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Nisahime

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Posts posted by Nisahime

  1. The reflection would look back at her, mirroring her every move despite the obvious height difference. "Then why are you hiding, who do you think your fooling?" the thing would respond in kind with the players voice, as it would start to cry but maintain that smile in a strange mix of emotion. "So quick and brash, so selfish and self serving." the reflection would answer. Matching her every motion, it would express the same level of shock and dismay as it would continue to stare daggers into the player. The sound of shattering glass echoes from the trees, as hisses in the woods would portray an argument. Then shift to pleading but the language wasn't vocal enough to be heard.

    Not like the total embodiment upon reflection in front of her. "Katoka was right, your scared. You've always been scared and you tried to push that fear onto her. Aren't we in the forest to escape, to get away? Normally this is none of my business but when has that ever stopped you?" The thing would break the charade for a bitter moment, just to point at its own face. "Where's the robe, where's your family? What LIFE?" the tone would shift to something much more violent, as it would turn almost feral. "You keep on using excuses, keep trying to run away. Stop fucking around with everyone else's life, or trying to insert yourself into theirs and find out how to live your own for once. Stop trying to make everyone else as scared as you. Why the fuck are you here Sam? The last place in the world you need to be. One step forward, two steps backward. Like a broken record. What a fucking waste. STOP LIVING IN THE PAST, FOR FUCKS SAKE!"

    It screams at her as the voice becomes more male, and the howls in the dark seem to stir. As if agitated by the sound. A flicker of white light will see the tide simmer, but remain like an audience in a dark theatre. Watching the little play of pretend.

  2. lair_by_fuzz_i_di08u0c-375w2.jpg

     

    Wandering their way through the forest, under a constant and uninviting scrutiny the player would find themselves deeper within the maw of this place. The fog seems to thicken and become even more obscuring, causing eyesight to twist into a blanket of white. Thick enough it would feel almost like a blizzard, yet there was no howl of wind. Instead it sat frozen, absent and empty. Those pale images would continue to appear and vanish the moment they were witnessed, dropping out phrases that would not be understood and avoiding all perceptions enough to discern what they were. The players heartbeat would be pounding in their chest, a harsh reminder just how isolated they were. How alone they where.

    The marks she places upon the trees, would fade away as quickly as they are made. For this place would remember not this players interference, this was not for the common man to traverse. The enchantment on this place would not allow it. Frivolously she'd try to no success. The girl would not notice, but as she'd travel those ghosts would follow her path, yet never move to attack her as they had before. Within the depths of the forest, she'd find that which she sought. A small stone structure, one easily missed even when sought directly. Like a doorway it sat in solace upon a small crested hill, surrounded by the very mist that the forest held strong. In its entryway a pale reflection of the forest that surrounded it.

    As the player would look upon it, they would see themselves but a child from the real world. That would look back at them with a smile.

    The Defenses of Avalon were not easily overcame.


    The Player Must Outwit their Reflection

  3. As the player would see themselves within the white fog of the forest of memories, they wouldn't help but feel as though they were being watched. Moreover, on their peripheral they would continue to see figures that would seemingly vanish the moment attentions would turn to them directly. Those harsh whispers took volume, almost like chanting or recanting in whispered tones. The mist would continue to trail about limply and swell and fall, stirring through the air with every step. Every step within the forest would leave it sticking or escaping from every footfall, it was so thick that one could almost cut it with a knife. Out of those silhouettes that would assault the senses, the woman in white would join them but it would seem no matter how much the player would seek them out that that figure would always be just out of reach.

    Every footstep would see a crunch of leaves or brush, being the only sound beyond a heartbeat. It was cold, and unwelcoming. That smell would be so ripe and fresh, yet muddied with a whiff of decay. As the player would dig deeper into that fog, they would feel themselves turned around. Or were they? Each tree would appear the same, as did all of the surroundings. It was nearly impossible to get a sense of direction, where it all appeared to be more of the same. However the player should be more then familiar, given her prior transits. This would be the first time however that she knew not where she sought, and was threatening to get lost within the halls of memory.

    Was it worth it?

    Only time itself would tell if this was a mistake


    The Player must find the gateway to the Memory Chamber (LD 17+ modified by all searching based roll modifiers)

  4. lair_by_fuzz_i_di08u0c-375w.jpg

    The billowing fog of the forest of memories would invite none to travel its troublesome depths. That soft white film spreads thinly through the air, causing the faint obscurity to play upon eyesight. Beneath it the dark oak wood trees would sit vaguely through the mist, drawn loosely as hard to make out silhouettes topped with a rich and dark green that would conceal the night sky. Murmurs of the restless would chatter angrily in faint whispers near impossible to make out, just beyond perceptions enough to understand but vivid enough to confirm the dread of isolation. Worse off, it felt ever silent beyond these sounds. No rustling, no birds. As if time stood still within this forest. It smelled of rot and fresh dew, a pungent scent that seemed to stick to the nose and to clothes warn. Skin would burn under the dimly lit streaks of white that would cause the mists to glow gently.

    The occasional glance of a phantom that seemed to look on in a observation or perhaps worse, a woman in white aiming to harvest a soul.

    Who would dare threaten their very life by wandering so carelessly within the depths of madness?


    <<Storyteller System Engaged: What We Fight For>>

    Activated:
    Library [1/1] -> Once per charge, if a Storyteller is eligible to claim a Guild Token, their character gains +10% bonus EXP at the end of the thread. This buff may only apply once per thread.
    Final EXP Reward: +10% Final EXP Reward (Nisahime)


    The Player spend their first post wandering into the forest of memories

    True Tier: 7

  5. *Optimal Turn Order Shift

    A long discussion under constant chaos that burned on behind them was just about to its close. "That's everything?" the woman asks of the blue skinned fellow, to which he would place his hand upon hers. "Tis the truth, not a missing memory. Take to wings young millitian, these halls will renew thy identity." Victor responds before lifting his hand from hers and slinking back into his stone coffin, pulling the rapier taught against his chest. "Thank you Victor, it has helped a lot." The mans eyes slam closed, allowing Morrighan to return the lid where it belonged. A harsh dragging locks that heavy stone lid back into place, proving she was stronger then she looked.

    This is the point where her attentions would scan toward the party to which she had ignored up to this point. "Would you look at that..." As they were really giving the vrookvrug a run for its money, the thing was hanging on by a thread. Finding the show rather delightful, she hops up on top of the coffin and folds her legs. She'd let them enjoy their victory, given how hard they worked for it.


    Players:
    Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1{+4} | MIT:60 | ACC:1 | EVA:2 | LD:2
    Celeste | HP: 920/920 | EN: 25/114 | DMG: 29{+4} | MIT:78 | ACC:8 | PHASE | EVA:3{-1} | BH:37 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [2/3]
    Kasumi | HP: 874/874 | EN: 32/114 | DMG: 29{+4} | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6{-1} | BH:26 | STC: 40 | PARA-V | LD:3
    Raidou | HP: 818/874 | EN: 57/114 | DMG: 26{+4} | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8
    Simmoné | HP: 874/874 | EN: 5/114 | DMG: 27{+4} | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 2 | HYPER [0/3]
    Shiina | HP: 943/943 | EN: 104/114 | DMG: 1{+4} | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2

    Enemies:
    [0/0/2/3/0/0] Demi Lich | HP: 775/2000 | DMG: 360 | MIT: 160{-40} | ACC: 3 | EVA: 3 | [Shatter 1: 1] | [Shatter 2: 1] | Stun Immunity [0/3]

    • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
    • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
  6. *Optimal Turn Order Shift

    The duke folds up, looking to the woman as if confused. "Why hath ye returned, champion?" knowing full well that Nisahime had already undertaken this trial, her final push toward the end. "Simple, victor. I walked this path once and I need you to remind me of the specifics." she'd offer the cold blue skinned fellow, as he'd clamp a sharp tipped glove upon that coffins rim. "I pry tell, your memories are lost?" Victor would remark looking on to the others that had not undertaken the trial, wondering if they were going to survive to face him. "Pay them no mind, Victor. They are not interested in completing the Abyss. If you would so kindly Duke of the Damned, remind me of my past so that I may return to it." Her eyes lock to his and mirror the girl that had walked the halls of the abyss upon 100 occasions but succeeded only once.

    "So be it, Milletian. Allow me to renew your reward. As thy Lord of Annihilation would will it"


    Players:
    Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
    Shiina | HP: 943/943 | EN: 109/114 | DMG: 1 | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2
    Simmoné | HP: 874/874 | EN: 4/114 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 2
    Celeste | HP: 920/920 | EN: 2/114 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3{-1} | BH:37 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [1/3]
    Kasumi | HP: 874/874 | EN: 51/114 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3
    Raidou | HP: 770/874 | EN: 66/114 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8

    Enemies:
    [0/0/0/0/0/0] Skeletal Knight #1 | HP: 700/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
    [0/0/0/0/0/0] Skeletal Knight #2 | HP: 700/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
    [0/0/0/0/1/3] Demi Lich | HP: 1480/2000 | DMG: 360 | MIT: 160{-40} | ACC: 3 | EVA: 3 | [Shatter 1: 2] | [Shatter 2: 2]

    • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
    • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
  7. *Rhino Horns Reset

    The gate falls and Morrighan is the first through it, as the enemies in the chamber would detonate instantly once the basilisk fell. "Almost, one more room~" The woman beckons back with a cheerful outcry, finding her way into the last room. This one adorned with four rectangular pillars, an altar in its center as well as another on the far end. The altar itself painted dark red with matte dried blood, upon an incline of stairs. "Hold them back, I need to talk Victor." she'd waltz up the center of the room and start to run her hand along the coffin that appeared like an altar. Clasping on the side, she'd push the lid off revealing a man with cold bluish skin in a Victorian style attire. A rapier clutched closely to his chest, with a rose like symbiology throughout it. Moments after its open, its eyes spring open sharply revealing blood red eyes with no iris just below stark white hair.

    Free Action (System) | Bureau -> Random Dungeon Map [225192b] -> T4 Dungeon


    Players:
    Simmoné | HP: 874/874 | EN: 4/114 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 2
    Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
    Shiina | HP: 943/943 | EN: 104/114 | DMG: 1 | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2
    Celeste | HP: 920/920 | EN: 13/114 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:37 | HLY: 16 | BRN: 56 | LD: 2
    Kasumi | HP: 874/874 | EN: 55/114 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3
    Raidou | HP: 874/874 | EN: 73/114 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8


    On Deck:
    [0/0/0/0/0/0] Colored Phantasm #1 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
    [0/0/0/0/0/0] Colored Phantasm #2 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
    [0/0/0/0/0/0] Colored Phantasm #3 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
    [0/0/0/0/0/0] Colored Phantasm #4 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
    [0/0/0/0/0/0] Skeletal Knight #1 | HP: 700/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
    [0/0/0/0/0/0] Skeletal Knight #2 | HP: 700/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
    [0/0/0/0/0/0] Demi Lich | HP: 2000/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3

    Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
    Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.

     

  8. A steadfast onlooker would continue to sit by the next doorway, watching readily the team of players. As if in an elegant play, they would continue to beat down their opposition as if rehearsed showing their expertise within the given system. The skills they held would likely prove useful for times to come, and moreover through transitive it would maintain that worth despite the circumstances. A curious sort that, how something so mundane could provide a valuable side product. Case and point, the very semblance of exploiting their capability to invade the walls of this ancient hall. The next room should be the last, where the duke would inevitably remain. Who should be privy to the woman given she'd ruined him once before, and still earned the right to complete this structure. This wouldn't be the same for the others, and should his bloody embrace turn upon them they would surely parish.


    Players:
    Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
    Shiina | HP: 943/943 | EN: 109/114 | DMG: 1 | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2
    Simmoné | HP: 874/874 | EN: 16/114 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 2 | HYPER [1/3]
    Celeste | HP: 920/920 | EN: 6/114 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3{-1} | BH:37 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [2/3]
    Kasumi | HP: 874/874 | EN: 59/114 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3
    Raidou | HP: 874/874 | EN: 73/114 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8

    Enemies:
    [0/0/0/0/1/2] Rusted Sword #1 | HP: 219/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
    [0/0/0/0/1/2] Rusted Sword #2 | HP: 219/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
    [0/0/0/1/1/3] Basilisk | HP: 1037/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3

    • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
    • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
  9. Thread Closure:
    Nisahime | [Word Count: 5802/10 = 580.2] * [True Tier: 7] * [Group Factor: 0.5]* [Exp Bonus: 0.26] = 2559 EXP, Laurel Wreath: 383 col
    Raidou | [Word Count: 5802/10 = 580.2] * [True Tier: 14] * [Group Factor: 0.5]* [Exp Bonus: 0.26] = 5117 EXP, Laurel Wreath: 767 col
    Kasumi | [Word Count: 5802/10 = 580.2] * [True Tier: 8] * [Group Factor: 0.5]* [Exp Bonus: 0.26] = 2924 EXP, Laurel Wreath: 438 col
    Simmone | [Word Count: 5802/10 = 580.2] * [True Tier: 8] * [Group Factor: 0.5]* [Exp Bonus: 0.26] = 2924 EXP, Laurel Wreath: 438 col
    Shiina | [Word Count: 5802/10 = 580.2] * [True Tier: 8] * [Group Factor: 0.5]* [Exp Bonus: 0.26] = 2924 EXP, Laurel Wreath: 438 col
    Celeste | [Word Count: 5802/10 = 580.2] * [True Tier: 7] * [Group Factor: 0.5]* [Exp Bonus: 0.26] = 2559 EXP, Laurel Wreath: 383 col
    Thread Reward: 400
    Total: 400+383+767+438+438+438+383=3247col                          

    Event Reward:
    1 x Mon

    Guild Reward:
    1 x Guild Token (Ea.)
    4 x Additional Guild Token (Simmone/Treasurer)

    Quest Reward:
    15000 x 6 = 90000 Col
    Shore's Treasurer (6) | [235357a] | [235357b] | [235357c] | [235357d] | [235357e] | [235357f]
    Stacked x 12 | 2400 EXP, 24000 col
    Heavy Pockets #1 | 235371, CD: 4 -> Nothing
    Heavy Pockets #2 | 235382, CD: 12 -> Demonic T4 Armor/Shield (6) | [235382a] | [235382b] | [235382c] | [235382d] | [235382e] | [235382f]

    Dungeon Reward:
    Wave #1 | 48 x 6 = 288 Materials
    Wave #2 | 1400 x 20 = 28000 x 6 = 168000 Col
    Wave #3 | 2000 x 50 = 100000 col
    Wave #3 LD | 235406, LD: 2 [Additional (Boss' HP * 50) col, (Floor * 2) materials] (ea.)
    48 x 6 = 288 Materials
    2000 x 50 = 100000 x 6 = 600000 col
    Nisahime | 2310 EXP
    Raidou | 7560 EXP
    Kasumi | 2880 EXP
    Simmone | 2880 EXP
    Shiina | 2880 EXP
    Celeste | 2310 EXP

    Grand Total:
    Nisahime | 2559 + [2400 + 2310 = 4710 x 1.26 = 5935] = 8494 EXP
    1 x Mon
    1 x Guild Token

    Raidou | 5117 + [2400 + 7560 = 9960 x 1.26 = 12550] = 17667 EXP
    1 x Mon
    Random Dungeon Maps (2) | [235388b] | [235405b]

    Kasumi | 2924 + [2400 + 2880 = 5280 x 1.26 = 6653] = 9577 EXP
    1 x Mon

    Simmone | 2924 + [2400 + 2880 = 5280 x 1.26 = 6653] = 9577 EXP
    1 x Mon
    9 x Guild Tokens
    Shore's Treasurer (6) | [235357a] | [235357b] | [235357c] | [235357d] | [235357e] | [235357f]
    Demonic T4 Armor/Shield (6) | [235382a] | [235382b] | [235382c] | [235382d] | [235382e] | [235382f]
    TOTAL COL: 3247 {Thread Reward} + 114000 {Quest Reward} + 168000 {Wave #2 Clear} + 600000 {Wave #3 LD Drop} + 34860 + 8820 {Celeste Dropped} = 928927 col
    MATERIALS: 16 + 4 {Celeste Dropped} + 288 {Wave #1 Clear} + 288 {Wave #3 LD Drop} = 596 Materials
    Uncommon T4 Consumable (1) | [235389b]
    Perfect T4 Consumable (2) | [235359a] | [235359b]
    Rare T4 Weapon (1) | [235389a]
    Rare T4 Trinket (2) | [235398a] | [235399a]      
    Perfect T4 Trinket (1) | [235390b]
    Rare T4 Armor/Shield (1) | [235391a]
    Perfect T4 Armor/Shield (3) | [235390a] | [235359c] | [235359d]
    Gleaming Scales/Demonic Shards (2) | [235388a] | [235405a]

    Shiina | 2924 + [2400 + 2880 = 5280 x 1.26 = 6653] = 9577 EXP
    1 x Mon

    Celeste | 2559 + [2400 + 2310 = 4710 x 1.26 = 5935] = 8494 EXP
    1 x Mon
                                                             

  10. *Optimal Turn Order Shift

    Everything was coming together very well, it hasn’t even gotten the chance to show the true nature of its abilities yet. It would seem that this creation of his was nothing compared to the real thing. Last time it took a small army to even make a dent against it. Maybe her training and words given to them were making a difference. Parading through the snowy lands, feet sink in but the coldness was not affecting her like the others. A few more steps forward Morrighan would be standing next to the massive sized head. It was rounding its death which meant that it was almost ready to collect what was hers. Seeing Firm Anime members carve through this like butter. There were only a handful of things to prepare after this and with any hope, seeing what was about to transpire they would stop asking the same questions on repeat. It was better for them to just watch and wait. Once everything was gathered, it would all make more sense in their small little noggins.


    Players:
    Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1{+4} | MIT:60 | ACC:1 | EVA:2 | LD:2
    Celeste | HP: 920/920 | EN: 75/114 | DMG: 29{+4} | MIT:78 | ACC:8 | PHASE | EVA:3{-1} | BH:37 | HLY: 16 | BRN: 56 | LD: 2
    Simmoné | HP: 874/874 | EN: 33/114 | DMG: 27{+4} | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
    Kasumi | HP: 874/874 | EN: 55/114 | DMG: 29{+4} | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3 | HYPER [2/3]
    Raidou | HP: 874/874 | EN: 66/114 | DMG: 26{+4} | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8
    Shiina | HP: 943/943 | EN: 104/114 | DMG: 1{+4} | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2

    Enemies:
    [0/1/0/2/2/0] The White Dragon | HP: 585/2000 | DMG: 360 | MIT: 160{-20} | ACC: 3 | EVA: 3 | [STC 40/1] | [Shatter 1: 2]

    • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
    • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
  11. *Optimal Turn Order Shift

    Taking the map from her little lightning bolt, this was the only way they would give Morrighan the trust and help that was needed for the strength that she required. It might be a mess but it was worth it. Untying the folded paper, unravels it, grasping each flat side with both her hands. Saying a few words as a bright light fills around them blinding the team. What they would feel is freezing cold temperatures, what they would hear is screeching and roaring above them. “See the white glint in the sky, that is what I’m after” pointing up in the sky at a large white dragon that seemed to be further away than the small drakes that were flying around them, clear as day. There were no winds, no falling of snow, just very angry creatures that saw them appear. Morrighan starts to walk a bit as her boots sink into the snow a bit. There was not much more that could be done on her part until the beast got closer. Waiting for the right time to take actions, it would not come down easily.

    Free Action (System) | Opening Random Dungeon Map | [225192b] -> T4 Dungeon


    Players:
    Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
    Shiina | HP: 943/943 | EN: 113/114 | DMG: 1 | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2
    Simmoné | HP: 874/874 | EN: 51/114 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
    Kasumi | HP: 874/874 | EN: 65/114 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3 | HYPER [1/3]
    Celeste | HP: 920/920 | EN: 99/114 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:37 | HLY: 16 | BRN: 56 | LD: 2
    Raidou | HP: 874/874 | EN: 75/114 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8

    Enemies:
    Wind Drake #1 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
    Wind Drake #2 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
    Wind Drake #3 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
    Wind Drake #4 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1


    On Deck
    Ice Ogre #1 | HP: 700/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
    Ice Ogre #2 | HP: 700/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
    The White Dragon | HP: 2000/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3

    • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
    • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
  12. *Optimal Turn Order Shift

    Boots sinking ever so slightly into the sand, tiny waves splashing off an invisible barrier that couldn’t be seen. Hands behind her back, hands tucked together as she approaches Raidou. “Where I am going is dangerous, no doubt that you guys can handle it.” Shifting her feet around the man, “Dangers will lurk in the skies which will be clear this time.” Another few steps, Raidou’s head twists around with her listening. “Put them down first and ask your questions later” not looking at Raidou now but the group as they put these tiny distractions to waste. It was almost time, that dragon would be hers to consume. Morrighan could not do this part alone and she knew that. It didn’t make it any less easier though to show her true intentions. Fight or flight would be their choice to make. In all honesty this would be the true test. Scare them when she takes the power away from the white brute causing them to flee, or they will accept what is and trust that Morrighan knows what the hell she was doing and stop asking dumb questions.


    Players:
    Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
    Celeste | HP: 920/920 | EN: 114/114 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:37 | HLY: 16 | BRN: 56 | LD: 2
    Shiina | HP: 943/943 | EN: 109/114 | DMG: 1 | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2
    Kasumi | HP: 874/874 | EN: 58/114 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3 | HYPER [0/3]
    Simmoné | HP: 874/874 | EN: 66/114 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
    Raidou | HP: 874/874 | EN: 76/114 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8

    Enemies:
    Sand Dollar #5 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #6 | HP: 25/25 | DMG: 10 | MIT: 5

    • Stacked: Defeating a Sand Dollar will result in the Players getting +200 EXP each, as well as +2,000 Col to split however they please at the end of the thread.
    • Heavy Pockets: Once a group of Sand Dollars is defeated, one of the players may roll CD. On a CD 10, Unidentified Demonic T4 Trinkets are found. On a CD 11, Unidentified Demonic T4 Weapons are found. On a CD 12, Unidentified Demonic T4 Armors are found.  These rolls are not affected by buffs, and the amount of equipment found is equal to the players present in the party.
    • Few Stragglers: No more than two groups of Sand Dollars can be found in a single thread.
  13. *Optimal Turn Order Change

    The girl might not be half off, it was fun watching them squirm on her behalf though. Was enjoying the show that they presented every time they were on the battlefield. Maybe if she told them or rather showed them, they would show more potential, not that they weren’t already but they were still just tiny soldiers in Morrighans eyes. The stronger they were the more strength she had. That might not bode well with them but this was the only way to make that man get what he deserved. Maybe a little notion toward the right direction would be okay. They would be in for a rude awakening though because where they were going, most of them mentioned they didn’t like the cold. It may be time to give them a bit of inspiration, allow them to move faster in the training process. Watching waiting, they were in for a treat.


    Players:
    Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1{+4} | MIT:60 | ACC:1 | EVA:2 | LD:2
    Kasumi | HP: 874/874 | EN: 91/114 | DMG: 29{+4} | MIT:20 | ACC:7 | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3
    Simmoné | HP: 874/874 | EN: 91/114 | DMG: 27{+4} | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
    Celeste | HP: 920/920 | EN: 113/114 | DMG: 29{+4} | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:37 | HLY: 16 | BRN: 56 | LD: 2
    Raidou | HP: 874/874 | EN: 88/114 | DMG: 26{+4} | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8
    Shiina | HP: 943/943 | EN: 104/114 | DMG: 1{+4} | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2

    Enemies:
    [0/2/2/0/2/0] Sand’s Claw | HP: 1788/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | [STC 40/1]

    • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
    • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
    • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
    • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
    • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
    • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
    • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
    • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
    • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
  14. Finding that everyone arrived right on time. Morrigan found it amusing that this group would come this far everyday so early in the morning just to figure out what she was up to. Watching the crowd begin to use their full potential, yet they seemed to be still struggling with the small facts of the tiny truth. It was a shame that they hadn’t even guessed why Morrighan was doing what she was. Firm Anima just thought that she was getting into more trouble than they could handle. That was far from true. Once all the pieces were gathered it would be much simpler to do what needed to be done. If these people wanted to follow her then they would help her without knowing why. The light breeze flutters her hair back and forth as she points to the large crap that was coming to shore. Everyone that was looking at her would follow that finger to the enemy.


    Players:
    Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
    Shiina | HP: 943/943 | EN: 114/114 | DMG: 1 | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2
    Kasumi | HP: 874/874 | EN: 114/114 | DMG: 29 | MIT:20 | ACC:7 | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3
    Simmoné | HP: 874/874 | EN: 114/114 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:11 | QTY: 2
    Celeste | HP: 920/920 | EN: 114/114 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:37 | HLY: 16 | BRN: 56 | LD: 2
    Raidou | HP: 874/874 | EN: 114/114 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8

    Enemies:
    [0/0/0/0/0/0] Sand’s Claw | HP: 4000/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1

    • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
    • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
    • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
    • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
    • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
    • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigatable DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
    • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
    • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
    • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
  15. The familiar sands took on a newfound taste. With each passing day they felt even more vibrant despite being the same. The lingering feeling of life stuck to her soul like static, making every sense that much more potent. The scent of the sea water, the breeze that blew through the air so pungent and unforgettable yet before it was hazy and muddied. Looking down to her arm, a gold and silver ring strapped her her left wrist as it waited idly for her to continue her crusade. A day apart and a day away, saw her feel the world again as she had such a long time ago. It called to her on a way that she'd not experienced in years. That band a gentle reminder, that the puzzle was yet complete. A number of artifacts still left to be collected, to allow her to walk again. Free of the binds that had been placed around her, all thanks to a quirky blonde as a mode of reference to mimic.

    <<Assist System Engaged>>
    Level: 33
    Paragon: 28
    Tier: 4
    True Tier: 7

    Final EXP Reward: +0%


    Activated:
    True Light Lantern | +1 ACC, +1 LD to party
    Paragon (10) | +1 LD while Searching/Looting
    Guild Rank 1 | +1% Final EXP reward


    Consumed:
    Unfathomable Red Vials (Gungir's/Protein 2 [Feast - 205487]) {CELESTE} [0/6]
    Lunchbox of Everlasting Memories (Gungir's/Mitigation 3 [Feast - 205491]) {NISAHIME} [1/6]
    Bottomless Tea Wares (Gungir's/Eva 2 [Feast - 152493]) {RAIDOU} [1/6]
    CUPCAKES, INFINITE CUPCAKES (Gungir's/Overhealth 3 [Feast - 205492]) {SHIINA} [1/6]
    Unending Strawberry Parfait (Gungir's/ACC 2 [Feast - 199525]) {KASUMI} [0/6]


    Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2

    Spoiler

    Name: Nisahime, The Hand of Fate
    True Tier: 7
    Level: 33
    Paragon Level: 28
    HP: 874/874
    EN: 94/94

    Stats:
    Damage: 1
    Mitigation: 60
    Accuracy: 1
    Evasion: 2
    Loot Die: 1

    Equipped Gear:
    Weapon/Armor/Trinket: 
      - Restored Pillar Fragment [True Light Lantern/202602c]
    Armor/Trinket: 
      - 
    Shield/Armor/Trinket: 
      - 

    Combat Mastery:
      - 

    Combat Shift:
      - 

    Familiar Skill:
      - 

    Custom Skill:
      - 

    Skills:

    Extra Skills:

    Inactive Extra Skills:

    Addons:

    Mods:

    Inactive Mods:

    Battle Ready Inventory:
      - Crystal of Divine Light [201986f] x1
      - Teleport Crystal x1

    Housing Buffs:
      - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
      - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
      - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

    Guild Hall Buffs:

    Scents of the Wild Totem:

    Wedding Ring:

    Crafting Profession:

    Gathering Profession:

     

  16. Lowering her arm, the shield upon it as well as the sword in the other both disappear in a flash of silver. "Well done, but this is hardly over." She spoke with an honest and stable tone, providing a normally absent aura of seriousness. The woman turns and starts to move into the next room, not fully entering until the others were at her back. "Round 2, You can always leave. This isn't for the faint of heart. But we both know that wont happen." She'd look at them plain, finding the dedication plastered upon all of their faces. "Alright then, lets go. No telling what you'll face until they appear. By design. You need to adapt, or die. Those are your options, and frankly none of you can afford to not adapt." There was more to that statement, because she had lost a number of times. Yet she still stood, they would not be so lucky.

    Free Action (System) | Opening Dungeon #2 (Standard) -> Random Dungeon Map | [225193b] T4


    Players:
    Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
    Shiina | HP: 943/943 | EN: 104/114 | DMG: 1 | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2
    Simmoné | HP: 874/874 | EN: 29/114 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 2
    Celeste | HP: 920/920 | EN: 23/114 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:37 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [1/3]
    Kasumi | HP: 874/874 | EN: 70/114 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3
    Raidou | HP: 874/874 | EN: 82/114 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8

    Enemies:
    [0/0/0/0/0/0] Wight #1 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
    [0/0/0/0/0/0] Wight #2 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
    [0/0/0/0/0/0] Wight #3 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
    [0/0/0/0/0/0] Wight #4 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1


    On Deck:
    [0/0/0/0/0/0] Rusted Sword #1 | HP: 700/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
    [0/0/0/0/0/0] Rusted Sword #2 | HP: 700/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
    [0/0/0/0/0/0] Basilisk | HP: 2000/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3

    Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
    Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.

  17. *Fresh Rotation, Combat restart

    A smile on her face as that pale white light exploded out from the shot placed by Sam, Bhafel was in full swing. Moreover the girl seemed to fully be grasping what it was capable of. A convincing decree in her capability. "Look, more tiny soldiers!~" The woman would gasp and offer them the most sarcastic expression. "Watch out, no telling if they will eat your soul." She'd remark before heading off to the northern most point of the beach, abandoning the charade quite quickly. A wave of her hand would see a breeze begin to blow across the sand, revealing what almost looked like a stone doorframe. "Why is this so easy?" the woman offers with a smile, stepping near the center and beginning to slowly raise it back toward her. Once its upright, looking like a frame with no door. The woman rubs her hand along its rim, and as she does it seems to draw a blue tear in a glowing light. A portal to be sure. "Once you've all wrapped up, feel free to saunter in behind me. Or don't I don't reall...."

    *bamf*

    Post Action | Sand Dollar (235314, LD: 18, Success) [6/6]


    Players:
    Morrighan | Nisahime | HP: 829/829 | EN: 92/92 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:1
    Celeste | HP: 874/874 | EN: 99/112 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:35 | HLY: 16 | BRN: 56
    Setsuna | HP: 829/829 | EN: 99/112 | DMG: 29 | MIT:20 | ACC:7 | EVA:6 | BH:33 | RISK: 8 | FLN: 16 | FRB: 40 | FRZ: 64 | LD:1
    Raidou | HP: 829/829 | EN: 89/112 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:46 | VAMP-D: 91 | REC: 8 | LD:6
    Sam | HP: 829/829 | EN: 53/112 | DMG: 28 | MIT:40 | ACC:7 | AA | PHASE | EVA:3 | REC: 8 | LD:11 | PROSP:1 | QTY: 2
    Freyd | HP: 896/896 | EN: 65/112 | DMG: 27 | MIT:147 | ACC:8 | F-SPIRIT | EVA:4 | BH:49 | VAMP-D: 49 | HLY: 16 | FLN: 16 | TXV: 32 | LD:9 | PROSP: 3

    Enemies:
    Sand Dollar #7 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #8 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #9 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #10 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #11 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #12 | HP: 25/25 | DMG: 10 | MIT: 5

    Stacked: Defeating a Sand Dollar will result in the Players getting +200 EXP each, as well as +2,000 Col to split however they please at the end of the thread.
    Heavy Pockets: Once a group of Sand Dollars is defeated, one of the players may roll CD. On a CD 10, Unidentified Demonic T4 Trinkets are found. On a CD 11, Unidentified Demonic T4 Weapons are found. On a CD 12, Unidentified Demonic T4 Armors are found.  These rolls are not affected by buffs, and the amount of equipment found is equal to the players present in the party.

  18. Untitled design (12).pngNisa would look to the girl as she'd just begin to spout off in a consistent dribble. "And whose fault is that?" the girl would hoist a bag of flour up to her right shoulder, as her appearance would take to her travel attire. "Simpler yes, better? Nope." The girl would turn and make movements for the door, offering a wave to Alissa before opening up to reveal the sunshine. "Tell me Freya, how many times were you almost eaten by a dragon in your old life? How much did you really have to worry about?" She'd adjust the bag of flour before walking down the set of stairs that held up the entryway. "Somewhere along the way, humans have accepted simplicity and convenience so much that the moment its offered to them they will gladly trade their lives for it. Stupid."

    Down into the pathways that cut the fields of Deepedge. "Life is about difficulty and overcoming that difficulty, I should know. Yet in here, on this fake version of reality that is neither what it was originally nor where you are from their are so many restrictions set in place you can hardly take 10 steps without running into one. You know why?" the woman would plug, asking her rhetorical statement and letting it sink in. "Because, my dear daughter of sorrow. There is one thing the man is contesting with, a very rule of existence he has yet to best. Free Will. It is what threatens his throne and his crown every day. Embrace hardship, embrace experience."

    Turning and pushing the sack of flour onto Freya's shoulder and tapping it twice for good measure to insure it was digging in to her body. "Life is pain, and success in equal measures. Just like a cooking recipe. So stop with the pity party. It doesn't look good on you, and I am far too old to get moody like you do. Also its probably best if you murmur my true name as little as possible, the mega dork is likely listening carefully. Remember I am a wanted criminal now."

  19. Untitled design (11).pngKept to the girls heels, Nisa would look on as Freya would share some words with Alissa. Seemed despite the changes that this girl had somehow remained. As Freya would again turn to handing coin and letting others do her work for her, Nisa couldn't help but sigh in an exhaustive irritation. "Your never going to learn anything unless... Alissa!" Nisa would bark up into the rafters, causing the girl to pause. "She is going to do it, these damn people have forgotten how to do any sort of honest work I swear." Causing the NPC red head to stair back with a smile, as if she was waiting for it.

    "Come on, up the ladder." Pointing toward it. "Go, I'll tag along and show you how it works." Starting up the ladder rung by rung, they'd both see themselves into the upper floor. The spinning wheel outside attached to a rod that came in and connected to center pillar. Beneath it a large hunk of stone that spun through a set of carefully placed gears. "I'll take those, keep the hopper open." Nisa offers to Alissa who would seek the ladder and begin to head down. "Its quite simple, put the wheat in here." Gesturing toward a large open square chute, and dropping a couple of bushels into it. "Then, you go to these two levers." Grabbing onto the one on the left, as Freya would put the rest in.

    A hearty tug sees the chute close up, as the lever comes back toward her. "Now the second..." Nisa grabs the second with both hands and pulls hard, hearing some clank inside the center shaft and transitioning into a stable grinding noise. "Now we head back down and get a bag ready, there will be a receptacle it will be collecting at the bottom. Sometimes I wonder how you survived this long." Nisa would be the first down, looking for an empty linen sack to hand the blonde once she would descend after her.

  20. As the forces of the abyss would continue to enter the chamber in wave after wave, Morrighan would make it to the back side. Opposite the stairs they descended down, the woman would begin to inspect the entryway. It would appear that the barriers were in place in full swing, which means that this place was likely completely untouched. Until now. The woman would look back at the little gathering, and it would appear that they were doing quite well against the coming forces. Hopefully they could hold out long enough to actually make it to the end. There was a conversation she had to hold, so despite her situation she would have to push a little to help ensure their success. A turn of her hand would see a flash of light, revealing a weapon that she was not ready to brandish on full blast yet. But it would appear that the cardinal system was less vigilant here if at all.

    A shield wrapping around her left arm not entirely unlike Eruda's, the woman hoists it linearly and a blast of power would see itself free. A wave of dust and sand would explode out from her. "Finish Dullahan, while they are blinded." The woman barked an order for the first time since FTK.

    Post Action | Sand Burst?


    Players:
    Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
    Simmoné | HP: 874/874 | EN: 32/114 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 2
    Celeste | HP: 920/920 | EN: 23/114 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:37 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [0/3]
    Kasumi | HP: 874/874 | EN: 64/114 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3
    Raidou | HP: 874/874 | EN: 89/114 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8
    Shiina | HP: 943/943 | EN: 109/114 | DMG: 1 | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2

    Enemies:
    [0/0/1/0/2/0] Blinker #1 | HP: 85/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1 | Stun Immunity [0/3]
    [0/0/1/0/2/0] Blinker #2 | HP: 85/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1 | Stun Immunity [0/3]
    [0/0/0/1/2/0] Dullahan | HP: 1524/2000 | DMG: 360 | MIT: 160{-20} | ACC: 3 | EVA: 3 | [Shatter 1:2] | Stun Immunity [0/3]

    • Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
    • Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.
  21. *Rhino's Horns Reset due to combat end, -> Moved Floor 27

    A break into a couple hearty claps, about as condescending as always. "Good job, pretty punctual in comparison to before." Morrighan offers as she'd lift a single slip of red paper. It would look almost like a japanese style talisman. "I got what I need, come along." she'd offer them as the group would be invited to follow along behind her. The pass she needed was hidden in the walls of a cavern deep underground, what an easy find when you knew where to look. Yet not many would know what the hell they stumbled upon or even how to use it. Which was probably for the better. Up to the newly unlocked floor of all places, she scoured the feeling that would lead her to where she needed to be. The walks of Braso, into the concealed place where they would train new soldiers. They knew not where they stood, and as Morrighan would look to the shield and sword symbol etched upon its opening it would flash in silver. The entire tunnel would transition to something else entirely. "Ready? I sure hope so. This is going to be tough, you haven't faced anything like this before."

    The ominous warning was a valid one, as she'd wander into the place and it would reveal a pale yellow lit chamber. A statue stood upon a pedestal on its center, one of a hooded figure that sported a pair of wings. The Face of the God of Destruction and Annihilation. On his final trial waiting for his ally to be born. An outstretched pair of hands lingering over a square platform. "Pile around, It's time to visit where heroes go to die. Welcome dear heralds, to Peaca Abyss." Once they all stood upon the platform, she'd drop the pass which once it touches the pad, it would flash and they would move not unlike a teleport gate, or the repurposed moon gate. Pick your poison.

    Post Action | Battle Plans -> Auto Open T4 Dungeon


    Players:
    Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1{+4} | MIT:60 | ACC:1 | EVA:2 | LD:2
    Simmoné | HP: 874/874 | EN: 45/114 | DMG: 27{+4} | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 2
    Celeste | HP: 920/920 | EN: 32/114 | DMG: 29{+4} | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:37 | HLY: 16 | BRN: 56 | LD: 2
    Kasumi | HP: 874/874 | EN: 68/114 | DMG: 29{+4} | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3
    Raidou | HP: 874/874 | EN: 90/114 | DMG: 26{+4} | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8
    Shiina | HP: 943/943 | EN: 100/114 | DMG: 1{+4} | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2

    Enemies:
    Cloaker #1 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
    Cloaker #2 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
    Cloaker #3 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1
    Cloaker #4 | HP: 400/400 | DMG: 180 | MIT: 60 | ACC: 1 | EVA: 1


    On Deck:
    Blinker #1 | HP: 700/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
    Blinker #2 | HP: 700/700 | DMG: 280 | MIT: 120 | ACC: 2 | EVA: 1
    Dullahan | HP: 2000/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3
    Critical (MD 9): Deals 400 DMG to the target with the highest hate. Also deals 240 DMG to every other player.
    Critical (MD 10): Deals 440 DMG to the target with the highest hate. Also deals 340 DMG to every other player.

  22. As soon as the rabble from prior would reconvene with the woman in white hair, as she had found her way downward rather quickly. "Thank you all for arriving so readily." She'd remark with an obvious hint of sarcasm, twisted into a tone that would convey the opposite. The giant in the room would stir just as fast, moving a heavy club in its right hand up in defiance and tapping it twice upon the rough hewn stone for good measure. Heavy slams echo off the walls in loud booms. "Oh dear, I don't think he likes you lot." she'd offer as the woman would start to run her hand along the stone on the far end of the cavern. It would be obvious that she was here for something, and whatever was here before her arrival was not of her concern. If they wished to accompany her it would be on them to deal with the new mess they walked into.


    Players:
    Shiina | HP: 943/943 | EN: 100/114 | DMG: 1{+4} | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2
    Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1{+4} | MIT:60 | ACC:1 | EVA:2 | LD:2
    Celeste | HP: 920/920 | EN: 56/114 | DMG: 29{+4} | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:37 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [1/3]
    Simmoné | HP: 874/874 | EN: 62/114 | DMG: 27{+4} | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 2
    Kasumi | HP: 874/874 | EN: 88/114 | DMG: 29{+4} | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3
    Raidou | HP: 874/874 | EN: 97/114 | DMG: 26{+4} | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8

    Enemies:
    [0/0/0/0/0/0] Ugzeke | HP: 3100/3100 | MIT: 160 | DMG: 300 | ACC: 2 | EVA: -1

    Oblivious | Every turn, unless <<Ugzeke>> rolls CD 5+, he will remain oblivious to the enemy party and refuse to attack. This skill is disabled once <<Ugzeke>> becomes <<In Pain>>.
    In Pain | Once <<Ugzeke’s>> health reaches 1200, he will become enraged as his skin turns red and he notices the party fully. His ACC is reduced to 1, but his EVA is increased to 2.
    Smash | On an MD 9-10, his attack will hit the entire party for 225 DMG, lowering everyone’s ACC by 1 for two turns.
    Hard Hitter | <<Ugzeke’s>> attacks cannot be parried.

  23. The woman would stop noticing yet another trembling bleeding itself through the terrain, showing truly that there was a bit more frequenting the area then usual. However still, this proved that they would need to handle this batch before they could progress. "I think I see a spot you all missed." She'd goad with an extended left arm, offering a point to where the wiggling lay. A curious little form of stasis, these little prying eyes provided. A brief distraction to slow them down if nothing else. This would be the point where Morrighan would leave them to it, moving hastily for the point at which she could dive into the Abyss. A space would surely be found rather quickly, but all she would muster is clearing the space that she'd need. For the breach into the underbelly upon an entirely different floor. She just hoped that this little gaggle following her today would not underestimate its occupants.

    Post Action | Sand Dollar [3/6] 235230 -> LD: 16 {Success}


    Players:
    Celeste | HP: 920/920 | EN: 56/114 | DMG: 29 | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:37 | HLY: 16 | BRN: 56 | LD: 2 | HYPER [1/3]
    Simmoné | HP: 874/874 | EN: 62/114 | DMG: 27 | MIT:20 | ACC:7 | AA | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 2
    Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1 | MIT:60 | ACC:1 | EVA:2 | LD:2
    Shiina | HP: 943/943 | EN: 105/114 | DMG: 1 | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2
    Kasumi | HP: 874/874 | EN: 97/114 | DMG: 29 | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3
    Raidou | HP: 874/874 | EN: 104/114 | DMG: 26 | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8

    Enemies:
    Sand Dollar #7 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #8 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #9 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #10 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #11 | HP: 25/25 | DMG: 10 | MIT: 5
    Sand Dollar #12 | HP: 25/25 | DMG: 10 | MIT: 5
    Stacked: Defeating a Sand Dollar will result in the Players getting +200 EXP each, as well as +2,000 Col to split however they please at the end of the thread.
    Heavy Pockets: Once a group of Sand Dollars is defeated, one of the players may roll CD. On a CD 10, Unidentified Demonic T4 Trinkets are found. On a CD 11, Unidentified Demonic T4 Weapons are found. On a CD 12, Unidentified Demonic T4 Armors are found.  These rolls are not affected by buffs, and the amount of equipment found is equal to the players present in the party.
    Few Stragglers: No more than two groups of Sand Dollars can be found in a single thread.

  24. *Optimal Turn Order Shift

    A slow and nearly patronizing clap of her hands, she'd watch on as the party would tear their respective foe limb from digital limb. The thing could barely stand at all, let alone turn to face the group. They were becoming rather proficient in their slaughtering of this insistent nuisance. "You think he felt that one?" The woman would goad from her place upon the shore, counting down the seconds once those prying eyes would finally be removed from the playing field. The soft crunch of sand as she'd start to trace the fault lines, looking for a place where she could breach into the realms below. Where she sought out this time? Where the spark of divinity first occurred, curious if she could find any of her lingering energy there to begin to curb the existence of Elsinore directly from the source at which it was born. But this would mean taking this rabble into the depths of the Abyss and exiting unscathed....


    Players:
    Nisahime | HP: 874/874 | EN: 94/94 | DMG: 1{+4} | MIT:60 | ACC:1 | EVA:2 | LD:2
    Celeste | HP: 920/920 | EN: 91/114 | DMG: 29{+4} | MIT:78 | ACC:8 | PHASE | EVA:3 | BH:37 | HLY: 16 | BRN: 56 | LD: 2
    Simmoné | HP: 874/874 | EN: 91/114 | DMG: 27{+4} | MIT:20 | ACC:7 | AA  | EVA:4 | REC: 8 | LD:14 | PROSP:6 | QTY: 2
    Kasumi | HP: 874/874 | EN: 91/114 | DMG: 29{+4} | MIT:20 | ACC:7{+1} | KEEN: 1 | PHASE | EVA:6 | BH:26 | STC: 40 | PARA-V | LD:3
    Raidou | HP: 874/874 | EN: 90/114 | DMG: 26{+4} | MIT:177 | ACC:6 | AA | F-SPIRIT | EVA:6 | BH:48 | VAMP-D: 96 | REC: 8 | LD:8
    Shiina | HP: 943/943 | EN: 104/114 | DMG: 1{+4} | MIT:256 | ACC: 1 | EVA:2 | FL.AURA: 16 | FR.AURA: 16 | THORNS:72 | BH:28 | HB: 38 | MENDING: 2 | REC: 8 | LD: 2

    Enemies:
    [0/1/2/1/2/0] Sand’s Claw | HP: 1700/4000 | DMG: 220 | MIT: 125 | ACC: 3 | EVA: -1 | Stun Immunity [0/4]

    • Tough Shell: This monster’s MIT and ACC cannot be reduced, and it remains unaffected by Incarcerate, Paralysis and Freeze effects.
    • Too Large: Familiars’ Grappling Skill cannot be used to stun the boss. Only normal stuns will work on it as a result of SAs or skills being used, and they will have a 4 turn cooldown.
    • Pincer Attack: Sand’s Claw will attack two times during its turn, targeting the player with the highest hate, and then the player with the second highest hate. Perform one attack roll for each attack.
    • Sand Cloud: Upon rolling CD 9+ and LD 10+ during one of its attacks, the boss will instead raise a cloud of sand from the beach, lowering each player’s ACC by -1 for their next two turns. This effect does not stack and any further activations will refresh its duration.
    • King’s Grip: On an MD 10, Sand’s Claw will lower the target’s MIT by 15 for the next two turns. This effect stacks up to two times, and any further activations will refresh its duration.
    • Bubble Spray: On an MD 10 and CD 6+, Sand’s Claw will instead hit the entire party for 125 unmitigated DMG, lowering every player’s EVA by 1 for two turns. This effect does not stacked and any further activations will refresh its duration.
    • Gobble Up: If the boss’ health reaches 2000, on its next turn it will skip its attack and start eating rocks. It must be hit with 3 or more Delay SAs until its next turn, otherwise it will expend it on healing 1000 HP. This can only occur once per battle.
    • Soft Skin: Once afflicted with Bleed, the effect will not wear off for the remainder of the battle.
    • Unguarded Sides: Area of Effect attacks consume twice the base energy, but deal 50% (rounded up) more damage.
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