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If were just attacking normally with one hit does that use energy?
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However, this is actually super punishing to level 1 players with their virtually empty energy pool. If they miss once at level 1, they are punished for it by not being able to take any action due to going to -1 energy and being forced to wait a turn to do any attacks. and at level one, missing your turn is extremely deadly. While many people level without combat early on, this system is unintentionally harsh to level 1 players that want to fight things.
A hot fix for this would be ruling that you can't go below zero energy, but it's not specified ether way at the moment so using simple math makes it negative energy. Which is a fine system for higher levels, punishing them for attempting big hits and failing with a temporary 'Fatigued' state of being in negative energy, but at level 1 fatigued means death and there is no way to avoid it.
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