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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      [Live] 2.5.0 Patch Notes   10/02/2017

      <<2.5.0 Patch Notes>> Main Guide: The main rules/tutorial section has been rewritten. Resources: A Resources section has been added. This contains reference material such as the SP/Level chart, Skills list, Enhancement list, individual profession stats, and a new FAQ. General Rule Changes: Word count requirement in Merchants & Shops section has been reduced to 100 from 150. Col logs are no longer required to include in journals. The Banker system will be used to track currency/materials going forward. New characters and Rebirth characters may choose a Starter Package containing a variety of basic equipment, col, materials, and/or potions. NK/KE tags have been removed. The table for SP gain based on the number of players in a thread has been removed. SP gain is now issued at 1 SP per 3 posts, up to the number of completed pages. (e.g. 3 SP for three pages, requires at least 9 posts) A Skill Refunding System has been added. Players may now pay a col cost to remove known skills and receive a refund of the invested SP. Rules on vanity items have been clarified. Health regeneration outside of combat has been adjusted to (10 * Tier) per post. Stealth and Stealth Detection no longer have a base rating for players. Both now use a LD roll plus a Stealth Rating/Stealth Detection modifier. NPCs and monsters still utilize a base rating (10 as a baseline for player-created mobs). 'Using cover' no longer adds to Stealth Rating. Low light or darkness conditions grant a +1 to Stealth Rating, down from +2. Switch has been added as a game mechanic (no longer a skill). Players may call for a Switch when landing a successful attack. If the Switching player also lands an attack, a Switch is performed and the two players may immediately swap hate values. Players are required to post their level, stats, equipment, skills, etc., in their first post in a thread. This should be a snapshot of your character and should not be changed after the initial post. Players are still allowed to declare their characters at a lower level or with fewer items than what they currently have, but may not claim items that have not been approved or were obtained in an unlocked thread. Turn order rules have been modified slightly to reflect the leniency of Boss Raid combat. Players may post in any order so long as each player and the enemy has gotten one action in a single round. Outside of Boss Raids, parties may have a maximum of 4 players. Combat with more than 4 players should follow a Group order similar to boss raids. When fighting multiple enemies, players must now make individual rolls for each mob. This applies to both making attacks against multiple enemies and multiple enemies making attacks. One roll no longer applies to/for all targets. The Running Away mechanic has been updated. Running away from combat now uses a LD roll with a set of situational modifiers. The col/material values and frequency in the loot table have been adjusted. Labyrinth searching rules have been adjusted. The map fragment system has been removed. Bonus rewards for scouting and defeating the field boss have been adjusted. Housing and Guild Halls have been completely revamped. PvP rules have been adjusted. Players must make an initiative roll when engaging in combat with other players. The extended Player Killing rules/restrictions have been removed. Rules on player cursor colors have been expanded. There is now a strike system for criminal infractions that would cause a player's cursor to turn orange. Killing a green player outside of a duel now results in a permanent orange cursor. An NPC Guard mechanic has been added. Orange players may now enter safe zones, but must stealth/run from guards in certain safe zones. NPC guards have a Stealth Detection rating equal to (Floor / 3), rounded down. Added more detail to character death rules. The RGQ system has been removed. Crafting Changes: Fishing as a profession has been removed. It is now a skill. The CD result chart has been adjusted across all professions (except Merchant). Good and Bad quality items have been removed from the CD result chart. Salvage chances have been adjusted. Alchemists now have a chance to salvage one or both materials when attempting to craft crystals. Crafting Die tools no longer have an effect. Consumables, familiars, housing, and some items still provide EXP and Crafting Attempt bonuses. The process of crafting Feasts has changed slightly. Cooks may now take 3 identical food items and spend two materials to combine them into a Feast. A Feast can be used in a thread to provide that enhancement to up to six players. Artisan craftable item types have been modified (Trinkets, Jewelry, Sculptures). The buffs they can provide are largely unchanged. Alchemist craftable item types have been modified (Salves, Potions, Crystals). The buffs they can provide are largely unchanged. Skill Changes: Extended Weight Limit Removed Ranks - 15 SP cost Now adds +3 Battle Ready Inventory slots Adjusted Mod: Large Pockets Now has 3 Ranks Cost set to 5/3/2 SP (10 total for Rank 3) Now increases single Battle Ready Inventory slots to 7/10/15 Removed 'Larger Pockets' and 'Largest Pockets' mods New Skill: Fishing Cost: 10 SP Effect: Use a dice roll to fish something up based on a natural CD result: Gatherer Now has a chance to yield 1-3 bonus materials based on a natural CD result Sneak & Hide Renamed to 'Hiding' Now grants +1 Stealth Rating per rank New Rank 3 Mod: Untraceable Cost: 9 SP Effect: Negates the effect of the Tracking skill against the user. New Rank 3 Mod: Blindside Cost: 9 SP Effect: Gain +2 Stealth Rating. Natural BD rolls of 9-10 reduce the target's accuracy by 1 for one turn when attacking from stealth. New Rank 5 Mod: Vanish Cost: 12 SP Cooldown: 5 Turns Effect: Allows the use of a post action to re-enter stealth while in combat. Getting a killing blow on an enemy allows Vanish to activate without using a post action. Search & Detect Renamed to 'Searching' Now also grants +1 Stealth Detection per rank Mod: Night Vision Now requires Rank 1, down from Rank 3 Cost reduced to 5 SP, from 9 Mod: Reveal Now also grants +2 LD when searching for Labyrinths and allows Labyrinth searches at 15 posts. Mod: Tracking Now requires Rank 3, down from Rank 5 Cost reduced to 12 SP, from 15 Tracking requirements for monsters, players, and NPCs have been clarified. Mod: Detect Cost reduced to 9 SP, from 15 No longer uses or affects Tracking. Now Grants +2 Stealth Detection. Grants +1 LD when searching for sub-dungeons and labyrinths Battle Healing Now recovers 1% of max HP per rank, instead of (Rank * 5 * Tier) Mod: Emergency Recovery Cost reduced to 10 SP, from 15 Now recovers 10% of max HP, down from 25% Block MIT gained is now set per rank: 5/8/12/18/25, down from 1 MIT per SP invested. New Rank 3 Mod: Shield Bash Cost: 10 SP Cooldown: 2 Turns Energy Cost: 10 Energy Effect: Make an attack with an equipped shield. On a hit, deals (Base * 10) damage, stuns the enemy for one turn, and applies paralyze/thorns/flame thorns enhancements present on the shield. Note: When calculating Base Damage for Shield Bash, Weapon Skills do not apply. Mod: Safe Guard Reworked into 'Rampart' Added a 5 turn cooldown Added energy cost of 8 Now uses a post action to reduce final damage that would be dealt to you by 25% (rounded down). Effect lasts until the beginning of your next turn. Energist Removed Ranks - 12 SP cost Now adds (5 * Tier) to total energy, instead of (Rank * 2) Howl Added energy cost of 10 Mod: Focused Howl Added energy cost of 8 Parry Increased SP cost to 12, up from 10 Added a 1 turn cooldown Energy cost has been fixed at 5, instead of (2 * enemies parried) 50% damage reduction has been specified to apply to the final damage (after mitigation). Effect applies to the next attack against the user, and cannot reduce damage from multiple enemies at once. Mod: Vengeful Riposte Increased SP cost to 12, up from 10 Added a 3 turn cooldown Damage reflected is now 50% of raw damage, up from 25% of damage taken. This damage can still be mitigated. Switch Skill has been removed. Two-Handed Weapons The +2 DMG bonus for 2H weapons has been clarified in the first rank of 2H weapon skills. All Weapons The Ferocity and Finesse mods have been condensed into a single description. You must still specify the weapon type when acquiring the mod(s). Mod: Ferocity Rank requirement set to 3, instead of ranging from 1-5 Now increases base damage of all sword arts for the chosen weapon by 1. Mod: Finesse Rank requirement set to 3, instead of ranging from 1-5 Now has 3 Ranks Cost adjusted to 5/3/2 SP (10 total for Rank 3), down from 15 at Rank 5 Now reduces energy cost of all sword arts for the chosen weapon by an amount equal to its rank. Mod: Quick Change Cooldown reduced to 3 turns, down from 5 Now allows the user to swap, equip, or unequip a weapon in their Battle Ready Inventory. Mod: Stamina Now reduces the energy cost of all attacks by 1. Heavy Armor Increased the amount of MIT gained to 8>12>18>25>35, up from 3>7>12>20>30 Mod: Athletics Bonus health increased to (15 * Tier), up from 15 Mod: Stonewall Bonus health has been adjusted to (15 * Tier), instead of equal to mitigation from other skills. Now also grants 10 MIT when wearing heavy armor Now also reduces damage taken from damage over time effects by 25% (rounded down) when wearing heavy armor. Light Armor Adjusted the amount of MIT gained to 5>8>12>18>25, down from 3>7>12>20>30 Mod: Athletics Bonus health adjusted to (10 * Tier), from 15 Familiar Mastery 'Accurate' now has 3 ranks. 'Assistant' now provides bonus EXP (crafting attempts at max profession rank) instead of CD. Meditation Removed Ranks - 8 SP cost Added a 5 turn cooldown Now recovers (3 * Tier) energy. Getting hit by an attack before the beginning of your next turn reduces the energy recovered to (2 * Tier). Survival Added 3 SP cost Increases out of combat health regeneration to (15 * Tier), instead of 20. Enhancement Changes: Life Steal has been renamed to Vampiric. The Crafting Die enhancement has been removed. Alchemist and Artisan item types for enhancements have been modified. Sword Art Changes: Multipliers have been simplified to a single number (x6) from the two-part formula (2x3). Several descriptions have been updated. Quest Changes: The 'Redemption' quest has been revamped. The level and repeatable restrictions have been adjusted to affect only the bonus SP rewards: The First Few Lessons Are Free The Second Lesson is Also Free The Third Lesson is Just As Free The Fourth Lesson is Actually Free The Venemous Warg Repeating the 'Earning a Living' quest now allows a player to change their profession. Changing professions will reset experience to 0. Repeat completions of the Earning a Living quest will only award bonus materials if the quest-taker is changing their profession. The following quests have been removed: «Witch of the West and the Three Treasures: T.M.H & S.B.» «Witch of the West and the Three Treasures: T.L.C.» «Witch of the West and the Three Treasures «The Falling of Tagas» Housing Changes: The cost and size of Player Housing is now determined by a 'plot size'. The plot size dictates how many room slots, yard slots, and stories a house can have as well as the initial cost when purchasing. Purchasing a PK-accessible home (outside of a safe zone) has an additional cost. Buffs from Guild Halls/Player Housing now comes from the type of room, rather than furniture. Certain rooms for Player Housing have upgrades. Player Housing buffs must be assigned to a player. Home owners may use the Housing Evaluation topic to re-assign a room's player(s) once every 30 days. New/Rebirth Character Changes: Players who have submitted a new or rebirth character journal for approval in the past 30 days are eligible to add one of the starting bundles. <<2.5 Update Survival Guide>> Skills: If you spent more than 15 SP on the Extended Weight Limit skill, refund any SP over 15. If you have spent less than 15 SP, the skill is inactive until a total of 15 is invested. If you spent more than 12 SP on the Energist skill, refund any SP over 12. If you have spent less than 12 SP, the skill is inactive until a total of 12 is invested. If you spent more than 8 SP on the Meditation skill, refund any SP over 8. If you have spent less than 8 SP, the skill is inactive until a total of 8 is invested. If you have the Parry skill, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you have the Survival skill, you must spend 3 SP to continue using it. Otherwise, it is inactive until a total of 3 is invested. If you had the Switch skill, remove it and refund 10 SP. Mods: If you have the Detect mod, keep it and refund 6 SP. If you have the Tracking mod, keep it and refund 3 SP. If you have the Emergency Recovery mod, keep it and refund 5 SP. If you had Rank 1 or 2 of the Ferocity mod, lose it and receive a refund of the SP spent. If you had Rank 3 or 4 of the Ferocity mod, you must spend 6 or 3 SP to continue using it. Otherwise, it is inactive until a total of 15 is invested. If you spent more than 10 SP on the Finesse mod, refund any SP over 10. If you have the Large Pockets mod, you must spend 1 SP to continue using it. Otherwise, it is inactive until a total of 10 is invested. If you had the Larger Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 2 SP. If you had the Largest Pockets mod, it becomes the new Large Pockets mod and you receive a refund of 5 SP. If you have the Night Vision mod, keep it and refund 4 SP. If you have the Vengeful Riposte mod, you must spend 2 SP to continue using it. Otherwise, it is inactive until a total of 12 is invested. Professions: If you had the Fishing profession, all EXP may be transferred to any other profession. If you had a Tool with the 'Crafting Die' enhancement, you may post it for re-evaluation with the Ambition or Crafting Attempt enhancement (item name/description may not change). If you retake the Earning a Living quest in order to change professions, your EXP resets to 0 for the new profession. Edit your existing shop thread with your new profession information. Housing: Existing Guild Halls and Player Housing have been removed. They may be repurchased through the Housing Evaluation template. Players who previously bought a home or hall have been reimbursed for the total col cost in their original housing application. If a guild had shared col lost due to the removal of a guild hall, PM the details to @Teion for review/reimbursement.
    • Aereth

      2.5.2 New Mechanic: Thread Invasion/Protected Threads   11/08/2017

      Hello Players,
      Once again your feedback is needed, so head over to the thread and tell us what you think. LINK  


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About Mina

  • Birthday 10/19/1995

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  1. “Maybe. Since we’re on the way already, might as well make the trip there. It’s good to see new places. For me at least.” Smiling at him, she kept in pace with the male, who seemed interested in helping her out with the quest. And yes, he was indeed interested. Why would a level 27 player help her out though? There wasn’t any benefits in helping a low level player at all. Or did he have any intentions in mind? Mina thought for a brief moment, but decided that there was no harm to it. If he wanted to kill her, he’d probably done it at the start of everything. Accepting his request, she scrolled on the window, sending a party invite to him. “You’ll get there soon! And I will, too. Let’s both participate in boss raids next time,” Mina spoke cheerfully, the fire in her burning up. She was determined to get there, no matter how long it took her. For now, she’ll start with these low level quests in order to level up. Looking into the distance, she could see the path leading into a dense forest, which meant that they were nearing the village. Waving towards Stryder, “Come on!” she quickened her pace, also making sure that he was doing the same. @Stryder
  2. [PP-F2] Korosu

    Yatsu's losing concentration. The male was striking at obvious locations, with the gorilla easily anticipating his moves and batting them away, even though it was clearly incapacitated from Mina's previous hit. The sun was setting way quicker than she thought it would, and it wouldn't do good if one of them loses focus. "Yatsu!" She shouted, trying to make him focus on his task of killing this beast, before she charged in again. Going into the opening of their locking battle, Mina jumped up when she was within inches of the beast, her sword going downwards with the blade slashing against the creature's face. "Your target is me, piece of sh*t." With that one strike, the gorilla roared in pain, its eyes locking onto her, fist going forward. Bracing herself, she tried to block the punch with her sword, but it was too fast, and the resulting impact blasting her backwards. That's it. "Come at me!"
  3. "Yeah, I'm only level 3, which is pretty low. Exactly why I was cautious when you came over. If I were to die, at least I'd die fighting." Hah, such big words. Everyone was afraid of death, even Mina, but you had to overlook that fear in order to survive here. Murder was simple here, there were no consequences, and if they indeed made it out alive, who was going to find out the cause of death of the thousands of players here? Already a few thousand died, and she was certain there'll be more deaths in future. "Really? From what I know, I need to travel to this <Horunka> place, which is what I'm doing now. Maybe they changed the quest line for it to be undertaken anywhere." Mina sighed. They were halfway there now, and if she had known, she'll probably be fighting the Nepents the male was talking about. Man-eating plants. Yuck. Judging from his tone, the Nepents were not to be messed with. @Stryder
  4. [PP-F2] Korosu

    The gorilla's strength proved far too much for Yatsu, judging by how she simply swung his sword away. This was going to be a tough fight, night was about to fall, and if they didn't manage to kill it before the sunlight goes, they'll most likely be killing themselves here. Both of them are now stuck in another shoving match, which created an opening for Mina. Gripping her hilt tightly, she struck the beast on its thigh, making it fall onto its knee, the gorilla's flailing arms easily evaded by her, and its the HP bar instantly turning yellow. We're halfway there, just a few more hits, and I'll be able to go back to the town for a good rest. Glancing at the top left corner of her visual field, she could see that her party member was still in tip top condition, which meant that they won't be in danger any time soon.
  5. "I guess. If you were on the death side of it, I'd be dead in an instant." Mina chuckled lightly, knowing very well that it was true. MMORPG's are based on a unfair system, the higher the level you are, the better the chance of surviving you have. In this world, numbers were invincible. Heck, a max level player could take a damage from a dragon and not have his/her HP decrease if the battle healing skill level is high enough. In order to survive and clear the game, you have to level up and be that kind of player. Looking at the male, who seemed to be lost in his thoughts, she wondered what level he was. He looked strong, and maybe he'll know of the quest that she was about to take. "Hey Stryder, do you happen to know of this quest called <<Secret Medicine of the Forest>>? " @Stryder
  6. [PP-F2] Korosu

    Flying back from the hit, Thank god my armor had mitigation stats, Mina landed perfectly back on her feet, before dashing in towards the enemy again. The larger gorilla was now focused onto Yatsu, headbutting his helmet, causing him to stumble but not giving him any pain. "Your opponent is me, big boy." She shouted, drawing her sword and focused on the same sword art. "Or girl, whichever you are." The sword sparkled bright red once more, but before she could activate it, the gorilla, as if knowing what will happen, caused a tremor on the floor by stomping hard. Mina lost her balance, her sword art cancelled, as she drove the blade onto the ground to keep herself from falling. A huge fist aimed right at the center of her face, but she dodged it nimbly, keeping herself face to face with the creature. She didn't have anymore energy to deal sword arts, which meant that they had to be on their toes for this battle, as it was going to be a long one. OOC: The MD will only be counted on my roll, because we're in a party. 2 hits for us = 1 hit for the mob
  7. [PP-F2] Korosu

    "So... any profession you have in mind? You look like you'll make a good blacksmith!" Mina spoke, trying to break the silence. Yatsu seemed to have a lot on his mind, which couldn't be helped since they were trapped in this death game. People rarely smiled these days, afraid of what will happen to them , or what already happened. The first floor seemed in despair even with the huge population there, and it was partly the reason why she came up onto the second floor. Sadness will only bring about sadness, and it will only serve to pull down her ambition. Having high hopes ever since the start, she believed the front liners will be able to clear the game, with her among their ranks next time. That was her goal, and that was what she lived for. Numbers made you invincible here, she had to start training and fighting more monsters, in order to level up. Just then, there was a sudden roar, and then appeared a gorilla, larger than the one they fought before. "Sh*t, is that his mom!?" Mina's blade glowed a bright red, the system assisting her in the Sword Art casted: three quick slashes to the monster, but the cooldown afterwards made her vulnerable to attacks, and the gorilla scored a direct hit to her chest. "YATSU! BE CAREFUL!"
  8. "Sure thing, I'm actually kind of interested in doing this quest as well." Nodding her head, Mina accepted the invite from the blonde, with her name and hp bar appearing below Mina's own. It seemed that Pinball knew a thing or two about the quest related to the rumors on the first floor, and with him in the party, the quest was certainly going to be a breeze. Both of them looked experienced as well, compared to her, judging from the time they spent doing the Halloween quest on the tenth floor. A tenth floor player compared to a first floor player like her? It was a huge gap. Hopefully I won't become a burden. Doing some kind of exaggerated stretching, trying to lighten the mood, she leaned in closer towards the other two players, grinning. "Damn it, I missed out on the halloween party thing because I was busy grinding the beginner lessons quests. But still, I hope I'll be able to fit in with you guys. I can be strong too!" @Pinball @Krysta
  9. [PP-F2] Korosu

    "Doing in the Dora, huh. Man, it's been a long time since I've watched that. I wonder if there's any televisions around here in this game." Mina sheathed her sword back into its scabbard, and leaned against a nearby tree. Looking at the player, she swiped on the screen which appeared in front of her, sending him a party invite. "Since we're here, might as well team up for a bit, aite? I'm Mina." She looked closely at him, staring at the name above his head, <Yatsu> then looking at his face, the wound given by the gorilla slightly fading. "Yatsu, eh. Thank goodness the wounds sustained in here heals easily." The sun was beginning to set, the evening sky looking straight like something out of a painting. "Beautiful, ain't it?" She was actually talking a lot more than she would normally, the satisfication of defeating a monster pushing her social boundaries. But the evening sky signaled one thing: they should go back into the safe zone before it gets any darker.
  10. [PP-F2] Korosu

    The gorilla certainly surprised Mina with its nimble movements, catching the male's sword in his jaw, preventing the killing blow onto itself. The grinding noises from both calcium and teeth screeched through the entire forest, with her wincing at the sharp noise. Taking a glance at the male to see if he was okay, he certainly is, is he crazy or what, laughing in this entire situation, Mina grasped the hilt of her sword, jumping and thrusting the blade back into the wound on its chest. Finally realising what happened, the gorilla let out a painful cry, releasing the male's sword from his mouth, before shattering into crystallized pixels. Picking up the loot that the beast dropped, "100 col drop and a potion, that's not too bad." Turning towards the male, she slung his arm around her shoulder and helped him back up. "What are you doing out here alone anyway? Oh, and I'll pass you the col once we get back into the safe zone."
  11. Mina brandished her sword, walking no more than a few meters before she felt a presence inching towards her. Instinctively, she raised her guard, holding the blade towards the intruder whom she realized was the male with the white hood, looking at her before. Being a distance away from her, and greeting Mina with a smile, she realized that this man wasn’t out to harm her at all, or was he. PK’ers were scary, and a low level like her could be easily one-shotted if she wasn’t careful enough. For now, Mina put down her sword, apologizing to the male. “Sorry, I was just being cautious. Hope you’re not offended or anything. And yeah sure, I don’t mind.” Walking forward but with a distance between them, Mina looked around to see if she was on the right track. Things were getting a little awkward, she wasn’t good with company around, but in a death game like this, she had to try socializing at some point in time in order to build up connections and friendships to survive. “Hey,” she turned towards the male, “I’m Mina.” @Stryder
  12. [PP-F2] Korosu

    The battle was almost over now. The gorilla had obviously made a wrong choice, facing against two opponents at once, without knowing the situation it got itself into. Mina smirked at the sight of it, feeling the rush of ecstasy in her brain. With the gorilla and the iron-clad male both missing each other in their hits, locking up in a grueling, shoving fight, she dashed in, blocking the gorilla's hit with her sword, then bending down and slashing at the open wound on it's chest she had done before. The gorilla roared and stumbled back, seemingly in pain, with it's HP dropping down to the red bar. Stepping back and patting the male on his back, "You okay mate?" she kept her focus, preparing herself for a hit by the gorilla, and at the same time signalling the male to strike it with his sword. One last attack, make it or break it. @Yatsu
  13. Thread summary Traveled to Zackariah's place and accepted the quest, <<The First Few Lessons Are Free>> Went out of town to gather 5 materials through non-combat gathering. After doing so, went back to Zackariah's place to pass him the materials. Helped him out with crafting 1 potion. Took his package and traveled to Lyle's workshop. Handed over the package. Rewards gained 1 SP & 400 Cor for a completed thread Quest rewards: - 5 Tier One Health Potions of Uncommon Quality (+40HP)- 1 Tier One Damage Potion. (+1 Damage)-1 Tier One Over-Health Potion (+50 Temp. HP) 2 Additional SP Total rewards: 3 SP & 400 Cor, 5 Tier One Health Potions of Uncommon Quality, 1 Tier One Damage Potion. 1 Tier One Over-Health Potion
  14. Faint rays pierced through the clouds as the sun was almost up, with Mina catching the beautiful sunrise just right outside the gates of the town; the city walls didn't block off the amazing view in front of her eyes. It was times like this where she wished that there was a screenshot function in the game, Why didn't he implement that function. Maybe further up on the higher floors, there'll be a rare item which would allow her to do exactly that. Getting up, she made her way to a nearby inn, getting herself a room where she needed to take a good long rest. Changing into her vanity dress, she brushed her hair with a fingers, her long tresses somehow smooth and shiny even though she did a lot of work earlier on. Players here didn't need to go to bathroom nor bathe, but all she wanted was to take a long hot shower and relax. Swearing to make enough money to buy her own house later in the game, she made sure the door was locked, before tucking herself into bed. The quest can wait. It was mid afternoon when Mina finally woke up. Players were gathering at the ground floor of the inn, some eating, some chit-chatting, feeling accustomed to the life in game. Getting herself a beverage, she gulped it down, the cool liquid satisfying herself, but not her real life self, which was probably lying in a hospital somewhere. Thanking the inn owner, she stepped out towards the streets, following the navigation to Lyle Tealeaf's workshop. It was quite a long walk, around 15 minutes or so, stopping right in front of a dilapidated wooden house right around the corner. Knocking on the door and stepping in, she met eyes with a white balding man with a huge beard, somehow looking like the cheap version of Santa Claus. There was a quest marker on top of him, which meant that she had found the right person. Taking the package out of the inventory, she tapped on the male's shoulder, delivering it to him, and getting a scripted dialogue out. "Thank you so much, young lady!" Her first quest, <<The First Few Lessons Are Free>>, was complete, with the rewards appearing in her inventory.