Jump to content
  • Announcements

    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Benjamin Bookworm Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/18/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters Level 5 and under are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


  • Content count

  • Joined

  • Last visited

About Tressa

Guild Information

Profile Information

  • Gender

Profile Fields

  • Skill Points

Recent Profile Visitors

281 profile views
  1. [OP-F1] Tresure Hunting

    @Gwydion @Krysta ID: 94037 LD: 6 She sighed a small bit and ran a hand through her long blonde hair. It was more difficult than she expected to be finding and searching for materials. Hmmm, where or where do I get a material, this is pretty tough to do. She sighed again. Tressa looked around and leaned down, moving some rocks and moving some grass. She looked around curiously on the ground, and almost thought she found something... but it turned out to be nothing. Tressa sighed a bit and stood up. "I'm sorry you guys, it seems that I'm running dry on the materials department." She shrugged a bit and sighed.
  2. [OP-F1] Tresure Hunting

    @Gwydion @Krysta ID: 94026 LD: 13 Tressa ran to keep up with her teammates, while doing so she was scouring the ground. She was hoping to find something that. "You guys find anything? My finds have been pretty lackluster so far, so I'm hoping that you guys are doing good?" She smiled and looked at the two. I believe they can do it, and I know I can, I just need to get a little bit of help. But I know I can! Just need to look harder.... Hm.... She sighed a moment and started to look She looked at the others and sighed a moment. She wasn't going to let herself get discouraged, but it was starting to grate at her nerves that she couldn't find these materials, which wasn't that good for.
  3. Tressa was hoping that this man was going to help her. She didn't really know what she was doing, or who this guy was. She gave herself a quick moment of contemplation, knowing that she was throwing herself into a potentially dangerous situation. She shrugged a bit and decided to head forward anyways, there was no use in sitting around and feeling scared all the time. She saw there was a message back to her about the quest and she smiled happily, opening it and reading the message, and giggled a bit when he said something about his green hair. She closed the window and set off, adjusting her armor. She looked around and saw the player's name on the message, and then looked up. There were quite a few people on this floor, so it was a little difficult to pick out the colors in the masses. She hummed to herself and continued to look, and luckily she finally saw the color of hair she was looking for. "Hey!" She said and waved excitedly. She was super pumped to start her first ever quest, so she ran up to him quickly and smiled brightly.
  4. "Another day another- wait what was I going to do today?..... Oh yeah! Explore a different floor! I think I might go on the fifth floor, never been and I've always loved the sand, and I've heard it's windy there so that would be nice to feel and hear." She smiled gleefully and set out the door, ready to start her day. She teleported to the fifth floor and immediately regretted it, the heat was more than she expected it to be. "Really... Really? Why! I love the sand and I don't want to hate it now." She sighed a bit and kicked some sand, watching it drift off into the distance, carried by the sand. Tressa sighed softly and sat on the sand for a moment, letting the heat fade over her, she was trying to ignore it, but sand kept getting into her mouth, and the wind was whipping her hair into her face. She groaned and dusted herself off, stepping away from her sitting place and went to the edge of the city, wondering if she wanted to actually leave the city and explore the great unknown AKA the outer limits of the floor. She shook her head to herself and turned, seeing a quest icon. She lit up and scattered over to the NPC, who was describing the quest called <<The Traveller>>. She smiled and hit accept on it, hoping that it would be a bit easy for her to do. She looked at it, and decided she might need a bit of help with this, and thought that maybe she could get some help, and there was a convinent sign of someone asking if some people need help. "Perfect!" She smiled and quickly wrote a message. Dear Player! Could you possibly help me with this quest called The Traveler? It would be my first quest and I'm not sure exactly what to do for everything.
  5. [OP-F1] Tresure Hunting

    Tressa was a tad bit overwhelmed, but she forced those feelings out of her head and she looked at everyone. "Well! Sounds like fun! Come along Gwydion, lets show these people how good we are at finding materials." She beams happily at him and looks around, not sure exactly where to start. "Psst.. Hey... I've never actually went material hunting before,,, How exactly does this work?" She was at a loss, she never actually researched and learned how everything worked in terms. I'm positive I ca figure it out! It doesn't seem too difficult at all really, and I know me and my partner can do this. She smiled and started to walk around, realizing she had no idea where to start looking. She looked up with a concerned expression and started to search more. "Hmm, I hope you have good luck with it all!" She said to everyone. ID: 93969 LD: 14 (No Loot).
  6. [OP-F1] Tresure Hunting

    Tressa was rather excited to go out on her first day of exploring this new and strange game. Her ability to hear in this game gave her new found hope and happiness that she would enjoy herself more than she had ever on Earth. Her smile only widened when she had heard the wind for the first time ever, blowing through her blonde locks, making her giddy and her eyes tear up. Then she spoke, and she did not like that at all. Her voice sounded off and foreign to her now working ears. Tressa decided that today was the day to go out, and so she did. She put on her leather armor and went forth, wanting to see what the game had to offer. While on her adventure into the unknown, a group of players caught her eyes. She turned and was tempted to go up to them, making friends was her specialty. She hesitated for a moment, the visions of her highschool classmates came rushing to her. She shook the memories off and walked forward, a sense of bubblyness and happiness in her stride. "Hi! I know it seems rather strange for someone to insert themselves into a conversation, but you three are the first people I've seen and I would like to say hi! I'm Tressa." She beamed and stuck out her hand.
  7. Would anyone like to do a roleplay together? A little frazzled on everything this site has to offer.

    1. Show previous comments  4 more
    2. Tressa


      Thank you all so much!


    3. Tressa


      Okay I am now approved.

    4. The Dark Knight

      The Dark Knight

      I'd like to RP, but I'm a bad guy though. You. Could fight me in your RP, to have an enemy is sometimes fun, I should know. >: )

  8. Hello World! I have joined <3

  9. Tressa's Journal

    Name/Location/General Information: Name: Tressa Sinclair Age: 20 Height: 5'6" Eye Color: Green Hair Color: Blonde S/O: Straight Weight: 135 lbs Appearance: Tressa History: Growing Up: (Age 1-10) Tressa grew up in a middle class family. Her parents were well off enough to give her a comfortable, yet she wasn't a spoiled brat. Growing up, her parents really drilled into her mind the sense of learning how to read and write other languages, because she was born deaf, sort of. When she was 6 months old, she got sick and the medicine they used she was allergic to, the nurse had no idea and didn't look at the baby's chart before administering the medicine. So, since she was 6 months old, she was growing up deaf. With her family pushing of being a linguistic deaf girl, she could read and write in basic conversation in Japanese, English, and learning Chinese. She grew up with a developing work ethic, and a positive outlook on life. She experienced very little bullying, the other kids in her class were actually nice to her about the whole deaf thing, but she didn't grow up with many friends, only one. Growing Up: (Age 11 - 15) Going from Elementary school to Middle School is a very difficult and sudden change. The people you grew up no longer are your friends, and the criteria in middle school becomes a lot different than she had ever experienced. In Middle School is when her father got fired from his job, so they couldn't afford an interpreter for the girl in her classes. She was still able to make it by in class, reading the books over and over again, also her teachers were kind enough to start giving her written notes for her to look over. The one person she called a friend was no longer there, but she didn't let that bother her, at least on the outside. When her first year of Highschool came around, she thought life would be a lot better, and more or less, it stayed the same. Her father was still struggling to get a job, she didn't have an interpreter, and her friends were basically non-existent. All she worried about was school and her father, even though her depression was coming into her life faster than she realized. Growing Up: (Age 16 - 20) Coming into High School wasn't something she was ready for, and it was made a lot worse when the other kids started to pick on her for her lack of hearing, the torment had finally started. Kids would say mean things behind her back, mock her, and just be horrible to her. The only silver lining of her High School career was the friend she thought she had lost came back into her life, helping her get through some of the worst years of her life. Graduating High School with high grades and a slightly worse outlook on life, she struggled with if she wanted to go to college, but she decided that if her parents were going to get all the money around, which even though their financial situation only improved slimy, they still worked hard enough to push Tressa through College. This is where her interest in games first started, she was going to college with her friend, but they almost never saw one another, so she spent a lot of her time on her phone and computer, chatting with this friend of hers, and playing games with her. After about two years of that, her parents gave her a gift she never expected. Her father got another job and they saved up to get SAO, where her deafness would translate into the game, she could do something and hear again. She, crying in hesteria, hugged her parents and loaded it up when the release date happened, hoping to hear the wind for the first time in her life. Personality: Virtue - Kind: She was bullied all her life. The kids would harass her for being deaf, basically treating her like a disabled freak. Translating this into her own personality, she never wants anyone to go through the pain and torment that she went through, so she makes sure that everyone feels loved and wanted around her, no matter who it is or why they are in the situation that they are in. Virtue - Bubbly: More of a recent addition to her personality, joining SAO has started to really help her love life. Being able to hear for the first time in a very, very long time has helped her open up more as a person, and overall be a sweeter person to strangers. This has made her seem a little flirtatious at times, her ability to just come up to people and say hi, but it's how she has started in this game. Virtue - Passionate: Ever since she was a young girl, she was pushed to take solace in what she is doing and what she is learning. This lasted in her personality, and she has never let it go. She kept it while she was learning languages, and she felt it in her school work. Even though she couldn't hear, she did better than almost all the students in her school, she was very invested in what she was doing in school. Flaw - Depressed: Starting early on in Highschool, this part of herself she keeps locked up, knowing that depression isn't something that makes other people happy. So, she keeps this part of herself, to herself, and doesn't let anyone in to this. She portrays this happy girl on the outside, hoping that in turn, the inside of her will become happy and okay with herself, at least that's what she hopes will happen. Flaw - Oblivious: Coming with her lack of hearing, she wasn't always the best at picking up on cues. Even with her little quirk with reading people's body language, she still can't understand what some people are trying to convey to her. Whether it's some look someone is giving her to shut her up, or its a wink/ flirty look. She can't understand some people's personality or the way they act around her sometimes. Flaw - Ambitious: Now, this may seem like a virtue to some people, it isn't for her. She gets passionate in many things that she is doing, but she gets very Ambitious with the select things that she is focusing on, and she can't really let it go before she cant go any further. When her parents were pushing her to read and write other languages, she became increasingly pushy on learning more, until she couldn't hold any more information and would get headaches from studying so much. Stats: HP: 20/20 Energy: 2/2 Mitigation: 0 Evasion: 1 Accuracy: 0 Damage: 2 Skills: Curved Sword Rank 1 + 1 Damage Skill Points: 5/5 Available: 0 Used: 5 Inventory: Set A "Basic Package": Weapon of choice, of Uncommon or lower quality. Weapon - Curved Sword + 1 Damage Armor of choice, of Uncommon or lower quality Armor - Light Armor + 1 Evasion (5) Starter Healing Potions (Heals 50 HP) 2,500 Col and (10) Tier 1 materials Other: Profession: N/A Familiar: N/A Friends List: N/A Story: N/A