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[SP-F2] Checkmate <<Return of the Queen>>


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Mission complete. With one massive slash to the side with a glowing white spear triggering the critical hit condition, he finished off the monsters and managed to claim more loot from them. Nothing too special, but enough to be deemed noteworthy for this mission. His favorite part was claiming the skill points that came right afterwards, though this meant that he was likely to not use them because they were still short by two if he wanted to maximize his mitigation. In battle, that would be a lovely thing to consider in battle against monsters. If not for that, maybe to use it for charge. Regardless, home was a long way from here, so he needed to get back to the safe zone before it got too dark. After all, this miserable quest he did was going to be one of the many in the future if he wanted to keep up with the frontlines and their weird ways. On the plus side, he can go hunting for the map pieces once the next floor is unlocked.

Sey: 724/1,185 l 75 EN l 16 Dmg l 8 Holy l 99 MIT l Flame Thorns: (Enemy 6-10 = 21 Dmg) / (Enemy 9-10 = 6 Dmg for two turns)  l  Thorns: 21 Dmg l 1 ACC l 59 BH [Bleed 0/2]

Vs

Bee Minion 1: 0/250 l 25 MIT l 125 DMG [2/2]
Bee Minion 2: 0/250 l 25 MIT l 125 DMG [2/2]
Bee Minion 3: 0/250 l 25 MIT l 125 DMG [2/2]
http://prntscr.com/hwybxc

Sey's BH heals the Bleeding Damage
Sey Bleeds for 1 Turn
Minions Take 157 Each

http://prntscr.com/hwyexm

2 T1 Mat
250 Col
1 Rare Weapon

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Summary:

4150 Col
7 T1 Mats
+1 Uncommon Consumable [Discarded]
+1 Rare Consumable [Discarded]
+1 Rare Weapon [Discarded]
3 SP
[Last Hit Reward] Matriarch’s Holy Stinger (Consumable):[Unique Item: Grants the Wielder double the Bleed Damage for one thread]
Queen’s Honey: [T2 Potion- Gives +6 Damage for one thread]

 

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