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Morgenstern

PP-F16) Pirating the Pirates <<The Swashbuckling Buccaneer>>

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Jonathan stood and moved out of the building, moving through his inventory to equip some of his assault battle gear. He moved back to the dock, finding the sailor and his uncle. He brought a finger to his lips to signal a hush. After Stryder and he would get onto the boat, the sailor would start rowing them towards the other shore. After a span of a long and boring ten minutes, they would finally reach the other shore. After getting off, the Sailor's uncle began the journey back. "ere' follow me boys" The sailor would say. He would lead them up a path, pointing at a ramp that would lead up into the ship. Jonathan looked back to Stryder and silently gestured a question. 'You ready?' Before he began to walk up the ramp onto the ship. Laughing voices of the enemy pirates were heard, but in an unsinister way, telling them that they hadn't been noticed yet. Jonathan unsheathed his weapon, moving forward. Making no attack yet, he looked to the pirates. "Any good loot lately gentlemen?" The men jumped out of their seats, the pirate with the name <<Boatswain Amir>> dropping and shattering a bottle of alcohol. "Ey' Ya arr gunna die fer that" He said. 

"Stryder, Focus attack, Amir" 



Rolls
-No actions Taken this Turn-

Party
[0/0/0/0] @Morgenstern  1370/1370 HP <> 124/124 EN [ +3 ACC | -1 EVA | 16 DMG | 151 MIT | 68 BH |+6 HM | Para Immune]
[0/0/0/0] @Stryder XXX/XXX HP <> XX/XX EN] [

Enemies
Boatswain Amir HP: 400/400 DMG: 125 MIT: 60 EVA: 2

  • Chain of Command: When first engaged upon by a player, two <<Pirate Deckhands>> will instantly spawn and attack the player once regardless of Hate. If all 5 <<Pirate Deckhands>> have already been previously spawned (and/or defeated), none will spawn upon engaging the <<Boatswain>>.
  • Freebooter: On nat. BD rolls of 9-10, <<Boatswain Amir>> raises his boot. If the CD is 1-6, he kicks high and hits with 150 AoE damage. If the CD is 7-12, he sweeps low and knocks the target's party off their feet, lowering their Evasion by 2 for their next turn.\

Pirate Deckhand A HP: 250/250 DMG: 85 MIT: 40
Pirate Deckhand B HP: 250/250 DMG: 85 MIT: 40
Pirate Deckhand C HP: 250/250 DMG: 85 MIT: 40

  • Hornswaggle: On a nat. CD of 11-12, stuns the player for one turn and the pirate's attack bypasses 1/2(rounded up) of the target's mitigation.

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Sky moved alongside the frontliner, a little worried about the battle coming, considering he hadn't been on a quest like this before, but he was also excited. He hadn't yet lost a fight, and he wasn't about to start! He opened his inventory while walking, checking to make sure he had all his gear. 

Gloves, Jacket, and my armor, alright, good to go 

He followed Jon, and that salior person onto the boat, which then rowed them to the other shore. It was an... interesting 10 minutes, quiet, not much talking, kinda boring, they reached it. The sailor told them to follow, and they did. Following up the ramp, being a few feet behind Jon, seeing his gesture a question. He simply smiled, giving a thumbs up as a response. He watched all of them, the three laughing around what looked like there captain... or osmethin like that. He then heard it, Jon telling him to attack the one with the Amir name. He nodded, walking up to them. They were all laughing and were distracted, so they didn't notice him walk up. He tapped the Amir on the arm, and when he turned around a blue fist clogged him in the head, sending him barrelling into a table, almost half his HP having been removed from the single hit. 

"Out of the way" He says, blowing on his hand.

Spoiler

ID# 106394 results:

 Battle: 10 = Crit. Base +2. All might = 15(+2)*15 (-17 en) = 255-60 = 195 dmg to Amir

Party
[0/0/0/0] @Morgenstern  1370/1370 HP <> 124/124 EN [ +3 ACC | -1 EVA | 16 DMG | 151 MIT | 68 BH |+6 HM | Para Immune]
[0/0/0/0] @Stryder 700/700 HP <> 53/70 EN] [ +4 ACC | 3 EVA | 15 DMG | 62 Mit | Concentration 3/3 (Ready)

Enemies
Boatswain Amir HP: 205/400 DMG: 125 MIT: 60 EVA: 2

  • Chain of Command: When first engaged upon by a player, two <<Pirate Deckhands>> will instantly spawn and attack the player once regardless of Hate. If all 5 <<Pirate Deckhands>> have already been previously spawned (and/or defeated), none will spawn upon engaging the <<Boatswain>>.
  • Freebooter: On nat. BD rolls of 9-10, <<Boatswain Amir>> raises his boot. If the CD is 1-6, he kicks high and hits with 150 AoE damage. If the CD is 7-12, he sweeps low and knocks the target's party off their feet, lowering their Evasion by 2 for their next turn.\

Pirate Deckhand A HP: 250/250 DMG: 85 MIT: 40
Pirate Deckhand B HP: 250/250 DMG: 85 MIT: 40
Pirate Deckhand C HP: 250/250 DMG: 85 MIT: 40

  • Hornswaggle: On a nat. CD of 11-12, stuns the player for one turn and the pirate's attack bypasses 1/2(rounded up) of the target's mitigation.

 

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As Stryder sneaked behind the men, he would slam his fist in the main boss, draining it to about half health. "Nice!" Jonathan would charge forward, preparing to deal as much damage with an AOE attack. "Alright yo scallywags! You can call me the Pirate Knight, guardian of the booty!" He chuckled before activating his sword art. Standing int he middle of each of his opponent, his weapon would blaze with a blue light. He would kick off of the ground, slashing and hacking his way through the opponents. As he finished, each of them were inflicted with multiple slashes on their body. With a smile he turned to the pirates. "A lesson ye be taught" he told them. Each of them looked at him except Amir who was focused on Stryder due to his critical hit. Amir would attack first, attacking with a powerful attack that hit both he and Stryder, dealing minor damage to him and a bit of damage to Stryder. The three deckhands would attack next, the first being quickly blocked and knocked away by his own foot. The second and third would attack with speed and quickness, managing to make small incisions into his body. 

"Take out the Boatswain!" 



Attacks: +3 ACC
106634 BD:6 16*8=126-60=68
106635 BD:8 126-40=88
106636 BD:7 126-40=88
106637 BD:4 126-40=88

Defenses:
106634 MD:10 - CD:5 -> 150 DMG
                 1 DMG to Morgenstern
                 88 DMG to Stryder
106635 MD:2
106636 MD:8
106637 MD:9

[1/1/1/1] @Morgenstern  1369/1370 HP <> 124/124 EN [ +3 ACC | -1 EVA | 16 DMG | 151 MIT | 68 BH |+6 HM | Para Immune
[2/0/0/0] @Stryder 612/700 HP <> 53/70 EN] [ +4 ACC | 3 EVA | 15 DMG | 62 Mit | Concentration 3/3 (Ready)

Enemies
Boatswain Amir HP: 137/400 DMG: 125 MIT: 60 EVA: 2

  • Chain of Command: When first engaged upon by a player, two <<Pirate Deckhands>> will instantly spawn and attack the player once regardless of Hate. If all 5 <<Pirate Deckhands>> have already been previously spawned (and/or defeated), none will spawn upon engaging the <<Boatswain>>.
  • Freebooter: On nat. BD rolls of 9-10, <<Boatswain Amir>> raises his boot. If the CD is 1-6, he kicks high and hits with 150 AoE damage. If the CD is 7-12, he sweeps low and knocks the target's party off their feet, lowering their Evasion by 2 for their next turn.\

Pirate Deckhand A HP: 162/250 DMG: 85 MIT: 40
Pirate Deckhand B HP: 162/250 DMG: 85 MIT: 40
Pirate Deckhand C HP: 162/250 DMG: 85 MIT: 40

  • Hornswaggle: On a nat. CD of 11-12, stuns the player for one turn and the pirate's attack bypasses 1/2(rounded up) of the target's mitigation.

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The start of the fight went well, he had gotten a solid hit onto the boss, and Morgen had leapt in and smacked all the others. However, the boatswain managed to readt quicker than he thought he would, the rip of its blade scrapping past Sky's chest, getting a large portion of his health down, well, not that much, but still enough that he felt it. He heard Morg yell for him to kill the Boatswain. He decided to do just that. He quickly dashed in, the swain trying to move around and get a jab in as he ran up, though the guantlets which protected his arms had the blows glance off them. His familiar, Silver, rushed in and distracting Amir, before her master landed a solid punch with a glowing blue fist that knocked him into the railing of the boat, almost sending him over the edge, his HP going down to the red, nearly being depleted.

"Dam, little bit more and the bastard would have dropped dead" 

@Morgenstern

Spoiler

 ID# 109917 results:

 Battle: 9 Crit! 15+1x15 = 240-125=115

Spoiler

[1/1/1/1] @Morgenstern  1369/1370 HP <> 124/124 EN [ +3 ACC | -1 EVA | 16 DMG | 151 MIT | 68 BH |+6 HM | Para Immune
[4/0/0/0] @Stryder 612/700 HP <> 37/70 EN] [ +4 ACC | 3 EVA | 15 DMG | 62 Mit | Concentration 3/3 (Ready)

Enemies
Boatswain Amir HP: 22/400 DMG: 125 MIT: 60 EVA: 2

  • Chain of Command: When first engaged upon by a player, two <<Pirate Deckhands>> will instantly spawn and attack the player once regardless of Hate. If all 5 <<Pirate Deckhands>> have already been previously spawned (and/or defeated), none will spawn upon engaging the <<Boatswain>>.
  • Freebooter: On nat. BD rolls of 9-10, <<Boatswain Amir>> raises his boot. If the CD is 1-6, he kicks high and hits with 150 AoE damage. If the CD is 7-12, he sweeps low and knocks the target's party off their feet, lowering their Evasion by 2 for their next turn.\

Pirate Deckhand A HP: 162/250 DMG: 85 MIT: 40
Pirate Deckhand B HP: 162/250 DMG: 85 MIT: 40
Pirate Deckhand C HP: 162/250 DMG: 85 MIT: 40

  • Hornswaggle: On a nat. CD of 11-12, stuns the player for one turn and the pirate's attack bypasses 1/2(rounded up) of the target's mitigation.

 

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They would begin taking out each of the enemies quickly, Jonathan taking on the minions, while Stryder dealt the main of the force to the Boatswain. As Amir's HP dropped severely low, Jonathan would block an incoming swing before yelling to him to begin using AOE attacks. After Amir, was done, they could focus damage on the other one and get this quest done and over with. He refocused on his own fight and activated his sword art. With this attack, he would have to take out the boatswain and hurt the other guys. He would charged the boatswain first, who tried to dodge, but Jonathan cut through his chest, the man dissolved into shards of data. Using his momentum, he would attack the others, hitting two and but leaving one. "Alright, Stryder switch to an AOE attack."


ID:110483 BD:5
ID:110484  BD:5
ID:110485 BD:2
ID:110486 BD:7

MD: Dead
MD: 7
MD: 2
MD: 10


[2/2/1/2] @Morgenstern  1370/1370 HP <> 84/124 EN [ +3 ACC | -1 EVA | 16 DMG | 151 MIT | 68 BH |+6 HM | Para Immune
[4/0/0/0] @Stryder 612/700 HP <> 37/70 EN] [ +4 ACC | 3 EVA | 15 DMG | 62 Mit | Concentration 3/3 (Ready)

Enemies
Boatswain Amir HP: 0/400 DMG: 125 MIT: 60 EVA: 2

  • Chain of Command: When first engaged upon by a player, two <<Pirate Deckhands>> will instantly spawn and attack the player once regardless of Hate. If all 5 <<Pirate Deckhands>> have already been previously spawned (and/or defeated), none will spawn upon engaging the <<Boatswain>>.
  • Freebooter: On nat. BD rolls of 9-10, <<Boatswain Amir>> raises his boot. If the CD is 1-6, he kicks high and hits with 150 AoE damage. If the CD is 7-12, he sweeps low and knocks the target's party off their feet, lowering their Evasion by 2 70r their next turn.\

Pirate Deckhand A HP: 74/250 DMG: 85 MIT: 40
Pirate Deckhand B HP: 162/250 DMG: 85 MIT: 40
Pirate Deckhand C HP: 74/250 DMG: 85 MIT: 40

  • Hornswaggle: On a nat. CD of 11-12, stuns the player for one turn and the pirate's attack bypasses 1/2(rounded up) of the target's mitigation

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Morgenstern called for him to use an AoE, and he watched as the tank did just that, slashing up the guy he had smacked twice. He had almsot killed him... barely had survived. He was a little pissed off, he was so weak... He dashed in, spinnin around as his foot went out at all three, smacked all three of the pirates for a fair amount, though barely anything. Two of them were almost dead... But one was well and truely up and about. 

"I'm so weak dammit!" He yells, hating his own AoE. He knew he needed more! Maybe pick up a different weapon... Battleaxe was good for AoE's if he remembered right... He really wished that he had that already, but it was going to take time to fully master that weapon alongside his current one. Soon, after this, he had a plan. He knew soon he could do it, maximise his potential.... Get a second weapon, alongside these gloves.... He might be able to do soemthing.

Spoiler

ID# 110598 results:

 Battle: 6 - Tornado Kick - 6x15=90-40=50 - target 1

ID# 110599 results:

 Battle: 10 - Tornado Kick - Crit, 6x17= 62 - target 2

ID# 110600 results:

 Battle: 8 - Tornado Kick - 6x15=90-40=50 - target 3

Spoiler

[2/2/1/2] @Morgenstern  1370/1370 HP <> 84/124 EN [ +3 ACC | -1 EVA | 16 DMG | 151 MIT | 68 BH |+6 HM | Para Immune
[4/1/2/1] @Stryder 612/700 HP <> 26/70 EN] [ +4 ACC | 3 EVA | 15 DMG | 62 Mit | Concentration 3/3 (Ready)

Enemies
Boatswain Amir HP: 0/400 DMG: 125 MIT: 60 EVA: 2

  • Chain of Command: When first engaged upon by a player, two <<Pirate Deckhands>> will instantly spawn and attack the player once regardless of Hate. If all 5 <<Pirate Deckhands>> have already been previously spawned (and/or defeated), none will spawn upon engaging the <<Boatswain>>.
  • Freebooter: On nat. BD rolls of 9-10, <<Boatswain Amir>> raises his boot. If the CD is 1-6, he kicks high and hits with 150 AoE damage. If the CD is 7-12, he sweeps low and knocks the target's party off their feet, lowering their Evasion by 2 70r their next turn.\

Pirate Deckhand A HP: 24/250 DMG: 85 MIT: 40
Pirate Deckhand B HP: 100/250 DMG: 85 MIT: 40
Pirate Deckhand C HP: 24/250 DMG: 85 MIT: 40

  • Hornswaggle: On a nat. CD of 11-12, stuns the player for one turn and the pirate's attack bypasses 1/2(rounded up) of the target's mitigation

 

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The blond heard a yell coming from Stryder as he complained that he was so weak. "Probably because you are a single target hitter. Unless you have a battle ax or THSS, you aren't doing good AOE DMG" Jonathan prepared his weapon, activating an AOE sword art. "However, you made it so that I am able to deal the finishing blow!" Charging forward, his wepaon would emit a blue light. Twirling with his weapon, his blade would arc towards the chest of each of his enemy. Speeding up faster, he would become a tornado of a weapon. Then, he would stop abruptly, sending a sharp blast in a circle around him. While he got two of the deckhands, the healtheir deckhand managed to duck underneath his blow, dodging the damage. The other two however, burst into data crystals. Looking towards Stryder, Jonathan would call to him. "Alright, back to single target damage. One guy left and we can move on" Jonathan backed away, but wasn't able to prevent a blow from the deckhand. However, the damage wasn't even enough to phase him. 

111336 BD:5 16*8=126-60=68
111337 BD:1   MD:10
111338 BD:9 17*8=126-60=76


[2/2/1/2] @Morgenstern  1370/1370 HP <> 68/124 EN [ +3 ACC | -1 EVA | 16 DMG | 151 MIT | 68 BH |+6 HM | Para Immune
[4/1/2/1] @Stryder 612/700 HP <> 26/70 EN] [ +4 ACC | 3 EVA | 15 DMG | 62 Mit | Concentration 3/3 (Ready)

Enemies
Boatswain Amir HP: 0/400 DMG: 125 MIT: 60 EVA: 2

  • Chain of Command: When first engaged upon by a player, two <<Pirate Deckhands>> will instantly spawn and attack the player once regardless of Hate. If all 5 <<Pirate Deckhands>> have already been previously spawned (and/or defeated), none will spawn upon engaging the <<Boatswain>>.
  • Freebooter: On nat. BD rolls of 9-10, <<Boatswain Amir>> raises his boot. If the CD is 1-6, he kicks high and hits with 150 AoE damage. If the CD is 7-12, he sweeps low and knocks the target's party off their feet, lowering their Evasion by 2 70r their next turn.\

Pirate Deckhand A HP: 0/250 DMG: 85 MIT: 40
Pirate Deckhand B HP: 100/250 DMG: 85 MIT: 40
Pirate Deckhand C HP: 0/250 DMG: 85 MIT: 40

  • Hornswaggle: On a nat. CD of 11-12, stuns the player for one turn and the pirate's attack bypasses 1/2(rounded up) of the target's mitigation

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Because he was a single hitter.... He had just thought of that himself, he did need to pick up battle axe or the two handed sword. Which one... he didn't know yet. He would find one which finds right. He watched as Morgen prepped his weapon, and then dashed in, twirling in a beautiful blue light. Each of the enemies got a arc across the chests, as he sped up and became a tornado. WHile two were cut up, exploding into crystals, one had managed toduck underneith the blow, and smack him hard in the side, though it did nothing to the armored giant. 

Jeesus, this guy is strong. That hit would have hurt me

"Got it!" He called as he dashed in, the deckhand only just trying to pull back after hitting Morg. He cut him off, using the weightless feelign of the light armor he was wearing to move at an insane speed, ending up right next to the pirate, then a right hook, and a flash of blue, and it was over. The last pirate was knocked back, smacking into the side of the boat and exploding as it fell overboard.

"Phew... alright, thats over... Only one issue, my energy is almost depleted... The big weakness to using Martial arts, you lose your energy at the snap of a finger..."

Spoiler

ID# 111639 results:

 Battle: 2+4=6 - Hit - All might - 15x15=225-40=185 dmg to deckhand B - Dead

[2/2/1/2] @Morgenstern  1370/1370 HP <> 68/124 EN [ +3 ACC | -1 EVA | 16 DMG | 151 MIT | 68 BH |+6 HM | Para Immune
[4/1/2/1] @Stryder 612/700 HP <> 10/70 EN] [ +4 ACC | 3 EVA | 15 DMG | 62 Mit | Concentration 3/3 (Ready)

Enemies
Boatswain Amir HP: 0/400 DMG: 125 MIT: 60 EVA: 2

  • Chain of Command: When first engaged upon by a player, two <<Pirate Deckhands>> will instantly spawn and attack the player once regardless of Hate. If all 5 <<Pirate Deckhands>> have already been previously spawned (and/or defeated), none will spawn upon engaging the <<Boatswain>>.
  • Freebooter: On nat. BD rolls of 9-10, <<Boatswain Amir>> raises his boot. If the CD is 1-6, he kicks high and hits with 150 AoE damage. If the CD is 7-12, he sweeps low and knocks the target's party off their feet, lowering their Evasion by 2 70r their next turn.\

Pirate Deckhand A HP: 0/250 DMG: 85 MIT: 40
Pirate Deckhand B HP: 0/250 DMG: 85 MIT: 40
Pirate Deckhand C HP: 0/250 DMG: 85 MIT: 40

  • Hornswaggle: On a nat. CD of 11-12, stuns the player for one turn and the pirate's attack bypasses 1/2(rounded up) of the target's mitigation

 

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