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[Shop-F10] Black Marked Bargain <Merchant>


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Rank: Salesman
43/160 EXP
Materials: 20
Col: 5300

In the gloomy and dark floor of undeath and darkness sat a simple shop with little decoration or flair. Inside the candlit shop a hooded player relaxed in a chair behind a large wooden desk with several weapons and potions on display behind him. From the signage and the items laid out atop and behind the desk it was clear that they were a peddler of goods looking to make a living even when not in combat. The sign itself slightly provocative in how similar it was to Black Market, regardless of any actual truth behind the shop. The black hooded player was oddly at ease and possibly asleep at the stall with his hands behind his head and slouching in his seat with his eyes covered.

Equipped Items

Spoiler

Name: Polishing Rag of Legends
Profession: Tailor
Rank: (8) Provisional Master
ID: 
57787
Roll: 12

Item Type: Tool
Tier: 
Quality: 
Perfect

Enhancements:  Adds +1 to the CD when crafting 
Description: A black piece of cloth with a white crowned lion logo visibly embroidered on one side  This rag when in the hands of a skilled or lucky merchant assists not only in making an item shine physically but also makes their hidden powers shine as well if any are present.  A semi transparent white crowned lion head logo is discreetly placed, the usual branding from the manufacturing shop.

Name: The Black Marketeer
Profession: Tailor
Rank: (8) Provisional Master
ID: 
57894
Roll: 12 (nat.)

Item Type: Clothing
Tier: 1
Quality: Perfect

Enhancements:  Adds +1 EXP for every craft 
Description: A set of black hooded clothing with a hood that hides the user's eyes when pulled low. Anyone wearing this type of equipment would be seen as suspicious by the average person. The cloth however is well made, proving this fashion was a matter of choice as opposed to necessity. On the interior side of the hood a semi transparent white crowned lion head logo is discreetly placed, the usual branding from the manufacturing shop

Appraisals

"Ooh, lemme take a look at that! If it's not a perfect or a demonic item, we just might be able to wring out some extra power."
 

Spoiler

 

Prices: Negotiable, if material is provided may appraise for free.

Weapons

Name: Damage (LD of 20-17)
Cost: 1 Slot
Cap: 3
Effect: Adds +(1 * Tier Level) base damage for every slot used.
Applicable to: Weapons
Note: Swap this with Unarmed damage if apprasing a gauntlet/hand wrap, which are accounted in all regards as a weapon for unarmed use.

Name: Bleed (16-13)
Cost: 1 Slot
Cap: 2
Effect: Activated on a roll of 9-10 with one slot, or 8-10 with two slots. Deals (4 * Tier Level) of damage for 2 turns for the enemy/mob. This only applies to natural rolls (unmodified)
Applicable to: Weapons

Name: Paralyze (LD of 12-9)
Cost: 1 Slot
Cap: 2
Effect: Removed enemy action for 1 turn afterwards on a roll of 9-10 if one slot is used, and 8-10 if two slots are used. This only applies to natural rolls (unmodified). Removes evasion properties from opponent while paralysed.
Applicable to: Weapons

Name: Accuracy (LD of 8-5)
Cost: 1 Slot
Cap: 2
Effect: Adds +1 to the BD, but cannot cause a critical hit.
Applicable to: Weapons

Name: Keen (LD of 4-1)
Cost: 1 Slot
Cap: 3
Effect: On a successful attack, gain an additional +1 to your BD for each enchantment slot. This bonus does not stack with itself. This bonus goes away after landing a successful attack. Every second tier step (tier 3, 5, 7 etc.) this will add a further +1 per slot.
Applicable to: Weapons

Shields

Name: Damage Mitigation (LD of 17-20)
Cost: 1 Slot
Cap: 3
Effect: Removes (9 * Tier Level) points of damage from every hit to you for every slot used. No matter how much damage mitigation you have, however, you will always take at least 1 point of damage.
Applicable to: Shields

Name: Paralyze (LD of 13-16)
Cost: 1 Slot
Cap: 2
Effect: Removed enemy action for 1 turn afterwards when hit on a roll of 9-10 if one slot is used, and 8-10 if two slots are used. This only applies to natural rolls (unmodified). Removes evasion properties from opponent while paralysed.
Applicable to: Shields

Name: Thorns (LD of 9-12)
Cost: 1 Slot
Cap: 2
Effect: Deals  X* (7 * Tier Level) damage when Mob/Enemy hits a non-critical hit on you, where X is amount of slots used.
Applicable to: Shields

Name: Regen (LD of 5-8)
Cost: 1 Slot
Cap: 3
Effect: Heals you +(9 * Tier Level) per slot after every attack turn from your opponent on a CD roll of 6 or higher.
Applicable to: Shields

Name: Recovery (LD of 1-4)
Cost: 1 Slot
Cap: 2
Effect: In your own turn, if you roll a CD of 10 or higher you will recover 1 energy per slot used along with the 1 passive energy recovery every player has.
Applicable to: Shields

Heavy Armor

Name: Damage Mitigation (LD of 20-17)
Cost: 1 Slot
Cap: 3
Effect: Removes (9 * Tier Level) points of damage from every hit to you for every slot used. No matter how much damage mitigation you have, however, you will always take at least 1 point of damage.
Applicable to: Heavy Armor

Name: Thorns (LD of 16-13)
Cost: 1 Slot
Cap: 2
Effect: Deals  X* (7* Tier Level) damage when Mob/Enemy hits a non-critical hit on you, where X is amount of slots used.
Applicable to: Heavy Armor

Name: Heavy Momentum (LD of 12-9)
Cost: 1 Slot
Cap: 2
Effect: When you miss, gain a +(1 * Tier Level) base dmg. This can stack up to the amount of slots used. The +dmg goes away after a successful hit. 
Applicable to: Heavy Armor

Name: Regen (LD of 8-5)
Cost: 1 Slot
Cap: 3
Effect: Heals you +(9 * Tier Level) per slot after every attack turn from your opponent on a CD roll of 6 or higher.
Applicable to: Heavy Armor

Name: Recovery (LD of 4-1)
Cost: 1 Slot
Cap: 2
Effect: In your own turn, if you roll a CD of 10 or higher you will recover 1 energy per slot used along with the 1 passive energy recovery every player has.
Applicable to: Heavy Armor

Light Armor

Name: Damage Mitigation (LD of 20-18)
Cost: 1 Slot
Cap: 2
Effect: Removes (9 * Tier Level) points of damage from every hit to you for every slot used. No matter how much damage mitigation you have, however, you will always take at least 1 point of damage.
Applicable to: Leather Armor/Light Armor

Name: Thorns (LD of 17-15)
Cost: 1 Slot
Cap: 2
Effect: Deals  X* (7 * Tier Level) damage when Mob/Enemy hits a non-critical hit on you, where X is amount of slots used.
Applicable to: Leather Armor/Light Armor

Name: Evasion (LD of 14-10)
Cost: 1 Slot
Cap: 3
Effect: Adds a -1 to the MobD or the enemy's die for every slot taken. This ignores the damage mitigation rule of taking at least 1 point of damage.
Applicable to: Leather Armor/Light Armor

Name: Savvy (LD of 9-7)
Cost: 1 Slot
Cap: 2
Effect: Adds +x BD when the enemy misses, where X is the number of slots used for this enchant. This bonus goes away after landing a successful attack and does not stack. Every second tier step (tier 3, 5, 7 etc.) this will add a further +1 per slot.
Applicable to: Leather Armor/Light Armor

Name: Light Momentum (LD of 6-4)
Cost: 1 Slot
Cap: 2
Effect: When you miss, gain +X BD. Where +X is the amount of slots used for the enchant. This bonus goes away after landing a successful attack and does not stack. Every second tier step (tier 3, 5, 7 etc.) this will add a further +1 per slot.
Available to: Leather Armor/Light Armor

Name: Recovery (LD of 3-1)
Cost: 1 Slot
Cap: 2
Effect: If you are attacked; recovers 1 energy per slot on a CD roll of 6 or more. 
Available to: Light Armor

------------------------------------------------------

Unique Enhancements

(All require a BD of 10)

Weapons
Name: Burn (LD of 20-18)
Cost: 1 Slot
Cap: 2
Effect: Activated on a roll of 9-10 with one slot, or 8-10 with two slots. Deals(4 * Tier Level) burn damage for 2 turns to the enemy/mob. This only applies to natural rolls (unmodified)
Applicable to: Weapons

Name: Envenom (LD of 17-16)
Cost: 1 Slot
Cap: 2
Effect: Activated on a roll of 9-10 with one slot, or 8-10 with two slots. Deals (3 * Tier Level) poison damage for 4 turns to the enemy/mob. This only applies to natural rolls (unmodified)
Applicable to: Weapons

Name: Blight (LD of 15-13)
Cost: 1 Slot
Cap: 2
Effect: Activated on a roll of 9-10 with one slot and deals (4 * Tier Level) damage for 2 turns for the enemy/mob, if two slots are used it deals (6 * Tier Level) damage for 2 turns. This only applies to natural rolls (unmodified).
Applicable to: Weapons

Name: Holy Damage (LD 12-11)
Cost: 1 Slot
Cap: N/A
Effect: On a natural roll of 8-10, deal (2 * Tier Level) Holy damage per slot to the opponent. It adds to base damage thus can be increased with sword arts, but can be mitigated.
Applicable to: Weapons

Name: Fallen Damage (LD 10-9)
Cost: 1 Slot
Cap: N/A
Effect: On a non-critical attack (6-8 after modifiers) it deals (2 * Tier Level) Fallen damage to the opponent. It adds to base damage thus can be increased with sword arts, but can be mitigated.
Applicable to: Weapons

Name: Phase (LD of 8-7)
Cost: 1 Slot
Cap: 2
Effect: Bypasses half of an opponent's mitigation on a roll of 9-10 if one slot is used, and all of their mitigation if two slots are used. This only applies to natural rolls (unmodified). Block cannot be phased.
Applicable to: Weapons

Name: Freeze (LD of 6-4)
Cost: 1 Slot
Cap: 2
Effect: Removed enemy action for 1 turn afterwards on a roll of 9-10 if one slot is used, and 8-10 if two slots are used. This only applies to natural rolls (unmodified). Removes evasion properties from opponent while frozen.
Applicable to: Weapons

Name: Paralytic Venom (LD of 3-1)
Cost: 1 Slot
Cap: 2
Effect: Removed enemy action for 1 turn afterwards after a hit on a roll of 8-10 if one slot is used, and 7-10 if two slots are used. This only applies to natural rolls (unmodified). Removes evasion properties from opponent while paralysed.
Applicable to: Weapons

Shields
Name: Flame Thorns (LD of 20-15)
Cost: 1 Slot
Cap: 2
Effect: Flame Thorns is similar to normal thorns but works slightly different. When a player rolls a 6-8, it will deal the normal (7 * Tier Level * no. of slots) damage for burn damage. However if an attacker hits with a 9 or 10 on the battle dice towards the player with this item, instead of normal thorns it will deal the initial (7 * Tier Level * no. of slots) damage, and then 3 turns of burn damage that deal (2 * Tier Level * no. of slots) damage each turn.
Applicable to: Shields

Name: Paralytic Venom (LD of 14-8)
Cost: 1 Slot
Cap: 2
Effect: Removed enemy action for 1 turn afterwards when hit on a roll of 8-10 if one slot is used, and 7-10 if two slots are used. This only applies to natural rolls (unmodified). Removes evasion properties from opponent while paralysed.
Applicable to: Shields

Name: Holy Blessing (LD of 7-1)
Cost: 1 Slot
Cap: N/A
Effect: When hit by an opponent, the user is healed (9 * Tier Level) HP in their own turn after for every slot used.
Applicable to: Shields

Armor
Name: Holy Blessing (LD of 20-1)
Cost: 1 Slot
Cap: N/A
Effect: When hit by an opponent, the user is healed (9 * Tier Level) HP in their own turn after for every slot used.
Applicable to: Armor

 


General Items

"This is the basic stuff, it's better than going without, that's for sure!"

Spoiler

Antidote Potion - Cures the target of one Condition. Requires a post action.
1100 Col

Healing Potion - Heals the user for 15 Hp. Requires a post action.
850 Col

Field Rations - Grants +10 MAX HP for duration of a thread or one roleplay day. Requires a post action. Cannot be used in combat or if threatened. [TEMP BUFF Cook] +Max HP
250 Col

Immolation Potion - Grants the user rank 2 thorns. (Opponent suffers 6 DMG on opponent BD: 6-8 if you were a target of their attack and are hit.) Duration: 5 Posts. Rquires a post action. [TEMP BUFF Alchemy] +Thorns
500 Col

Basic Teleport Crystal - Returns the caster to the primary safe zone location of that floor. Requires two post actions to complete teleportation. Example: You use the crystal on your first post, but do not teleport away until your next post.
2100 Col

Basic Armor - Generic good quality armor. Provides no enhancement bonuses but may be used to gain the benefit of armor skills. All types available.
100 Col

Basic Weapons - Generic good quality weapons. Provides no enhancement bonuses. All weapon types available.
100 Col

Dimensional Backpack - Adds +1 to player carry capacity. (This item does not take up an equipment slot) May only ever have one Dimensional Backpack at any given time.
11000 Col

Custom Fishing Rod - Gives a +1 CD to the fisherman who uses it.
2000 Col


Special Inventory

"Ah, these are the items that I have for sale that aren't just spawned on the spot. If anything seems interesting feel free to ask me about it!"

Spoiler

 

Name: Second Strike <Locked>
Tier: 1
Quality: Uncommon
Enhancement: 1 Slot Keen
ID#: 59412
Description: This dagger was built to appear standard issue with an iron blade and no guard built in. Not particularly sharp but suitable for everyday combat and emergency situations. The blade itself however seems to pull towards anyone it is aimed at after tasting their victim for the first time, making the second attack more likely to land!
Price: 200 Col

Basic Heavy Armor -> Uncommon Heavy Armor (Pending Approval)

3 Basic Light Armor
Basic Two-Handed Axe
Basic Two-Handed Straight Sword
Basic One-Handed Assault Spear

 

Junk Sale

"Have something you don't want? Feel free to sell it here. Even if I don't want it I know someone who will. Yes, I will pay you."

Spoiler

Uncommon Items: 50 Col
Rare Items: 100 Col
Perfect Items: 200 Col

Personal & Business Transactions
 

Spoiler

-1 Material for Appraisal at My Shop
-8 Materials for Ariel in exchange for two perfect items.
-200 Col, -3 Materials, +Leather Gauntlets to Inventory from purchases and appraisals in my shop.
+The Black Marketeer & Polishing Rag of Legends from Ariel
-6 Materials to Oikawa for Carnwennan
-3 Materials to Ariel for Shadow's Bulwark
-3 Materials, 1 to Avilon, 1 to Ebony, and 1 to Nikodemus_Blackwood
-1000 Col to Seul for super-legit and non-loophole exchange of goods.
+3 Basic Heavy Armor, +3 Basic Light Armor, +1 Basic Dagger, +1 Basic Two-Handed Axe, +1 Basic Two-Handed Straight Sword, +1 Basic One-Handed Assault Spear from Seul
-400 Col to Teayre for Azure's Pendant

 

Edited by Shirien
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Having only just opened his shop he doubted he would get any customers real quickly, so he thought he should at least attempt to better himself for the future. With that thought firmly in mind he draws his Rusty Knife and begins to appraise it for any chance of giving himself a better quality weapon, smiling happily as he did so.

Appraisal on Rusted Knife
[ID# 57762][CD: 4] -1 Material. <<Locked>> +1 EXP

Shirien smiled and shrugged his shoulders, not sure what he was expecting given the fact that the weapon was the most basic of the basics he could obtain. Still, it was worth the effort in his opinion as he resheathed the knife.

Edited by Shirien
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While twiddling his thumbs Shirien came to the conclusion he might not be getting a lot of business today. As such, he decided to swindle some goods for himself to see if he could get any luck flowing. For starts he purchased some leather gauntlets from his own shop. It wasn't special but it was definitely an upgraded in appearance as he had no other armor to speak of.

-100 Col for Leather Gauntlets (+1 EXP)

With the armor good and purchased he took out a material so he could attempt to appraise it. He was curious to see how it would work out for him.

[ID# 57839][CD: 1] <Locked> (+1 EXP)
-1 Material

Shirien let out a sigh for his bad luck but shrugged it off while putting the gauntlets on. They'd at least be better than walking around without once he had some skill to back it up. He wasn't entirely satisfied however and took out a dagger next to try and replace the rusted hunk of junk he owned.

-100 Col for Dagger (+1 EXP)

With the dagger ready he started to appraise it was well, hopefully getting something better than his rusted kitchen knife.

[ID# 57840][CD: 5] <Retry> (+4 EXP)
-1 Material

He raised a brow when the result wasn't conclusive, making him sigh dramatically as he got ready to try one more time, just to be sure. After that though he promised himself to let it sit for later.

[ID# 57841][CD: 2] <Locked> (+1 EXP)
-1 Material

Sadly the dagger showed no signs of usefulness so he simply threw it aside to let it break, making him shrug his shoulders for now and rest back in his seat.

Summary: -200 Col, -3 Materials, +Leather Gauntlets to Inventory, +8 EXP

Edited by Shirien
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  • 2 weeks later...

Seul arrived shortly after seeing the notice that one of the local merchants wanted to make a deal to further his profession a little more. As such he approached the cart, opening up his inventory and removing enough col to purchase 3 pieces of light armor, three pieces of heavy armor, a dagger, a two handed straight sword, a one handed assault spear and a two handed battle axe. All of the pieces were of a basic quality so they wouldn't really do him much good to have so upon buying them he opened up a trade window to return them all to Shirien.

[-1000 Col] to Shirien

[+3 Light Armor, 3 Heavy Armor, and 4 Weapons] to Seul

[-3 Light Armor, 3 Heavy Armor, and 4 Weapons] to Shirien

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Shirien smiled and waved while wearing his black market items, nodding to the player as they made the trade and giving him the 1000 col coins to cover the prices of every item that had been purchased "Sweet, thanks for the help." He says while putting the items away for now in his shop's inventory for later use. He hoped at least one of them would get him a decent appraisal in the future, but for now this was well and good for him. "Best of luck in your adventures and so forth, this'll help me out a bunch!" The trade had given him half a rank after all!

-1000 Col to Seul
+3 Light Armor, 3 Heavy Armor, and 4 Weapons to Shirien
+20 EXP [10+10(Item bonus)]

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Shirien figured he should keep appraising items just in case he got lucky sometime. He didn't have a flowing line of customers just waiting to buy his things so this seemed like a good alternative in his mind to simply waiting around. It would give him a little more EXP for his profession at worst!

[ID# 58972][CD: 1+1=2] Basic Heavy Armor <Locked> +2 EXP

"Dangit" Shirien said with a soft sigh before discarding the failed piece of armor with a shrug. If it was basic -and- locked he had no real purpose for it except oblivion. "Maybe next time~" He says softly to nobody but himself.

-1 Material
-1 Basic Heavy Armor
+2 EXP

Edited by Shirien
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"Man... Business is DEAD on this floor..." He says with a goofy smile glued to his face. The player with his cart hadn't gotten a single customer in the short time he was a merchant. He was almost certain it was because of his floor of choice! Sure it was full of undead things and dark and overall a crappy place to be... but it still felt like someone might have gotten interested in something at some point. He merely shrugs his shoulders though and decides to burn another material to the sacrificial fires of failure. This time he took out one of the heavy armor sets he had stashed away for appraisals.

[ID# 59207][CD: 3] <Locked>

Shirien let out a sigh of distaste as his attempt to appraise the item failed utterly, leaving him with a locked item he would feel bad selling to someone in its current state. With a defeatist sigh he threw the item to the winds and let it vanish from the world or whatever. maybe one day he could appraise something right, but it was not today.

-1 Heavy Armor
-1 Material
+2 EXP

Edited by Shirien
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Shirien stretched out and snagged another item from his inventory with curiosity as he started to polish it. Today he was focusing on a simple dagger to see if he could snag any extra profit while leveling his profession the only way he knew how. Grinding, lots and lots of grinding. A recent event had given him a surplus of materials so he was eager to put them to use.

[ID# 59412][CD: 10+1][LD: 2]
-1 Material, +9 EXP, +Keen to Basic Dagger (pending approval)

Shirien was surprised when he immediately got a result, a grin crossing his lips as he observed the dagger had upgraded itself into the uncommons. He could almost weep in pride for his child having reached its full potential just for him!

[ID# 59413][CD: 5+1]
-1 Material, +5 EXP, Retry

[ID# 59414][CD: 6+1]
-1 Material, +5 EXP, Retry

[ID# 59415][CD: 3+1]
-1 Material, +2 EXP, Locked

After several failed attempts the weapon did get locked however, meaning that it had reached the pique of its power. The result firmly to the side he was proud of his work since he had finally gotten an item of worth from his appraisals as opposed to simple failures and poor luck.

Summary: -4 Materials, +21 EXP, Basic Dagger -> Locked Keen Dagger

Edited by Shirien
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Another new day without customers another urge to at least get some progress done. He reaches into his shop's inventory and takes out the final piece of heavy armor. Shrugging his shoulders he sets the metal atop his desk and starts polishing at the armor curiously for any hidden traits.

[ID# 59430][CD: 8+1]
-1 Material, +5 EXP, Retry

[ID# 59431][CD: 10+1][LD: 13]
-1 Material, +9 EXP, +Thorns to Basic Heavy Armor

After a couple attempts he grinned in satisfaction as the armor had evolved somewhat, granting it the ability to harm those who harm its wearer. Shirien couldn't help but smile at the potential additions it could gain and so he got to work on appraising it some more.

[ID# 59432][CD: 8+1]
-1 Material, +5 EXP, Retry

[ID# 59433][CD: 6+1]
-1 Material, +5 EXP, Retry

[ID# 59434][CD: 8+1]
-1 Material, +5 EXP, Retry

Shirien sighed as the next few attempts didn't lock or succeed with the item, giving him inconclusive results. He decided to cut himself off here for now to ensure that he didn't drain all his materials in case he got an actual customer sometime this century.

Summary: -5 Materials, +29 EXP, Basic Heavy Armor -> Thorn Heavy Armor 

Edited by Shirien
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