Jump to content

Pepper

User
  • Content Count

    132
  • Joined

  • Last visited

Posts posted by Pepper

  1. As Pepper made her way down the cave, the heat from the lava behind her slowly faded away and left her getting colder and colder. Soon, she was trembling and holding herself. It wasn't as cold as snow, but it was more a damp, cold cave sort of thing. She looked around. The tunnel was dark and slimy along the edges, and there was no sign of an end coming soon. She swallowed, watching as her health slowly crept up as she walked. She had to make it just a little longer without fighting a mob and she'd be full health.

     

    Pepper: 10/15

  2. **Accidentally linked to the wrong post, but it doesn't matter because either way I failed both time ;_;**

     

    ID: 9723

    CD: 3

     

    ID: 9724

    CD: 2

     

    Pepper tried really, really hard. But she was really struggling with stupid leather. Trying to make armor was REALLY hard, even though she was skilled enough to do so. She didn't understand why she was failing at everything she tried to do. She had only created two successful items, and... now all she had was junk. She didn't bother to sell her failed craft. She discarded it. She was too proud to admit she had failed by selling it publicly. 

     

     

     

     

    â–ºThe CD Result Chart (Rank 2)


    [1] = Critical failure (Lose materials) 1 EXP
    [2-3] = Fail (Lose materials) 1 EXP

    [4-6] = Bad item (Possible to salvage items on a 15+ loot die result) 1 EXP
    [7-9] = Good item  2 EXP
    [10] = Uncommon item (1 enhancement slot) 3 EXP

    [11] = Rare item (2 enhancement slots) 5 EXP

    [12] = Perfect item (3 enhancement slots) 8 EXP

     
  3. ID: 9623
    CD: 9
     
    After sewing tirelessly at this stupid ghost cloth, Pepper created it--her very first REAL outfit. It was a light, airy fabric that wrapped around the body tightly and would show off curves. It was a leotard with a side skirt and hanging threads to add effects. It would be good for performers.
     
    ID: 9624
    CD: 1

     

    With her last piece of ghost cloth, she attempted to make the same type of costume that she had just created, only for a male this time. She wasn't very familiar with the male form, and ended up making the outfit way too... odd. She ended up scrapping it angrily, huffing and puffing.

     

     

    â–ºThe CD Result Chart (Rank 1)


    [1] = Critical failure (Lose materials) 1 EXP
    [2-4] = Fail (Lose materials) 1 EXP

    [5-7] = Bad item (Possible to salvage items on a 15+ loot die result) 1 EXP
    [8-9] = Good item  2 EXP
    [10] = Uncommon item (1 enhancement slot) 3 EXP

    [11] = Rare item (2 enhancement slots) 5 EXP

    [12] = Perfect item (3 enhancement slots) 8 EXP

  4. ID: 9557 

    LD: 4

     

    The mob sniffed the meat, then looked up at Pepper. It then turned and jogged off before jumping into the lava and disappearing. Pepper groaned and put the meat away, letting out another long sigh. She really didn't want to be fighting another mob, and the darkness of the other cave kind of scared her... though, the sparkling cave would surely be a trap. She didn't have much time to care, though. She made her way to the dark cave, where she at least didn't know for a fact that she'd be faced with a fake treasure chest and a monster to fight.

     

    9/15

  5. After being thoroughly disgusted by the dog tongue she received and leveling up, Pepper let out a long sigh and ran her fingers through her hair. She was not having the best of luck. The wall that had originally had an opening that also closed when she entered the room slowly opened with crack of stone. As she stepped out, she was met with a figure. It was a smaller dog than the hellhound, but it was still... strange looking. It tilted its head, its muzzle scrunching up as it sniffed Pepper. Pepper slowly took out the meat she had saved.

     

    Pepper: 8/15

  6. The strange creature that once was a dog lashed its tongue out, wrapping around Pepper's ankle and tightening enough to deal a point of damage. The monster dragged Pepper forward, her body skidding on the ground. She whipped out her dagger, and with a yell, she sliced the mob's tongue off. It roared in pain, then finally shattered. 

     

    Rewards: Dog Tongue (1, cooking mats)

     

    ID: 9556

    BD: 8 (1dmg + 2swordskill = 3 dmg)

    MD: 8 (1 dmg)

    LD: 1

     

    Hellhound: 0/18 DEAD

    Pepper: 7/13

  7. In her moment of distraction, the hellhound snapped its jaws around her ankle again. Pepper kicked and stabbed to get the rabid mob off of her. When it tumbled to the ground, the hellhound lifted its head and hissed. As it hissed, its spine spiked up through its back and its face twisted up until it split into three parts, with a large tongue whipping out from the middle. Pepper backed away, her back pressing to the wall. She was terrified.

     

    ID: 9554

    BD: 8 (1dmg + 2swordskill = 3 dmg)

    MD: 9 (1 dmg+1 crit)

     

    Hellhound: 2/18

    Pepper: 8/13

  8. Pushing her fabric aside, she grabbed a new sheet of fabric—the ghost cloth. It was slightly translucent, but when folded over itself, it became more… solid. Pepper decided to try to make the design she had been planning again. However, the same result came about. She failed horribly, losing her material.

     

    ID: 9517

    CD: 3

     

     

     

     

    â–ºThe CD Result Chart (Rank 1)


    [1] = Critical failure (Lose materials) 1 EXP
    [2-4] = Fail (Lose materials) 1 EXP

    [5-7] = Bad item (Possible to salvage items on a 15+ loot die result) 1 EXP
    [8-9] = Good item  2 EXP
    [10] = Uncommon item (1 enhancement slot) 3 EXP

    [11] = Rare item (2 enhancement slots) 5 EXP

    [12] = Perfect item (3 enhancement slots) 8 EXP

  9. ID: 9516

    CD: 1 (Fail)

     

    Pepper tried really hard--she worked on this pretty outfit using her ancient cloth, but when she realized she had sewn one side upside-down, she quickly tried to fix it and.... sewed it incorrectly, with folds sticking out where it shouldn’t be and overlapping fabrics and the stitches were too far apart. She let out a long sigh, losing her last bit of ancient fabric.

     

     

     

    â–ºThe CD Result Chart (Rank 1)


    [1] = Critical failure (Lose materials) 1 EXP
    [2-4] = Fail (Lose materials) 1 EXP

    [5-7] = Bad item (Possible to salvage items on a 15+ loot die result) 1 EXP
    [8-9] = Good item  2 EXP
    [10] = Uncommon item (1 enhancement slot) 3 EXP

    [11] = Rare item (2 enhancement slots) 5 EXP

    [12] = Perfect item (3 enhancement slots) 8 EXP

  10. The hellhound lunged again. It bit Pepper's other wrist, and she shook her arm and stabbed down at the same time, dealing some damage to the dog. She paused for a moment as it whimpered and jumped back. Surely this wasn't what she was supposed to be doing? She thought she was supposed to tame the dog, not kill it. But... this animal was so ugly... it'd be a terrible familiar... right?

     

    ID: 9483

    BD: 8 (1dmg + 2swordskill = 3 dmg)

    MD: 7 (1 dmg)

     

    Hellhound: 5/18

    Pepper: 10/13

  11. The hellhound latched onto her leg, gripping tight with its teeth. Pepper gasped and shook her leg, kicking the stupid dog off of her leg. She then whipped out her weapon and stabbed down on the dog's face again. A large gash appeared on its face, and it whimpered and barked and yelped in pain. The hellhound was stumbling all over the place now, shaking its head and trying to get the wound to heal or something. Pepper smirked as the ugly dog suffered.

     

    ID: 9482

    BD: 10 (1dmg + 2swordskill +2crit = 5 dmg)

    MD: 6 (1 dmg)

     

    Hellhound: 8/18

    Pepper: 11/13

  12. The hellhound, now furious after Pepper had stabbed it in the face, snapped its jaws around her arm. She watched as her health went down a little bit. "Oh, crap!" she shouted. She then realized that her health only went down by one point, so she was safe... for now. Pepper quickly shook her arm away from the hellhound and stepped back, gripping the red bite-mark in her wrist. It wasn't too bad... but it looked pretty weird. Pepper had never been bitten in Aincrad, only slashed or cut.

     

    ID: 9481

    BD: 5 (fail)

    MD: 6 (1 dmg)

     

    Hellhound: 13/18

    Pepper: 12/13

  13. The hellhound immediately snarled and lunged at Pepper. She quickly side-stepped and stabbed downward, showing this jerk-face mob who's boss. The hellhound whimpered and yelped in pain, stumbling back and shaking its head back and forth, ears pressed back in rage. "There. Now we're even," Pepper said, noting that now their health was the same. The hellhound was not amused. 

     

    ID: 9480

    BD: 10 (1dmg+2swordskill+2crit=5dmg)

    MD: 1 (fail)

     

    Hellhound: 13/18

    Pepper: 13/13

  14. The cavern got dark again, and Pepper finally got to the back of the cave. Inside was a treasure chest, which had a red piece of fabric draping over it to hide its figure. Pepper looked around. This wasn't exactly where she wanted to be, but it was good to keep looking no matter where she went. As Pepper approached the chest, she reached forward and pulled off the fabric. As she ripped it off, the chest disappeared... or perhaps there never was a chest. The room lit up with lights as lanterns appeared on the ceiling and lava circled the room. Inside the room spawned a monster--a hell hound. It had large, ugly fangs and two horns protruding on the back of its neck and head. The eyes were full of fire, and it clearly did not want to play any games. Pepper took out her dagger.

     

    Hellhound: 18/18

    Pepper: 13/13

  15. The pathways led to three different corridors. One, which was straight ahead of her, had a sparkling chamber with something that looked like a chest in the back. On the left was another room with a chest, which had rather dark but shiny walls. The third corridor, on the right, had no pretty walls and no hint of a chest. Pepper quickly went over her options. She could either go down a dark, spooky cave; she could go down a very pretty cave; or she could go to a silky smooth cave.

     

    Carefully, she ended up deciding to go down the smooth corridor. The dark one seemed too spooky, and the sparkling one was clearly a trap. She slowly made her way along the thin path to the slim, smooth corridor.

  16. Pepper slowly made her way down the winding path, careful to not slip, as the ground was not straight. She put her hand in front of her face to block her vision, afraid of injuring her eyes from the now furiously bright light and burning heat. As she opened her eyes, she knew now why it was getting so hot. There were winding paths that ran through lava a few feet below. It was a mini dungeon. Pepper swallowed—could she make it through this place without fighting any monsters? 

  17. Pepper swallowed as the cave got darker and darker, impairing her vision. Perhaps this was a bad decision. As she walked further into the cave, she also noticed that it was getting quite... hot. Sweat began to swell up on her temple, forehead, and cheeks. Furrowing her eyebrow, she swallowed her anxiety and continued walking. Dim light began to appear up ahead, and Pepper could now see a path forming in the cave. It winded down in almost a staircase sort of formation. Pepper squinted to look, then continued forward. 

  18. Pepper's feet met the hot ground as she exited the hot, metal city. She was careful to avoid any confrontation, slipping past players that were fighting monsters and entering a small cave. She glanced around, noticing how dark it was. Pepper let out a shriek as a cluster of fiery bats flew past her, messing up her hair. However, they seemed harmless enough. She brushed her hair down with her hands, letting out a long sigh. Pepper then continued to make her way down the dark path. 

     

    (-1 BD) 

  19. As soon as she stepped out of the safe zone, Pepper froze. She saw all these creepy monsters--large caterpillars with red wires along its body, fluttering demonic pixies, strange looking blobs that resembled a fire, and shadows of even more monsters in the distance. Pepper swallowed nervously, unsure of what to do. It looked like she was going to have to tread carefully and make sure that she didn't run into any mobs she wasn't ready to fight. With her head held high to look confident, she put her dagger away and took the meat out.

  20. It had been a long day for Pepper. She spent most of the time working at her shop, all bored with no customers or anything to do. When a gypsy had approached her about a pet, she jumped for joy and made her way to Floor 9. Even though the enemies there would be tough, she wanted a bad-butt pet, and a flame monster? Cool as it could be!

     

    Once at floor 9, Pepper spotted a cute little stand run by an NPC with strange vegetables on sticks hanging. She also noticed, over a fire, were some grilling meats. She quickly approached the stand and said, "Give me some food! I'm going to get a familiar." The NPC shop keeper looked at her with an odd expression, then gave her enough meat for a familiar for 200 Col. 

  21. Pepper was standing just outside of Starting City when Oske appeared. She ignored her friend at first, facing off with a boar. The boar snorted in rage, then ran straight at her. It nailed her pretty hard in the leg, but not hard enough to kill her. In fact, Pepper jumped up and spun in the air to deal a critical hit onto the boar's face. It oiked and grunted in pain, shaking its head and jumping back. She then looked up. "Hey, Ma!" she called.

     

    Pepper was rather old--eight years old--for a daughter of Oske, as Oske was only seventeen. She also had long blonde hair, and a tan skin tone, which was very different from Oske. It was clear that the two were not related.

     

    ID: 9467

    BD: 10 (1dmg + 2swordskill + 2 crit = 5dmg)

    Mob: 9 (1dmg+ 1 crit = 2 dmg)

     

    Pepper: 11/13 

    Boar: 2/7 

  22. ID: 9367

    CD: 10

    Crafted: http://www.sao-rpg.com/topic/6340-f1-tailor-shop-cloak-and-dagger-under-construction/

    Name: Ancient Head Shawl

    Type: Clothing Accessory 

    Quality: Uncommon

    Effects: +1 Loot die

    Description: A beige head shawl with elegant tan markings around the edges of the cloth. It helps clear the mind of worries due to heat, as the shawl protects you from the hot weather, and makes finding loot easier.

     

     

     

     

  23. Now confident with her work, Pepper decided to make herself a nice ribbon. She gently cut along the lines she set and sewed a few pinched parts so that tying it would be easier. Once it was done, she smiled wide and examined it. It was perfect--it would give her +1 EXP when crafting. She decided to put it away for shop use only.

     

    ID: 9371

    CD: 12

     

    ID: 9371
    CD: 12
    Crafted: http://www.sao-rpg.com/topic/6340-f1-tailor-shop-cloak-and-dagger-under-construction/

    Name: Ambitious Ribbon
    Type: Accessory 
    Quality: Perfect
    Effects: +1 EXP
    Description: A beautiful pink ribbon that makes the wearer feel much better about themselves and work a lot harder.

     

     

     

     

     

     

    â–ºThe CD Result Chart (Rank 1)


    [1] = Critical failure (Lose materials) 1 EXP
    [2-4] = Fail (Lose materials) 1 EXP

    [5-7] = Bad item (Possible to salvage items on a 15+ loot die result) 1 EXP
    [8-9] = Good item  2 EXP
    [10] = Uncommon item (1 enhancement slot) 3 EXP

    [11] = Rare item (2 enhancement slots) 5 EXP

    [12] = Perfect item (3 enhancement slots) 8 EXP

  24. Pepper, now ready to begin her business life, pulled out one of her gift items--a fine piece of ancient cloth. She had to be very careful, as it was fragile and the wrong move could rip it. She gently pulled her needle along the fabric, carefully pinching pieces together where she wanted a pattern. Finally, she had finished a nice little accessory.

     

    ID: 9367

    CD: 10

     

    ID: 9367
    CD: 10
    Crafted: http://www.sao-rpg.com/topic/6340-f1-tailor-shop-cloak-and-dagger-under-construction/

    Name: Ancient Head Shawl
    Type: Clothing Accessory 
    Quality: Uncommon
    Effects: +1 Loot die
    Description: A beige head shawl with elegant tan markings around the edges of the cloth. It helps clear the mind of worries due to heat, as the shawl protects you from the hot weather, and makes finding loot easier.

     

     

     

     

     

     

    â–ºThe CD Result Chart (Rank 1)


    [1] = Critical failure (Lose materials) 1 EXP
    [2-4] = Fail (Lose materials) 1 EXP

    [5-7] = Bad item (Possible to salvage items on a 15+ loot die result) 1 EXP
    [8-9] = Good item  2 EXP
    [10] = Uncommon item (1 enhancement slot) 3 EXP

    [11] = Rare item (2 enhancement slots) 5 EXP

    [12] = Perfect item (3 enhancement slots) 8 EXP

×
×
  • Create New...