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Azureth

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Posts posted by Azureth

  1. (3349, 5) +1 EXP -1 Mat

    Azureth was glad he could salvage the material, as he only had one left. He got to work using up his final material and his final craft. The resulting potion was a dark blue liquid, which slightly burned his finger when he stuck it into the cauldron. That was a stupid idea. The potion was obviously not ready for consumption.

     

    2 Crafts / Day

    1Epic fail (Lost Mats) +1 EXP
    2-4= Fail (Lost Mats) +1 EXP
    5-7= Bad Item (50% Salvage in Repeat Quest) +1 EXP
    8-9= Good Item +2 EXP
    10= Uncommon Item +3 EXP (GM approval for enhancements)
    11= Rare Item +5 EXP (GM approval for enhancements)
    12= Perfect Item +8 EXP (GM approval for enhancements)

     

    Azureth knew he had a chance to salvage his material yet again, so he used a new tool. (3350, 1) Azureth completely failed using his new burner. It was supposed to burn away everything but the original material, yet it burnt everything including the mat. He lost his final mat, and decided to go farm mobs.

  2. (3345, 7) +1 EXP

    Azureth was hopeful that he could brew a certain potion today. He wanted to make a potion that would change somebody's gender for a day. However, he would need to make a perfect potion for this. He began to brew, hoping to make something.

     

    2 Crafts / Day

    1Epic fail (Lost Mats) +1 EXP
    2-4= Fail (Lost Mats) +1 EXP
    5-7= Bad Item (50% Salvage in Repeat Quest) +1 EXP
    8-9= Good Item +2 EXP
    10= Uncommon Item +3 EXP (GM approval for enhancements)
    11= Rare Item +5 EXP (GM approval for enhancements)
    12= Perfect Item +8 EXP (GM approval for enhancements)

     

    Azureth failed his craft, but he decided to attempt a material salvage. (3347, 7) Azureth strained the bad mixture, pulling out the material from the rest of the supplies. He had salvaged the material, gladly not losing it.

  3. "I know... but, since one handed lances are still one handed assault spears, it doesn't matter." Azureth said. He looked at the board, and decided to continue settling matters. "I suggest that we have some of our guild members open guild shops. When an item is sold from the shop, Tempest Lost earns a small commission. Maybe... 10%?"

  4. Azureth nodded in agreement before deciding to show his friends his recently acquired equipment. He opened his inventory, pressing two buttons. His new spear and shield took the places of his beginner equipment. The spear was short, but the head of the spear took up nearly half of the length. The shield was just a basic piece of metal, crafted to look nice. Tom had crafted his shield. He didn't expect a response, but he wanted to notify the others of his newly acquired abilities of actually tanking.

  5. Now, right off the bat you might already be shaking your head. But please, hear me out.

     

    So, this is my idea:

     

    The professions will stay the same, but cooking and alchemy will receive buffs of some sort as they won't be able to enhance.

    Equipment will now be able to have an enhancement level up to 6. There will be a new table for enhancing equipment. Enhancing equipment will count as a normal craft. Good quality items cannot be enhanced. Uncommon items start at lvl 1, Rare lvl 2, and Perfect lvl 3. The equipment level is the amount of enhancement slots an item has. (Note: Damage reducing enhancements will now cost more slots.)

     

    Rank 1: -1 Mat

    Crafting Dice - Current Level of Equipment > 7 = +1 Equipment Level

    Rank 2: -1 Mat

    Crafting Dice - Current Level of Equipment > 7 = +1 Equipment Level

    Rank 3: -1 Mat

    Crafting Dice - Current Level of Equipment > 6 = +1 Equipment Level

    Rank 4: -1 Mat

    Crafting Dice - Current Level of Equipment > 5 = +1 Equipment Level

    Grandmaster: -1 Mat

    Crafting Dice - Current Level of Equipment > 4 = +2 Equipment Level

     

    Personally, I love this idea.

     

     

  6. (3188, BD 10, MD 8-1=7)

    The slime was incapable of attacking, since it was too frozen to do anything but move. "Perfect." Azureth examines the slime, not knowing where to strike. He simply thrusts straight into the top of the slime with his spear, dealing a mega critical. The slime's coating of ice was broken, so it slung itself at Azureth. He attempted to block the strike, only to be thrown back by the slime's force.

     

    Azureth: 14/15 (2-1=1)

    Slime: 5/10 (3+MegaCrit=5)

  7. Azureth equipped his new spear. He also decided now would be a good time to equip his shield. Wanting a challenge, he returned to town, stepping on the teleportation pad. He then used the pad to teleport to floor 4. Hopefully, he would find some visually appealing and strong enemies. He was finally advancing in the game.

     

    Soon after arriving on the fourth floor, Azureth found a strange cave. It glistened with ice. Azureth though about staying a while and appreciating the cave's beauty, but he had to farm. He descended into the depths of the dark cave. The cave was lit up by the faint glow of frozen ice crystals, and bats could be heard in the distance. Soon, after exploring for a while, a strange blue slime appeared. It seemed to be frozen, which confused Azureth. How could it move...?

  8. (3135)

    Azureth opened his inventory and equips his new shield and spear. He confidently charges at the hornet using his new <<Crimson Spike>>.The hornet is flung back by the powerful thrust, but quickly comes back (BD 5). It flies into the air, letting itself fall on Azureth (MD 7-1=6). Azureth takes 1 damage, and the wasp takes 3. Azureth is impressed by the power of his newly acquired weapon.

     

    Azureth: 14/15

    Liam: 8/9

    Hornet: 4/10

  9. (3129, 11) +5 EXP, -1 Mat

    Azureth starts off his second mix of the day knowing he will create something worthwhile. So far, he had only created fails, bad items, and good items. He wanted to make an item that would assist him in battle. If he could, he would keep it for himself. He poured the liquid material into his cauldron, and began stirring as always. Soon, he produced an item he was quite proud of.

     

    2 Crafts / Day

    1Epic fail (Lost Mats) +1 EXP
    2-4= Fail (Lost Mats) +1 EXP
    5-7= Bad Item (50% Salvage in Repeat Quest) +1 EXP
    8-9= Good Item +2 EXP
    10= Uncommon Item +3 EXP (GM approval for enhancements)
    11= Rare Item +5 EXP (GM approval for enhancements)
    12= Perfect Item +8 EXP (GM approval for enhancements)

     

     

    Item: Vanguard Potion

    Quality: Rare
    Shop: http://www.sao-rpg.c...empest-brewery/
    Description: This red potion has the enhancements Safeguard and Damage Increase. Since the potion is rare, the damage given by damage increase is 2.
  10. (3128, 9) +2 EXP, -1 Mat

    Azureth reached into a high cabinet, taking out a special ingredient. He had a special plan for today's first potion. He started crushing the ingredient, turning it into a powder. He then walked to a faucet, adding a slight amount of moisture to the powder. This made a strange thick salve. Azureth was sure he'd made something of value, but he didn't know exactly what.

     

    2 Crafts / Day

    1Epic fail (Lost Mats) +1 EXP
    2-4= Fail (Lost Mats) +1 EXP
    5-7= Bad Item (50% Salvage in Repeat Quest) +1 EXP
    8-9= Good Item +2 EXP
    10= Uncommon Item +3 EXP (GM approval for enhancements)
    11= Rare Item +5 EXP (GM approval for enhancements)
    12= Perfect Item +8 EXP (GM approval for enhancements)

     

     

    Item: Thick Salve

    Quality: Good
    Shop: http://www.sao-rpg.c...empest-brewery/
    Description: This item is strange, and seems to take the form of anything it is used on. It could possibly be used to repair small fractures or glue things together.
  11. Azureth walked into the shop and noticed his order was ready for pick-up. He inspected the shield. Nothing was wrong with it, and it had all of the enhancements Azureth asked for. He payed for the item, picking it up from the counter. He also selected the option named "Rename" He entered the words "Clay Wall". When he obtained a better shield, he would name it "Brick Wall".

     

    +Shield of Azureth (renamed Clay Wall)

    -500 col

  12. (3040, BD6)

    Azureth enters the dungeon after Tom. He notices that he is being attacked by a... zombie? It seemed like it. Whatever the thing was, Azureth knew it was bad. He snuck up on it as it approached Tom. Azureth could have stabbed the zombie for a critical, but he was dumb and swung his spear over his head like a sword. He needed to stop using a spear for blunt attacks.

     

    Zombie: 9/11

    Azureth: 15/15

    Tom: 17/17

     

    Hate

    Azureth: 1

    Tom: 0

  13. 3033 - BD 9, MD 2

    Azureth and Liam get the jump on a wild hornet. Azureth jumps into the air, meeting the hornet's height. He raises his spear above the hornet, and pulls it to the ground. The hornet takes 3 damage from the blow. When it gets back up, it launches it's stinger at Azureth. He dodges the attack, just barely. The hornet begins to regenerate it's lost stinger.

     

    Azureth: 15/15

    Liam: 9/9

    Hornet: 7/10

  14. I was just wondering if player housing would ever be implemented. If so, I have a few ideas for it:

     

    Furniture. Blacksmiths could make things like metal engravings to hang over the furnace. Tailors could craft things like couches. Each piece of furniture could be used for things, like a stove for a chef. The furniture could provide some buffs while inside the house.

    Housing Ranks. A rank 1 house can hold 2 pieces of furniture, rank 2 holds 4, so on until rank 5.

    Social interaction: Houses would still give posts and levels, so all of the general rules apply.

     

    If there is anything wrong with my ideas, do not point it out. I'm just throwing these ideas out there, I don't need them critiqued.

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