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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.

      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.


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About Monizo

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  1. Monizo looked up when the man he pressumed was @Domarus spoke to him. "Yes sir you sure can. I'm not entirely sure what I'm looking for. I really like these two pieces here." He indicated the 'Brilliant Sight' and 'Divine Guidance' with his hands. "They both offer increased accuracy, which is what I think I want. Honestly, at this point I'm just not sure which would...." As he was speaking he noticed a pair of boots one their own pedestal behind the counter. 'Pegasus Boots' The sign above them read. They appeared to be normal boots, but every once so often, while they were sitting in the shelf, a pair of silver wings would sprout from the sides and stretch out before hiding themselves once again. Monizo was extremely intrigued, especially when he noticed that the sign above them also indicated that they gave evasive bonuses. "Actually, I just changed my mind. I would like to purchase the Pegasus boots from you." He grinned as he opened his inventory and began preparing to send the man the necessary col. The other items looked cooler, but these boots would certainly come in handy to keep him alive. -800 col.
  2. Passive: +1 Energy Following his attack, Monizo leapt back as Hestia activated some type of howl that seemed to draw the attention of the Nepents. It seemed to be an ability especially useful for someone of her role, looking to tank the damage for the rest of the party. Gosh that felt good. He muttered to himself as Pinball rushed forward and struck with his demonic spear. It looked like he used the same weapon art that Monizo had, except it was clearly much more powerful. The two Nepents that Monizo had missed shattered into digital bits before disappearing, unfortunately the last two Nepents had survived untouched. Since none of the surviving Nepents took any damage, they were still training their attention on Hestia. Although he wanted to deal some more damage, he was painfully aware of the fact that his first weapon skill had cost him all of his energy. He had recovered a small amount, but not quite enough to leap back into the battle. Dang, this is what it feels like to be completely useless. He gritted his teeth and resigned himself to staying alive rather than dying to save his pride. - Enemies - Nepent 1: 1/7 HP Nepent 2: 3/7 HP Nepent 3: 0/7 HP Nepent 4: 0/7 HP Nepent 5: 7/7 HP Nepent 6: 7/7 HP - Players - [H: 0 | 0 | 0 | 0] Monizo: 20/20 HP | 1/2 EN | 1 ACC | LM 2 | 4 DMG [H: 3 l 3 l 0 l 0] @Hestia: 870/870 HP | 74/84 EN [H: 0 | 0 | 0 | 0] Pinball: 440/440 HP | 42/44 EN | 3 ACC | 3 EVA | 7 DMG
  3. Monizo nodded as they explained their choices, Hestia was clearly naturally predisposed to look out for, and protect people. From what he could tell, her role suited her perfectly. It did not seem like she had any interest in gaining glory or making a name for herself, but rather making herself indispensable. Pinball told him how his circumstance caused him to change his mind and push for a damage-oriented role. Monizo was extremely intrigued to hear that Pinball had won his spear. They both seemed extremely satisfied with the decisions they had made, that made Monizo smile. When they made it to the town Hestia took them to a house that clearly was filled with sick people. Following Hestia’s advice, Monizo knocked on the door. An elderly looking NPC woman opened the door, she was clearly the caretaker for all of the people in the house. I believe you had a notice up about needing someone to retrieve some medicine? “Thank goodness you’re here! Yes, Yes, I need you to go into the Field of Bosses and find a ‘Nepent Variant’ that will drop an Ovule! Retrieve one and bring it back to me as fast as you can!” Monizo nodded and smiled at the lady. It was hard for him to act like the NPC’s weren’t really people, especially after being there for so long. You can count on us ma’am. A quest notification appeared in front of Monizo, which he quickly accepted and left the house. I suppose this is were the fun starts? He chuckled to his new friends as they made their way out of town and towards the field. As they made their way further into the field a group of six approaching Nepents became visible. Well, I suppose I should be the one to start it out. Try not to let me die! He chuckled, even though he was quite terrified. Reaching over his shoulder, he pulled his spear from his back and grasped it with both hands. Tightening his grip, the tip of his spear began to glow as the weapon art activated. With a grunt he thrust his spear directly at the closest nepent. Upon impact the spear exploded with energy from the Sonic Charge skill, the blast impacted the first nepent as well as three of the closest ones. Monizo jumped backwards as he prepared to rotate with his party. Monizo: LVL-1 : HP-20 : ENG-0/2 : DMG-4 : ACC-1 : Light Momentum-2 Roll ID#: 96299 BD: 10 >[x1 AoE] Sonic Charge (2 Energy) : (4Base +2CRIT)X1= 6 DMG on Nepents 1 Roll ID#: 96304 BD: 8(+1ACC) >(4Base)X1 = 4 DMG on Nepents 2 Roll ID#: 96305 BD: 1(+1ACC) >Fail Roll ID#: 96306 BD: 2(+1ACC) >Fail · Nepent 1: 1/7 HP (-6 DMG) · Nepent 2: 3/7 HP (-3 DMG) · Nepent 3: 7/7 HP FAIL · Nepent 4: 7/7 HP FAIL · Nepent 5: 7/7 HP · Nepent 6: 7/7 HP
  4. Monizo grinned as they traveled down the path leading to the small village requesting help. He was rather excited to have people to travel with, and it was always nice to know that the people he was with were fully capable of keeping him alive. He would have felt bad if it were something more challenging, that would cause them to risk their lives trying to keep him alive, but he knew the mobs associated with this quest would pose them no issues. The only thing he really worried about was humiliating himself. The limitations to level one players such as himself were quite demanding, the stamina required to perform a single weapon art would force him to skip a turn in battle rotation. As his mind traveled down this path of thoughts, he realizes that he didn’t even know how battle rotations worked. What the heck am I doing out here. How did I let myself become so useless! This was the state of his mind as the small town came into their view. So, how did you both decide upon your play style? I mean, being a shield sounds awesome, but do you ever get bored by it? I always imagined it would be more fun to try to do as much damage as possible. Of course, every party probably needs a diverse set of skills so they can handle each unique scenario. He realized he was kind of rambling and let his words trail off. They had made it to the small town at last. Do we need to speak to someone here or can we just head straight to the fields? @Hestia
  5. ID#96256 LD:19 Monizo frowned when he saw Minick not having any luck yet again. Dang man, I guess we just have to keep looking. I’ll stay out here with you until we both find everything we need. He figured they could make some small talk while they were searching. They didn’t really know anything about each other. Is this one of your first quests too? I wasted the majority of my time in the game so far not really doing anything. I think I was trying to avoid facing the reality that we’re stuck here. Now I just feel pretty useless though. He glanced over at the boy as he looked through some short bushes and found some more materials. He placed the items in his inventory and grinned. It was painfully obvious that this was a quest he should have done within the first couple hours of being trapped in this world, and yet here he was, over a year into his stay in this prison of a world, and he was just now doing it.
  6. ((I don’t know the stats for the cloak so I’m assuming it has loot die enhancements? Also, I haven’t actually fought anything yet so I’m not exactly sure how to begin the fighting part.)) Level 41, holy crap. I had no idea she was that strong. He was suddenly extremely pleased that the girl had decided to show interest in helping him. To his best knowledge, he had never met anyone of such a high level. Monizo is clearly surprised when Hestia begins searching through her inventory and pulls out the golden cloak with the scarlet ram on the back. He adds it to his inventory and equips it over his light armor, It clearly has enhancements that increase the player ability to find loot in drops. Oh wow, thank you so much. I’ve been meaning to save up some col to get a few items that help with things like this, It’s just difficult to do when I haven’t been clearing a ton of quests. Pinball seemed to recover from his embarrassment fairly quickly, he even asked if he could come along with them on the quest. Monizo didn’t have any reason to tell the boy no, and he seemed to be fairly confident in his ability to handle the monsters. I mean, I don’t mind if you tag along. Just let me take a shot at them too. I’ve been wanting to put my new weapon and armor to use. He looked at Hestia and shrugged his shoulders, he didn’t think Pinball would be able to do anything with her around anyway. I guess we should go ahead and head to the fields right? With that they were off, Monizo couldn’t help but feel excitement welling up as they got closer to the fields. @Hestia
  7. It seemed that Hestia had met Pinball before, at a Christmas party? Apparently Monizo had missed out on a lot more than he even knew about. She expressed her desire to protect people from PKer guilds and any other generally suspicious activity. He was quite intrigued by her offer to accompany him on his quest, yeah that would be awesome, I think it would be pretty foolish to deny your help. I believe the quest stated that I need to go to the ‘Field of Bosses’ and fight Nepents until a Variant Nepent appears. Basically I have to kill them until they drop the item that is needed to complete the quest. Anyway, I’m sure you’ve probably done it before. He laughed to himself, feeling pretty confident that she had probably already done every quest that was available on the first floor. Monizo found himself feeling equally curious about Hestia’s level whenever Pinball asked her. He had such a limited amount of experience in interacting with players that he wasn’t sure if it was normal to ask people to tell you their level or not. @Hestia
  8. He watched as Hestia grabbed the boys arm and pulled him up, so he was standing. She stated her titles, presumably to let him know that he was outmatched? Ahh so the lions name was Kuro. Monizo was interested in getting a familiar, but he knew that it would be a long time before he was strong enough to tame any type of beast. The boy stuttered a little nervously that he wasn’t stalking before stating that his name was Pinball and that he was with the Guardians of the New Dawn. Another guild that Monizo was fairly certain that he had heard of before. The boy seemed to be restraining himself from speaking anymore. This whole situation was new to Monizo, so he wasn’t exactly sure how to go about it. In fact, he felt a little bit awkward. Well, err, I’m Monizo and I am not a part of a guild. He suddenly felt painfully aware of the fact that these players were far superior to him, which led to a feeling of anxiety at the thought of trying to catch up to them in level. @Hestia
  9. Holy dragon Alliance, Monizo had heard of the guild before but he didn’t know much about them. It was always intriguing to see the roles that people chose for themselves. Inside the system of a game, any person of any size could take on any role. Shields typically attracted the hate of enemies because they had a higher capacity to mitigate damage, so the high damage members of the party could attack without being impeded. Monizo had never been very interested in the role, but he knew they were crucial to any party. Well Hestia, my name is Monizo. It’s nice to meet you. Their introductions were put on hold when Hestia sent her lion familiar chasing after the boy who had appeared to be spying on them. After following the familiar a little way, they finally caught up to the boy. He was laying on his back looking up at Hestia’s familiar. A lion with wings was certainly a terrifying sight, even if they were inside a safe zone. Although his lurking had been kind of suspicious, he didn’t seem like someone who had been caught doing something bad, more like someone who had been caught doing something embarrassing. If lurking around people is a habit of yours, it might be best if you get a little bit better at it bud, he suggested. Hestia seemed intent on interrogating the black-haired boy, and Monizo was perfectly content letting her do whatever she wanted. @Hestia
  10. Startled by the sudden appearance of the girl, Monizo took a half step back and turned towards her. I err uhm, I was just accepting a quest. He stammered, a little taken aback. The girl was a few inches shorter than Monizo, with black hair that seemed to have silver streaks in it. She was wearing a blue jacket that complimented her brilliant blue eyes, a grey shirt, and some black pants. These were things that Monizo had noticed as soon as he heard the girl speak to him. Although there was no way to know someone’s strength without being in a party with them, there was something about the girl that made him feel like she was a fair bit stronger than him. To be completely honest, I was trying to figure out if I should give it a go solo or try to find someone to party up with. It couldn’t hurt let her know what he was thinking, the worst possibility was that she wouldn’t offer to help him. Well actually, the worst possibility was that she was trying to find weak players to PK outside of town. So, there was some very serious risk, but he didn’t like to think the worst of people. As these thoughts were running through his head, Monizo heard the clanging of something metal from a little way away. Looking away from the girl, he saw a boy with dark black hair snatching a spear from the ground before waving to Monizo and the girl before spinning around and looking for a way to flee. Err, do you know him? @Hestia
  11. Monizo took a deep breath as he sat up in the grass outside of the town of beginnings. He knew he was wasting time, but he was kind of nervous to do quests by himself, and he hadn’t seen Minick in quite a while. I got this new armor, I shouldn’t be acting like such a baby. I also don’t want to die either though. His normal method of playing games wasn’t so… tender. It seemed that the raised stakes had done quite a bit to mellow his intensity, maybe a little bit too much. He had made the decision to start putting his effort towards leveling up and making a difference, but it was an awkward thing to balance. On one hand, he hated being useless, and he natural tendency was to push himself as hard as possible to accomplish his goals. On the other hand, he also had a natural tendency to avoid death as best as possible. I should just go for it right? Yeah I’m gonna do it.” He stood up, stretched his arms over his head and made his way towards the quest board. The Town of Beginnings was large, so it took him quite a while to get to the board. On his way there he checked his inventory to make sure he didn’t need to stop and pick anything up, which was mostly a joke because he owned basically nothing. His armor was already equipped, he could feel the weight of his spear on his back, and his potions had not gone anywhere. It made him a little sad actually, his list of possessions was so short. This is why you need to do quests, how are you supposed to get anything more? Shaking his head, he noticed the quest board coming into view. After a few minutes of skimming through the requests he located one that was asking for players to retrieve medicine from a ‘Nepent variant’. This looks tough, but I bet I could do it, especially if I could find someone to party up with me. Selecting the quest, he accepted the notification when it appeared in front of him. Now all he had to do was either find someone to go with him to fight the Nepent, or go on his own and try not to make any mistakes. @Hestia @Pinball
  12. [F01] «Secret Medicine of the Forest»

    I'll be taking this quest
  13. Monizo turned a corner and saw a shop with an emblem on the sign, he couldn't really tell what it was, but decided that it was pretty sweet looking. This must be the place, He thought, It matches the description I was given. He approached the door and, seeing that it was not locked, made his way inside. The shop was full of display cases, some on tables, some sitting on shelves on the walls, and even a few cases had their own desk. There were beautiful rugs colored red and gold with dragon designs on them. There appeared to be a hallway to the left that lead to two different doors. Right as he was noticing a black dragon perched on a spike protruding from a wall, a woman in an oddly colored maids outfit stood and welcomed him. "I uhh, I was told that there was a man by the name of Domarus who ran this shop. I'm here looking for a trinket to help me in combat. Do you mind if I have a look around until Domarus is free?" The woman seemed friendly enough and perfectly fine with him observing the items for sale. There were quite an abundance of rare items, in the shop. After looking around a bit he had decided that he wanted one of the rare items that had accuracy enhancements. Now all he had to do was decide if he would look better in a gold bracelet (Divine Guidance) or if he felt edgy enough to pull off silver emerald earrings(Brilliant sight).
  14. Ehh forgot to say, I'm taking this quest in a party with Minick
  15. [F1 Tailor Shop] "The Hanger"

    “Yeah I am still pretty low.” Monizo grinned, delighted to finally have some quality protection. He equipped the armor as soon as he heard the familiar sound and got the notification that the piece had been added to his inventory. “It feels great, thank you so much! I’ll be sure to come here if I ever need anything else!” Monizo quickly checked his map and made sure that the shops location was saved before thanking Hei again and rushing out the door. I can’t wait to show Minick, I wonder if his pursuit of heavy armor went well! Monizo already felt his confidence growing and he got more comfortable in the armor.