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Nisahime

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Posts posted by Nisahime

  1. *slight order adjustment

    A flick of her wrist as she'd turn toward the water, a flash of white light in her hand as she'd start to walk out into the sea. The water parts and a set of rising stairs seem to move up to greet her, in a very wet dripping cavern entrance. It looked almost like white limestone, covered in moss and seaweed as it drips angrily. Wandering inside, the light in her hand doesn't fade. Within its birth are small creatures that stretched the limits of imagination without even the slightest bit of regret. It would almost seem as though it was created by a person going crazy making a near endless amount of crab threads. The woman would look down at one, as it would respond by looking to the other players. Its head opens up like the lid on a step trashcan, revealing a small red flag and light not unlike one found on a police vehicle. The woman was fine but the others were clearly trespassers. 

    Free Action (System) | Opening Random Dungeon Map | [226664b]


    Players:
    Setsuna | HP: 903/903 | EN: 75/124 | DMG: 33 | MIT:36 | ACC:7 | EVA:6 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
    Griswold | HP: 920/920 | EN: 103/124 | DMG: 33 | MIT:152 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:37 | LD: 2
    Nisahime | HP: 903/903 | EN: 104/104 | DMG: 1 | MIT:60 | ACC:1 | EVA:3 | LD:1
    Celeste | HP: 945/945 | EN: 105/124 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:38 | REC: 8 | HLY: 16 [6-10] | BRN: 56 | LD:2
    Gaius | HP: 966/966 | EN: 96/104 | DMG: 29 | MIT:127 | F-SPIRIT | ACC: 1 | EVA:2 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TROLLS-B | LD: 4
    Raidou | HP: 903/903 | EN: 95/124 | DMG: 33 | MIT:112 | ACC:6 | AA | EVA:6 | BH:50 | VAMP-D: 99 | REC: 8 | LD:7

    Enemies:
    Blaster Fish #1 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
    Blaster Fish #2 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
    Blaster Fish #3 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
    Blaster Fish #4 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1

  2. *Combat Ended, Rhino's Horn and Troll's Blood reset

    As the crab would fall, so would the sounds of conflict. All that would remain was the gentle whisper of waves nursing themselves back on the shore in a crawl. The woman clad in black and with hair of white, would continue to patrol the beachfront looking for her own task for this escapade. Another road left untraveled for quite some time, and yet she honed in on it so elegantly as if it was just a day ago that she'd visited. The players opposed would instead continue to parade around that beachfront, looking for a string of small burrowers in a similar shape that would seek out any space to which they could slink beneath and bide their seconds. An honest possibility that if they were left unnoticed, they would be capable of regrowing a full sized duplicate. A fact that caused the party of players to peruse the poignant space, perking their perspectives in powerful proximity. 

    Sand Dollar Roll [1/6] | 245507, LD: 16 {Success}


    Players:
    Setsuna | HP: 903/903 | EN: 76/124 | DMG: 33 | MIT:36 | ACC:7 | EVA:6 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
    Nisahime | HP: 903/903 | EN: 104/104 | DMG: 1 | MIT:60 | ACC:1 | EVA:3 | LD:1
    Raidou | HP: 903/903 | EN: 98/124 | DMG: 33 | MIT:112 | ACC:6 | AA | EVA:6 | BH:50 | VAMP-D: 99 | REC: 8 | LD:7
    Griswold | HP: 920/920 | EN: 101/124 | DMG: 33 | MIT:152 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:37 | LD: 2
    Gaius | HP: 966/966 | EN: 92/104 | DMG: 29 | MIT:127 | F-SPIRIT | ACC: 1 | EVA:2 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TROLLS-B | LD: 4
    Celeste | HP: 945/945 | EN: 101/124 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:38 | REC: 8 | HLY: 16 [6-10] | BRN: 56 | LD:2

  3. Glancing to the newly formed gaggle of player who were right on time for the fight, she'd start to walk from the waters surface. They had formed this sort of uneasy alliance, always showing up to offer aid despite not really understanding the motives of the places she took them. Even now they continued to oblige without gleaning the big picture. But such was the way, and she found it somewhat endearing. "Ready?" She'd quip toward them as she'd take to her own position, watching them start to spread apart and draw weapons. "Good. Out he comes." And with the word the boss spawns out the same as it always had, as if waiting for her to call it to existence. Those thick green claws matched with all manner of spines, that rough and bumpy carapace practically harder then stone. It unfurls as the sand would sink to replace the space where it had escaped, creating a decent size pocket where it flows.


    Players:
    Nisahime | HP: 903/903 | EN: 104/104 | DMG: 1 | MIT:60 | ACC:1 | EVA:3 | LD:1
    Raidou | HP: 903/903 | EN: 124/124 | DMG: 33 | MIT:112 | ACC:6 | AA | EVA:6 | BH:50 | VAMP-D: 99 | REC: 8 | LD:7
    Setsuna | HP: 903/903 | EN: 124/124 | DMG: 33 | MIT:36 | ACC:7 | EVA:6 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
    Griswold | HP: 920/920 | EN: 124/124 | DMG: 33 | MIT:152 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:37 | LD: 2
    Gaius | HP: 966/966 | EN: 104/104 | DMG: 29 | MIT:127 | F-SPIRIT | ACC: 1 | EVA:2 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TROLLS-B | LD: 4
    Celeste | HP: 945/945 | EN: 124/124 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:38 | REC: 8 | HLY: 16 [6-10] | BRN: 56 | LD:2

    Enemies:
    [0/0/0/0/0/0] Sand’s Claw | HP: 4000/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1

    • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
    • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
    • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
    • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
    • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
    • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
    • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
    • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
    • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
  4. *Fixed the forgotten PT tag
    The simplest of places to which all that would walk upon it would do so ad nauseum. This had to be going into double or triple digits on their number of visits, taking the better part of the last few weeks. Such was the way of a mundane locale being the source of all manner of pathways that led to god knew where. A wrap of her slender fingers around her wrists, turning them before sliding them up her arm and pulling tight those long sleeves. Not really a necessary thing, but there was something very odd driving her to do so. The waves still rushed across that beachfront in earnest, offering that sullen white noise to her ears as it would cast an aura of serenity upon its environment. A soft huff, the stink of salt would find itself lodged in her sinus. But she could almost taste its fallacy, yet the familiarity was in equal measure. 


    <<Assist System Engaged>>
    Level: 34
    Paragon: 47
    Tier: 4
    True Tier: 9

    Final EXP Reward: +0%


    Activated:
    True Light Lantern: +1 ACC, +1 LD (Party)
    Paragon (10): +1 LD while Looting/Searching
    Guild Rank 4: +4% Final EXP reward


    Consumed:
    Bottomless Tea Wares (Gungir's - EVA 2 | VIT 2 [Feast - 152493]) {RAIDOU} [1/6] {Filled EVA}
    Loaves of Measureless Bread (Gungir's/Mitigation 3, Overhealth 1 [Feast - 205490]) {GRISWOLD} [1/6]


    Nisahime | HP: 903/903 | EN: 104/104 | DMG: 1 | MIT:60 | ACC:1 | EVA:3 | LD:1

    Spoiler

    Name: Nisahime, The Hand of Fate
    True Tier: 9
    Level: 34
    Paragon Level: 47
    HP: 903/903
    EN: 104/104

    Stats:
    Damage: 1
    Mitigation: 60
    Accuracy: 1
    Evasion: 3
    Loot Die: 1

    Equipped Gear:
    Weapon/Armor/Trinket: 
      - Restored Pillar Fragment [True Light Lantern/202602c]
    Armor/Trinket: 
      - 
    Shield/Armor/Trinket: 
      - 

    Combat Mastery:
      - 

    Combat Shift:
      - 

    Familiar Skill:
      - 

    Custom Skill:
      - 

    Skills:

    Extra Skills:

    Inactive Extra Skills:

    Addons:

    Mods:

    Inactive Mods:

    Battle Ready Inventory:
      - Crystal of Divine Light [201986f] x1
      - Random Dungeon Map | [226663b] x1
      - Teleport Crystal x1

    Housing Buffs:
      - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
      - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
      - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

    Guild Hall Buffs:

    Scents of the Wild Totem:

    Wedding Ring:

    Crafting Profession:

    Gathering Profession:         

     

       

  5. Something shifted, glancing around in the room that she was peeking through. There was nothing abnormal. What the heck was this feeling, it was like she was being blocked from seeing something. This place was always a bit weird ever since they set foot here, it was confusing even to Morrighan which was the oddest thing. She starts to walk from room to room, opening each door before finding two of Firm Anima’s finest just sitting on the ground staring into the dark room. A small shuffle in the distance that was further in the room. Morrighan’s eyes go wide as she runs in, starting to toss stuff off of the thing underneath. After a moment a chest was revealed, but this one was a mimic. It starts hopping around excitingly circling Morrighan’s feet. “Thanks guys for finding my dressing room,” saying as the chest opened his mouth wide, “Hmm later when we are out of the filthy place, come come.” Walking out leaving the other two staring at one another trying to figure out what just happened.


    Players:
    Gaius | HP: 945/945 | EN: 84/102 | DMG: 29{+8} | MIT:127 | EVA:2 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TROLLS-B
    Nisahime | HP: 882/882 | EN: 102/102 | DMG: 1 | MIT:60 | ACC:1 | EVA:3 | LD:1
    Raidou | HP: 882/882 | EN: 105/122 | DMG: 33 | MIT:112 | ACC:6 | AA | EVA:6 | BH:49 | VAMP-D: 97 | REC: 8 | LD:7
    Setsuna | HP: 882/882 | EN: 120/122 | DMG: 33 | MIT:36 | ACC:7 | EVA:6 | BH:35 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
    Griswold | HP: 900/900 | EN: 63/122 | DMG: 33 | MIT:152 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:36 | LD: 2
    Celeste | HP: 924/924 | EN: 96/122 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | REC: 8 | HLY: 16 [7-10] | BRN: 56 [8-10] | LD:2

    Enemies:
    [1/0/1/0/3/1] Unceasing Pyre, Gihav'ih | HP: 241/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3 | Stun Immunity [0/3]

    • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
    • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
  6. *New Round, New Turn Order

    Taking a look around, there was no staircase, perhaps in another room. The walls were made of a fine cut red wood, smoothed. Morrighan's hand touches the wall with curiosity racing through her brain. This place seemed familiar yet not, like there was something here of hers but the place itself was unrecognizable. It was the strangest feeling, like she had to be here for some reason. 

    -Creak, Creak, Creak-

    The metal holders of the lanterns began to flow side to side, although there was no wind. Crashing through the door a tall humanoid shaped figure. A lengthy sized hate that was lit with fire. The person looked like his skin was almost burnt over, using metallic torches as weapons in both his hands. A long red coat with black and silver trims. Just to the right those lanterns land on the ground next to the man. This was going to be interesting, Morrighan stood in the doorway adjacent from all the action not wanting to get in the way.


    Players:
    Nisahime | HP: 882/882 | EN: 102/102 | DMG: 1 | MIT:60 | ACC:1 | EVA:3 | LD:1
    Raidou | HP: 882/882 | EN: 109/122 | DMG: 33 | MIT:112 | ACC:6 | AA | EVA:6 | BH:49 | VAMP-D: 97 | REC: 8 | LD:7
    Setsuna | HP: 882/882 | EN: 119/122 | DMG: 33 | MIT:36 | ACC:7 | EVA:6 | BH:35 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
    Gaius | HP: 945/945 | EN: 89/102 | DMG: 29 | MIT:127 | EVA:2 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TROLLS-B
    Griswold | HP: 900/900 | EN: 75/122 | DMG: 33 | MIT:152 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:36 | LD: 2
    Celeste | HP: 924/924 | EN: 110/122 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | REC: 8 | HLY: 16 [7-10] | BRN: 56 [8-10] | LD:2

    Enemies:
    [0/0/0/0/0/0] Kindled Lantern #1 | HP: 700/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
    [0/0/0/0/0/0] Kindled Lantern #2 | HP: 700/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
    [0/0/0/0/0/0] Unceasing Pyre, Gihav'ih | HP: 2000/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3

    • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
    • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
  7. Watching on as the players so helplessly scampered around in a repeated wave back and forth down the beach and back, it was actually rather comical. There wasn't an ounce of refinement in it, something very similar to attempting to herd chickens or sheep. A click of her fingers would cause them all to start to slow down, evening the playing field as they'd all stand around exhausted and bordering collapse. "Better?" The woman quips to the group who would look up and then to her in shock. "What?" She'd pay the advancing eyes an nonchalant shrug, as if it wasn't anywhere as big of deal as they were making it out to be. Holding that slip of brownish yellow paper in between her index and middle finger just like a japanese paper talisman, she'd check the writing on its front to confirm it would still function. All of it still looked intact.

    Post Action | Sand Dollar [3/6], 245442 LD: 20 {Success}
    Free Action (System) | Random Dungeon Map | [226663b] -> Celeste


    Players:
    Setsuna | HP: 882/882 | EN: 119/122 | DMG: 33 | MIT:36 | ACC:7 | EVA:6 | BH:35 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
    Gaius | HP: 945/945 | EN: 89/102 | DMG: 29 | MIT:127 | EVA:2 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TROLLS-B
    Griswold | HP: 900/900 | EN: 78/122 | DMG: 33 | MIT:152 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:36 | LD: 2
    Nisahime | HP: 882/882 | EN: 102/102 | DMG: 1 | MIT:60 | ACC:1 | EVA:3 | LD:1
    Raidou | HP: 882/882 | EN: 101/122 | DMG: 33 | MIT:112 | ACC:6 | AA | EVA:6 | BH:49 | VAMP-D: 97 | REC: 8 | LD:7
    Celeste | HP: 924/924 | EN: 86/122 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | REC: 8 | HLY: 16 [7-10] | BRN: 56 [8-10] | LD:2

    Enemies:
    Sand Dollar #7 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #8 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #9 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #10 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #11 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #12 | HP: 25/25 | DMG: 10 | MIT: 5

    • Stacked: Defeating a Sand Dollar will result in the Players getting +200 EXP each, as well as +2,000 Col to split however they please at the end of the thread.
    • Heavy Pockets: Once a group of Sand Dollars is defeated, one of the players may roll CD. On a CD 10, Unidentified Demonic T4 Trinkets are found. On a CD 11, Unidentified Demonic T4 Weapons are found. On a CD 12, Unidentified Demonic T4 Armors are found.  These rolls are not affected by buffs, and the amount of equipment found is equal to the players present in the party.
    • Few Stragglers: No more than two groups of Sand Dollars can be found in a single thread. [2/2]
  8. *Combat End, Rhino's Horns and Troll's Blood Reset

    Meandering around the beach the same as always, the woman seemed completely uninterested in all the little things the other players were focused on. Her own intentions seemed solely interested in her own affairs, one that she’d not readily share until she met the criteria to reach it. Down the lengths of beach, she'd stop and fold her arms. Staring intently at the ground before turning around and heading a few steps back and glancing down. It would appear as though she was staring through the sand or operating solely on vibes instead of her actual eyesight. The million yard stare plastered on her face would likely not inspire any form of confidence. Eventually she stops, and expresses in the simplest exclamation to the rest of the group. "Ah, there." she'd lean down and pick up a single weird looking brown piece of paper from beneath the sand. A crinkled up and ragged looking thing. Covered in symbols.

    Post Action | Sand Dollar [1/6], 245402 LD: 10 {Failure}


    Players:
    Griswold | HP: 900/900 | EN: 78/122 | DMG: 33 | MIT:152 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:36 | LD: 2
    Celeste | HP: 924/924 | EN: 86/122 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | REC: 8 | HLY: 16 [7-10] | BRN: 56 [8-10] | LD:2
    Nisahime | HP: 882/882 | EN: 102/102 | DMG: 1 | MIT:60 | ACC:1 | EVA:3 | LD:1
    Raidou | HP: 882/882 | EN: 96/122 | DMG: 33 | MIT:112 | ACC:6 | AA | EVA:6 | BH:49 | VAMP-D: 97 | REC: 8 | LD:7
    Setsuna | HP: 882/882 | EN: 101/122 | DMG: 33 | MIT:36 | ACC:7 | EVA:6 | BH:35 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
    Gaius | HP: 945/945 | EN: 91/102 | DMG: 29 | MIT:127 | EVA:2 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TROLLS-B

  9. Seeing her Mare find the ice girl and all the others show their faces it was time to start. Putting two fingers between her lips with a whistle, Morrighan horse comes running. This allows the girl to know the crab was coming soon. Brushing her hand down the nose of the metal, with her other set of fingers, she would snap and the giant creature comes out from the ground splashing water everywhere. It was interesting to see Setsuna’s reaction with her pet. That girl has never shown a real interest in anything that wasn’t that blade or hers or killing her target when needed. That girl was really good at her current job but something had to give, this group taught her that. Being a robot is boring, at least that is what Morrighan has been being told. It would take time to conquer but only if she tries. Morrighan whispers something to her horse before it goes trotting away.


    Players:
    Nisahime | HP: 882/882 | EN: 102/102 | DMG: 1 | MIT:60 | ACC:1 | EVA:3 | LD:1
    Raidou | HP: 882/882 | EN: 122/122 | DMG: 33 | MIT:112 | ACC:6 | AA | EVA:6 | BH:49 | VAMP-D: 97 | REC: 8 | LD:7
    Setsuna | HP: 882/882 | EN: 122/122 | DMG: 33 | MIT:36 | ACC:7 | EVA:6 | BH:35 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
    Griswold | HP: 900/900 | EN: 122/122 | DMG: 33 | MIT:152 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:36 | LD: 2
    Gaius | HP: 945/945 | EN: 102/102 | DMG: 29 | MIT:127 | EVA:2 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | TROLLS-B
    Celeste | HP: 924/924 | EN: 122/122 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | REC: 8 | HLY: 16 [7-10] | BRN: 56 [8-10] | LD:2

    Enemies:
    [0/0/0/0/0/0] Sand’s Claw | HP: 4000/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1

    • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
    • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
    • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
    • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
    • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
    • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
    • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
    • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
    • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
  10. “Thank you old friend,” saying as a hand patted down his large nose. A metallic silver horse with flames of white for what would normally be hair. A hoof stomps against the sands with a snorting sound while smoke comes out from his nose. Finally got one of many pets of hers back, Morrighan had a feeling she was going to find another one today. The location was unknown, it was like the cardinal system was hiding them behind codes that she hadn’t gone through yet. Morrighan was going to try something different today. For her the group goes wherever she wants them to be. What if one of the others opened the map? Were they preset locations and she had just been ruining her chances of finding her pets all this time. There was only one way to figure it out. “I'll find you in a bit, stay close ok,” saying as the horse rears up onto his back legs, landing solid on all 4 legs beginning to run into the tree lines.  


    <<Assist System Engaged>>
    Level: 34
    Paragon: 44
    Tier: 4
    True Tier: 8

    Final EXP Reward: +0%


    Activated:
    True Light Lantern: +1 ACC, +1 LD (Party)
    Paragon (10): +1 LD while Looting/Searching
    Guild Rank 3: +3% Final EXP reward


    Consumed:
    Bottomless Tea Wares (Gungir's - EVA 2 | VIT 2 [Feast - 152493]) {RAIDOU} [1/6] {Filled EVA}
    Loaves of Measureless Bread (Gungir's/Mitigation 3, Overhealth 1 [Feast - 205490]) {GRISWOLD} [1/6]


    Nisahime | HP: 882/882 | EN: 102/102 | DMG: 1 | MIT:60 | ACC:1 | EVA:3 | LD:1

    Spoiler

    Name: Nisahime, The Hand of Fate
    True Tier: 8
    Level: 34
    Paragon Level: 44
    HP: 882/882
    EN: 102/102

    Stats:
    Damage: 1
    Mitigation: 60
    Accuracy: 1
    Evasion: 3
    Loot Die: 1

    Equipped Gear:
    Weapon/Armor/Trinket: 
      - Restored Pillar Fragment [True Light Lantern/202602c]
    Armor/Trinket: 
      - 
    Shield/Armor/Trinket: 
      - 

    Combat Mastery:
      - 

    Combat Shift:
      - 

    Familiar Skill:
      - 

    Custom Skill:
      - 

    Skills:

    Extra Skills:

    Inactive Extra Skills:

    Addons:

    Mods:

    Inactive Mods:

    Battle Ready Inventory:
      - Crystal of Divine Light [201986f] x1
      - Random Dungeon Map | [226663b] x1
      - Teleport Crystal x1

    Housing Buffs:
      - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
      - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
      - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

    Guild Hall Buffs:

    Scents of the Wild Totem:

    Wedding Ring:

    Crafting Profession:

    Gathering Profession:

     

  11. The woman would begin to clap as the players started to fill the cooking pot with all manner of lights and yells, basically turning it into a ballroom blitz. "Good job~" A bit of music on her tone matched with a smile, before her demeanor would become much more vengeful. "Eliminate them." A tap of her feet across smoldering floors, she'd reach Gaius and run her hand up and down that spoon. "Your overthinking it you know." Looking down at the man who looked almost like he was doing push ups. He'd hop to the flat of his feet with one fell motion, even bouncing once to right his stance. "Yeah? What's the deal then?"

    "You just need to finish the dish silly, no need for a spoon till its ready. Speaking of which... Hold that thought." Her eyes flare in a vibrant and angry silver light. "Perish." A wave of white tethers fire from her fingertips, striking through them with every ounce of her fury seeing them reduced to ash. "Now strapping young lad, help mommy stir."


    Players:
    Gaius | HP: 945/945 | EN: 95/102 | DMG: 29{+16} | MIT:127 | EVA:2 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TROLLS-B
    Setsuna | HP: 882/882 | EN: 99/122 | DMG: 33 | MIT:36 | ACC:7 | EVA:6 | BH:35 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
    Nisahime | HP: 882/882 | EN: 102/102 | DMG: 1 | MIT:60 | ACC:1 | EVA:3 | LD:1
    Griswold | HP: 900/900 | EN: 94/122 | DMG: 33 | MIT:152 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:36 | LD: 2
    Celeste | HP: 924/924 | EN: 96/122 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | REC: 8 | HLY: 16 [7-10] | BRN: 56 [8-10] | LD:2
    Raidou | HP: 882/882 | EN: 109/122 | DMG: 33 | MIT:112 | ACC:6 | AA | EVA:6 | BH:49 | VAMP-D: 97 | REC: 8 | LD:7

    Enemies:
    [0/1/0/0/0/1] Oxidized Gelatin #2 | HP: 424/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1 | Stun Immunity [0/3]
    [0/2/0/0/1/1] Ferrolaced Liquid, Jibal | HP: 93/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3 | Stun Immunity [0/3]

    • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
    • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
  12. *New Turn Order, New Round

    Morrighan would dive into the created gateway right after locking eyes with Raidou, even topping it off with that signature playful smile. Down the rabbit hole into wonderland, she knew fully where she was headed. A soft splash as she would start to look around the place, even lifting that little light of hers up to provide light to them all as they'd splash in one after another. "I knew it." Finding freaky faced gelatinous foes beginning to form up around them. The cast iron walls and giant wooden rod would likely be some inclination to the smarter among them where they were. Even the floor was the same rounded metal, and Morrighan couldn't shake off her fond memories of this place. But someone had let it sit for far too long, mainly an abysmally poor host. Such a waste of such a fantastic place. Thankfully she had brought just the utensils to clear this mess.

    Free Action (System) | Opening Random Dungeon Map | [226638b]


    Players:
    Nisahime | HP: 882/882 | EN: 102/102 | DMG: 1 | MIT:60 | ACC:1 | EVA:3 | LD:1
    Griswold | HP: 900/900 | EN: 100/122 | DMG: 33 | MIT:152 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:36 | LD: 2
    Gaius | HP: 945/945 | EN: 87/102 | DMG: 29 | MIT:127 | EVA:2 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TROLLS-B
    Setsuna | HP: 882/882 | EN: 102/122 | DMG: 33 | MIT:36 | ACC:7 | EVA:6 | BH:35 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
    Celeste | HP: 924/924 | EN: 103/122 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | REC: 8 | HLY: 16 [7-10] | BRN: 56 [8-10] | LD:2
    Raidou | HP: 882/882 | EN: 105/122 | DMG: 33 | MIT:112 | ACC:6 | AA | EVA:6 | BH:49 | VAMP-D: 97 | REC: 8 | LD:7

    Enemies:
    Boiling Sludge #1 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
    Boiling Sludge #2 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
    Boiling Sludge #3 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
    Boiling Sludge #4 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1

  13. The woman would stand idle as the group had spread nearly out to cover most of the beach front, allowing her free reign of most of it. They would solve the problem before not too long, so it was not something that she'd readily concern herself with. Reaching into a dimensional pocket, her arm glows in a silver white light as most of it vanishes out of sight. A few seconds in and out it comes, revealing a small bottle with a very round bottom. "Down you go." The woman remarks, pulling the plug and pouring but a single drop upon the sand. It would begin to bubble, stirring itself softly as it would create the oddest colored purple slurry. Corking it back, the woman tosses it back over her shoulder as that same pocket seems to appear just in time to catch it. "Now we wait." She'd quip to herself, as the secret wasn't as dire as they'd be led to believe.

    Sand Dollar Roll #2 | 245303, LD: 18 {Success}


    Players:
    Gaius | HP: 945/945 | EN: 87/102 | DMG: 29 | MIT:127 | EVA:2 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TROLLS-B
    Setsuna | HP: 882/882 | EN: 102/122 | DMG: 33 | MIT:36 | ACC:7 | EVA:6 | BH:35 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
    Griswold | HP: 900/900 | EN: 100/122 | DMG: 33 | MIT:152 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:36 | LD: 2
    Nisahime | HP: 882/882 | EN: 102/102 | DMG: 1 | MIT:60 | ACC:1 | EVA:3 | LD:1
    Celeste | HP: 924/924 | EN: 99/122 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | REC: 8 | HLY: 16 [7-10] | BRN: 56 [8-10] | LD:2
    Raidou | HP: 882/882 | EN: 96/122 | DMG: 33 | MIT:112 | ACC:6 | AA | EVA:6 | BH:49 | VAMP-D: 97 | REC: 8 | LD:7

  14. The woman surveyed her sudden companionship, an array of color to which none matched that which they had exited. A smile would find itself slowly drawn upon flawless lips, perfection created through careful planning and articulation. "Welcome once again." She'd speak with nearly an impossible volume, her voice breaking the silence as she'd take the tone of an announcer. "Have a good rest, have we?" The question rhetorical and the group would provide nothing but scowls as their reply. A slink of her arms clad in long black gloves, she'd push that long hair of hers over her right shoulder, revealing the bare shoulder beneath it. "He's coming, draw your weapons once again. The trail grows short, and I am eager to see it to its end." 

    A section of familiar claws punch themselves free from smooth terrain, as the very same guardian would escape from within its sandy confines.


    Players:
    Nisahime | HP: 882/882 | EN: 102/102 | DMG: 1 | MIT:60 | ACC:1 | EVA:3 | LD:1
    Raidou | HP: 882/882 | EN: 122/122 | DMG: 33 | MIT:112 | ACC:6 | AA | EVA:6 | BH:49 | VAMP-D: 97 | REC: 8 | LD:7
    Setsuna | HP: 882/882 | EN: 122/122 | DMG: 33 | MIT:36 | ACC:7 | EVA:6 | BH:35 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
    Griswold | HP: 900/900 | EN: 122/122 | DMG: 33 | MIT:152 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:36 | LD: 2
    Gaius | HP: 945/945 | EN: 122/122 | DMG: 29 | MIT:127 | EVA:2 | PARA-IM | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | TROLLS-B
    Celeste | HP: 924/924 | EN: 122/122 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | REC: 8 | HLY: 16 [7-10] | BRN: 56 [8-10] | LD:2

    Enemies:
    [0/0/0/0/0/0] Sand’s Claw | HP: 4000/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1

    • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
    • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
    • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
    • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
    • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
    • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
    • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
    • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
    • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
  15. A somber white ivory set of long locks that carried itself upon a breeze, that roared across granular sand that provided little to conceal one behind. Large bulbous stones of a cool gray dotted that horizon of tan, breaking up the monotony as it created a picturesque scene. All manner of life continued to whisper sweet nothings into the woman's ear, an anthem of a soul that resonated deep within her bosom. A heart made manifest as it would wind and draw against that tide of existence, finding a newfound strength as it would continue to cry out. The gentle crunch of a stampede. The footfalls of players aplenty, eager to join her on todays escapade. Where that path would lead? That was need to know. The woman would turn to address them, lifting a black gloved hand from the waves and allowing what pooled in her palm to escape in glimmering trails like strands of thread.


    <<Assist System Engaged>>
    Level: 34
    Paragon: 44
    Tier: 4
    True Tier: 8

    Final EXP Reward: +0%


    Activated:
    True Light Lantern: +1 ACC, +1 LD (Party)
    Paragon (10): +1 LD while Looting/Searching
    Guild Rank 3: +3% Final EXP reward


    Consumed:
    Bottomless Tea Wares (Gungir's - EVA 2 | VIT 2 [Feast - 152493]) {RAIDOU} [1/6] {Filled EVA}
    Loaves of Measureless Bread (Gungir's/Mitigation 3, Overhealth 1 [Feast - 205490]) {GRISWOLD} [1/6]
    Unfathomable Red Vials (Gungir's - PROT 2 | ACC 2 [Feast - 205487]) {CELESTE} [0/6]


    Nisahime | HP: 882/882 | EN: 102/102 | DMG: 1 | MIT:60 | ACC:1 | EVA:3 | LD:1

    Spoiler

    Name: Nisahime, The Hand of Fate
    True Tier: 8
    Level: 34
    Paragon Level: 44
    HP: 882/882
    EN: 102/102

    Stats:
    Damage: 1
    Mitigation: 60
    Accuracy: 1
    Evasion: 3
    Loot Die: 1

    Equipped Gear:
    Weapon/Armor/Trinket: 
      - Restored Pillar Fragment [True Light Lantern/202602c]
    Armor/Trinket: 
      - 
    Shield/Armor/Trinket: 
      - 

    Combat Mastery:
      - 

    Combat Shift:
      - 

    Familiar Skill:
      - 

    Custom Skill:
      - 

    Skills:

    Extra Skills:

    Inactive Extra Skills:

    Addons:

    Mods:

    Inactive Mods:

    Battle Ready Inventory:
      - Crystal of Divine Light [201986f] x1
      - Random Dungeon Map | [226638b] x1
      - Teleport Crystal x1

    Housing Buffs:
      - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
      - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
      - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

    Guild Hall Buffs:

    Scents of the Wild Totem:

    Wedding Ring:

    Crafting Profession:

    Gathering Profession:

     

  16. Putting her fishing pull away, without even looking back Morrighan knew that they were done playing around in the sand. Taking out a map, she had the perfect place in mind. Focusing on the sheet of paper, they all start moving into a different zone. A dark large open area lit only by candle sticks littered. A red carpet leading up to a long straight staircase to the second floor that seems to exit into pure darkness. At the bottom of those steps, two small pillars with busts placed on top of each. There was laughing coming from somewhere but it couldn’t be seen, at least not yet. Morrighan smiles as she runs up the stairs to sit on a chair that was near a much bigger throne. She was excited to see what they would do with all of this, things just coming to life without a face. This all seemed very familiar, couldn’t wait to fully get her kitchen up and running.

    Free Action (System) | Opening Random Dungeon Map | [226637b]


    Players:
    Gaius | HP: 945/945 | EN: 96/102 | DMG: 29 | MIT:127 | ACC: 1 | EVA:2 | PARA-IM | BH:47 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TROLLS-B | LD: 2
    Griswold | HP: 900/900 | EN: 103/122 | DMG: 33 | MIT:152 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:35
    Raidou | HP: 882/882 | EN: 104/122 | DMG: 32 | MIT:137 | ACC:6 | AA | EVA:6 | BH:49 | VAMP-D: 97 | REC: 8 | LD:7
    Nisahime | HP: 882/882 | EN: 102/102 | DMG: 1 | MIT:60 | ACC:1 | EVA:3 | LD:1
    Celeste | HP: 924/924 | EN: 85/122 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | REC: 8 | HLY: 16[7-10] | BRN: 56[8-10] | LD:2
    Setsuna | HP: 882/882 | EN: 105/122 | DMG: 33 | MIT:36 | ACC:7 | EVA:6 | BH:35 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2

    Enemies:
    Living Candlestick #1 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
    Living Candlestick #2 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
    Living Candlestick #3 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
    Living Candlestick #4 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1

  17. *New Turn, New Order

    There it was, that fierce intention. That is what would make the redhead better. Even more so, the girl raged, focused and then teleported into battle. That was pure control, the worst thing was that the girl might have not even realized what she just did. The spear man seemed to channel the winds around him and stayed in the air, he had listened to his weapon. Morrighan’s little lightning bolt did a fair job at getting the creature down long enough for all this to be possible. The cold one still needed work, it was like she is stuck, what is holding her back is still a mystery. Only time would tell if that girl would improve or be frozen in time like her heart is. Morrighan pulls the fishing rod back out and casts the line out into the water. Griswold was doing fine but there was something about him as well but that was still being questioned.


    Players:
    Nisahime | HP: 882/882 | EN: 102/102 | DMG: 1 | MIT:60 | ACC:1 | EVA:3 | LD:1
    Celeste | HP: 924/924 | EN: 99/122 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | REC: 8 | HLY: 16[7-10] | BRN: 56[8-10] | LD:2
    Griswold | HP: 900/900 | EN: 99/122 | DMG: 33 | MIT:152 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:35
    Raidou | HP: 882/882 | EN: 96/122 | DMG: 32 | MIT:137 | ACC:6 | AA | EVA:6 | BH:49 | VAMP-D: 97 | REC: 8 | LD:7
    Setsuna | HP: 882/882 | EN: 101/122 | DMG: 33 | MIT:36 | ACC:7 | EVA:6 | BH:35 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
    Gaius | HP: 945/945 | EN: 100/102 | DMG: 29{+8} | MIT:127 | ACC: 1 | EVA:2 | PARA-IM | BH:47 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | TROLLS-B | LD: 2

    Enemies:
    [0/1/4/1/1/0] Sand’s Claw | HP: 1370/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | Stun Immunity [0/3] | BRN [56/2]

    • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
    • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
    • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
    • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
    • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
    • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
    • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
    • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
    • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
  18. Pulling the line in a bit, Morrighan could sense that everyone had shown up and they seemed happy. All but one, the flames head was more irritated than normal. “This should be interesting,” saying as she feels a tug on the fishing pole. “WOAH NELLY!,” shouting out as she yanks hard and just like that the grab comes flying out of the water. Crashing to the ground, Morrighan gets up from her chair and makes it vanish. This day was going to be like the past few times. There was nothing that she really wanted at the moment. This was a chance to watch them, make sure they were not going to break at the smallest things. To understand how they worked there had to be trials of stressful actions. Today was going to be one of those tests, they would have to prove to themselves to not only her but to themselves. 


    Players:
    Nisahime | HP: 882/882 | EN: 102/102 | DMG: 1 | MIT:60 | ACC:1 | EVA:3 | LD:1
    Raidou | HP: 882/882 | EN: 122/122 | DMG: 32 | MIT:137 | ACC:6 | AA | EVA:6 | BH:49 | VAMP-D: 97 | REC: 8 | LD:7
    Setsuna | HP: 882/882 | EN: 122/122 | DMG: 33 | MIT:36 | ACC:7 | EVA:6 | BH:35 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:2
    Griswold | HP: 900/900 | EN: 122/122 | DMG: 33 | MIT:152 | ACC:5 | AA | TAUNT | F-SPIRIT | EVA:2 | FL.THORNS: 16/32 | THORNS:72 | BH:35
    Gaius | HP: 945/945 | EN: 102/102 | DMG: 29 | MIT:127 | ACC: 1 | EVA:2 | PARA-IM | BH:47 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48  | ENV-O: 32 | TROLLS-B | LD: 2
    Celeste | HP: 924/924 | EN: 122/122 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | REC: 8 | HLY: 16[7-10] | BRN: 56[8-10] | LD:2

    Enemies:
    [0/0/0/0/0/0] Sand’s Claw | HP: 4000/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1

    • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
    • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
    • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
    • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
    • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
    • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
    • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
    • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
    • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
  19. A smile as Sam had beat her down the cavern, the woman sliding down the tube like a ramp and vaulting up to the flat of her feet as her heel would catch on a protrusion. The two heavy slaps cause water to splash, and she'd hold the lantern up and stare at the fair old gemstone jammed into the divot on the wall. It glowed in a opalescent sheen, much like a pearl in its white opacity. "Yep, That's it all right..." As Sam would start to ask another question about the walls, Nisahime's finger fires up ready to pump out the 'um-actually' but is cut off as Freyd immediately answered it. The girl's finger shrivels into a curl, and she tilts her head to the side. "How did you know that?" that ribbing smile clearly had some idea. "Touched it didn't you?" The statement was obvious and Freyd was clearly good at masking his expression, but even still the fact was clear as day. The dude looked like he'd just spent the last week wrestling a polar bear in a mosh pit of peanut butter. Those dreary eyes, that thousand yard stare. "Not so mysterious ain't it. How'd infinity taste."

    The woman would press her hand to the stone, feeling its cold chill and smooth texture beneath her fingertips. "Normally you all come bouncing around helping me collect relics of my history." Tracing her index finger along its polished surface. "But I thought that maybe you all could use a hand that wouldn't send up too many red flags. After all, this should be native to this place given it was fucking stolen." Her attention shifts back to Freyd "Looks like you enjoyed your dose of infinity, Chief. So....take it. Share it with your friends, people you trust, the kitchen sink. Pretty sure this was why I was here. Enjoy the upgrade." A turn back toward the hole, she'd start to clamber out of it. It would grow dark, until a singular standard glowstone drops with a single splash back down the hole.

    "You look good in white, Senpai. Can't wait to see what you figure out, and I always pictured the greying hair. Old man....Oh and SamRaven, Should probably check out floor 27. From what I hear is you might get a kick out of it, but bring an extra string. Tootles~" The voice would continue to become smaller and smaller, as she'd exit the ruins.


    Thread Closure:
    Nisahime | [Word Count: 9988/5 = 1999.6] * [True Tier: 7] * [Group Factor: 1]* [Exp Bonus: 0.13] = 15397 15817 EXP, Laurel Wreath: 2310 col
    Sam | [Word Count: 9988/5 = 1999.6] * [True Tier: 8] * [Group Factor: 1]* [Exp Bonus: 0.13] = 17596 18076 EXP, Laurel Wreath: 2639 col
    Freyd | [Word Count: 9988/5 = 1999.6] * [True Tier: 18] * [Group Factor: 1]* [Exp Bonus: 0.13] = 39592 40672 EXP, Laurel Wreath: 5939 col      


    Guild Token -> Freyd
    3 * Guild Token -> Simmone [3+ Members, Sam, Nisahime]                             

  20. The tremble of the clock as it rattle on in its rhythmic tick, translating a reflection of the one it mirrored. Rustling grass as she'd walk on by, tossing the exact duplicate of Hidden's dagger in the terrain as she'd pass her by. It would sit there, just like the clock tower had. A tap of a heeled boot into one of the many trees that dotted this place, and out dropped a single apple that she'd catch. Folding her arms, she'd take a bite as she'd lean up against that tree. Something that she could never do before. "You tell me, Moonlit Lily. Your heart was reaching out to me, pleading and praying for purpose. Does that sound like someone who is content?" Another tap of that tree with her elbow finds another fruit dropped into her awaiting palm, and this one found itself flung straight at the girl like a baseball pitcher with no remorse.

    But this one, was caught by a black hand like a spring loaded fist. It slinks over, revealing the red delicious in all its unreal perfection. "How's Hikori?" But the statement was entirely rhetorical. "Oh, right. She's gone and yet..." She'd point at the hand that had defended her. "Moral is, you know what your supposed to be doing, and you don't need me to spell it out for you. I didn't guide you here, you did. Your heart was looking for purpose, I just gave it directions to follow. Just like I did back on that water during the falling stars." The girl would start to meander, doing the very same chores she would do eons ago. Holding a rake, she'd start to till the weeds. "You've grown so far beyond what I set in motion that day, you've bore more fruit then you could possibly imagine. Thanks for that." Pushing a pile of weeds to the side with her foot, she'd wipe her brow and point to the base of the trees. "Look so much better this way, don't you think?" That same flower but not nearly as dying. A bright bluish moonlight glow of a familiar bloom, alive and well with others of its kind around. She'd lean down toward one "What was that? Okie I'll ask!" An excitable tone one that Hidden would immediately find like a sense like dejavu, with a joyous expression to match. "It wants to know:" Her smile would fade as she'd display another composition of her falsified humanity. "Don't we all come from Darkness? Is that why we're so fond of seeing into it?" A bit of a swap away from the baggage, she'd look back down at that growth. "Oh, wait. I think you got that wrong." Holding a conversation with the flower as Hidden would look on in shock.

    "We were all born from darkness but were given the light. Free will is the freedom to choose which to see and which to lean on." Tapping the flower twice with her straightened index finger sees it wiggle "You got that right?"

  21. Another day of crabs and other creations, different locations that seemed like the same unless being looked under a scope. Morrighan was sitting on a beach chair, it was the length of her legs. They folded against one another, a line swished into the lake water with a -plunk-. The silence was peaceful, Morrighan would enjoy it while she could. The ice princess was hanging around in the trees, she could feel eyes at her back. Not really staring daggers, just curiosity from the girl. The cold one didn’t talk very much, that was okay, she still had some growing to do. The waves would rise then fall seconds later, seagulls heard above them. There was something about today that was different, she had a feeling that most of the group would be showing up together today. A smile peers across her lips, family makes you stronger in more ways than one. They will see that soon enough.


    <<Assist System Engaged>>
    Level: 34
    Paragon: 40
    Tier: 4
    True Tier: 8

    Final EXP Reward: +0%


    Activated:
    True Light Lantern: +1 ACC, +1 LD (Party)
    Paragon (10): +1 LD while Looting/Searching
    Guild Rank 3: +3% Final EXP reward


    Consumed:
    Bottomless Tea Wares (Gungir's - EVA 2 | VIT 2 [Feast - 152493]) {RAIDOU} [1/6] {Filled EVA}
    Loaves of Measureless Bread (Gungir's/Mitigation 3, Overhealth 1 [Feast - 205490]) {GRISWOLD} [1/6]
    Unfathomable Red Vials (Gungir's - PROT 2 | ACC 2 [Feast - 205487]) {CELESTE} [0/6]


    Nisahime | HP: 882/882 | EN: 102/102 | DMG: 1 | MIT:60 | ACC:1 | EVA:3 | LD:1

    Spoiler

    Name: Nisahime, Wielder of Elsinore
    True Tier: 8
    Level: 34
    Paragon Level: 40
    HP: 882/882
    EN: 102/102

    Stats:
    Damage: 1
    Mitigation: 60
    Accuracy: 1
    Evasion: 3
    Loot Die: 1

    Equipped Gear:
    Weapon/Armor/Trinket: 
      - Restored Pillar Fragment [True Light Lantern/202602c]
    Armor/Trinket: 
      - 
    Shield/Armor/Trinket: 
      - 

    Combat Mastery:
      - 

    Combat Shift:
      - 

    Familiar Skill:
      - 

    Custom Skill:
      - 

    Skills:

    Extra Skills:

    Inactive Extra Skills:

    Addons:

    Mods:

    Inactive Mods:

    Battle Ready Inventory:
      - Crystal of Divine Light [201986f] x1
      - Random Dungeon Map | [226637b] x1
      - Teleport Crystal x1

    Housing Buffs:
      - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
      - Living Room: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
      - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

    Guild Hall Buffs:

    Scents of the Wild Totem:

    Wedding Ring:

    Crafting Profession:

    Gathering Profession:

     

  22. 54e3426e-729b-43e0-976f-77a373322f4c2.png.bb0e8542b06f4833895b71bb35598715.pngnisabow.png.17202f2d2f45867686f64fbece3df64b.pngThe soft rustle of grass and a gentle breeze that would comb it down in sweep, sending them to shiver and spring jubilantly back up. A grove untouched by most in a realm long forgotten. A sacred garden from the lands before, a clocktower held steadfast in a reflection of another. Age, and time. History and fate, had prattled on like droplets in a vast sea. On the rim would you spot the ripples, after they had traveled for so long? Swarms of petals whisked aimlessly by like children racing home for supper, dancing with every step as they'd sway and then fall in a misguided sprinkle. Reds and blues, whites and amber. Hair far too long, kept itself just as vast and empty like a canvas that mirrored snowfrost. Skin pale and unconvinced by the sun to fold, exposed through bare shoulders as the shape appeared small yet strong.

    A grinding would spring to life the flow of time, as the rusted clock face would start to move.

     

    *BING BONG BING BONG*

    it rings out in a boom, setting things in motion as if time itself it had resumed. "Welcome, and just in time to shine. Hilda." A turn to look over her shoulder would convey the sharp glow of silver like a star on her eyes that confirm a power roaring through this place that appeared so mundane. "To the foot of Yggdrasil, in the gardens of Avalon. Welcome to my home."

    A turn back would see the winds swell, and the woman would turn an opaque silver white light. But it lasts for only a moment, enough to blind but only briefly. What is released is a girl easily much shorter, and right about the same height as the girl perceiving her. "You've been very helpful, and you were given your reward." The much younger voice would convey, a tinge of that same aloof and cold telling of fact on it. A star flares in her right hand, producing Kura Yu Yami in the woman's grasp. Tossing it up, once, twice and catching it by the blade. "Yet, you're lonely. Peace wasn't everything you'd hoped it be huh?"


    Nisahime Morrighan | HP: 882/882 | EN: 102/102 | DMG: 1 | MIT:60 | ACC:1 | EVA:3 | LD:1

    Spoiler

    Name: Nisahime, Wielder of Elsinore
    True Tier: 8
    Level: 34
    Paragon Level: 40
    HP: 882/882
    EN: 102/102

    Stats:
    Damage: 1
    Mitigation: 60
    Accuracy: 1
    Evasion: 3
    Loot Die: 1

    Equipped Gear:
    Weapon/Armor/Trinket: 
      - Restored Pillar Fragment [True Light Lantern/202602c]
    Armor/Trinket: 
      - 
    Shield/Armor/Trinket: 
      - 

    Combat Mastery:
      - 

    Combat Shift:
      - 

    Familiar Skill:
      - 

    Custom Skill:
      - 

    Skills:

    Extra Skills:

    Inactive Extra Skills:

    Addons:

    Mods:

    Inactive Mods:

    Battle Ready Inventory:
      - Crystal of Divine Light [201986f] x1
      - Random Dungeon Map | [226637b] x1
      - Teleport Crystal x

    Housing Buffs:
      - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
      - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
      - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

    Guild Hall Buffs:

    Scents of the Wild Totem:

    Wedding Ring:

    Crafting Profession:

    Gathering Profession:

     

  23. As they'd all slosh about in that pond of fluids of ancient make, the woman would lift a lantern and keep her eyes locked to it. The incandescent glow seemed thick, unending and despite the diameter it felt vast. Mainly because they were actually looking for a needle in a haystack. Who knew where it could end up, and a thought even causes Nisa to look up again for a third time. "I don't really know...." The phrase fell of her lips as the thought of it being above them still roared through her head. Her gaze seems almost dead locked on the ceiling, a thousand yard stare in deep thought as she'd respond "A ley line? We don't really have those...". An abrupt splash sends her attention back to reality in a jerk back into her senses.

    Glancing back to see only Sam standing there with like a wet rat, blinking in confusion. "What? where's the other one. I look away for two seconds... DID YOU EAT HIM?" tracing the girls gaze to the pool beneath her. A lift of that light confirms a deeper shadow as it would go deeper. "You found it!?" A twist of excitement and joy, locking much smaller arms around Sam's neck and ruffling her hair like a little tike. "By primordials, you found it!" A drop of her face into the water would allow for a muffled yell and a fired thumbs up, as she'd look to her submerged scuba diver albeit in a fuzzy blur.

    The plate itself: An echostone, an old fragment of power designed by the fomor to combat their enemies. It harvested the very energy of that which was used against them: the soul, and for the players that would take the shape of something similar to the scathers they'd dealt with but nothing further. A lens of the soul, to magnify down their strengths to extraordinary levels and precision. There were countless of them of all manner of facets, but her honest response to Sam was true. If the echostone was inert it would do nothing, but if it wasn't. Well Freyd, would find that out...

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