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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  

Rothsbite

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About Rothsbite

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  1. Rothsbite watched Kaluluwa carefully out of the corner of his eye as he worked at gathering his own materials. The boy seemed preoccupied, watching a boar nearby, but he abruptly moved on. "Of course, please," he responded. "Lead on!" Rothsbite followed the younger player a while further before spotting some long stemmed, pale green mushrooms as the base of a stump. He gathered those quietly and quickly, not asking Kaluluwa to stop. The other player seemed to have recovered from their earlier emotional outburst, and with his recovery had come a somewhat sour and short attitude. Rothsbite liked him, but didn't want to push his luck, and he figured announcing another find before Kaluluwa found something might seem like he was bragging. He truthfully wasn't trying to. Once he had gathered the new material, he turned and started following Kaluluwa again. They were beginning to near the wood now. hopefully it would yield better results for his companion. Quest Info Stat Block
  2. Buckstrap's Journal (completed)

    Yo! Anyone who reads this, I left Sato's sister as open as possible in case anyone wanted to play her. He doesn't know if she's in the game, and if she is, if she's alive. If you want to play her, hit me up. Edit: Oops, wrong account. I blame the beer. Hit me up on either account.
  3. Sonic or Mario?

    For the most part, I'm a Mario dude. But Sonic Adventure 2 Battle was amazing.
  4. Rothsbite also accepted the quest without hesitation when his own notification appeared. He followed Kaluluwa out of the alchemist's shop responding, "Absolutely!" He was glad to be away from the shop as they made their way down the street, it's acrid odors had assaulted his sharp sense of smell and it was offputting to say the least. "I think the forest should be fine. I haven't spent too much time away from here and would prefer to stay a little closer until I gain a little more EXP, so that works." He was double checking that he had everything he needed with him. "I do think we should keep an eye out on the way there, though." They had reached the gate quickly, and Rothsbite followed Kaluluwa's lead as they strolled though the field heading to the slightly darker looking forest in the distance. He did his best to keep a stone's throw between himself and any mobs, but he also kept an eye out for anything they might use. It wasn't long before he noticed an odd looking weed with large, bright yellow seed pods and pointed them out to Kaluluwa. "Think I found something!" His first measure of success excited him. Quest Info Stat Block
  5. Crafting questions.

    Thank you so much, @Kion For some reason I had some dissociation between the Tiers and I wasn't understanding. You explained it great.
  6. [PP-F01] Slow Rolling

    "I echo that sentiment, man," Rothsite responded when David mentioned the game mostly being younger kids, and it being nice to interact with another educator. "Just makes me feel old most of the time." Rothsbite did some sweeping while David set about doing his own tasks, explaining as he collected the last bits of broken dish and mug into a pile. "Ah, yes, well. I have a younger brother, sixteen. I moved pretty far away from home, and gaming is how we've bonded the last few years. He was actually scheduled to show up the day after Launch. I'm guessing that's who found me." He kinda disconnected for a moment, he hadn't talked about his brother much since he'd been in the game. He hoped the kid was doing okay. "He was so excited for SAO. He's probably bummed he's not stuck in here with us," he joked, but in reality he was eternally thankful that his brother hadn't been able to make it up by Launch. He finished sweeping and joined David at the bar. He took finished the beer he poured in a single draft, and took another long drink from the ale David had poured for him. "Mmh. It's incredible the way they've designed taste in this game. If only they had gotten to the alcohol part." @David_Black
  7. Rothsbite meandered alongside his newfound companion, listening to the young man talk about being a performer. "Ah, yes. I still haven't had the opportunity to gain a profession yet. I haven't even decided on which one I think I want yet," he chuckled. He raised his eyebrows at the question of his origin, it didn't offend him, but it did surprise him. A lot of folks found it difficult to talk about their real lives once they realized they may not make it back. "I'm actual--" he paused, noticing Kaluluwa didn't necessarily seem present. He looked over at the young man next to him. 'He's still just a kid,' he thought to himself, for the first time fully understanding that most of the people trapped in this game were still so young. He felt a knot form in his throat and his anger rise. 'Damn you, Kayaba.' They had stopped walking, and they were in front of the alchemist's workshop. Rothsbite saw Kaluluwa wipe a tear from his face and he turned towards the kid, putting a strong hand on his shoulder. "Hey. I know tragedy, believe me... But we can beat this. We may never be flashy, but we will get strong. We have to, y'know? Losing people can break someone, especially in a situation like ours... But there's thousands out there, just like the people we lost, and they're counting on someone to beat this game." He was having some difficulty finding the right words, this was all sort of unexpected and he almost choked up a bit. But Kaluluwa needed someone strong right now, and his teaching and leadership instincts were kicking in. Rothsbite swallowed the lump in his throat, steadied his voice and put on his big smile. Gesturing from Kaluluwa to the door he said, "Now, let's do this." Quest Info Stat Block
  8. [PP-F01] Slow Rolling

    Rothsbite waved goodbye to Hiro with a raised brow as he shrouded himself and exited. As soon as he was gone, he stepped behind the bar and filled two mugs with something, he really wasn't sure what was in the keg, but it was of no concern to him. Setting one on the counter and gesturing to David, he took a draft of the cool beverage. He listened to David's introduction with the fullness of his attention as he exited from behind the bar area, setting his own mug down on one of the righted tables. "Kismet!" he called. "I'm a history teacher in America! What are the odds?" He had to keep himself from continuing with question after question about where David went to school, how long had he been teaching in Japan, what were the differences between the nations' education programs and on and on. He held out a hand in greeting to David, hoping to have the beginnings of a friendship. @David_Black
  9. [PP-F01] Slow Rolling

    Rothsbite watched the scene unfolding before him, scarcely moving, or even breathing. Each passing moment made it painfully clear he had walked into quite the mess. He perked as soon as the word class was mentioned, a sparkle coming to his eye. Upon hearing Hiro's offer, a wide smile cracked his face. "Done deal!" he cried, immediately following up. "No take backs! You may come to regret the offer, though. Hope you're stocked up on milk and beer... Not together, I mean. That's... gross." Realizing he was rambling, he took the broom in one hand and opened his menu with the two other. He swapped his arms and armor for a set of standard clothes and set to work. He was thankful that he wasn't given a pink apron, as the site of two towering men dressed as maids would have been twice as odd, comical even. He began righting tables and chair with his massive hands and swept at the debris on the floor for several moments before he realized he hadn't introduced himself. "I'm Rothsbite by the way. Also... what did you mean by class?" @David_Black
  10. [PP-F01] Slow Rolling

    Rothsbite felt his eyes widen in surprise at the state of the room before him. Perhaps what was more appalling, though, was the grown man in the pink apron. He took a few moments to process the absolute absurdity laid out in front of him, a puzzled look of his face. He almost didn't even register that he was being spoken to at first. "Uh... What... Yes." The broken sentence just sort of slipped from between his teeth. "I suppose... I was looking for a drink, and some solace from this nightmare that has become our lives. But... do you need a hand?" The discomfort he felt prompted him to offer help, that and the fact he felt useless lately. Would he ever make it to the Front Lines? He sincerely doubted it. Perhaps he could help here, though. Cleaning up a digital barroom had to be far easier than fighting for his life and running away. He needed friends if he was to make any progress in this hellscape of a game, and maybe there were some to be made here. Realizing he was still standing in the door way, Rothsbite stepped forward, allowing the heavy door to shut behind him. @David_Black
  11. [PP-F01] Slow Rolling

    Rothsbite trudged through the streets of the Town of Beginnings, his legs feeling like they were made of lead. It was late in the day and the streets were filled with a moderate hustle and bustle as the trapped players went about their lives the only ways they knew how. Rothsbite was feeling down; he had ventured out into the fields alone and it had nearly gotten him killed. He had attempted to fight a boar, and when that didn't go his way, he had run directly into a wolf, and so he had sprinted on, and just when he thought he was safe, a giant wasp had risen from the grass. It was disheartening, but somewhere beneath that negative feeling, he could feel his resolve steeling. 'Screw your courage to the sticking place,' he told himself. That particular line of Shakespeare was doing more for him in recent days than he could have imagined possible. Rothsbite lifted his head, determined to pull himself out of the pit he was in. Taking a look around, he realized he had taken some wrong turns at some point. This neighborhood was very vaguely familiar, but at times the entire settlement felt that way. A sign caught his eye, Hiro's Tavern was painted on it in large and easily legible print. 'I do need directions,' he thought to himself. 'And a drink, digital or not, wouldn't hurt.' He trudged up the steps the the door, his heavy footfalls thudding on the boards, and with a deep sigh he pushed the door open and stepped inside. @David_Black
  12. Crafting questions.

    Had a couple crafting questions. I've been looking over the professions but I'm very tired to please forgive me if I missed this info. What's the purpose of the Tiers of items you can craft with your profession? What do those tiers effect? Secondly, I can't seem to find a list of how many materials it takes to craft an item. Any help would be appreciated, thanks!
  13. Rothsbite heard a soft ding as a notification window opened in his HUD, informing him he had a party invitation. He gave a big smile, this was his first party invite after all. Rothsbite happily pressed the accept button, excited to finally have an acquaintance in this game. "Absolutely! Let's get to it!" he responded. He opened his map, took mental note of where he was told the alchemist was supposed to be located, and said, "If I'm not mistaken, it's this way." He motioned down the street before heading that direction himself. His excitement caused him to set a brisk pace, but he intentionally slowed a little as to lot leave his companion behind. The walk was short, but even so, Rothsbite tried to strike up a little conversation. "This is actually my first quest, I seem to have fallen behind a little," he chuckled, just as they rounded a corner and their objective came into view. Quest Info Stat Block
  14. Battle Healing question.

    Right, I understand what you're saying. It just wasn't worded particularly clear. Thank you!
  15. Okay, so I had a question about the battle healing skill. The skill itself says It says there are 5 ranks, but what does each subsequent rank do? I'm not sure if it was a mistake where the skill is supposed to cost 5 SP and only has one rank, or if there are 5 ranks, and it just doesn't list the four ranks after first. Can anyone help? Ahah
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