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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Teion

      State of the Site Discussion   10/03/2017

      Please provide your thoughts and opinions! This discussion will affect the future of the site, so it's important that we get as much feedback as possible.
    • Aereth

      2.5 PK Rules / Thread Tags Discussion   10/16/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK

Fell

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About Fell

  • Birthday 04/06/1999

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    U.S
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    Astropheric

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  1. Lotte followed Skye into the building she needed to go in to start the quest, having heard her reason he wasn't exactly impressed. Skye had simply gotten over a fear of being out in the dangerous fields? It wasn't likely and it made Lotte worried for their future endeavors, he didn't want a partner that would run away on the first mission that he was actually planning to do, he needed a more controlled partner, hopefully he was wrong. As the two girls exchanged quick words in front of Lotte he looked around the room, it was possibly the creepiest room he'd been in, the walls were completely white, the counter in turn as well, and it had paintings that reminded Lotte of his grandparents when he was younger as well as some fancy but old looking jewelry, it just didn't have the best vibes surrounding it. However it was short lived for the two were quick to leave, Skye seemed not to know how to exactly get out of the town which seemed quite hard because the walls were visible through the streets if you simply tried to find it. But nonetheless it was easier to simply do as asked instead of trying to point out somewhat pointless thoughts that wouldnt get the two any closer. And so with that Lotte left the building and walked the way they had came from, leaving towards one of the main entrances of the starting city. Lotte had walked around to frequently to forget the layout of the city, he had a good memory and it was all quite visual appealing for the most part, compared to the city he had lived in at least. And for Lotte the better looking the easier to remember, maybe it was why he liked to be able to design his own games and situations, he could make them appealing. The fact that Skye had just recently developed a stronger backbone and was now able to travel out of the safe zone kept nagging at Lotte's conscious. Lotte of course didn't have much room to question considering he was finally getting of his lazy butt, it didn't make the worry go away though. "So were traveling to a dangerous place, and you once were to scared to go out there anyway, why the change of heart. It seems off that you simply have the guts one day that you didn't the last. How can i trust i wont be left alone?". It was a valid question, and while it may draw a negative output, it was a question he simply needed to be answered for his own well being.
  2. Might as well.....hello

    Thanks for the welcome back, i got a bit sick recently so i haven't been posting like i wanted , wanted to do sp's to begin catching up, anyway when i feel a bit better ill shoot you a msg.
  3. Skye, it was an cool sounding name, and kinda matched her considering both here and the sky looked rather peaceful and innocent, if that was even where it came from. She was a different girl from the start, few times did people actually say "i hope we can get along" that was kinda the unspoken statement between every person you met, but she wanted to make it clear apparently. Of course Fell hoped they would get along as well while on the quest, it would make the time that passed more bearable, but considering his future plans she didn't quite seem like the kind of partner he was looking for, she didn't seem ready to kill the beasts out of the safe zone. However on another viewpoint she would be a good friend if she was trying to become a crafter, she could be a valuable ally to have in regards of obtaining items. For now he really just wanted the extra experience given through the quest, the rest came after. Lotte simply nodded to what the girl had originally said, and only did the same again as she began to walk towards the store he had pointed her towards. It was off putting, how cheery Skye seemed to be considering their situation. Too Lotte there wasn't much to be cheery about, he didn't walk around looking depressed but he didn't exactly go around cheering about doing simply activities, it just seemed weird. But either way as not too make the situation awkward he simply put his hands in his pockets smiled and followed along. Of course Lotte knew what the quest was, but it was a lot easier to just keep his mouth shut and let her do the talking. "so why are you just now deciding to become a crafter" Lotte asked, he figured the answer was probably pretty clear, she was tired of being useless. But there was always a chance something else had sparked something in Skye, and he was just too nosy not to try and find out. He himself of course had little reason to even change his ways and become a fighter, he was simply bored and tired of being weak, maybe she was the same.
  4. Might as well.....hello

    ello, im fell, usually fallen but it was taken so ill live. Anyway i've found my way back to this site, yes back too. My friend ofc was the one that kinda got us back onto the site, but i cant say i didnt jump at the idea. We rp'ed on this site a long time ago, not gonna say who really cus its pointless anyway, most of those people arent here anyway any longer. Ofc staff can always find out anyway.... but however just know this is an easy way to put yourself out there. So if anyone is wanting to rp sometimes hit me up, im low ofc but i got alot of free time and i kinda wanna grind to catch up....if its possible. Anyway cya in the world of aincrad sometime XD PS: my rp writing is not that bad
  5. Lotte watched as the girl turned around to walk off after receiving the answer she was looking for, it seemed just like an other interaction Lotte had had up to this point with another player, short. And as she walked away Lotte turned to walk the other direction as well, go on about his day as he had done after so many other short engagements like this. But unlike others, as he turned his shoulder he heard the girl speak out again even after having just said bye. As she spoke he half listened more so ready to leave for it was clear she had her own plans, and he didn't wish to follow. But he understood what she said, and whatever her gains were from him tagging along mattered little to him, it was his own thoughts that propelled his answer. "Might as well, don't have anything better to do." It was a quick and short response, he hadn't actually done any quests yet but knew he needed to start. While a quest that didn't involve any fighting wasn't exactly the ideal start that he wanted, it was a easy way to ease into the game considering he'd yet to properly play it. While the girl had mentioned giving Lotte half the reward, it mattered little to him, it was obvious the quest she was doing and he knew the rewards as he had seen and heard of it from others. And materials didn't matter much to someone who cared little to actually go about crafting. However the experience would be nice of course, and could grant him a bonus cushion to his stats for when he did start actually fighting. However there was still one thing left unsolved that couldn't be as such if he was too accompany her on the quest. "Names Fell, you?" Lotte wasn't used to doing normal greetings, most of the time it was a "nice to meet you sir" to some partner in their business or another important person, he rarely had ever done such a straightforward and quite boring greeting. Lotte stuck out his hand as he said the words too shake the girls hand, consciously thinking to use a little less firm grip than he normally did so as not to hurt the girl, if it was even possible here.
  6. Lotte hadn't been much of a fighter in his real life, in the sense he was referring to now at least. Sure He was built tough...mentally but as far as physical prowess went, he was lacking. And so it was no surprise to anyone who knew him that he hadn't done anything near fighting in the new death game, but it had been a long time since they had been thrust in to this life that is not of his own path, and that annoyed him. The fact that only a fifth of the game was yet to be completed was annoying, but he had no room to complain, after all he had only sat in the same town they all spawned in since it began, who was he to complain. But that "if you want something done do it yourself" was really beginning to catch on these thoughts, Lotte needed to take his situation in his own hands. Lotte needed to become strong enough to pave his own path out of this game and it all started with... "Excuse me, but do you know the location of an artisan's shop that happens to be NPC run?" Lotte was thrown out of his thoughts as he felt a tap and then a voice after. Turning around he saw a girl a few inches shorter than he was, she had too of still been a teenager although, he had been a short while ago as well. Sometimes Lotte thought of himself as an older adult than he was and often times judged age more than he should of due to his past. The question was simple and the fact that it was accompanied by a innocent smile threw Lotte in a better mood than he had been a short moment ago. However Lotte couldn't help but laugh, the girl didn't look strong so she had to of been in his situation, but she didn't look dumb either so the fact that she had walked right past the very thing she was looking for shocked him. As Lotte pointed to the direction he was facing, directly in front of him. "Yeah there is one right there." Low and behold a wooden sign that was hanging over the front door read "Craft'N Creations". Lotte could see how the girl could miss it, the sign and building itself were exactly vibrant as most others around the area, but still...
  7. Fell's Journal

    Profile Username: Fell Real name: Lotte Jensen Age:18 Gender: Male Height: 5'8 About: History/personality Lotte was born into a small family as the only child of two young parents, they weren't rich but by no means were they poor. He had no worries, he grew up life as any other energetic and light-hearted young child would. He had a good support system which developed him into a good personality. Throughout his life Lotte was rarely the center of attention, but he could be find quite close to the center, it was his will to learn and nosiness that brought this about, and it taught him a lot of the world he lived in. Lotte knew the world was unforgiving, and only those that truly attempted to become something would become so. While Lotte was given a good support system he had come up with a plan in order to become more successful than those around him. And so Lott left, at 16 he walked out of his home and not to return, he had little to nothing with only the money he had in his wallet to aid him. Lotte had little idea of what would truly happen when he left, he had left word for his parents, that not to worry and he knew them as people who would trust him but parents would always worry, it was nature. Lotte missed his old life on his adventure though, the life of school even missed him, hanging around with the cool kids was something he had become used to rarely being alone. Now he was forever alone, it was a change of pace, something most could not overcome. It wasn't until a year later while 17 that his parents worries faded. The changed man had called, and through a conversation it was found Lotte was now a successful man, he had managed to catch a job at a software company and had quickly climbed the ranks to becoming a coding manager, some could say it was a natural talent. It was no surprise to his parents as Lotte had always been adept as using electronics, but this was unimaginable to them. Lotte of course heard of the new game SAO, it was a new advancement in technology how could he not, he simply had to play it. And so the final greatest memory for Lotte before longing into a new life for the third time, was the first dinner he had with his parents in over two years. Virtues: Intelligent: Lotte did not pay attention much in school no, but he was still very intelligent, not a genius but he was able to deduce one thing from another. After all the years of living alone at such a young age he has learned what to do and when to do it. He is stellar at thinking quickly to get out of any situation and turning it for the better for himself, as well as being able to confuse others in a conversation to get them to stumble. Observant: Lotte didn't necessarily like being involved in drama but boy did he love learning about it, always knowing the drama in school, who was dating who or who punched who, but avoiding it. Not only did he know about the drama, he knew all the dirty details and the secrets hidden within. He was a detective of sorts for no-ones gains. After observing for so long he even grew a photographic memory for words, able to remember what was said exactly when, and where, even if it wasn't toward him. Resilient: A trait one that can go from nothing to success must show, and clearly shown by Lotte. Lotte does not remain on the ground, when he falls he gets back up, nothing can wear this man down until his own mind is gone, and it will remain this way. Able to find a way to make everything okay, no matter how long it takes he believes and sticks to this belief, that in the end every task's conclusion is good so long as you work your hardest. Flaws: Nosy: Lotte has been a nosy man ever since childhood, often finding his way into locked room to his parents surprise. Lotte even realizes its not the best trait, but can not resist and has been put in bad spots between friends in years before his departure due to knowing too much. A nosy person can become an easy target when they find out too much and it can deter possible friends, while attracting enemies. Controlling: Lotte HATES not being in control of his situation. There was a reason Lotte left home, and it was too make sure he could become successful, believing one had to be at the lowest to become a great man. This however has created a man that dislikes being pushed around, or having to deal with forces he has no input on, he knows the savageness of nature in the world and humans all too well. One who controls, can become an easy target from making too many enemies. Demanding: A demanding man who asks for more than what some people can put out. Its a simple way to create a loner, one who asks too much can deter many people who cant meet his standards or simply dont wish too. But this trait is impossible to change, he had demanded so much of himself at a time that what seems like so much to others, was once his every day life. Profession: Skills Non-combat: » Passive: » Combat: » Weapon skills: » One-Handed straight sword (Rank 1) Passive The effectiveness with which a player can use one-handed longsword-like swords. (Example: Arming sword, Longsword) Inventory Weapons/Tools: » Starter one-handed straight sword starter cloth armor Roleplays Relationships Story Thus Far
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