Sure that's fine it will make things more interesting
  10. Searching for group

    Good ok let's wait and see if anyone else replies
  11. Searching for group

    I'm looking for low lvl players that are active and want to group rp often
  12. I'm back

    Hey guys it's been awhile since I've been on here since I've been in basic training but I plan to get back into this
  13. [SP-FO1] (hunting alone) <<worn out welcome>>

    The market district was quiet at night barely any other players were out at night these days not even NPC’s were out the street lamps illuminated most of the streets at night and the moon handled the rest giving everything a ghostly pale look. Almost all of the shops were closed at this time but a few were still open “where the heck is this shop at!” but as soon as he uttered the words a shop door opened reveling two players and a burly man “yall have a nice night and good luck with your new armor” calling out to the players as soon as they were out of sight the man stepped back into the shop and closed the door. Shepard breathed out a sigh of relief ‘finally’ walking over to the shop door he knocked two times opened the door and walked in to the shop “hello I am looking for a blacksmith that’s offering to make armor.”
  14. ‘That probably wasn’t the best thing to say to him’ thinking back to what he said about his sister probably going into dives. “Don’t worry about it so much man the chances of her getting a disk were probably harder than ours I mean I waited awhile to get my copy and I got to the stores early.” At that Shepard looked around noticing that they were about half way from the wall to town and from there it was another long walk to the main gate where the safe zone begins. His attention was grabbed by a small object in the corner of his vision a small mushroom blue in tint and not much bigger than the palm of his hand standing in the tall grass he walked over and added it to his inventory. “But you can die in here and no matter how amazing this world is that doesn’t change that simple truth” he stopped momentarily when he heard Spidey’s next question ‘if he thinks of me as a friend I guess it wouldn’t hurt to tell him my age and name then, it’s not like he can look me up on the internet.’ Shepard takes a deep breath “I’m 18.” ID#82747 LD 14