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Khaosclaire

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Posts posted by Khaosclaire

  1. May 30th

     

    Attempt One

    She tried to trade in a heap of materials, to great success, apparently she got some really rare stuff from her last gathering hunt! With joy she placed her new Perfect Voucher inside of the Voucher box and got to work making another one!

     

     

     

     

     

    ID 18001

    CD 11 (1 Perfect Voucher, 8 EXP)

     

     

    Attempt Two

     

    Encouraged by her last success she tried again with a different merchant. He was less impressed by the items but He took them anyways, giving her two rare vouchers instead of one perfect. Regardless she happily placed the twin vouchers inside of the Voucher box and then put away her scales for the day.

     

     

     

    ID 18002

    CD 10 (2 Rare vouchers, 5 EXP)

  2. But when he got it they called it a never before seen skill that not even the Info-brokers knew existed; as in it had never been seen in action before to be talked about. So while he could have been the fastest if the skill was seen in the earlier floors the brokers wouldn't have found out about it. Especially in a low tier, rather moderately known criminal guild like Titans hand it would have been reported long before he was put away- unless he just got it on that floor. It's still an inconsistancy; mostly made to make the already snowflake Kirito, more snowflake.

  3. Alright so major inconstancy- and this was in the light novels btw, was the fact that Kirito got the Duel-wield Skill and it was treated as a unique skill. However he was NOT the first to get this skill; as in earlier in the plot-line, and even the light novels, one of the bandits in episode 4 uses dual axes.

     

    http://vignette4.wikia.nocookie.net/swordartonline/images/b/bf/Titan%27s_Hand.png/revision/latest?cb=20140313040552

     

     

    To some might say; well yeah but he was just using normal attacks- WRONG!

     

    55564436144826331202061.jpg

     

     

     

     

    Look to it's glow; that's the glow of a weapon skill! This is proof that Kirito was an op asshole that the writer was just making up censored as he went and didn't no fact checking on his own content when he got to it!

     

    As for my second point- Quest to get duel wielding! This is a skill we could use, and it wouldn't break the game as you'd be trading one of your equipped slots for a second weapon. Which normally means ether less defense, or less utility depending what your third item normally is.

     

    Now can't make the gm's make this, and I don't plan on pursuing this, just food for thought.

  4. May 29th

    Attempt One

    First Claire tried to trade in a batch of wool she found, unfortunately it didn't take, and she was forced back to the drawling board with nothing to show. Twas a hard knock business.

    (-1 Mat)

    (+1 XP)

    ID 17776

    CD 1 Critical Failure

     

     

    Attempt Two

    Trying to trade in some boar meet with the npc also failed, and she once again had nothing to show, other than increased knowledge of what not to do.

    (-1 Mat)

    (+1 XP)

    ID 17777

    CD 2

  5. Noblesse Exchange

    All are welcome.

    Goods must have records.

    ~Enjoy your stay~

     

    A large square building stands tall on the edge of the Nimbus gates, stone walls, and extravagant paintings cover it's exterior, beckoning those outside to come and see what the fuss is about. Upon waling inside it's immediately apparent that the place is temperature regulated, as it feels wonderful to be inside! On the inside isles of goods are located in the frond, with a Counter and large book at the back, next to the door to the back room. All who enter the back room would find creates, lined to the brim with everything one could need in this world of swords. The woman at the counter is flipping through a book, almost bored until you come up to the counter. You notice she's a lovely young thing, in a Vest, shorts combo. "What can I help you with today, Valued customer?" Spoken to each person individually, in a thick french accent.

     

     

    The Noblesse Exchange is a privately owned merchant branch set up on Floor 7, sitting right at the gates of nimbus. It is open to Normal players and Pkers alike. We accept even stolen goods as long as they have recordings of their locations. We also have an exchange program specifically for Crafters with the worst of luck.

     

    -Information for Nerds-

    Rank 1 Merchant. 15 XP


    1 Xp Gained Per transaction.
    2 Crafts per day (Each costing two good or higher items.)

    â–ºThe CD Result Chart

    [1] = Critical failure (Lose all materials you were trading)
    [2-3] = Fail (Lose half of materials you were trading)
    [4] = Bad item (No deal)
    [5-7] = Good item (Uncommon vouchers x2)
    [8-9] = Uncommon item (Rare voucher x1)
    [10] = Rare item (Rare voucher x2)
    [11] = Rare item (Perfect voucher x1)
    [12] = Perfect item (VIP Perfect voucher x 1)

     

    Epic Fail, Fail, and Bad Item: 1 EXP

     

    Good Item: 2 EXP

     

    Uncommon Item: 3 EXP

     

    Rare Item: 5 EXP

     

    Perfect Item: 8 EXP

     

    -Exchange Program-

     

    A blessing of the Noblesse Exchange is the unique program to trade in items; items most players wouldn't even consider buying normally, or that you simply want to be rid of to free up space in your inventory screens. The listed prices for selling to the Exchange are as follows. These items aren't always traded in for raw Col though. It is possible if requested, to open up a account with the store, trade items for credit which you may then pick up new items; all without touching your account balance once~

     

    Bad:25

    Good: 50 Col

    Uncommon 125 Col

    Rare 300 Col

    Perfect 500 Col

     

     

     

    -Voucher Box and Redemption Counter-

     

    Another feature of the Noblesse Exchange is the sale of Vouchers, special items that allow a merchant to alter the Enhancement of any item in the game of lower or matching rarity. They generally make them by trading in the junk they are sold or find, and often sell them to players to hold onto, though Noblesse Exchange ofter to do that for them so save them haste. In addition if the weapon being reconstructed is one that is also bought at her shop you gain a 25% discount on coupons bought of that rarity or lower in that one order.

     

    Uncommon Voucher (In stock: 0): 150 Col (150 Col on Discount)

    Rare Voucher (In stock: 2): 300 Col (225 Col on Discount)

    Perfect Voucher (In stock: 1): 500 Col ( 375 Col on Discount)

    There is also the rare VIP Perfect Voucher, These items also allow you to upgrade an items rarity.

    VIP Perfect Voucher (In stock: 0): Unknown

     

     

    -Custom Store-

     

    Noblesse Exchange is a trade post regardless of all it's special quirks, as such buying and is it's specialty. And with that also comes haggling. It is perfectly possible to talk an items price up or down, so don't forget to try; the prices listed here are base lines to go from; as well as default prices if you wish to get the trade finished as fast as possible. The prices for exchanging items also apply here, however items bartered can not be exchanged or redeemed for credit.

     

    Custom Store Base Prices Prices

    Selling to Noblesse Exchange



    Material: 125 Col

    Consumable: (Quality price -50% )

    Bad Item: 25 Col

    Good Item: 50 Col

    Uncommon Item: 125 Col

    Rare Item: 300 Col

    Perfect Item: 500 Col


    Buying From Noblesse Exchange

    Material: 150 Col

    Consumable: (Quality price- 50%)

    Bad Item: 50 Col

    Good Item: 75 Col

    Uncommon Item: 150 Col

    Rare Item: 350 Col

    Perfect Item: 600 Col


     

     

    Custom Store Stock

    -None at Moment, More to Come later-

     

     

    -General Store-

     

    Like all Merchant stores, Noblesse Exchange has direct access to an infinite supply of Standard type items, at a cost of course. The Stock changes from time to time when the Store get's a rank up, so if you don't see a item your looking for yet feel free to come back later and check again, or even continually buy stuff to assist in the stores growth~

     

    General Stock

    Rank 1



    Antidote Potion - Cures the target of one Condition. Requires a post action.
    Merchant Fee: 500 col
    Customer Cost: 550 col

    Healing Potion - Heals the user for 5 Hp. Requires a post action.
    Merchant Fee: 400 col
    Customer Cost: 425 Col

    Field Rations - Grants +2 MAX HP for duration of a thread or one roleplay day. Requires a post action. Cannot be used in combat or if threatened. [TEMP BUFF Cook] +Max HP
    Merchant Fee: 120 col
    Customer Cost: 150 Col

    Immolation Potion - Grants the user rank 1 thorns. (Opponent suffers 1 DMG on opponent BD: 6-8 if you were a target of their attack.) Duration: 5 Posts. Rquires a post action. [TEMP BUFF Alchemy] +Thorns
    Merchant Fee: 200 col
    Customer Cost: 250 col

    Basic Teleport Crystal - Returns the caster to the primary safe zone location of that floor. Requires two post actions to complete teleportation. Example: You use the crystal on your first post, but do not teleport away until your next post.
    Merchant Fee: 1000 col
    Customer Cost: 1200 Col

    Basic Armor - Generic good quality armor. Provides no enhancement bonuses but may be used to gain the benefit of armor skills. All types available.
    Merchant Fee: 50 col
    Customer Cost: 75 Col

    Basic Weapons - Generic good quality weapons. Provides no enhancement bonuses. All weapon types available.
    Merchant Fee: 50 col
    Customer Cost: 75 Col

    Dimensional Backpack - Adds +1 to player carry capacity. (This item does not take up an equipment slot) May only ever have one Dimensional Backpack at any given time.
    Merchant Fee: 5000 col
    Customer Cost: 5500 Col

  6. Mechants can still make them actually, takes 2 mats to make an atempt; it's there on the profession guide.
     

     

    Directly from last post in http://www.sao-rpg.com/topic/6372-complete-profession-guide/

    Crafting Die Results




    Merchants may trade basic items for vouchers. Vouchers can re-assign an item’s enhancements, and are generally sold in the custom area of the store. Voucher results can be improved with a Merchant Scale, which adds a +1 to the CD and can be purchased from a blacksmith or an artisan. Merchants must offer at least two items to receive a voucher.





    â–ºThe CD Result Chart




    [1] = Critical failure (Lose all materials you were trading)
    [2-3] = Fail (Lose half of materials you were trading)
    [4] = Bad item (No deal)
    [5-7] = Good item (Uncommon vouchers x2)
    [8-9] = Uncommon item (Rare voucher x1)



    [10] = Rare item (Rare voucher x2)



    [11] = Rare item (Perfect voucher x1)



    [12] = Perfect item (VIP Perfect voucher x 1)

  7. After a brief break she rushed back to the city, quickly reaching the old man and handing over the three requested materials. He smiled and rubbed his beard before taking all three and handing a Document that was a store ownership certificate, and a tarnished set of scales. They weren't the best thing in the world but it would do. She thanked the npc and walked back out the door, looking at her quest log and seeing that she had in-fact completed this trial!

  8. The Wasp had very little hp left,one solid hit would take it out, and then she could turn in this quest and gain the power to open a store. Just thinking about all the Col she could make made her mouth water a bit. She came at the Wasp and did a pirouette before coming downwards with her blade, attempted to cleave the thing in half. The first attack failed to do so as she missed gracefully, before the next two came in a spinning fashion back to back; the wasp trying to stab her all three times but missing due top stabbing where she was instead of where she would be. She cried out in joy as the insect exploded into fragments of code, Grinning when she got the final mat for her quest.

     

     

    ID 17739

    BD 2 Miss

    MD 6-2=4 Miss

     

    ID 17740

    BD 7 Hit 2 Damage

    MD 7-2=6 Miss

     

     

    ID 17741

    BD 8 Hit 2 Damage

    MD 6-2=4 Miss

     

    HP

    Claire 14/19

    Wasp Dead

  9. The wasp and her let out a flurry of attacks, most of them missing until Claire got in a lucky strike right to it's abdominal.  She watched as it buzzed with pain, turning around to fly off and get help. Claire was having none of that, and dashed in at it, taking another swing at it as it ran away, But missed. She watched as it went behind a tree, and she jumped past said tree and slashed where she thought it would be hovering. The blade contacted with it, but the was had it's stinger hovering in mid air, and jabbed Claire in the arm as it went by, both of them taking more damage.

     

     

    ID 17735

    CD 3 Miss

    MD 6-2=4 Miss

     

    ID 17735

    CD 3 Miss

    MD 6-2=4 Miss

     

    ID 17736

    CD 6 Hit 2 Damage

    MD 7-2=5 Miss

     

    ID 17737

    CB 2 Miss

    MD 6-2=4 Miss

     

    ID 17738

    CB 8 Hit 2 Damage

    MD8-2= 6 Hit 2 Damage

     

    HP

    Claire 14/19

    Wasp 3/10

  10. She rolled towards it, making her blade bite upwards at it while tumbling past, trying to slice off it's wings before it could go to fast. But they played the missing game once more, and she dived back at it, trying to finish it fast. The second batch of attacks hit much faster, both of them striking each other extremely hard before Claire jumped back away from it, waiting for it to make the next move.

     

     

    ID 17733

    CD 1 Miss

    MD 6-2=4 Miss

     

    ID 17734

    CD 9 Crit 3 Damage

    MD 9 Crit 3 Damage

     

    HP

    Claire 16/19

    Wasp 7/10

  11. Walking back in the field she noticed she had leveled up, which was nice as it meant she didn't need to rest for as long to heal sicne she healed up from leveling. With a grin was looked around the plain, and saw a rather large wasp flying towards her, she gripped her blade and ran at it. hoping to finish it in as few turns as possible so she could go turn in her quest!

     

    But her first attack missed, and she tumbled away before it could sting her, the monsters mandibles clacking at her. It wasn't no happy honey bee, for sure!

     

    ID 17732

    CD 5 Miss

    MD 2-2=0 Miss

     

    HP

    Claire 19/19

    Wasp 10/10

  12. Claire gripped her blade and charged in with all she had, trying to take down the  creature once and for all and claim her flower! She ducked and jumped over several vines before reaching the creatures body and taking a slash at it, attempting to cut off the flower itself. Her first attack missed, and she lept upwards into the air, her blade glowing as she tumbled behind it and delivered another slash from behind it, cutting off the flower perfectly. Just in time, as the next wave of vines stopped inches from her body as they shattered into blue light. She saw the Loot, Cidinia Flower added into her inventory, and sighed of relief; that entire fight took way too long in her mind, and she took a break on a log next to where she fought the monster, getting ready to head out of the forest to fight a wasp now; that would be fun...

     

     

    ID 17730

    BD 3 Miss

    MD 3-2=1 Miss

     

    ID 17731

    BD 10 SCrit 4 Damage

    MD 6-2=4 Miss

     

    HP

    Claire 15/17

    Flowerling Dead

  13. The fight went one like this for some time, both of them blocking with Claire taking a potshot at the plant every now and then when it's defenses dropped just enough to be hit, then backing away and dodging it's attacks. Surely enough soon the creature had been reduced to 1 hp and was starring at her, without fear or anger in it's beady eyes.

    ID 17726

    BD 2 Miss

    MD 2-2=0

     

    ID 17727

    BD 3 Miss

    MD 6-2=4

     

    ID 17728

    BD 8 Hit 2 Damage

    MD 3-2=1

     

    ID 17729

    BD 6 Hit 2 Damage

    MD 3-2=1

     

    HP

    Claire 15/17

    Flowerling 1/9

  14. Both attackers came at each other once more, neither one able to break through the others defenses though, they stood at the impasse. She needed that flower and could feel herself growing tired from the prolonged fight, despite not being terribly hurt. She continued to look for weak points in the mass of vines defenses; hoping to strike a critical blow and finish it off.

     

     

    ID 17725

    BD 2 Miss

    MD 6-2=4 Miss

     

    HP

    Claire 15/17

    Flowerling 5/9

  15. And her blade nailed into it's main body, cutting a vine that was on it's way to slap at her and preventing the attack from ever reaching her. With a smile she cartwheeled away from a second vine, and back-flipped away from a third. This creature wasn't THAT tough, just required the right amount of awareness!

     

     

    ID 17724

    BD 6 Hit 2 Damage

    MD 4 Miss

     

    HP

    Claire 15/17

    Flowerling 5/9

  16. They both went at it again, her b lade parrying the plants vine whipping strikes while the plant guarding her blade more carefully. A prolonged fight would be against her favor, so she kept moving in, hoping to deal the  final blow as fast as possible. And after leaping over a strike she had the perfect opportunity, and she moved in to take it.

     

     

    ID: 17722

    BD 1 (Crit Miss)

    MD 5-2=3 (Miss)

     

    HP

    Claire 15/17

    Flowerling 7/9

  17. The Blade sliced off the thorny vines, and did damage to the plant all at the same time. In anger the flowerling attempted to do the same thing to her again, but she was ready thing time and tumbled forwards away from the attack, and stopping right in front of the flower monster- so close she could almost pick the flower Right off of it's head!

     

     

    ID 17721 (Made a mistake and put that the roll was being used in the <<Earning a living>> Quest thread instead of my personal Earnign a living Rp, Dice rolls are here.)

    BD 8 (Hit) 2 Damage

    MD 4 Miss

     

    HP

    Claire 15/17

    Flowerling 7/9

  18. Claire dashed in, trying to slice the flower creature to ribbons to get at that needed flower, her blade coming at it horizontally. Her blade missed due to the stance anatomy of the plant though, and the plants thorny vines sprung out at her, wrapping around her legs and stabbing deep. She Aimed her blade to cut them off of her, and wound up the attack.

     

    ID:17720

    BD:5 (Miss)

    MD:9 (Crit) 2 Damage

     

    HP

    Claire 15/17

    Flowerling 9/9

  19. She kept looking, and she likely wasn't going to stop until she found that flower! And she did, quickly moving in to pick it. Too quickly, as the flower actually got up, showing itself to be the top of a plant monster! Claire quickly back-flipped away and drew her blade, ready to cut it to ribbons to get the flower off of it.

     

    ID: 17719

    LD: 11 (Monster with the item as a mat spawns)

  20. The forest was rather vast, so searching for the flower was bound to take awhile, but her determination was unfailing! This quest should be a peace of cake! Unfortunately she didn't find the flower in the first few minutes of searching the rather vast forest. It was disheartening but still better than having to fight a boss, by a long shot. The breeze felt rather good today, and the sun shimmered brightly through the peaceful forest canopy.

     

     

    ID 17718

    LD 6

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