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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
      _______________________________________________________________________________________________________________________________________________


      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

Rothsbite

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About Rothsbite

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  1. Rothsbite watched Kaluluwa carefully out of the corner of his eye as he worked at gathering his own materials. The boy seemed preoccupied, watching a boar nearby, but he abruptly moved on. "Of course, please," he responded. "Lead on!" Rothsbite followed the younger player a while further before spotting some long stemmed, pale green mushrooms as the base of a stump. He gathered those quietly and quickly, not asking Kaluluwa to stop. The other player seemed to have recovered from their earlier emotional outburst, and with his recovery had come a somewhat sour and short attitude. Rothsbite liked him, but didn't want to push his luck, and he figured announcing another find before Kaluluwa found something might seem like he was bragging. He truthfully wasn't trying to. Once he had gathered the new material, he turned and started following Kaluluwa again. They were beginning to near the wood now. hopefully it would yield better results for his companion. Quest Info Stat Block
  2. Buckstrap's Journal (completed)

    Yo! Anyone who reads this, I left Sato's sister as open as possible in case anyone wanted to play her. He doesn't know if she's in the game, and if she is, if she's alive. If you want to play her, hit me up. Edit: Oops, wrong account. I blame the beer. Hit me up on either account.
  3. Sonic or Mario?

    For the most part, I'm a Mario dude. But Sonic Adventure 2 Battle was amazing.
  4. Rothsbite also accepted the quest without hesitation when his own notification appeared. He followed Kaluluwa out of the alchemist's shop responding, "Absolutely!" He was glad to be away from the shop as they made their way down the street, it's acrid odors had assaulted his sharp sense of smell and it was offputting to say the least. "I think the forest should be fine. I haven't spent too much time away from here and would prefer to stay a little closer until I gain a little more EXP, so that works." He was double checking that he had everything he needed with him. "I do think we should keep an eye out on the way there, though." They had reached the gate quickly, and Rothsbite followed Kaluluwa's lead as they strolled though the field heading to the slightly darker looking forest in the distance. He did his best to keep a stone's throw between himself and any mobs, but he also kept an eye out for anything they might use. It wasn't long before he noticed an odd looking weed with large, bright yellow seed pods and pointed them out to Kaluluwa. "Think I found something!" His first measure of success excited him. Quest Info Stat Block
  5. Crafting questions.

    Thank you so much, @Kion For some reason I had some dissociation between the Tiers and I wasn't understanding. You explained it great.
  6. [PP-F01] Slow Rolling

    "I echo that sentiment, man," Rothsite responded when David mentioned the game mostly being younger kids, and it being nice to interact with another educator. "Just makes me feel old most of the time." Rothsbite did some sweeping while David set about doing his own tasks, explaining as he collected the last bits of broken dish and mug into a pile. "Ah, yes, well. I have a younger brother, sixteen. I moved pretty far away from home, and gaming is how we've bonded the last few years. He was actually scheduled to show up the day after Launch. I'm guessing that's who found me." He kinda disconnected for a moment, he hadn't talked about his brother much since he'd been in the game. He hoped the kid was doing okay. "He was so excited for SAO. He's probably bummed he's not stuck in here with us," he joked, but in reality he was eternally thankful that his brother hadn't been able to make it up by Launch. He finished sweeping and joined David at the bar. He took finished the beer he poured in a single draft, and took another long drink from the ale David had poured for him. "Mmh. It's incredible the way they've designed taste in this game. If only they had gotten to the alcohol part." @David_Black
  7. Rothsbite meandered alongside his newfound companion, listening to the young man talk about being a performer. "Ah, yes. I still haven't had the opportunity to gain a profession yet. I haven't even decided on which one I think I want yet," he chuckled. He raised his eyebrows at the question of his origin, it didn't offend him, but it did surprise him. A lot of folks found it difficult to talk about their real lives once they realized they may not make it back. "I'm actual--" he paused, noticing Kaluluwa didn't necessarily seem present. He looked over at the young man next to him. 'He's still just a kid,' he thought to himself, for the first time fully understanding that most of the people trapped in this game were still so young. He felt a knot form in his throat and his anger rise. 'Damn you, Kayaba.' They had stopped walking, and they were in front of the alchemist's workshop. Rothsbite saw Kaluluwa wipe a tear from his face and he turned towards the kid, putting a strong hand on his shoulder. "Hey. I know tragedy, believe me... But we can beat this. We may never be flashy, but we will get strong. We have to, y'know? Losing people can break someone, especially in a situation like ours... But there's thousands out there, just like the people we lost, and they're counting on someone to beat this game." He was having some difficulty finding the right words, this was all sort of unexpected and he almost choked up a bit. But Kaluluwa needed someone strong right now, and his teaching and leadership instincts were kicking in. Rothsbite swallowed the lump in his throat, steadied his voice and put on his big smile. Gesturing from Kaluluwa to the door he said, "Now, let's do this." Quest Info Stat Block
  8. [PP-F01] Slow Rolling

    Rothsbite waved goodbye to Hiro with a raised brow as he shrouded himself and exited. As soon as he was gone, he stepped behind the bar and filled two mugs with something, he really wasn't sure what was in the keg, but it was of no concern to him. Setting one on the counter and gesturing to David, he took a draft of the cool beverage. He listened to David's introduction with the fullness of his attention as he exited from behind the bar area, setting his own mug down on one of the righted tables. "Kismet!" he called. "I'm a history teacher in America! What are the odds?" He had to keep himself from continuing with question after question about where David went to school, how long had he been teaching in Japan, what were the differences between the nations' education programs and on and on. He held out a hand in greeting to David, hoping to have the beginnings of a friendship. @David_Black
  9. [PP-F01] Slow Rolling

    Rothsbite watched the scene unfolding before him, scarcely moving, or even breathing. Each passing moment made it painfully clear he had walked into quite the mess. He perked as soon as the word class was mentioned, a sparkle coming to his eye. Upon hearing Hiro's offer, a wide smile cracked his face. "Done deal!" he cried, immediately following up. "No take backs! You may come to regret the offer, though. Hope you're stocked up on milk and beer... Not together, I mean. That's... gross." Realizing he was rambling, he took the broom in one hand and opened his menu with the two other. He swapped his arms and armor for a set of standard clothes and set to work. He was thankful that he wasn't given a pink apron, as the site of two towering men dressed as maids would have been twice as odd, comical even. He began righting tables and chair with his massive hands and swept at the debris on the floor for several moments before he realized he hadn't introduced himself. "I'm Rothsbite by the way. Also... what did you mean by class?" @David_Black
  10. [PP-F01] Slow Rolling

    Rothsbite felt his eyes widen in surprise at the state of the room before him. Perhaps what was more appalling, though, was the grown man in the pink apron. He took a few moments to process the absolute absurdity laid out in front of him, a puzzled look of his face. He almost didn't even register that he was being spoken to at first. "Uh... What... Yes." The broken sentence just sort of slipped from between his teeth. "I suppose... I was looking for a drink, and some solace from this nightmare that has become our lives. But... do you need a hand?" The discomfort he felt prompted him to offer help, that and the fact he felt useless lately. Would he ever make it to the Front Lines? He sincerely doubted it. Perhaps he could help here, though. Cleaning up a digital barroom had to be far easier than fighting for his life and running away. He needed friends if he was to make any progress in this hellscape of a game, and maybe there were some to be made here. Realizing he was still standing in the door way, Rothsbite stepped forward, allowing the heavy door to shut behind him. @David_Black
  11. [PP-F01] Slow Rolling

    Rothsbite trudged through the streets of the Town of Beginnings, his legs feeling like they were made of lead. It was late in the day and the streets were filled with a moderate hustle and bustle as the trapped players went about their lives the only ways they knew how. Rothsbite was feeling down; he had ventured out into the fields alone and it had nearly gotten him killed. He had attempted to fight a boar, and when that didn't go his way, he had run directly into a wolf, and so he had sprinted on, and just when he thought he was safe, a giant wasp had risen from the grass. It was disheartening, but somewhere beneath that negative feeling, he could feel his resolve steeling. 'Screw your courage to the sticking place,' he told himself. That particular line of Shakespeare was doing more for him in recent days than he could have imagined possible. Rothsbite lifted his head, determined to pull himself out of the pit he was in. Taking a look around, he realized he had taken some wrong turns at some point. This neighborhood was very vaguely familiar, but at times the entire settlement felt that way. A sign caught his eye, Hiro's Tavern was painted on it in large and easily legible print. 'I do need directions,' he thought to himself. 'And a drink, digital or not, wouldn't hurt.' He trudged up the steps the the door, his heavy footfalls thudding on the boards, and with a deep sigh he pushed the door open and stepped inside. @David_Black
  12. Crafting questions.

    Had a couple crafting questions. I've been looking over the professions but I'm very tired to please forgive me if I missed this info. What's the purpose of the Tiers of items you can craft with your profession? What do those tiers effect? Secondly, I can't seem to find a list of how many materials it takes to craft an item. Any help would be appreciated, thanks!
  13. Rothsbite heard a soft ding as a notification window opened in his HUD, informing him he had a party invitation. He gave a big smile, this was his first party invite after all. Rothsbite happily pressed the accept button, excited to finally have an acquaintance in this game. "Absolutely! Let's get to it!" he responded. He opened his map, took mental note of where he was told the alchemist was supposed to be located, and said, "If I'm not mistaken, it's this way." He motioned down the street before heading that direction himself. His excitement caused him to set a brisk pace, but he intentionally slowed a little as to lot leave his companion behind. The walk was short, but even so, Rothsbite tried to strike up a little conversation. "This is actually my first quest, I seem to have fallen behind a little," he chuckled, just as they rounded a corner and their objective came into view. Quest Info Stat Block
  14. Battle Healing question.

    Right, I understand what you're saying. It just wasn't worded particularly clear. Thank you!
  15. Okay, so I had a question about the battle healing skill. The skill itself says It says there are 5 ranks, but what does each subsequent rank do? I'm not sure if it was a mistake where the skill is supposed to cost 5 SP and only has one rank, or if there are 5 ranks, and it just doesn't list the four ranks after first. Can anyone help? Ahah
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