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Posts posted by Nisahime
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*New Round Turn Order Shift
The thunderous boom outside would cause the woman to turn, knowing the sound was an omen and a flag to prove the location of what she sought. Slinking out of the tent with a raised hand to open the cloth cover. "There it is. Good job team~" she'd respond with a musical twist looking to the ghost that was still floundering on the ground. Closing the space between them, she'd push her boot into its chest and lean down to remove the ring from its right ring finger. "Hamelin, what a strange shape you've taken. Buried by the imposed system. In such a state you won't mind if I borrow what I lent you all those years ago." That silver ring would flash and become a pair of earrings, that she'd cradle in her right palm. "Put this bard to rest, he deserves it." Removing her foot from his sternum, the woman would leave it to the group to finish the job. Her task here was complete, and she would start for the staircase.
Players:
Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 94/112 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Celeste | HP: 874/874 | EN: 14/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Simmoné | HP: 829/829 | EN: 56/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Kasumi | HP: 592/829 | EN: 23/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:25 | STC: 40 | PARA-V | LD:3
Raidou | HP: 829/829 | EN: 91/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:8Enemies:
[0/0/1/0/0/3] Bard's Memory | HP: 34/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
[0/1/0/0/1/2] Writ of Hamelin | HP: 1308/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3- Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
- Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
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*Turn Order Reorder top of round
Shaking her head in disagreement as the dragoon would explode out of the tent. "Sometimes I wonder." she'd mutter beneath her breath before continuing to dig in the wooden crate she was searching through. Lots of old fabric that has sense decayed with age, some rotten fruit and tarnished and rusted cooking utensils. But what she was looking for had to be around here somewhere. The rattling of a bag of what almost sounded like stones clacking together as she pulled the leather bound thing out, poking her head into the opening to see what was inside. "Gems. rubbish." the woman would remark casting it onto a nearby bed. "Where is it..." opening drawers and giving the place a very thorough twice over. But she's left looking at the place covered in clothes and other random crap, hands pressed into her hips and trying to figure out where she'd yet to scan.
Players:
Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Simmoné | HP: 829/829 | EN: 71/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Gaius | HP: 896/896 | EN: 91/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Celeste | HP: 874/874 | EN: 34/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Kasumi | HP: 567/829 | EN: 45/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:3
Raidou | HP: 828/829 | EN: 92/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:8Enemies:
[0/0/0/0/1/0] Resonating Construct #2 | HP: 25/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
[0/0/0/0/1/0] Resonating Construct #3 | HP: 25/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
[0/0/0/0/1/0] Resonating Construct #4 | HP: 25/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
[0/0/0/0/1/2] Crusader's Phantom | HP: 89/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1 | Stun Immunity [0/3]
On Deck:
Bard's Memory | HP: 700/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
Writ of Hamelin | HP: 2000/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3
Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player. -
"Well this has been magnificently pleasant, hopefully this was all informative enough for you." She'd offer as a near dismissal as she'd start to wander down to the southern side of the beach, drawing her heel and forming a square in it. "Games over, take the answers or don't. I don't really care, but I assure you they are the truth." She stops once her square is drawn, and a flash of her eyes in a glowing silver would see that square transition into what would appear at first glance as a pure sheet of glass. Leaning down, the woman uses both hands to lift it up. This would reveal a set of stairs, that wasn't here prior. Her current modus operandi. "You can follow me this time, if you'd like but your likely to be under attack the entire time you do. Although It doesn't seem like it bothers you all anyway. Bye." She'd quip as she'd begin to descend down into the darker depths seemingly beneath the sand itself.
Players:
Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Celeste | HP: 874/874 | EN: 45/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3{-1} | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Simmoné | HP: 829/829 | EN: 78/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Gaius | HP: 896/896 | EN: 99/112 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 60/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:3
Raidou | HP: 828/829 | EN: 102/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:8Enemies:
Sand Dollar #7 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #8 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #9 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #10 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #11 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #12 | HP: 25/25 | DMG: 10 | MIT: 5Stacked: Defeating a Sand Dollar will result in the Players getting +200 EXP each, as well as +2,000 Col to split however they please at the end of the thread.
Heavy Pockets: Once a group of Sand Dollars is defeated, one of the players may roll CD. On a CD 10, Unidentified Demonic T4 Trinkets are found. On a CD 11, Unidentified Demonic T4 Weapons are found. On a CD 12, Unidentified Demonic T4 Armors are found. These rolls are not affected by buffs, and the amount of equipment found is equal to the players present in the party.
Few Stragglers: No more than two groups of Sand Dollars can be found in a single thread. -
Removing her finger from Kasumi's lips, Morrighan would encourage the little game they were all trying to play. Trying to find an encounter to ask more questions, what an interesting form of payment for an inquiry. It suited her well enough, given that it would break their line of sight while she would be free to work. Save one. Raidou seemed utterly fixated and focused on her, a fact that was not unnoticed by the woman. "Such an evil glare, or a provocative one. So menacing." She'd offer with a fake shiver as she'd clutch her upper arms with crossed hands. "I think you missed a spot." She'd extend her left hand toward the swordsman, pointing directly at him before shifting that extension down. At his feet lay an army of tiny crabs that clicked and clattered at his heels. "Terrifying, I am sure. Be careful senpai." The jest would continue.
Post Action | Sand Dollar (234677, LD: 15, Success) [3/6]
Players:
Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Celeste | HP: 874/874 | EN: 56/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3{-1} | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Simmoné | HP: 829/829 | EN: 93/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Gaius | HP: 896/896 | EN: 95/112 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 56/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:3
Raidou | HP: 829/829 | EN: 98/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:8On Deck:
Sand Dollar #1 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #2 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #3 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #4 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #5 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #6 | HP: 25/25 | DMG: 10 | MIT: 5Stacked: Defeating a Sand Dollar will result in the Players getting +200 EXP each, as well as +2,000 Col to split however they please at the end of the thread.
Heavy Pockets: Once a group of Sand Dollars is defeated, one of the players may roll CD. On a CD 10, Unidentified Demonic T4 Trinkets are found. On a CD 11, Unidentified Demonic T4 Weapons are found. On a CD 12, Unidentified Demonic T4 Armors are found. These rolls are not affected by buffs, and the amount of equipment found is equal to the players present in the party.
Few Stragglers: No more than two groups of Sand Dollars can be found in a single thread. -
The players continued to get basically forced away from her time and time again, only getting a word or two before getting thrown or shoved by Sand's Claw. Constantly forced to retreat as they continued to try and multitask and steal some answers in addition to their given aid. "What was that? I didn't catch that last bit..." The woman would cup an open hand to her right ear as Celeste again fumbles ass over tea kettle from an heavy claw striking her cleaver. "I think you'll need to speak up, annunciate properly." A change in posture as she'd place her hands on her hips, and look on at them all. The crab working excellently on the part of defense, seeming to ignore the woman altogether for some reason. "This is fun, isn't this delightful. Such a wonderful little game." her smile returns as she'd goad them to try harder.
Players:
Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 91/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Celeste | HP: 874/874 | EN: 89/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Kasumi | HP: 829/829 | EN: 89/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:3
Simmoné | HP: 829/829 | EN: 89/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Raidou | HP: 829/829 | EN: 86/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:8Enemies:
[0/2/1/1/1/2] Sand’s Claw | HP: 1710/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | Stun Immunity [0/4]- Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
- Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
- Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
- Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
- King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
- Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
- Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
- Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
- Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
-
Nisahime would look to them, finding the taste of mixed emotions smattered upon their faces. Some were angry, others were elated. "So dower. Good morning Gerrard." The woman would remark to the man mischievously, breaking him into a jarring sense of confusion. "I know your all wondering, and yes you are entirely correct. But perhaps a slightly different approach." She'd gesture to the sands and convey that they were about to be interrupted. "This merry few have been so gracious to accompany my efforts for so long. Lets see if you can abandon logic and take what I say without trying to make a mountain out of a mole hill. I am looking for a small ring from my past, the Band of a cord. It acts as a spiritual tuner." The puzzled expressions would see her smile as she'd continue her lesson. "This tuner will need to be reclaimed in its damaged state from the shores of Abb Neigh, where the first bard fell and where I left it. Feel free to discuss or ask your questions while..." the clicking of sharp feet proved their target.
Players:
Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 112/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Celeste | HP: 874/874 | EN: 112/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Kasumi | HP: 829/829 | EN: 112/112 | DMG: 29 | MIT:20 | ACC:7 | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:3
Simmoné | HP: 829/829 | EN: 112/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Raidou | HP: 829/829 | EN: 112/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:8Enemies:
[0/0/0/0/0/0] Sand’s Claw | HP: 4000/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1- Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
- Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
- Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
- Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
- King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
- Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
- Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
- Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
- Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
-
Familiar sands would nurse beneath her black boots, as she'd scan the echoing waves of the shore. Still stagnant in its appearance, despite frequent encounters upon its surface. To most this was the view it would always provide, but to the woman it couldn't be more off. Her memory recalled stone titans, and motes of elemental energy. Stampeding living columns and patches of herbs. It had been so long since, yet that memory was ever vivid. "In time..." The woman murmurs as she'd look to the waves climbing itself up her heeled leather. The deep blood red robe of her past lingered on her mind, before duty removed her from such pleasantries. Another lifetime long before this place racked her brain, and she'd look to her left. Senses convey that she was not alone anymore. Her frequent flying invaders had helped themselves back to voyeurisms. Morrighan was a specimen that they could not apply logic to, even still they clung to the name they'd view on screens within her proximity. 'Nisahime' was a very old and tired name, yet was accurate once.
<<Assist System Engaged>>
Level: 33
Paragon: 23
Tier: 4
True Tier: 6Final EXP reward: +0%
Activated:
True Light Lantern: +1 ACC, +1 LD to Party
Paragon (10): +1 LD while Searching/Looting
Guild Rank 1: +1% Final EXP reward
Consumed:
Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [1/6]
Unfathomable Red Vials (Gungir's/Protein 2 [Feast - 205487]) {CELESTE} [0/6]
Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [1/6]
Unending Strawberry Parfait (Gungir's/ACC 2 [Feast - 199525]) {KASUMI} [0/6]
Field Ration
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
SpoilerName: Nisahime, The Hand of Fate
True Tier: 6
Level: 33
Paragon Level: 23
HP: 829/829
EN: 92/92Stats:
Damage: 1
Mitigation: 60
Accuracy: 1
Evasion: 2
Loot Die: 1Equipped Gear:
Weapon/Armor/Trinket:
- Restored Pillar Fragment [True Light Lantern/202602c]
Armor/Trinket:
-
Shield/Armor/Trinket:
-Combat Mastery:
-Combat Shift:
-Familiar Skill:
-Custom Skill:
-Skills:
Extra Skills:
Inactive Extra Skills:
Addons:
Mods:
Inactive Mods:
Battle Ready Inventory:
- Crystal of Divine Light [201986f] x1
- Teleport Crystal x1Housing Buffs:
- Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
- Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
- Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.Guild Hall Buffs:
Scents of the Wild Totem:
Wedding Ring:
Crafting Profession:
Gathering Profession:
-
The splashing within this dimly lit entryway would ring out and seem to carry on for eons. The audible outcry screaming off the walls in a hollow retelling. The figure in front of that faint glowing square would shift and stand, looking down upon the girl that had so rudely interrupted his research. Even further still, it was exactly one participant to which that documentation entailed. "You have some nerve, Himé." That opaque specter would respond in a familiar voice, but with it a tinge of pain. The voice cracks and nearly chokes, as the very soul seemed to ache on every word. A flash of fluorescent light would provide vision, revealing the figure of Akane, yet his expression would be a mix of pain and outrage.
"How dare you come here.... After all you've done." A twist of his body as his heart burned in a most magnificent sorrow, yearned for answers and a sense of fairness. The glint of bronze shine as another flash blinds the player, showing a brief view of weapons being put onto his hands. "Why, la sorella? Our father? Our own carne della mia carne?" This comes out so primal and in anguish it would break into a scream, gut wrenching as it would move him closer to vomiting. "Himé, you never should have shown your face here again. I would have protected you with my life mon chéri. Declan. So why!?" He'd slam his fist into the back of her skull knocking her deeper into that bone chilling pond, as his mixed horror came to reality. "Your dead to me traditrice, I guess its just time to pay the piper and make it official..."
Players:
Tricolor Mina | HP: 780/780 | EN: 112/112 | DMG: 27 | MIT:18 | ACC:5 | AA | PHASE | VAMP-D: 78 | HLY: 16 | LD:4Enemies:
<<Akane, Bitter Survivor>> | HP: 195/195 | DMG: 156 | MIT: 7 -
Before another word, a bright white light would gleam within the snow storm. Morrighan’s attire would change to that armor that she so desperately wanted returned to its old nature. A golden color with seams of black and white giving it almost an under armor tone to it. “I need your help to merge this tear of the spirit” pulling out the crystal shaped tear that she had gotten not too long ago, “With this armor, to help return its full potential so that I may do what I came to Aincrad to do.” A smile appears on the man's face, taking the crystallized oddity from her palm. Holding it in both hands, a simple glow between his fingers. The object vanishes, “It would be my pleasure old friend” as he places both hands against the front of her shoulders. A burst of silver branding energy illuminates around them both. After a moment he pulls back with a smile. “It has been done. Don’t be a stranger” as his bear formation takes its state again. Pulling his head back roaring loud, causing the ground to tremble beneath their feet.
Players:
Gaius | HP: 896/896 | EN: 106/112 | DMG: 29{+24} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Celeste | HP: 874/874 | EN: 64/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Simmoné | HP: 829/829 | EN: 41/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4{-1} | REC: 8 | LD:11 | QTY: 2
Kasumi | HP: 829/829 | EN: 21/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:25 | STC: 40 | PARA-V | LD:2
Raidou | HP: 829/829 | EN: 61/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
[2/0/0/2/1/2] Denizen of the Endless Frost | HP: 628/2000 | DMG: 360 | MIT: 160{-20} | ACC: 3 | EVA: 3 | [Shatter 1:2]- Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
- Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
-
*Optimal Turn Order
Grasping the map between her two palms, a bright white light engulfs the entire group rendering them blind for the better part of a minute. What they feel is a ruthless coldness, winds blowing around them at a rapid speed as specks of freezing rain would hit their frames. Morrighan walks forward leaving the group huddled in the deep misted storm that took hold of Sneachta. Glancing back, “You wanted this” saying before making her way toward the destination she sought. Morrighan wasn't impeded by the snow, could see perfectly where the path would lead.
Reaching a platform with large pillars that curved at the top inward towards one another. There stood a large brown bear. “Tarlach, I have come to seek your assistance.” The head turns to Morrighan slightly arched sideways taking a huge huff of the air before a light emerges beneath his feet. When it fades a humanoid form would take the beast's place. “Morrighan, my oldest friend. To what do I owe the pleasure for your arrival?” A slender male with a long orange robe and glasses with scruffy sandy blonde hair, voice rough. It seems that being in this druid shift had not been pleasant after all these years.
Free Action (System) | Opening Dungeon Random Dungeon Map [226358b]
Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Celeste | HP: 874/874 | EN: 82/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Simmoné | HP: 829/829 | EN: 57/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4{-1} | REC: 8 | LD:11 | QTY: 2
Kasumi | HP: 829/829 | EN: 45/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:25 | STC: 40 | PARA-V | LD:2
Gaius | HP: 896/896 | EN: 100/112 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Raidou | HP: 829/829 | EN: 75/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
Sneachta Spirit Wolf #1 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
Sneachta Spirit Wolf #2 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
Sneachta Spirit Wolf #3 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
Sneachta Spirit Wolf #4 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
On Deck:
Sneachta Celestial Champion | HP: 700/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
Sneachta Infra Chaos | HP: 700/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
Denizen of the Endless Frost | HP: 2000/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3
Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player. -
Combat Ends, Rhino's Horn Debuff Fades, Turn Order Change
It was so silent, not sure if Morrighan found it more annoying or amusing that Raidou couldn’t keep his eyes off. By now they would know that Morrighan would leave to do what she had to soon. Also knew that nothing she did was going to stop these little soldiers from trying to follow. Maybe this time, an exception could be made. Pointing toward the water, “Company awaits,” all eyes were in that direction but not Raidou’s. Walking through the water, boots not getting wet rather just splashing off. Stepping around the man, “You can try to follow” steps are taken to stand in front of him, “Fair warning, you won’t like it.” Seeing his hand in his pocket, the outside of his robe moving slightly like he was fiddling with something. “I know you have something for me, what are you waiting for, little lightning bolt?” holding out a hand waiting for him to make the next move.
Post Action | Sand Dollar (23453, LD:16 Success) [1/6]
Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Celeste | HP: 874/874 | EN: 93/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Simmoné | HP: 829/829 | EN: 64/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4{-1} | REC: 8 | LD:11 | QTY: 2
Gaius | HP: 896/896 | EN: 96/112 | DMG: 29{+8} | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 56/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:25 | STC: 40 | PARA-V | LD:2
Raidou | HP: 829/829 | EN: 80/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7On Deck:
Sand Dollar #1 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #2 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #3 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #4 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #5 | HP: 25/25 | DMG: 10 | MIT: 5
Sand Dollar #6 | HP: 25/25 | DMG: 10 | MIT: 5Stacked: Defeating a Sand Dollar will result in the Players getting +200 EXP each, as well as +2,000 Col to split however they please at the end of the thread.
Heavy Pockets: Once a group of Sand Dollars is defeated, one of the players may roll CD. On a CD 10, Unidentified Demonic T4 Trinkets are found. On a CD 11, Unidentified Demonic T4 Weapons are found. On a CD 12, Unidentified Demonic T4 Armors are found. These rolls are not affected by buffs, and the amount of equipment found is equal to the players present in the party.
Few Stragglers: No more than two groups of Sand Dollars can be found in a single thread. -
Morrighan saw that Raidou was watching her very carefully. It was quite intriguing how oh so fascinated they were with her. It was almost an oddity to them that this place was frequented yet every day for the past week they have been right here bursting the little distraction that was put between Morrighan and what was needed to finish that final gear. Was a bit surprised that they seemed to have nothing else to do but follow. These people were not dressed for where she had to go. That would be a very rude awakening but A for effort. Trailing through the sands, circling the tides that threaten the beach. The water did not affect the entire being worn but for the others, they were getting wet just by being in proximity. How far would they go to see the plans that were set. That man's eyes were following her like a hawk, everyone else seemed distracted.
Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 101/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 89/112 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:2
Simmoné | HP: 829/829 | EN: 89/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Celeste | HP: 874/874 | EN: 89/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 86/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
[0/2/1/1/1/3] Sand’s Claw | HP: 1736/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | Stun Immunity [0/4]- Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
- Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
- Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
- Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
- King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
- Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
- Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
- Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
- Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
-
Right on que, everyone shows up in the oh so early light. The sun was just rising but they seemed so desperate to catch her in the act of what exactly? They would keep running into more trouble than it was worth and Morrighan will keep having to save their bacon because their leader was noisy. Just beneath the shallow waters comes the large crab, also on time. Glancing around at the group, Morrighan finds that Raidou is paying a special eye to her. Curious what his plans were to stay in proximity was. Where she was going, it will be a tough place to keep a visual on her let alone everything else. Had an inkling that like the others, Sneachta would be much different than before. Wondered how they would fare with the interesting creatures that lay in the depths of the winter storms. None of them were dressed for such an occasion, that in itself would be worth the watch.
Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 112/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Kasumi | HP: 829/829 | EN: 112/112 | DMG: 29 | MIT:20 | ACC:7 | KEEN: 1 | PHASE | EVA:6 | BH:25 | STC: 40 | PARA-V | LD:2
Simmoné | HP: 829/829 | EN: 112/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Celeste | HP: 874/874 | EN: 112/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Raidou | HP: 829/829 | EN: 112/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
[0/0/0/0/0/0] Sand’s Claw | HP: 4000/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1- Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
- Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
- Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
- Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
- King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
- Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
- Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
- Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
- Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
-
Down the constantly familiar sands of the beach, a obvious port hole into places beyond. Morrighan found it interesting that this is where it was so easy to punch into any manner of odd location, but was it really that strange? The quest that held itself here would prove an adequate guardian, moreover when it would respond before anyone could take an honest look. This spoke leagues into why she so readily accepted aid from the members that frequently intended to interfere and yet aided her efforts. The waves stir just as readily, so early in the morning. She'd wait calmly as the shore as she'd let the others move to her as they seemed so eager to do. Little by little perhaps they would come to understand, reading her motions and motives with a curious retrospection of all the little places she frequented. Until that day would come, they would need to accept the lack of answers. She had no interest in answering a never ending chain of inquiry, and no time to play that game.
<<Assist System Engaged>>
Level: 33
Paragon: 23
Tier: 4
True Tier: 6Final EXP reward: +0%
Active:
True Light Lantern | +1 ACC, +1 LD to party
Paragon (10) | +1 LD while Looting/Searching
Guild Rank 1 | +1% final EXP reward
Consumed:
Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [1/6]
Unending Strawberry Parfait (Gungir's/ACC 2 [Feast - 199525]) {KASUMI} [1/6]
5-Star Ceaseless Beef Wellington (Gungir's/Protein 2 [Feast - 205488]) {GAIUS} [1/6]
Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [1/6]
Field Ration (1)
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:1
SpoilerName: Morrighan | Nisahime, Goddess of Vengeance
True Tier: 6
Level: 33
Paragon Level: 23
HP: 829/829
EN: 92/92Stats:
Damage: 1
Mitigation: 60
Accuracy: 1
Evasion: 2
Loot Die: 1Equipped Gear:
Weapon/Armor/Trinket:
- Restored Pillar Fragment [True Light Lantern/202602c]
Armor/Trinket:
-
Shield/Armor/Trinket:
-Combat Mastery:
-Combat Shift:
-Familiar Skill:
-Custom Skill:
-Skills:
Extra Skills:
Inactive Extra Skills:
Addons:
Mods:
Inactive Mods:
Battle Ready Inventory:
- Crystal of Divine Light [201986f] x1
- Teleport Crystal x1Housing Buffs:
- Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
- Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
- Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.Guild Hall Buffs:
Scents of the Wild Totem:
Wedding Ring:
Crafting Profession:
Gathering Profession:
-
Purchase
Experience Boon | [1 Token] x 2
Gain +1600 EXP. This effect applies immediately upon purchase and cannot be traded away. -
An interest as the woman continued to cordon off an area of the beach, where most she'd offer nothing more then a simple dismissal she'd offer a deeper albeit fleeting explanation. "You don't remember? Unfortunate." a playful suggestion with a click of her tongue that would take her to an aloof stare over her right shoulder. "Credne's mallet. I need a gateway to the depths of Baol." Morrighan offers it so readily and spoken with enough moxie to confirm its truth in its believability. "As for the dirty work, you lot more then had it handled. No learning when a hand is held an all that." Her eyes would twist to Sam as if expectantly. "After all, you are more then capable." An intensity as the woman raises her left arm and her iris would surge in silver, a slow burning stream of light cutting itself on the beach. An attempt to carve her way a path from this place which worked as a nexus better then most would believe.
Post Action | Sand Dollar Thing (234254 | LD: 8, Failure) [2/6]
-
As the player sought out the first door of many, taking an ounce of caution as to not step into the wrong part of her own psyche. Flames perched high upon its sides would snuff out from the torches, and that gilded ivory door would turn blue once its handle is clasped and reshape itself instantly. This one took the shape of pull bar the moment its touched, as if divining the place to which it would lead and the choice was chosen. A black abyss stared back savagely and without warning as it would reach out in blackened tongues, vines topped with barbs but color stricken from them. Like a rose but opaque and without definition. Coiling around the waist and wrist, they rip with a pitiless tug and peel the player into the stygian roots of bittersweet nostalgia. Behind them the door slams shut, the sound echoing out for miles before disappearing.
Should the player look back they will see that threshold flicker like a candle snuffed out, and the moment they blink the room will suddenly shift. From their hands and knees they will find them buried in what would appear to be water, enough to bury up to their ankles in depth. The scent of decay would burn deep into the soul. That water chilled the skin and threatened the bone. Clothing would be stricken doused and hair knotted. A single chair with a dimly lit screen, the only source of light that paints the silhouette into the eyes but hard to see. Pale light offered from it would reveal the shape of a desk, hallways. Dimly reflective white surfaces, and above? As the player would look up, a sputter of sparks that would offer a blinding flash in inconsistent intervals. The spark and hum of electricity uneven and broken. The real world? But broken beyond repair.
-
When placed upon the stones and allowing a stillness to overtake their mind, the player will find sound itself begin to become so small. The wind moves to silence, the trees no longer allowing their voices to be heard. What remains is the subdued cascading of the waterfall, the only notable noise. Then it would hit
*drip*
The sound of a single droplet striking a puddle in an empty cave, and with it weightlessness, the slight feeling of falling
*drip*
Again that sound like a raindrop is heard and it would send shivers down the spine, as the body seemed to become numb.
*drip*
Once their eyes would open, a torpid tingle upon the skin would convey the lack of a physical connection. A darkened hall of a myriad of doors. The soft burning of torches that would provide light in their offering, allowing the halls of memory to ring true and be traversed. Down these depths a singular guise, a shape nigh indistinguishable for it was beyond such understanding. It would offer the player within the depths of its own nightmares a choice. That choice spoken in a ringing that felt as though it would pierce the ears, a stinging reminder of how alien it was:
A curious sight to behold in this place, a curious girl that found themselves rattling the chains that secure the soul. Eager? Afraid? How will you fair I wonder? To look into the captive heart is to look upon the face of madness, and invite it out to play. Will the hardships destroy you when made to manifest? Will you escape this place with your life? I must say, color me curious Violet? Will you overcome your captivity and find the courage to break your binds or find yourself consumed? Best of Luck, Dancer of Wild Roses.
The lights surge and the first part of the test would begin, as whoever was causing the players ears to bleed with their monologue was gone. The first reward was finding the door that would lead to the correct path:
First Post Action Challenge, Find the Correct Door (LD: 11+) | Upon failure, Mina will experience some portion of her memory in vivid detail threatening her mental health before returning to this corridor.
-
Out of the central structure as another guardian of this place would pray upon her chosen imbeciles who so haphazardly wandered into the depths of a place they did not understand. A shout across the room would be so earnestly carried, loud in volume: "Why have you come here? Not a single one of you understand danger very well." A sarcastic twist on the final segment of that sentence. After which she slowly begins to walk the distance across the chamber, the small gemstone in her clutches ready to serve its future purpose. The clapping of water as she'd take each step, the foot deep liquid being irritated under every footfall. At her back more and more skeletal undead of outrage would collect themselves from the interior of the complex, in disagreement with the obvious intrusion. Combat continued with one of the stronger guardians, the serpent of Abb Neigh. Foolishness knew no bounds.
Players:
Griswold | HP: 896/896 | EN: 7/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2 | HYPER [1/3]
Simmoné | HP: 567/829 | EN: 76/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Gaius | HP: 896/896 | EN: 78/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Celeste | HP: 874/874 | EN: 35/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3{-1} | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Raidou | HP: 829/829 | EN: 63/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
[0/0/0/1/0/0] Sweetwater Devil | HP: 2090/2650 | DMG: 250 | MIT: 140 | ACC: 3 | EVA: 4
Fearsome Maw | On an MD 9-10, the boss will bite their target with its jaws, causing T4 BLEED for two turns and dealing 300 mitigatable DMG.
Swift Swimmer | The boss will gain another attack on an attack roll with LD 15+, but will choose the target with the second highest Hate instead.
Dirty Waters | Every fourth turn, the <<Sweetwater Devil>> will dive underwater, making it much harder to see and therefore unattackable. Unless a Player rolls a natural LD 15+ to spot it in time, its next turn it will attack the player with the lowest hate for 300 DMG with 50% Phase.
Tail Sweep | On a CD 9+, the <<Sweetwater Devil’s>> attacks will hit the entire party for 225 DMG regardless of MD result, and the player with the highest hate for an additional +25 DMG, applying INCARCERATION to them for the duration of the battle. -
The echoes of combat would see themselves within the chamber, causing Morrighan to offer a very tired sigh. "I see my heralds have found themselves a door to get themselves killed in." she'd look back to the pool and stir her finger inside of it. "Aer, the tear. I need to go spank some children for getting into things." the bowl would start to glow in a nearly blinding flare of cyan. When the light would fade, just beneath the waters surface was a gemstone in the shape of a raindrop. Its color a light purple, and the woman would claim it from inside. "I will hold it dear, Aer. Hold out just a little bit longer." In her left palm its cupped, and it disappears in a strike of silver. Her right hand rips from top to bottom, opening an opaque slice of black. "Mommies coming, try not to climb into the oven."
Players:
Griswold | HP: 896/896 | EN: 18/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2 | HYPER [0/3]
Simmoné | HP: 829/829 | EN: 92/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Gaius | HP: 896/896 | EN: 86/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Celeste | HP: 874/874 | EN: 57/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Raidou | HP: 829/829 | EN: 85/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
[0/2/0/1/0/0] Form of Emptiness #2 | HP: 100/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
[0/2/0/1/0/0] Form of Chaos | HP: 1465/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3
Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player. -
A swift wind blows along the top of trees, as strings of webbing are misted with the soft twinkle of an incandescent waft. That gentle reminder met eagerly on that draft, offering the stone of change down a winding path that would lead it to the future. Further beyond, the sapphire blue sky held its stark contrast to the green and pressed upon the eyes a magnificent composure. Leaves dance wistfully to the ground, showing their joy in this silent serenity. Many come to scale the mountains that lingered beyond the Ruins of Tsjericanth, eagerly seeking redemption and the peace it would allow. This is conveyed through the sheer calm that the floor provides, substantiated once those players would find their ways from Krycim.
The uncut path that worked its way loosely up the side of this mountain, where many had faced themselves once before. Here hoisted and lay the Waterfall of the Sage, the place to which the process would find its finality. A sacred place to which no matter the players who traveled up its precipice would find it isolated, alone. In its water a reflection of the self, and yet it would provide no comparison in its clarity. Like a mirror, it would reveal all that you are and would hope to become. Another finger upon the harp of destiny, another soul would find itself to the stones that ringed its circumference. In due time, for it was told upon the strings. The chains that contained ones souls, ones heart and ones inner most darkness would soon be broken. Threatened by introspection and the desire to grow, beneath the forgiving trickle. Like tears from a sage itself, all would be exonerated.
We hide from what we fear, yet know not what we fear. But float upon a wild and violent sea, trying to keep our breath and our head high.
-
That muted voice would struggle to make its presence known, but Morrighan would offer a response to it. "I have come to seek the blessings of the spirit, my armor is damaged." pressing an index into the basin sees it ripple. With those ripples the voice would ring out again as if distorted, the first segment almost too problematic to understand. Almost as if reversed. "I see, how long has it been?" As if the ripples were its voice. "Century, Aer. I am a much different person then when we last spoke." The white haired woman replies before shifting her finger to create more vibrations. "I can hardly understand you, at first I thought you were an entirely different person. Has others found this place?"
A lift of her index out of the bowl, a smile taking itself across her lips. "No, Aer. The depths of Sidhe Finnachaid has remained hidden. Are you willing to cry but one more time for an old friend?" Returning her hand to the water, to offer the vessel its voice to respond. "I will offer another tear for your armor to be repaired, as long as you keep your promise."
Players:
Celeste | HP: 874/874 | EN: 70/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Griswold | HP: 896/896 | EN: 31/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
Simmoné | HP: 829/829 | EN: 97/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Gaius | HP: 896/896 | EN: 87/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Raidou | HP: 829/829 | EN: 93/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
Form of Rage #2 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
Form of Rage #3 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
Form of Rage #4 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1 -
Down in the dimly lit halls of blue, the gentle trickle of water on both sides. It glowed in a soft cyan that was akin to that of the glow of a campfire. A simple wrought iron fence would provide a barrier to prevent falling into that water, but only loosely if you were quite persistent. Morrighan however would seek the center passed this walkway, a square chamber with a single feature: A port hole centered inside that square. As the woman approaches the basin and leans forward her hair cascading off her shoulder and finding itself halted upon the rim. "Aer, can you hear me?" Her voice echoes off the walls, and yet in this chamber there were none. Just an endless expanse of darkness past the cyan pool of liquid. That voice is met with a reply so faint that it could easily be missed.
"Milletian?" spoken back with a sense of familiarity, like a concerned friend.
Post Action | SAND DOLLAH? (233654, LD: 8, No Sand Daluagh) [3/6]
-
Pivoting up from her seated position, the small chain in her right hand disappearing in a flash of white light. "Welcome to this elegant charade, now tell me. Are we excited to fight the same damn thing over and over?" She'd look to the group with an sense of joy, one so believable it would be hard to tell if she was serious or not. The party would look at her with exhausted and tired expressions. "Everyone looks so delighted, I must say I can feel your coming excitement. Well your in luck..." She'd offer a point toward a far end of the beach, as the creature began to clamber itself free from the terrain. A grumble plays upon them all, excluding the woman "Now now, don't get too happy. I have to leave you kids to play while I dig into the nethers of this island and find what I'm looking for."
Players:
Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
Gaius | HP: 896/896 | EN: 112/112 | DMG: 29 | MIT:127 | ACC: 1 | F-SPIRIT | EVA:2 | PARA-IM | BH:45 | REC: 8 | HM: 8 | HLY: 16 | BLD: 48 | ENV-O: 32 | LD: 2 | TROLLS-B
Celeste | HP: 874/874 | EN: 112/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56 | LD: 2
Griswold | HP: 896/896 | EN: 92/92 | DMG: 26 | MIT:172 | ACC:6 | AA | TAUNT | F-SPIRIT | FL.THORNS: 16/32 | THORNS:112 | BH:36 | LD: 2
Simmoné | HP: 829/829 | EN: 112/112 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
Raidou | HP: 829/829 | EN: 112/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:7Enemies:
[0/0/0/0/0/0] Sand’s Claw | HP: 4000/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
[F15-PP-PT] Twisted Sisters
in Intermediate Floors
Posted
The NPC seemed shocked and looked down hastily and back at Morrighan "I sell cinnamon." he'd reply to which the white haired woman would rake her right hand around her ear, removing the hair that had since poured over her brow. "You sell cinnamon? Fine, I suppose I can make some firebrand whiskey or feed it to a hotspring monkey." she'd hand the man some coin, and take two fresh sticks of pure unground cinnamon. A flash of silver light would see it vanish into a corner pocket, gone away to free her hands. "Oh how I missed this in my isolation, although these are not human they act the same. Well done, 'Kaiba' at duplicating your last attempt." The clicking of her heels down the streets of Lhasri glowed with morning light.
<<Assist System Engaged>>
Level: 33
Paragon: 23
Tier: 4
True Tier: 6
Final EXP reward: +0%
Activated:
True Light Lantern: +1 ACC, +1 LD
Paragon (10): +1 LD
Guild Rank 1: +1% Final EXP reward
Nisahime | HP: 740/740 | EN: 92/92 | DMG: 1 | ACC:1 | LD:2
Name: Nisahime, The Hand of Fate
True Tier: 6
Level: 33
Paragon Level: 23
HP: 740/740
EN: 92/92
Stats:
Damage: 1
Accuracy: 1
Loot Die: 1
Equipped Gear:
Weapon/Armor/Trinket:
- Restored Pillar Fragment [True Light Lantern/202602c]
Armor/Trinket:
-
Shield/Armor/Trinket:
-
Combat Mastery:
-
Combat Shift:
-
Familiar Skill:
-
Custom Skill:
-
Skills:
Extra Skills:
Inactive Extra Skills:
Addons:
Mods:
Inactive Mods:
Battle Ready Inventory:
- Crystal of Divine Light [201986f] x1
- Teleport Crystal x1
Housing Buffs:
- Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
- Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
- Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.
Guild Hall Buffs:
Scents of the Wild Totem:
Wedding Ring:
Crafting Profession:
Gathering Profession: