Jump to content
  • Announcements

    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

Fell

User
  • Content count

    5
  • Joined

  • Last visited

About Fell

  • Birthday 04/06/1999

Guild Information

Profile Information

  • Gender
    Male
  • Location
    U.S
  • Interests
    Stuff
  • Skype
    Astropheric

Profile Fields

  • Skill Points
    5

Recent Profile Visitors

237 profile views
  1. Lotte followed Skye into the building she needed to go in to start the quest, having heard her reason he wasn't exactly impressed. Skye had simply gotten over a fear of being out in the dangerous fields? It wasn't likely and it made Lotte worried for their future endeavors, he didn't want a partner that would run away on the first mission that he was actually planning to do, he needed a more controlled partner, hopefully he was wrong. As the two girls exchanged quick words in front of Lotte he looked around the room, it was possibly the creepiest room he'd been in, the walls were completely white, the counter in turn as well, and it had paintings that reminded Lotte of his grandparents when he was younger as well as some fancy but old looking jewelry, it just didn't have the best vibes surrounding it. However it was short lived for the two were quick to leave, Skye seemed not to know how to exactly get out of the town which seemed quite hard because the walls were visible through the streets if you simply tried to find it. But nonetheless it was easier to simply do as asked instead of trying to point out somewhat pointless thoughts that wouldnt get the two any closer. And so with that Lotte left the building and walked the way they had came from, leaving towards one of the main entrances of the starting city. Lotte had walked around to frequently to forget the layout of the city, he had a good memory and it was all quite visual appealing for the most part, compared to the city he had lived in at least. And for Lotte the better looking the easier to remember, maybe it was why he liked to be able to design his own games and situations, he could make them appealing. The fact that Skye had just recently developed a stronger backbone and was now able to travel out of the safe zone kept nagging at Lotte's conscious. Lotte of course didn't have much room to question considering he was finally getting of his lazy butt, it didn't make the worry go away though. "So were traveling to a dangerous place, and you once were to scared to go out there anyway, why the change of heart. It seems off that you simply have the guts one day that you didn't the last. How can i trust i wont be left alone?". It was a valid question, and while it may draw a negative output, it was a question he simply needed to be answered for his own well being.
  2. Might as well.....hello

    Thanks for the welcome back, i got a bit sick recently so i haven't been posting like i wanted , wanted to do sp's to begin catching up, anyway when i feel a bit better ill shoot you a msg.
  3. Skye, it was an cool sounding name, and kinda matched her considering both here and the sky looked rather peaceful and innocent, if that was even where it came from. She was a different girl from the start, few times did people actually say "i hope we can get along" that was kinda the unspoken statement between every person you met, but she wanted to make it clear apparently. Of course Fell hoped they would get along as well while on the quest, it would make the time that passed more bearable, but considering his future plans she didn't quite seem like the kind of partner he was looking for, she didn't seem ready to kill the beasts out of the safe zone. However on another viewpoint she would be a good friend if she was trying to become a crafter, she could be a valuable ally to have in regards of obtaining items. For now he really just wanted the extra experience given through the quest, the rest came after. Lotte simply nodded to what the girl had originally said, and only did the same again as she began to walk towards the store he had pointed her towards. It was off putting, how cheery Skye seemed to be considering their situation. Too Lotte there wasn't much to be cheery about, he didn't walk around looking depressed but he didn't exactly go around cheering about doing simply activities, it just seemed weird. But either way as not too make the situation awkward he simply put his hands in his pockets smiled and followed along. Of course Lotte knew what the quest was, but it was a lot easier to just keep his mouth shut and let her do the talking. "so why are you just now deciding to become a crafter" Lotte asked, he figured the answer was probably pretty clear, she was tired of being useless. But there was always a chance something else had sparked something in Skye, and he was just too nosy not to try and find out. He himself of course had little reason to even change his ways and become a fighter, he was simply bored and tired of being weak, maybe she was the same.
  4. Might as well.....hello

    ello, im fell, usually fallen but it was taken so ill live. Anyway i've found my way back to this site, yes back too. My friend ofc was the one that kinda got us back onto the site, but i cant say i didnt jump at the idea. We rp'ed on this site a long time ago, not gonna say who really cus its pointless anyway, most of those people arent here anyway any longer. Ofc staff can always find out anyway.... but however just know this is an easy way to put yourself out there. So if anyone is wanting to rp sometimes hit me up, im low ofc but i got alot of free time and i kinda wanna grind to catch up....if its possible. Anyway cya in the world of aincrad sometime XD PS: my rp writing is not that bad
  5. Lotte watched as the girl turned around to walk off after receiving the answer she was looking for, it seemed just like an other interaction Lotte had had up to this point with another player, short. And as she walked away Lotte turned to walk the other direction as well, go on about his day as he had done after so many other short engagements like this. But unlike others, as he turned his shoulder he heard the girl speak out again even after having just said bye. As she spoke he half listened more so ready to leave for it was clear she had her own plans, and he didn't wish to follow. But he understood what she said, and whatever her gains were from him tagging along mattered little to him, it was his own thoughts that propelled his answer. "Might as well, don't have anything better to do." It was a quick and short response, he hadn't actually done any quests yet but knew he needed to start. While a quest that didn't involve any fighting wasn't exactly the ideal start that he wanted, it was a easy way to ease into the game considering he'd yet to properly play it. While the girl had mentioned giving Lotte half the reward, it mattered little to him, it was obvious the quest she was doing and he knew the rewards as he had seen and heard of it from others. And materials didn't matter much to someone who cared little to actually go about crafting. However the experience would be nice of course, and could grant him a bonus cushion to his stats for when he did start actually fighting. However there was still one thing left unsolved that couldn't be as such if he was too accompany her on the quest. "Names Fell, you?" Lotte wasn't used to doing normal greetings, most of the time it was a "nice to meet you sir" to some partner in their business or another important person, he rarely had ever done such a straightforward and quite boring greeting. Lotte stuck out his hand as he said the words too shake the girls hand, consciously thinking to use a little less firm grip than he normally did so as not to hurt the girl, if it was even possible here.
  6. Lotte hadn't been much of a fighter in his real life, in the sense he was referring to now at least. Sure He was built tough...mentally but as far as physical prowess went, he was lacking. And so it was no surprise to anyone who knew him that he hadn't done anything near fighting in the new death game, but it had been a long time since they had been thrust in to this life that is not of his own path, and that annoyed him. The fact that only a fifth of the game was yet to be completed was annoying, but he had no room to complain, after all he had only sat in the same town they all spawned in since it began, who was he to complain. But that "if you want something done do it yourself" was really beginning to catch on these thoughts, Lotte needed to take his situation in his own hands. Lotte needed to become strong enough to pave his own path out of this game and it all started with... "Excuse me, but do you know the location of an artisan's shop that happens to be NPC run?" Lotte was thrown out of his thoughts as he felt a tap and then a voice after. Turning around he saw a girl a few inches shorter than he was, she had too of still been a teenager although, he had been a short while ago as well. Sometimes Lotte thought of himself as an older adult than he was and often times judged age more than he should of due to his past. The question was simple and the fact that it was accompanied by a innocent smile threw Lotte in a better mood than he had been a short moment ago. However Lotte couldn't help but laugh, the girl didn't look strong so she had to of been in his situation, but she didn't look dumb either so the fact that she had walked right past the very thing she was looking for shocked him. As Lotte pointed to the direction he was facing, directly in front of him. "Yeah there is one right there." Low and behold a wooden sign that was hanging over the front door read "Craft'N Creations". Lotte could see how the girl could miss it, the sign and building itself were exactly vibrant as most others around the area, but still...
  7. Fell's Journal

    Profile Username: Fell Real name: Lotte Jensen Age:18 Gender: Male Height: 5'8 About: History/personality Lotte was born into a small family as the only child of two young parents, they weren't rich but by no means were they poor. He had no worries, he grew up life as any other energetic and light-hearted young child would. He had a good support system which developed him into a good personality. Throughout his life Lotte was rarely the center of attention, but he could be find quite close to the center, it was his will to learn and nosiness that brought this about, and it taught him a lot of the world he lived in. Lotte knew the world was unforgiving, and only those that truly attempted to become something would become so. While Lotte was given a good support system he had come up with a plan in order to become more successful than those around him. And so Lott left, at 16 he walked out of his home and not to return, he had little to nothing with only the money he had in his wallet to aid him. Lotte had little idea of what would truly happen when he left, he had left word for his parents, that not to worry and he knew them as people who would trust him but parents would always worry, it was nature. Lotte missed his old life on his adventure though, the life of school even missed him, hanging around with the cool kids was something he had become used to rarely being alone. Now he was forever alone, it was a change of pace, something most could not overcome. It wasn't until a year later while 17 that his parents worries faded. The changed man had called, and through a conversation it was found Lotte was now a successful man, he had managed to catch a job at a software company and had quickly climbed the ranks to becoming a coding manager, some could say it was a natural talent. It was no surprise to his parents as Lotte had always been adept as using electronics, but this was unimaginable to them. Lotte of course heard of the new game SAO, it was a new advancement in technology how could he not, he simply had to play it. And so the final greatest memory for Lotte before longing into a new life for the third time, was the first dinner he had with his parents in over two years. Virtues: Intelligent: Lotte did not pay attention much in school no, but he was still very intelligent, not a genius but he was able to deduce one thing from another. After all the years of living alone at such a young age he has learned what to do and when to do it. He is stellar at thinking quickly to get out of any situation and turning it for the better for himself, as well as being able to confuse others in a conversation to get them to stumble. Observant: Lotte didn't necessarily like being involved in drama but boy did he love learning about it, always knowing the drama in school, who was dating who or who punched who, but avoiding it. Not only did he know about the drama, he knew all the dirty details and the secrets hidden within. He was a detective of sorts for no-ones gains. After observing for so long he even grew a photographic memory for words, able to remember what was said exactly when, and where, even if it wasn't toward him. Resilient: A trait one that can go from nothing to success must show, and clearly shown by Lotte. Lotte does not remain on the ground, when he falls he gets back up, nothing can wear this man down until his own mind is gone, and it will remain this way. Able to find a way to make everything okay, no matter how long it takes he believes and sticks to this belief, that in the end every task's conclusion is good so long as you work your hardest. Flaws: Nosy: Lotte has been a nosy man ever since childhood, often finding his way into locked room to his parents surprise. Lotte even realizes its not the best trait, but can not resist and has been put in bad spots between friends in years before his departure due to knowing too much. A nosy person can become an easy target when they find out too much and it can deter possible friends, while attracting enemies. Controlling: Lotte HATES not being in control of his situation. There was a reason Lotte left home, and it was too make sure he could become successful, believing one had to be at the lowest to become a great man. This however has created a man that dislikes being pushed around, or having to deal with forces he has no input on, he knows the savageness of nature in the world and humans all too well. One who controls, can become an easy target from making too many enemies. Demanding: A demanding man who asks for more than what some people can put out. Its a simple way to create a loner, one who asks too much can deter many people who cant meet his standards or simply dont wish too. But this trait is impossible to change, he had demanded so much of himself at a time that what seems like so much to others, was once his every day life. Profession: Skills Non-combat: » Passive: » Combat: » Weapon skills: » One-Handed straight sword (Rank 1) Passive The effectiveness with which a player can use one-handed longsword-like swords. (Example: Arming sword, Longsword) Inventory Weapons/Tools: » Starter one-handed straight sword starter cloth armor Roleplays Relationships Story Thus Far
×