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ham

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Posts posted by ham

  1. Ham heard what Echo had said. The girl with blue hair was Ruri and some materials were placed on Ham's lap. Ham felt odd, he felt detached from reality. Could he call this reality? He wasn't sure how he felt but there was an incredible sense of loneliness and confusion swirling inside his mind.

    No, Ham couldn't mope anymore. He retold the tale of what happened not too far away from the entrance where the fields are. The story might have started with a tinge of sorrow but by the time he was done, his voice was cold. There would be a sense of hate every time he mentioned the no lifes that did this to his friends.

    "So, are we gonna start or not?" Ruri, the blue haired girl said then left the group. Ham could see her in the distance with her sword drawn but couldn't make much of it. Maybe she was tired of hearing players whine about losing someone? He wasn't sure but it left him feeling at odds with himself.

    While looking towards Ruri's direction, another girl with long white hair was coming. Then she was near Ham and Echo and said something completely random that threw Ham off, "Can I eat you? Do you want to be smoked or dipped in honey?"

    Ham didn't respond because he was caught off guard. He didn't know whether to laugh or stay quiet. The joke didn't seem that funny to him but it broke the tension that he was feeling.

    "Okay, I'm sorry, that was a horrible joke, please forgive me," she cried out while bowing for an apology.

    Ham laughed, "No, it's okay. Maybe that's what I needed." He looked towards Ruri's direction and then at Echo. Both of them seemed to be in a hurry. "It looks like there is four of us, well four if the girl with the blue hair waits for us. You guys want to get something to eat and maybe head out to the fields?" Or maybe head towards the dungeon so I can get stronger. I need to get stronger so I can protect people. The thought flashed in Ham's mind but he kept himself friendly and open to suggestions.

  2. That's another player With spiky black hair "Oh, not much Think about taking this job"

    "Oh, not much, thinking about taking this job," the person replied.

    Ham went over to look at what he was looking at and could see that he was checking out the tailoring profession. Ham was new to <>, but he knew that professions were important.

    "Hi, my name is 5iou5, but everybody calls me Fives. What's your name?" Five extended his hand for Ham to grab.

    Ham meets Five halfway and shakes his hand noticing Five's fingerless gloves, "Ham." Ham's eyes looked at Five and the <> sharpened Five and everything around him. The details sharpened with such a subtlety that one had to know what they were looking for to see what was happening. Ham didn't understand the entire process but it was something that made it easier for the servers to process the game.

    Five really came alive then, Five was wearing a white cloak draped over a shirt, pants that were tucked into leather boots. The angle made it difficult to ascertain anymore details. Ham could hardly believe the power of the Nervegear but his amazement quickly dissipated.

    "Five, would you be up for a party? I think we could get more done that way. There doesn't seem to be that many players in this area yet. In fact, it looks like most of them know what they're doing. I'm still kind of stumbling by."

  3. It would be several hours later after Kayaba's announcement of the death game. Ham was fearful for his life but he had to think about the future, he had to be pragmatic. There'd be two features he'd need to satisfy and he needed to figure this out quick. Before the announcement, or even before the discovery of the <> bug. Ham was already out in the fields fighting monsters with what his starting gear.

    The grind of Japanese RPG's was one of the biggest pains of playing them but if you did it you would come out stronger than the enemies in the game. This feeling was intoxicating because it was the usual route most people took when they ran into a particularly difficult boss or died too early in the game. Leveling was an important aspect of staying ahead of the curve and accessing all the rarest loot... but somehow this felt different.

    Ham didn't feel the grind as much as he would have if dying didn't mean he would actually die. The hunting made it more of a job, it made it more of a means to an end. Did that even make sense? Ham couldn't pinpoint why this was different than other RPGs but it was.

    Ham a good deal of knowledge of the sword skills and they worked. If you went through part of the motion the system would assist you the rest of the way. A player could tell by the glowing effects of a starting a motion and the brilliant blue or red lines that would appear as the action is completed. In a way, it was almost like setting autopilot on a plane or cruise control on a car -- you feel a slight tug and before you know it, you're doing the motion.

    At low levels, a player couldn't just swing their weapon and hope to do damage. The stats of that player would be too low to do anything effect against a mob of the same level. There's also the problem of fighting a moving target but if a player utilizes the system and their sword skills then everything became much simpler, or even addicting. The thrill of cutting through low level mobs was exciting and led to the thoughts of slaying a more difficult monster.

    Ham could have been unleashing his frustrations on these monsters. He couldn't tell but what Kayaba had said still got to him. He went into autopilot and kept killing monsters and following a road which eventually led him to <>. Here he saw a couple of other players and one player near the tailor station. He cycled through the NPC's to see what they had to offer but some of items they had were useless to Ham or was too expensive.

    He found himself near the tailoring station again and the player was still there, "Yo, what's up?"

  4. Post-Traumatic Stress Disorder is a type of anxiety disorder. It can occur after you have gone through an extreme emotional trauma that involved the threat of injury or death. Ham wouldn't get what that fully meant as his brain frantically tried to process the sequence of events that had just happened.

    Another player must have spotted Ham bawling near the entrance of the <>, "Hey, what's a grown man doing crying at the entrance of the <>?" he asked. The player seemed to acknowledge Ham's current state of mind but there was no way to be sure because Ham was just dead weight.

    The player observed Ham naked without any clothes except underwear -- it could be assumed that this was done by the local thieves nearby. There couldn't be any other reason but no one has ever been stripped to their skivvies during one of the thieves shake downs. It would be clear to anyone observing this scene that something far more sinister was at play but as to what that was no one would know until Ham found the will to speak again.

    "Hey, if you want, I can give you some materials to craft some armor and swords or you can give it to a shop keeper to craft them for you," the player seemed to resume fiddling with his transparent menus that could be opened by swiping your fingers a certain way in the air. "This is what I can give you to get started. I'm not much of a heavy armor guy, but I can give you some more <> if needed."

    Ham heard the kindness in the generous players voice but it was like he was watching himself in the third person. He still couldn't bring himself to speak as memories of what had just happened continued to flash through his mind. In more ways than one, Ham was lost in a darkness where no light can be seen. Apple, Hawkeyez... they'll never come back.

    Apple and Hawkeyez were players Ham met that had the same goals: to survive in this world, we must hunt. They did not give in to reckless abandon and challenge the Floor 1 boss like some of the other players tried to do. They were just average gamers who knew that Col was a necessity they couldn't afford to live without.

    When you engaged in activities where your life depended on survival, you tend to develop strong bonds with these members. Strong enough bonds to even call them a friend or even a best friend. The despair Ham felt now was the same despair an infantryman would experience in the heat of battle once he had lost his comrades. The bond they held was nowhere like a casual friendship one might make while gaming because life and death doesn't apply. The death game made it different, and bonds could quickly be forged in the heat of battle.

    It must have been from Ham's unresponsiveness but the player to interact with Ham. He picked Ham up and led him to a nearby bench, "Phew...man! You could have at least picked up your own weight!" The player said jokingly but quickly realized the futile attempt of cheering him up. Ham's mind was somewhere else but instead of pushing it he left the materials he produced for Ham nearby.

    Maybe it was this player's kind gesture or the fact that someone took the time out of their schedule to help him. It had to be because nothing else would have brought Ham to realize that he shouldn't mope at a time like this. These may be just game avatars that look like themselves in the real world but the fact remains that everyone here IS a real person. There was a fight going on floors above them, a fight for all of their freedoms. Waiting didn't seem like such a good option anymore. It was clear no one from the outside would come or they would have given something. Ham understood now that all the players trapped in <>, no, in <> were left to fend for themselves.

    The player seemed to have grown tired of waiting, "Y'know. Let's get you some levels. You need a couple of levels to last out here. I'll be back, just sit tight," and with that the player left Ham alone. Moments later, he returned, and reopened his menu with a swipe of his fingers and suddenly a trade menu popped up in front of Ham. This seemed to have brought Ham back to where he was presently.

    The memories still hurt him, he felt a heavy burden for the players who lost their lives in front of him. This would be a heavy guilt he would carry with him even outside the game. Ham looked at the transparent menu that popped up and read the item being offered by a player named "Echo". The name of a player usually is displayed in the trade menu even if a player didn't purposely scan for names.

    What showed up on Ham's menu was <> and a small description which Ham didn't bother to read. He accepted the item into his inventory.

    "Who are you?!" Ham glanced up and saw a freaked out blue haired girl with ponytails. "Do I know you?"

    Ham wasn't sure what prompted her to say this but just as he was about to answer Echo spoke for the both of them, "My name is Echo," looking directly at the girl then shifting his sight to Ham, "I still don't know who that is but who are you?"

    Echo took a step back into the shade and seemed to be waiting for the girl's response.

    "My username is Ruri," and there was a slight pause. "Strange username you have there..." Then decided to lay down and stare at the sky that was generated by the system.

    "Ruri? Nice name," Echo said and then "I'll be right back. I need to run some errands."

    Through all the confusion Ham had somehow pushed his ordeal to the back of his mind as he was trying to figure out what was going on for now. His confused face would easily be picked up by anyone who was looking at him. Without much to add to what had just happened and Echo leaving to do errands. Ham had no choice but to look at Ruri who was laying on the grass looking at the sky.

    "Erm, hi, I'm Ham?" he said as he tried to pull himself together.

    OOC: Hey guys, sorry about this long response that meshed everyone's response together but there was no way I could respond to what was happening in the last post without addressing what Ham was doing in-between posts. For future reference, can there be some breathing time between posts? What I mean is we should establish a posting order so that this doesn't get too crazy. I propose this: Ham, Echo, and Ruri as the sequence since this is the sequence that was started at the start of this thread.

  5. I like this idea a lot. I thought the current system could be exploited easily. However, I never thought of what the OP said.

    There's another forum where they use a state system to define their characters limits. I've been reading the light novel for quite a bit and I notice a lot of the high level players have a solid concept of their abilities within the system. Especially, Kirito, and I think if he's aware then most likely a lot of the beta testers are as well. Essentially, anyone high enough would understand their limits so they can account for it when they go exploring.

    Like Agil is a strength based two handed axe user. He doesn't need sex in his build. Asuna is a sex based build for accuracy and speed which is the primary stat she invested her points in. While Kirito is a mixture of both but favoring dex.

    I think Heathcliff was a defense based character or so most people believed because of his ability to rank.

    I love the idea. I hope players start thinking more about their builds in this way because it creates the necessary restrictions to understand what it's like to live in a VMMORPG.

  6. A handsome man in his mid-twenties walked into the <>, jet-black, spiky hair moved with the wind. His usual getup was mix of olive drab and white linen tunic and trousers that he randomly picked at character selection. Many of the clothing depicted in Sword Art Online was made to reflect medieval times.

    Handsome was subjective but Ham believed he was a decent looking guy. Oval face, straight eyebrows, and a cheesy smile that wasn't particularly flattering but it always made someone else smile. All these features could be rendered with the <> technology but at the same time this wasn't him. The real him was laying somewhere in a room, in Japan, or probably a hospital according to what Kayaba Akohiko had said when he made his dramatic appearance all those months ago.

    The memory of the vicious blood-like substance spilling from the sky was haunting. The way it oozed and formed a faceless robed GM character that proclaimed to be the genius Kayaba Akohiko himself, the bearer of bad news. Ham shook his head as if to shake the thought away.

    No, this was awhile ago, this is reality now, I must forget those feelings in order to survive here. Ham was stubborn and there were times he believed he was right. One of those times was this where he had rationally reasoned that at some point in time help would be coming. Many people here had the same thoughts: "If we wait long enough, help from the outside will come, and we will no longer be subjected to Kayaba's cruel game." This was truth to Ham, this was an inevitability that would be realized if the players were patient enough.

    This consoled Ham and lured him into a sense of security. With this, he began socializing with those like him who believed they would get by on meager means. They left the glory to those who risked their lives for the game's completion. They would root for them as they cleared floor by floor but they would not get involved because hope would come. It was in this mindset that many people resumed their lives in Sword Art Online and one of the best ways to pass time was through gossip.

    There were all kinds of gossip ranging from relationships between top players, dramas, or incidents of murder. There was big talk of betrayal several floors above him. These never directly affected Ham so he paid no heed to these incidents. The gossip he cared most about were the ones involving Floor 1 and its inhabitants.

    Everybody here needed to eat and sleep and that required money. Many people on Floor 1 found easy professions that had zero risk factors but the income was meager. It was either you ate or you slept in most cases which prompted players to do different things but for the most part the Floor 1 players were living a satisfactory life because a large number of players were still around this area.

    Ham hunted simple monsters for loot that he could sell to people who were crafting. This was ideal because the monsters could be hunted over and over again. Once you understood their algorithms, there was no real threat of danger unless you were careless. Ham was far from careless and was able to rake in a decent wage for sleep and food. This particular time he raked in more Col than usual which prompted him to find better food. He longed for a different type of food than the European bread and soup that is usually served at the local NPC shops.

    Ham sold his loot to another player who in turn sells the loot Ham sells to higher level players who spend a great deal of time crafting. Most of the loot he sells are common items that anyone can nab but it was time consuming. The player he sold to had told Ham of a person who can cook better than the NPC's and that he should go look for her.

    "She usually is at the Inn on these coordinates," The merchant said as he pointed Ham the direction he should head to reach the Inn. "There's another piece of information you should know... but I forget what it was."

    Ham grimaced at the merchant's absent-mindedness, it was a wonder that he was able to make a living being a merchant with such a blatant flaw but he left it at that. Ham said his goodbyes and they both parted ways. Ham was directed North of where he was and proceeded to go find this player who can cook better than the NPC's.

  7. Everybody here heard the same news and the player base split into four categories but all anyone needed to know where Ham belong was one. He belonged to the category who couldn't accept Kayaba Akihiko's conditions. Ham wasn't sure how people mounted enough courage to take on the front lines but he could relate to the player base that thought like him. Why risk my life? Eventually, people on the outside will find a way to get us all out of this game.

    In crisis, people are often thought to overreact and give in to panic. Studies show differently, at least from what Ham remembered at A&P school. There was an incident where two large commercial planes crashed into each other causing both of them to burn. The conditions at the time were so foggy that rescuers had no idea that there were two planes. As a result, they only assisted one.

    The unassisted plane was burning but contrary to what most people believe that when a person is subjected to a crisis that often meant life or death, they would do everything in their power to escape. Even if that meant trampling over other people or shoving people out of the way. This was far from the truth, what actually happened was many people went into a catatonic state or resumed their normal activities as if the aircraft weren't burning to a crisp. In fact, very few acted and those that did usually were conditioned prior to the crash to understand the true gravity of the situation. This was defined as "Normalcy Bias", a tendency for human beings to act as if nothing were wrong because their brains cannot process any outside information that would state otherwise.

    Was that why I didn't do anything? The brief thought ran across Ham's mind. At least, that was the initial response people would have during a time of great crisis. Things were different now because a couple of months has passed. In fact, many things have changed.

    There was talk about beta players, beaters, thieves, and mavericks. The willingness to act as if nothing happened had melted from most people's minds as events such as these kept cropping up here and there. In fact, there were publications that helped keep the rest of the population up to the date on what's happening on the front lines and information would dribble Ham's way.

    Whatever information Ham didn't pick up on, he would experience indirectly or even directly. Like most players, Ham found out quickly that he needed to satisfy two primal things: Eating and Sleep. In the beginning, people had Col to spend and they would try to budget it out in hopes of rescue from the outside. It became apparent to most players that there would be no assistance or help from the outside. After a couple of months, nobody waited much longer, only those who were too afraid to go out there and do something. So, these players would join guilds and the biggest known guild at the time was known as <> because they all wore a specific uniform. People who joined the Army would get something in return for their services. This wasn't enough for some people and people started to shake down other players for valuables. The scarcity of resources had shed the civility of some players and turned into ruthless bandits. These players were cast aside by <> and they continued their thieving ways because it was either more profitable or they gained some type of sick pleasure from it.

    Ham wasn't sure what was better, getting the shake down from common theivery, and having whatever he had taken away from him or dying in the process of trying to complete the game to release everybody. He supposed the latter was a better alternative but he wasn't sure until he became a target by the ruthless bandits.

    It was a known fact that in order to get money, one needed to hunt. Hunting gave you access to loot which in turn you could sell to NPC's for Col or if it was a good item to other players. Most high level players didn't like to hunt for small basic items they needed to craft and would buy it at a higher price than the NPC's. The money wasn't great but it helped satisfy the needs every player was subjected to: fatigue and hunger. While it wasn't more profitable to hunt in groups, it was more safer.

    Typically, Ham would be in a group of two to three people. This was enough to deter many of the thieves that prowled the low level areas. Execpt this one time -- on his way back from the fields and into the Town of Beginnings, Ham and his party had a rather successful hunt. They were all excited about this and it was visible to anybody who was nearby. This was their first and only mistake.

    It was always better to conceal if you got anything decent from loot because doing so only signaled other players that you might have something worthwhile. This is exactly what happened as a group of six players approached Ham's party. The person in the front's cursor was orange which signified a person who has killed another player in SAO.

    The bandit leader smirked, "It looks like you guys got some goodies. You see, me and my pals here," he deferred to his other party members. "We like loot. We like goods. And most important of all, we like taking them from stupid noobies like you guys."

    Ham felt a real fear strike him, his heart began to pound inside his chest, his legs were weak and shaking, adrenaline started pumping through his body. He often wondered if any of this would show on his avatar. The players emotions often are overexaggerated to help show emotion or was that just some myth that Ham had somehow picked up along the way?

    Ham's party members were backing off. The city itself was too far to run to and at this distance these bandits would most likely catch up to them and cut them down. Ham held up his hand in a gesture to stop his party members from doing anything stupid but to his horror they both started sprinting towards the city's entrance.

    The bandit leader's gaze quickly shifted from Ham to his fleeing party members and with a quick gesture sent three of his men to intercept Ham's party members. What Ham saw was horrific as the bandit cut his party members... no, his friends down right in front of him.

    "No!" Ham screamed as he tried to go to them but it was too late. Both party members dissipated into blue polygons that signified a player's death and the bandit leader's party members who didn't have orange cursors now did.

    Ham felt a mix of emotions from fear to anger but he felt powerless. What could he do now? There was no chance he would win 1 against 6.

    The bandit leader laughed at Ham's response, and then said, "Don't be dumb, live to see another day. Give me your items and I'll let you go. If we kill all players who do all the hard work for us then we'd be out of business."

    Ham just glared at the bandit leader but Ham was not one to defy odds and try to win. He knew when he had lost and he had lost terribly. If he could survive then maybe his party member's deaths wouldn't be in vain. He surrendered all the items he had except the basic clothing he had and gave it to the bandit leader. He had no idea if the bandit leader would let him go or go back on his word and kill him like he did the others.

    The bandit leader seemed to acknowledge Ham's surrender and left with his party but before he left, he said one last thing to Ham, "You may think about getting revenge for your fallen comrades but remember what drove us to this. Remember that we are all victims in Aincrad. Remember who the true enemy is."

    Ham wanted to vomit but he couldn't. He didn't want to stay long and decided to run as fast as his virtual feet would allow into the Town of Beginnings. Once he passed through the entrance, he broke down in a slump and started to cry. He didn't care what everybody else thought because none of them had to watch people they knew died. At least, not right then, not while it was so fresh in his memory. The feeling of nausea seemed to permeate every pore in Ham's body but Ham knew it was all a matter of nerve signals but even this didn't change the fact that he was bawling like a baby in the safe zone, near the entrance of the Town of Beginnings.

  8. Ham
    cool.jpg.8814eaad6237857045266712c1528899.jpg

    Username: Ham

    Real name: Jimmy B

    Age: 26

    Gender: Male

    Height: 5' 10"

    About: Jimmy is a very calculating person and by profession has become very methodical. He's an Aviation Maintenance Technician whose happened to be stationed in Japan when Sword Art Online was released. He specializes in Avionics which is commonly known as a "Sparkchaser" by people in his line of work. Avionics deals with a lot of wiring and computer components of aircraft. Besides gaming this was his favorite thing to do -- work on flying aircraft that operated on "PFM" as people in his industry like to joke.

    Jimmy was an avid gamer ever since he was young and was accustomed to the computer-based games with mouse and keyboards. Hailing from other MMORPG's, Jimmy was no stranger to different game mechanics and systems that were out there but all of this was becoming routine. The announcement of Nervegear, the first generation of FullDive technology made by Kayaba Akihiko made waves in the gaming community.

    From that point on, Jimmy was anticipating what it'd be like to be fully immersed into a game. This is what prompted him to take the job in Japan even if it paid less than what he was used to. It'd all be worth it but sadly he missed the closed beta test and had to wait until the game's first launch happened.

    Growing up Jimmy was usually open to making new friends but his open attitude differed from what he felt inside: alone. Maybe one of the reasons why he was so friendly to people was because he knew what it felt like to be alone. He was never good at introspection but this seemed like a solid analysis.

    He wasn't big on "big" groups and preferred to be part of smaller operations. If a big group was necessary than he would be a part of the smaller operation that worked side by side with a bigger group.

    While Jimmy may not agree, he is very emotional. His mood doesn't swing up and down but he has been known to exhibit sorrow and anger alike depending on the situation presented. He doesn't have the ability to conceal his feelings too well and often takes the straight path by being blunt. He feels this erases any confusion in communication and often is better to know what you're getting into beforehand than to find out later down the road. Due to this, he expects the same out of other people -- he expects honesty but he knows deep down inside that this expectation will not always be realized and has created a way to assess someone's character based on their words which often leads to wrongful assumptions but occasionally when a person exhibits great character he often is right.

    Virtues

    Accountability. Bolstered by being an AMT, Jimmy strongly holds himself accountable for many things. Often times, he feels responsible for things that are not in his control but are indirectly related to him. Like a time where he was in a party and they got ambushed by thieves who ended up taking all their items. Thankfully, it was just that and not something that was more permanent. Even though, it wasn't Jimmy's fault, he felt an overwhelming sense of responsibility for this. For the most part, Jimmy can accurately take responsibility for things that are in his control.

    Diligence. Jimmy has a great attention for details. He often prides himself on it because he catches things many other people don't. He doesn't push this on other players but instead uses it to help him figure out complicated situations. Even in the game, Jimmy is careful to interpret the situations within their contexts and even identifying small changes in attack patterns mobs. He's quick to note weapons, equipment, and items that players or monsters may have in their possession.

    Compassion. Jimmy is used to feeling alone but craves other people's company. Being so far from home, and with no friends in this foreign land this has been an incredibly difficult time for him. Knowing this feeling has given him great compassion to other players and has pushed him to celebrate friendship where he can and in doing so he hopes to alleviate some of the despair many of the player base has been feeling. He knows because he has been there and he feels if there's any chance of improving people's disposition in the game, it'd be through meaningful friendships.

    Flaws

    Blunt. Bluntness is Jimmy's way of cutting through the politics or mind games that people play on each other when they first meet or to assess someone's character. While it's important to get to know someone fully before trusting them, he always felt that people have a tendency to make other people jump through unrealistic hoops just to satisfy their assessments. By being blunt, he cuts all of that crap and delivers himself as he is.

    Stubborn. Hardheaded. Stubborn as a mule. Thick-skulled. These are all descriptions Jimmy has heard before but he never felt that these descriptions were wrong. When he wanted to do something, he'd find a way to get it done. he'd observe his moral compass in the pursuit of these things but in some way or form he'd find a way. Too bad it doesn't end there. If he feels he is right about something, it is hard for anyone to convince him otherwise. These disputes can often be petty if Jimmy feels they are important matters to make a stand on and has led people to call him those names.

    Nosy. Jimmy has always been a meddler of people's affairs. Even before SAO, he has a tendency to find himself in the middle of people's drama. In a way, he felt that he could help find some common ground between people or help alleviate tension between two parties but it never works out that way. He gets dragged too far in and there are times he catches the backlash from being too meddlesome.

    Ham 2:

    aita2.thumb.jpg.e9619c4235958f1d6dc660700a8ddef5.jpg

    Profession: Undecided

    Skills

    Current Skill Points [0/2]

    Non-combat:
    »

    Passive:
    »

    Combat:
    »

    Weapon skills :

    » Two-Handed Assault Spear: (Rank: 1)

    » The effectiveness with which a player can use two-handed piercing type polearms. (Example: Warspear, Lance)

    Inventory

    Weapons/Tools:

    » Basic Spear [2H}: Your basic spear with the point at the end and a long red feather for decoration.

    » Black Cloth Jacket

    » Beginner clothes matching F1's theme (medieval); mixture of a dark green/olive drab, tans, and dull white colors.

    Roleplays

    » [solo/private/open] LinkedTitle

    » [solo/private/open] LinkedTitle - in progress

    (no "in progress" means its complete; "incomplete" can mean one or the other person stopped replying for a long time)

    Relationships

    »

    Story Thus Far

    »

     
    If interested, ask me about the two drawn pictures and I'll explain. The picture of me is pretty self-explanatory.
  9. Awesome! It's always good to make new friends and I think that'd make it easier for me to ease into this RP.

    It's nice to meet you both Echo & Mayonaka. I'm working on my character sheet but there's still a bit of information I am unsure of as of right now. It'll take me some time to go through all the posts (besides the tutorials) to gather all the intel I need but I will definitely shoot you two a PM once I get situated!

  10. Hello,

    I'm new to this community and I made the mistake of using my gaming name as my character name. It was stated that your username is your roleplaying name in SAO. Whoopsie! ^^;

    I go by variations of Ham and I am most commonly known as Hamx3. I recently just finished SAO the anime series and I am currently waiting for SAO Season 2 to release more episodes before I start in to that. All I can say is that SAO has captivated my mind and has become quite an obsession. The simple idea of being trapped in a game has sparked such a curiosity in me that I find myself poring over different materials on SAO alone.

    That has led me here and after browsing the forums for a bit I've decided to give this a shot.

    Now, here's a little about me:

    - I play various type of games, most notably CS:GO, Guild Wars 2, and various games in-between.

    - I have a lot of different interests that range from dancing to writing (not limited to)

    - I'd like to think I am a pretty friendly person but I'll leave that up to the community to decide

    - I have an interesting name

    Other than that, I look forward to creating a character and entering Aincrad soon.

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