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    • Shark

      Donations and Recognition!   12/22/2016

      Hello everyone! We are becoming a huge community and that doesn't come cheap. All staff here are volunteers and do this because they love the site. Right now, everything is paid out of pocket, by Erroneous. We would love for you to donate in order to help out with the site costs (i.e. Forum License, Domain Name, Hosting) so that we can keep Security and Forum Software up to date and possibly add some new features. If you do decide to donate, we have some fun, snazzy gifts of appreciation for you ;) Please message me (Shark) so we can get you the gifts of appreciation! We thank you for your support! Please use this link for more info   _____________________________________________________________________________________________________________________________ How To Donate Scroll to the bottom of the screen and click the donate button.
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      NOTABLE DONORS LIST Here is where we honor the donors who go above and beyond the call of Aincrad! Top Tier Donors! Percival Row  Teayre Nezumi Zandra Alice Arc Atzo Baldur Claim Corvo Dominion Genji Ignavus_veneficus Jomei Kaya Kimi Lee Lessa Mack Macradon Nocturn Persephone Piera Ruus Sarial Hawke Shi Unyeilding Vale To express our gratitude, here is a picture of the iconic duo for all you wonderful supporters!
    • Shark

      The SAO Staff Team!   02/21/2017

      Hello members of SAO-RPG!

      I'm sure most of you (if not some) have noticed or heard changes were made to the staff team. If you are applying to staff, you may have noticed that the application process has recently changed. This has all happened because of a reformation of the staff team and the way it operates. The staff now has separate teams for development. These teams are: Floor Creation Team [Floors, Quests/Events, Bosses], Systems & Clarifications Team, and Player Support Team.

      "Who is on these teams?" Well the answer to that lies below! Floor Team Systems & Clarifications Team Player Support Team
      Minecraft Development Team
      * - Denotes Team Lead

      We also have a team to work on and develop the current systems but that team will search for its members and is not allowed to be applied to.

      Now you may be asking, "Shark, how does one apply to the Staff Team?" And I have but 1 simple answer!
      Go read this thread and it may answer all your questions!

      If you have any more questions, send me a PM and I will answer your questions about staff. (Only the format of teams and/or the application process)
    • Cardinal

      Holiday Event   02/07/2018

      A Brand new holiday event is now live! Free for everyone to enjoy! <3 And a brand new, limited time only quest that pairs can take, and enjoy! <3 Wishing Everyone a very happy Valentines Day! xoxoxoxoxoxoxo~~~~~~~~~~~~
      -Staff
    • Cardinal

      Patch Notes: Crafting and Adventuring Update   02/19/2018

      <<Crafting and Adventuring Update>>
      SAO-RPG Patch 2.5.1 Timeline Update! Please note that the following is out of character knowledge.
      Time progresses at a different rate in the game than in our characters' real lives. As of November 6, 2017 (OOC real time), characters should have the perception that 2 years have passed since the game's launch. This will continue to roughly mirror the passage of real time until the game's completion. The note that the perception of time is different in-game is to allow the idea that a set amount of time has passed in the real world (likely 2 years) upon the game's completion, regardless of how long it takes for the site to clear all 100 floors. We hope to release more changes soon that will streamline boss fights and floor clearing, as well as help new players establish themselves despite the time gap, but hopefully this timeline serves as a helpful tool for players throughout the rest of our time spent clearing the game. Site Changes: A post count feature has been added to the site. The number of each post (i.e. #1) now displays on the top-right, beside the "Link Post" feature. General Rule Changes: Word count requirement for posts in which a player is stunned or paralyzed has been reduced to 100 from 150. PvP and Player Killing Rules have been updated: No player can kill another without OOC permission. The rule for initiative rolls on Unauthorized Combat have been removed. The NPC Guard mechanic has been removed. Characters under Level 5 are eligible to claim a New Character Bundle, regardless of when their journal was created. Unidentified items, when obtained in a thread, no longer have to be declared until they are identified by a Merchant. For example, a weapon drop can be claimed from a locked thread as an Unidentified T1 Weapon, rather than an Unidentified T1 2H Assault Spear. When identifying an item, the Merchant should then specify the item type in their roll(s). To clarify, items leaving locked threads should be specified according to the loot tables as: Weapon, Shield, Armor, Consumable. The Loot Table has been slightly adjusted, mainly to increase the number of consumables dropped from monsters. Crafting Changes:
      A note to all crafters: Be sure you are transferring your materials (col for Merchants) to the @Banker account when crafting. The <<Earning a Living>> quest has been updated, and is now profession-specific. Three new crafting/gathering-based quests have been added: <<Nature's Treasure>>, <<Witch of the West>>, and <<Challenge of Olympus>>. +CD bonuses for crafting have been reintroduced. These can be obtained through the new quests <<Challenge of Olympus>> & <<Witch of the West>>. Merchants: The chance to successfully identify a unique enhancement now scales with Merchant Rank. The identification chart for Consumables has been reworked. The process of identifying consumables has changed. Identification prices have been reduced by 20%. General stock items have been adjusted. Blank Recording Crystals have been removed, and five new items have been added: Glow Stone, Single/Double Tents, Spyglass, and Water Canister. Alchemists/Cooks: Enhancement lists for both professions have been reworked. Successful crafts now have a chance to yield additional items. The Crafting Die Result charts have been updated. Performers: Song types have been adjusted. Enhancement list has been reworked. Successful crafts now have a chance to become 'Masterpieces'. This allows the craft to be submitted for evaluation with an additional effect. Skill Changes: Hiding Mod: Surprise Attack Has been split into two mods: Surprise Attack (Assassin) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth grants +2 DMG. Stuns and other status effects (Bleed, Paralysis, Burn, etc) cannot trigger. Cannot posses both Surprise Attack (Assassin) and Surprise Attack (Trickster). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on hitting critical zones and exploiting your target's weak points, allowing for bonus damage. Surprise Attack (Trickster) Cost: 15 SP Passive Effect: Attacks made from stealth cannot miss. Attacking from stealth reduces final damage by 50% and automatically applies all status effects (Bleed, Paralysis, Burn, etc) the player possesses on active equipment/consumables. Cannot posses both Surprise Attack (Trickster) and Surprise Attack (Assassin). Description: You have mastered hiding, and now can move so silently that the target has no time to react, guaranteeing a hit. You focus on slipping past the enemy's defenses and sacrifice strength in order to apply as many status effects as possible. Mod: Vanish Cooldown reduced to 3 Turns, from 5 Turns. Energize Can only affect target party member. Mod: Hyperactive Increases energy regeneration of target player by 3 for three turns, up from 2 for two turns. Can only affect target party member. Cooldown reduced to 3 Turns, from 5 Turns. Energy cost increased to 5, from 3. First Aid Mod: Purify Cooldown reduced to 1 Turn from 2 rounds. Mod: Sharpness Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Mod: Barrier Energy cost increased to 12, up from 8. Cooldown reduced to 1 Turn from 3 Turns. Effect now applies a Safeguard effect to target party member that lasts until the beginning of the user's next turn. Does not stack with the Safeguard enhancement. A player can only be targeted by Barrier once per combat. Mod: Field Medic Cooldown reduced to 3 Turns, down from 5 Turns. Fighting Spirit Now affects hate-generating abilities (Howl & Focused Howl) Enhancement Changes: Thorns: Damage increased to (9 per slot * Tier) from (7 per slot * Tier).  Effect has been updated to specify that only damage dealing, melee attacks trigger Thorns. [Performer] HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery has been removed. Monster Call has been reworked into two different enhancements: Monsters' Fortune Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 LD per slot when rolling for loot on the next monster killed. Monsters' Favor Cost: 1 Slot Cap: 3 Slots Effect: When played, gain +1 CD per slot when rolling for loot on the next monster killed. Familiar Call Renamed to Familiar Sight. Grants +2 LD when searching for a familiar, up from +1. Incarceration Effect now applies to one target. Effect now lasts for one battle. New Enhancement: Perpetuate Cost: 3 Slots Cap: 1 Slot Effect: When played, doubles the length of damage over time effects (Bleed/Poison/Burn, etc.) on a single target. Effect lasts for one battle. Applicable to: Debuff Song Misperception Effect now applies to one target. Effect now lasts for one battle. Hypnosis Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Lullaby Cap reduced to 2 slots, down from 3. Effect now lasts for one battle. Mesmerism and Berceuse have been removed. [Alchemist] Damage No longer scales with Tier. Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). HP Recovery Reduced to (20 per slot * Tier), down from (40 * Tier) per slot. Mass HP Recovery Reduced to (30 * Target's Tier), down from (45 * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Antidote Effect now grants immunity to negative status effects (Paralyze, Bleed, etc.) for a number of turns equal to the slots used. For example, if a player uses an Uncommon Antidote (1 slot), and is then affected by Burn for 2 turns, they would negate the damage from the first turn, and then take the appropriate damage on the second turn, as their protection from Antidote has run out. Toxic Venom Adjusted to (8 * Tier) damage over 3 turns, from (6 * Tier) damage over 4 turns. [Cook] New enhancement: Evasion Cost: 1 Slot Cap: 2 Slots Effect: Reduces the die value by (1 per slot) on an enemy’s attack against you. Cannot be used to avoid a critical hit. Applicable to: Snacks, Desserts, Meals, Feasts Mitigation Reduced to (5 per slot * Tier), down from (9 per slot * Tier). Over-Health Cost reduced to 1 slot, down from 3 slots. Cap increased to 3 slots, up from 1 slot. Reduced to (15 per slot * Tier), down from (50 * Tier). Protein Cap reduced to 2, down from 3. Effect reduced to (1 per slot) base damage and -(5 per slot * Tier) mitigation, down from (1 * Tier) base damage per slot and -(9 per slot * Tier) mitigation. Item Changes: <<Banner of Command>>, <<Banner of Leadership>>, <<Banner of Inspiration>>, <<Banner of Support>>, and <<Banner of Greater Support>> no longer have the ability to be recharged. Any players that have one of these items may continue to use them until their current number of charges have been depleted, after which they become vanity items. <<Name Tags>> now can not only change the name of an item, but the description/appearance as well. This includes any Name Tags received in the Fireworks Festival Raffle. Quest Changes: Quest Revamp: <<Earning a Living>> Whether you are looking to start crafting for the first time, or wish to change your current profession, the <<Earning a Living>> quest has been reworked and flavored for each profession. Materials gathered and a single item crafted in this quest are yours to keep, along with the ability to open a shop for your desired profession and some bonus materials to get you started. <<Earning a Living: Blacksmith>> <<Earning a Living: Tailor>> <<Earning a Living: Artisan>> <<Earning a Living: Alchemist>> <<Earning a Living: Cook>> <<Earning a Living: Performer>> <<Earning a Living: Merchant>> Quest Revamp: <<Witch of the West>> Witch of the West is a quest specifically for players who have a profession that takes place on floor fifteen.  By defeating the monsters and the boss players can receive a +CD consumable for their profession specifically.  By taking the quest again, you do not have to fight the boss but still must face the mobs in order to obtain the item. Quest Revamp <<The Iron Guardian> Loot drop changed from the <<Banner of Support>> to the <<Crystal of Support>> a mass healing crystal. New Quest: <<Nature's Treasure>> On each tier's first floor, players are able to take the quest.  The quest itself is designed to make material grinding easier whether you are actively searching for materials, fishing for materials, or fighting mobs for materials. New Quest: <<Challenge Of Olympus>> After reaching Rank 2 in a profession, players are eligible for a quest on the seventeenth floor in which they have a chance to accept a challenge from one of the Greek Gods/Goddesses in order to prove their worth as a crafter. This is an RP-focused quest for players who enjoy crafting, which awards a permanent +CD item to be used in a shop. <<Challenge Of Olympus: Blacksmith>> <<Challenge Of Olympus: Tailor>> <<Challenge Of Olympus: Artisan>> <<Challenge Of Olympus: Alchemist>> <<Challenge Of Olympus: Cook>> <<Challenge Of Olympus: Performer>> <<Challenge Of Olympus: Merchant>> New Quest: <<Trouble in The Mines>> Mining on Floor Twenty One has ceased to a halt with the appearance of Drakelings in the mines. The town has requested your help in clearing them out, so they can resume work. Of course, bringing back proof of your exploits will be rewarded handsomely.  New Quest: <<Betrayal of The King>> Rumors of an old king long forgotten have began to resurface, bringing about fear that he had been resurrected. It is up to the players to stop him, and return this dangerous King back to the land of the dead. Those who complete this task will be reward not only with Col and SP, but the chance to obtain T3 equipment.  New Quest: <<The Hidden Village>> Players have been tasked with finding out more about the town of Charko, which has remained shrouded in shadow. Though the trip through the tunnels does not prove to be simple, as powerful monsters stand in the way of the players' discovery. After bypassing these mobs through either combat or stealth, it will be up to them to determine whether Charko stays a secret, or is revealed.  New Quest: <<Burning Phoenix Feathers>> Rumors of a powerful item that can change the look or description of an item have surfaced, and that these Name Tags are dropped by a powerful phoenix.  New Quest: <<Bane of Blood>> Word has been received that upon the fifteenth floor, a new more vicious wolf alpha has been terrorizing travelers and merchants. Bulletins of the beast are posted on exits to the city. Many merchants are fearful to travel around, and the city is becoming more afraid of not being able to get the supplies they need. Towns have gathered col and a few other rewards for the person or party who hunts down these powerful beasts and returns for the reward alive.  New Quest: <<The Swashbuckling Buccaneer>> Players will find themselves fighting against a crew of cunning pirates in the hopes of being rewarded handsomely with Col and other treasure.  New Quest: <<Keep Calm and Ki'Raion>> Rumour spreads of an exceedingly powerful monster, hidden deep in the far Eastern reaches of the 19th floor. Those that hunt down this Field Boss will find that its patterns change depending on the time of day this boss is discovered. Players will be rewarded with Col, SP, and Equipment for the defeat of this boss.  New Quest: <<The King of Lakes>> At the bottom of the Lake of Reflections lurks a powerful aquatic monster that has evaded many fisherman's lines for months. However, one fisherman has revealed he may know the trick to fishing him up. He sends you out to retrieve the bait before giving you a shot at catching the powerful King of Lakes.  New Quest: <<What We Fight For>> Deep in the Forest of Memories lies a chamber that has been said to reveal to players what they miss most of their real world outside of SAO. Housing Changes: Guild Hall Costs have been reduced. Room upgrade cost lowered to 15,000 col. Players who have spent col to upgrade rooms since the initial housing update have been reimbursed. Living Room Effect changed to: “Increases HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts” Dining Room, Living Room, Master Bedroom, Master Bathroom, Extended Workshop, and Mega Slime Farm slot cost reduced to 1, down from 2. Dining Hall room slot cost reduced to 2, down from 4. Removed restriction for having both a Basic Kitchen and a Chef’s Kitchen. Basic Kitchen is now able to create Tier-specific food items. The material costs for using a Basic Kitchen has slightly increased. Limited the maximum number of items created per thread to 3. Dining Hall and Dining Room effects have been reworked. Basement buff increased to +2 from +1. Cooldown changed to once every 10 posts(total), from once per thread. Clarification added: Food items created with a Basic Kitchen may be traded to and used by other players, but still may not be used outside of the thread they are created. The ability to Upgrade/Downgrade Plots of Land has been added.

Sorra

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About Sorra

  • Birthday October 13

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  1. With a smile on his face, Sorra rose his own hand, his palm colliding with Reinka's as they high-fived each other for their expert level snowman. With much of the grass now revealed, the two went back to looking for materials. As the bluenette lowered himself to a knee, his eyes caught a glimpse of a red flower, shorter than the rest of the grass around it. It was no wonder he had missed it the first time, due to its tiny size. Leaning forward, Sorra put the item into his inventory. "There's another." Reinka had also mentioned checking out the area under the trees, which Sorra figured he would give it a shot. Standing from where he stood, he walked over to the tree line and kept his eyes open for any other materials, listening to the redhead talk about familiars. "Krakens huh?" he chuckled, "I actually heard someone talking about one not too long ago on the Fourth Floor.. Guy seemed a bit crazy, stuttering all over the place. Didn't know whether to believe him or not but hey, could be cool if it was true. As for me.. hm.. I'm not sure.. never really thought about it. A fox or some sort of dog might be cool.." ID 96029 | LD 20 (3/5 Materials)
  2. When Reinka offered to help Sorra get rid of the snow, he stepped out of the way and watched. Starting off with a singular snowball, the girl rolled it against the ground, picking up more snow. With layer after layer of the white frost sticking to the ball, it grew larger, and eventually heavy enough to where it picked up most snow off of the ground as she rolled it past. Sorra smiled, "Guess that's one way to do it and make it fun." Deciding to play along with what the girl was doing, Sora dropped to a knee and created a snowball of his own, following the same procedure that Reinka had. He rolled the ever growing ball through the snow until it was just slightly smaller than the first the redhead had created. Dropping into a squatting position, Sorra wrapped his arms around the ball, gripping each side. He then picked the larger snowball up and placed it atop the first, supplying the head for the body the girl had created. The man chuckled as he brushed the snow off of his hands before looking around to see if he had revealed any materials. Of course, nothing seemed to stick out as they did last time. "Oh well.. at least we have a snowman now." he said with a laugh. ID 95987 | LD 2
  3. (PP-F1) Late Beginnings <<Horunka>>

    Placing a hand on his hip, Sorra shifted his weight with a small chuckle. "Well.. I'm sure designing the game they did not have the idea of unfairness in their mind.. but I think trapping us all inside with the actual risk of dying isn't exactly what I'd call fair." Amira's thoughts were more on the game's actual design and how things worked, let alone the unexpected tragedy that they were all experiencing. He took the girl's words about it being simple to not die to heart.. and he supposed that she was correct. After almost getting killed, and watching his sister die trying to protect him, Sorra was nothing but careful, especially at the level he was at. It was what kept him within the city walls for so long. "Despite whether they were evil or not, you're right. We still have to be as cautious as ever." Part of Sorra was hoping she would not have agreed to go out to find some monsters to fight, especially after admitting she had no gear either. "That makes two of us then." he said with a nervous chuckle, "But I'm sure you're right. As long as we stick together and we are careful, we should go fine." The blunette looked back the way he had came for a moment, remembering the lack of monsters on his trip over here. His gaze then turned past Amira to the road that led out of Horunka in the opposite direction. "Maybe we will find something interesting if we head out North.." his sense of adventure peaked as he looked off beyond where he had not yet traveled.
  4. (PP-F1) Late Beginnings <<Horunka>>

    Sorra's ocean blue eyes rose to the seemingly endless ceiling of the First Floor, staring at the fake clouds that slowly drifted over head. A soft smile spread outwards to his cheeks, "Yeah.. she was." he said with a small chuckle, before finally returning his gaze back to the redhead who stood in front of him. "That could be a good point.. There's usually more monsters on the road to Tolbana. I guess since this is only the next town over, its Aincrad's way of helping out new players.. or giving them false hope." Sorra felt a bit of silent relief as Amira relaxed herself, sheathing her rapier yet again. He knew that in the town she would not have been able to hurt him if she decided to showcase her skills again, he would just prefer not to be met with the sharp end of a sword today. The blunette brought his free hand up to his chin, loosely holding the edge between his knuckle and thumb as he listened to Amira talk about her belief in fate's hold on her life. "An interesting outlook.. especially given out situation." He admitted back to her before she seemed to quickly change topics to something else. "Well, that makes two of us." he let out a nervous chuckle, "I don't have much experience at all.. maybe fought a few monsters here and there. But I'm still only level one, so I have a long way to go before I feel confident enough to move to other floors." Sorra rose a hand to the nape of his neck, "I wouldn't mind giving a combat a shot with you if you'd want, I mean going to find a monster or something.. not fighting each other." Sorra stammered over his words, hoping the girl originally understood what he meant.
  5. As Sorra continued to search for the next item on his list, he listened to Reinka's words of wisdom. The woman seemed pretty learned when it came to Sword Art Online's differences in Heavy Armor and Light Armor. Where there was one obvious, that the heavier armaments were able to block more damage, she knew some of the other enhancements and buffs that each class of armor provided. Ocean blue eyes looked at the redhead in surprise for a moment before smirking, "You really seem like you know your stuff." he chuckled, "I'll have to look into it, check out some blacksmiths and see what I can find." After talking a bit about her own choice in armor, which contradicted what she said earlier about heavy armor being superior, Reinka invited Sorra to join a hunting party with her friend, which would introduce her to her first time fighting a monster. The man had to admit, he definitely would need more experience in fighting off monsters if he was going to make something of himself. His chin rose and fell with a nod, "That sounds good to me." Running his hands through another pile of snow, Sorra dug all the way down to the dirt. Eventually, he had revealed a small patch of moist grass, a brown weed-like plant sitting in the middle. Bringing a free hand up, Sorra tapped the space in front of the item, placing it into his inventory. "That's two, this gathering isn't so bad after all." ID 95970 | LD 20 (2/5 Materials)
  6. [F11] [Event Thread] Masquerade Ball

    Sorra simply smiled at Tsu's comment about looking for a cute girl right in front of him. She was cute, no denying that, though she seemed a bit younger than him.. so probably a path the taller man did not wish to travel down. He watched as the girl finished off her cookie and went for another one, deciding to the the same, grabbing a piece of chocolate from the table and popping the morsel in his mouth. "Well.. no. But I also wasn't really looking for a date." he started, swallowing the piece of candy down, "I had only just learned of this event today.. so didn't really have the time" he chuckled, before speaking a bit more quietly to himself "Not like I have many options anyway." He turned his attention back to the girl, shrugging his shoulders, "I really just came up here to see what it was all about.. meet some new people ya'know? The topic had come up about shops and places to live. Sorra's cheeks burned pink as his hand led to the nape of his neck, his blue eyes trailing to the floor in front of him. "W-Well ... you see I.. Haven't even taken that quest yet.. Let alone ..er.. anything." @Hikoru @Froppy
  7. [F11] [Event Thread] Masquerade Ball

    Sorra turned to Jori, waiting for him to respond to his comment. The man seemed distracted for a moment before he noticed Sorra looking at him, snapping him back to reality, giving the excuse that he was looking at the cute girls. Sorra nodded with a small laugh, turning his own attention out towards the rest of the ball as he listened to him talk. "Wow.. I don't think I've been that high yet.. This is the highest I've come so far. But I wouldn't dare step foot outside of the town. And buying a house sounds really nice as well.. I don't even want to think how long its taking you to save up that much Col." he laughed, placing a hand on the nape of his neck. "I definitely don't see myself finding a place to live anytime soon, so I guess its just inns for the time being." Sorra turned his attention to over his shoulder when he heard the voice of a younger girl speaking with them, catching part of their conversation about meeting new people. Unlike most of the rest of the party, she wore more traditional Japanese formal attire, and sported a matching green mask. A curious brow rose with her habit of making a frog-like sound after each few words. Guess she really likes frogs.. he thought to himself before smiling and bowing his head respectfully, "And I'm Sorra, It's very nice to meet you Tsu." he greeted her with a warm, friendly smile. @Hikoru@Froppy
  8. (PP-F1) Late Beginnings <<Horunka>>

    The bluenette was stopped in place as a red haired girl approached him without warning. With no sort of hello or greeting, she introduced herself as Amira, and commented on the two handed blade that was slung over his shoulder. "Oh, thanks." he said with a small chuckle, turning his chin to look at the weapon, "I.. got it from my sister. Oh, I'm Sorra by the way." he turned his attention back to Amira, respectfully bowing his head in greeting. Continuing on with her talk of weapons, the redhead pulled a rapier from the scabbard at her hip and waved the blade around in front of her haphazardly. Sorra took a careful step back, watching to make sure the sharp tip of the blade did not reach him as she showed off how well it cut through the air. A wave of relief passed over the man as Amira lowered her weapon once more to ask if the man had any plans for visiting Horunka. "Actually, really just wanted to get out of the Town of Beginnings for a day.. Was going to try taking on some monsters on my own, but I guess the path I took was just too calm and peaceful, and ended up finding nothing." he rubbed the back of his neck. "How about you? Just looking to greet people with your rapier skills as they enter the town?" he chuckled, teasing the girl.
  9. Sorra nodded as he continued to gently push his boots through the snow hoping that a helpful looking herb would just spring up without the weight of the wintery frost on it. "Oh a healer? That sounds like it could come in handy. Especially being an alchemist to back it up with crystals and potions as well.. And a giant rock? That doesn't sound like it was a lot of fun.. probably took forever." he said with a low chuckle, "I plan on being able to mostly deal damage.. though whether I want to have the armor to back it up, or light armor to move out of the way, I'm not sure yet." "I've gone to some of the other floors.. just exploring the towns really and looking out at the landscapes without actually leaving the town.. I knew I'd only get myself in trouble if I tried to leave the town at the low level I am." Dropping down to a knee, Sorra dug through a thicker pile of snow, until a long green leaf popped up. He continued to dig until the plant was revealed. Tapping the air above it proved to be one of the herbs he needed. He smirked, placing the item into his inventory. "Thats one.." he said to himself before standing again, thinking on Reinka's question about fighting. "Maybe once or twice.. when the game first started. I.. I really try to stay away from fighting alone." his voice was low, and held a hint of sadness. ID 95925 | LD 19 (1/5 Materials)
  10. (PP-F1) Late Beginnings <<Horunka>>

    The tavern was rather quiet this time of the day, most of its patrons either players who were out on quests, or NPCs who returned to their daily routines. The only ones who remained where the bartender, the randoms who were simply placed to take up space in the bar to always make it look as thought business was being made, and Sorra. The latter of the patrons was not even drinking, merely sitting and contemplating. His eyes were locked on the large, two handed sword that leaded against the wooden table in front of him, Daybreak. Before his sister died, she was able to pass her sword off to the man, as a way to always make sure that she was still doing her best to protect him. The bluenette smiled, wrapping his fingers around the brown handle of the blade. Well, she had given him the sword to protect himself, he might as well use it for just that. Pushing himself up from the chair, Sorra made his way out of the tavern, and moved directly towards the edge of the Town of Beginnings. Right after passing through the large archway that separated what was the safe zone and what wasn't he stopped. "Where am I even going...?" Sorra placed a hand on his chin, looking around at the tree filled horizon in front of him. From prior exploration, he knew that there were two towns he could visit.. Horunka, and Tolbana. It did not take long for the man to decide to try and make his way towards Horunka, remembering that the path to Tolbana was what put him and Natsu in trouble the last time. With Daybreak slung over his shoulder, the blue haired man started off on his journey towards the small hunting town to the North East of the Town of Beginnings. Sorra followed the trail, passed into the forest, and eventually made it to the town.. meeting no opposition along the way. "Well.. that was unexpected.." he said to himself as he entered the small town's safe zone.
  11. [F11] [Event Thread] Masquerade Ball

    Sorra felt a bit of relief when the other man started talking back to him that he had not made a fool of himself by coming over here on his own, let alone the shock he got from the one eyed pumpkin helping himself to the treats. His eyes mainly focused on all that was going on in front of him, though his chin would turn slightly, as well as his eyes, to look at the other man as he would talk. It did not surprise Sorra that members of the raid team were present at the party, thought it brought a bit of cheer to him to know he was in the presence of such strong players. His brows lowered behind his mask when the man made mention of this being only one time of year something like this happens. " I know Valentine's Day is only once a year.. but haven't there been events for other holidays as well? I.. haven't done much socializing myself, but I know I've definitely seen flyers hanging around during those times.. But I guess this would be the only event to celebrate love in this way, huh." The man shone a half smile as Jiro introduced himself, stuttering a bit on his own name, "Pleasure to meet you Hi-Jiro." he joked with the stranger, hoping he was not crossing any line by doing so. When asked what brought him to this event, the man let out a sigh, "Just needed to get off my ass really.. been spending too long moping on my own. Needed to make some friends, see the people or Aincrad rather than just the sights. How about you, Jiro? From what it sounds like.. you've seen a bit more than I have." @Hikoru
  12. Sorra's chin rose, his eyes remained locked on the large archway that served as one of the entry and exit points of the Town of Beginnings. As his gaze returned back to the earth in front of him, the realization of moving out of the safe zone crossed his mind. Both of his hands rose to the handle that poked out over his left shoulder, yanking the weapon from his back. With Daybreak now free from the leather straps that held it to his back, Sorra led the weapon rest upon his shoulder, holding the handle in place with his wrist. Reinka seemed pretty much calm about moving out into the fields and not in the safe zone, but Sorra was not about to take any chances, and wanted to be ready just in case. Sorra's boots pushed through the thin, white blanket of snow that topped the ground, revealing the green grass behind him with each step. Again, Sorra found his eyes wandering about the horizon in front of them, admiring the beauty and vast landscape of Aincrad's largest floor. He wondered just what the other floors above this one held in store for him. Finally, Reinka came to a stop and turned to Sorra, letting him know they they would not find any monsters roaming this portion of the fields. Sorra smiled and offered a polite nod, before returning his large blade to his back. "That's a relief." "Oh right.." Sorra said to himself as he took the list Zackariah had given him from his pocket. He read over the contents before lowering the note again, "Just some random herbs, seems simple enough." Finding a spot that seemed suitable enough, Sorra began to dig through the snow. As if the snow did not make it tough enough to find the right materials he needed, Sorra had no idea what any of the herbs Zachariah listed looked like. Though his focus was on looking for whatever he could find, he listened to Reinka speak. "Oh you'll be opening your own potion shop?" Sorra said, looking over his shoulder with a smile. "I heard about that quest.. the one you need to take for a profession.. Though I don't know what I want to do yet, so I haven't bothered taking it.. I'm sure if I need any potions or anything, I'll be sure to stop by." The blue haired man chuckled at Reinka's question about himself, "Well.. truth be told.. I really haven't done much to get myself started in this world. Been mainly just... uh.. keeping to the First Floor.. for the most part. What about you?" ID 95887 | LD 4
  13. Wanted: Thread Partners. :)

    1. Janslow

      Janslow

      Thread Partner: ACTIVATED

       

      My character hasn't done anything yet. I need to get it off the ground.

  14. [F11] [Event Thread] Masquerade Ball

    Shoving his hands into his pockets, Sorra walked around the perimeter of the ballroom, admiring everyone's fancy dress and the decorations that made the hall pop. He made sure not to bump into any players, especially as he stared up at the ceiling, wondering just how they managed to get some of the decorations to hang from such a high up place without using real world machines. "Tch, oh yeah.. Its a game." he mumbled to himself as he brought his ocean blue gaze back to the floor in front of him, shaking his head with a smirk. Just ahead of him along the wall, the blue haired man spotted a table filled with small finger foods, desserts, and drinks. "Well.. when you have no one to talk to at a party.. might as well just hang at the snack table." As Sorra approached the side of the table that housed the snacks, he was greeted by a small pumpkin that was busy chomping down on whatever he could find. "Gah!" he stepped back, shocked by the small familiar that seemed very much out of place. Circling around as to not get too close to the living jack-o-lantern, Sorra poured himself a glass of punch, finding himself standing next to another man who seemed to have the same mindset as him. "Some party, huh?" he asked, deciding to make conversation with the dark haired man. @Hikoru
  15. "Yeah, that's fine with me." Sorra said with a smile, as he awaited the friend request from Reinka. This would actually be the first time he added someone since his sister, had he really been that secluded all this time? Once the small screen appeared in front of him, Sorra tapped on the small circle to accept the request, shining another quick smile at her as they continued forward. Finally the two arrived in front of a small shop, the small sign with a triangular flask on it depicting it was an apothecary. Reinka took the lead in opening the door, the small bells attached to the door frame chimed as the wooden door pushed past them. Behind the counter was an older gentleman, with long grey hair and a beard to match. In his hands was a beaker filled with a steaming blue liquid. His kind eyes rose to meet the two players, the mustache on his upper lip curving as he smiled. "Welcome, I am Zackariah. Hm.. I don't think I've seen you around here before, you must be new." Sorra looked over to Reinka with a smile before parting from her, walking towards the counter while she waited by the door patiently, "Yes sir. I heard you could help me out." "Hmmm..." Zackariah stroked his beard before shining them a half smile, "Tell you what. I can show you how to make some potions that'll come in handy later on.. But first, you're going to have to go out and find some materials to make them." Zackariah took a small piece of parchment from inside of his desk and began to jot down a few things on the paper before handing it over. "Go find these items, there should be a spot right outside of town where you can find them all. Then bring them back here and we can get started." As Zackariah extended his hand forward with the paper, a small screen appeared in front of Sorra 'Beginner Quest: The First Few Lessons Are Free. Accept?' With a confident nod, the man tapped on the small circle to accept the quest, taking the paper from the potions seller afterwards. "Thanks, I'll be back soon." Turning back to Reinka, he smiled at her, "So, wheres this spot you were telling me about?"
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