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[F13] <<Cleansing the Corruption>>


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Floor 13
<<Cleansing the Corruption>>
Party Limit: 4 | 20+ Posts
Repeatable for standard thread rewards, quest col rewards and Horsemen drops.

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Quest Rewards:

  • 3,000 Experience Points
  • 10,000 Col
  • Each player receives:
    • Rune of Cain
      • A smooth stone rune inscribed with the Mark of Cain. Must be T2+ to use. 
      • Deals 50 Thorns DMG to anything that deals a critical hit against the user. Lasts for one thread. Ignores passive abilities that would otherwise negate this effect.
  • POTENTIAL REWARD | Player that defeats War receives
    • Bloodcrystal of War
      • T2 Crystal: +4 DMG, -20*Player's Tier Mitigation
  • POTENTIAL REWARD | Player that defeats Pestilence receives
    • Essence of Corruption
      • Adds a Blight effect to one weapon for one thread. (36 DMG for 2 turn on a BD:9-10)
  • POTENTIAL REWARD | Player that defeats Famine receives
    • Song of Famine
      • T2 Debuff Song: Decreases a single targets ACC and EVA by 2 for four turns.
  • POTENTIAL REWARD | Player that defeats Death receives
    • Death's Song
      • T2 Debuff Song: Target is unable to heal for the next two turns. Includes, Battle Healing. Can be removed by Purify. Doesn't affect Floor/Event Bosses.

Requirements:

  • Quest must be undertaken with a party of four players.
  • Roleplay accepting the quest from Miraak.
  • Roleplay entering Demon's End
  • Players must defeat the Four Horsemen of the Apocalypse, each player starting by facing off against their own foe
  • Fights are undertaken concurrently, with each player facing one of the Horsemen. If a player defeats their Horseman early, they may assist another player until all Horsemen are defeated.
  • Roleplay taming a Horseman’s mount.
  • Roleplay riding their mount to the Heart of Corruption.
  • Defeat ten Blightbound Monstrosities
  • Roleplay Armageddon and the defeat of The Blight.

Summary:

Once a well known and beloved priest, the NPC, Miraak, found himself swayed by a fallen angel named Artamiel. Artamiel inspired Miraak with talk of a "perfect world," and persuaded the man to turn on all he had once known and believed. Using dark, forbidden magic, Miraak unleashed a corruption that consumed the entire floor. Though the players were able to draw Miraak back from the brink of insanity, and free him from Artamiel's influence, the corruption remains.

Now, players can find Miraak standing beside an inaccessible church in Angel's Point. When approached, he explains that the corruption is far too formidable for mere humans to vanquish. Rather, the Four Horsemen of the Apocalypse are the only beings with enough power to challenge The Blight itself. He encourages the players to enter <<Demon's End>>, and track down the four legendary riders. "I do not know what comes next," he confesses, "but only a combined effort by all four Horsemen can cleanse these lands, and finally bring an end to this nightmare."

Outline: 

After roleplaying meeting and accepting the quest from Miraak, the players must enter Demon's End, where they must challenge and defeat the Four Horsemen of the Apocalypse.  All four are fought at the same time, using the following special rules:

  • Each player use a post action to declare which horseman they are challenging
  • Normal hate rules are suspended.  Each horseman only attacks their challenger.
  • Players can attack other horsemen after the one they challenged has been defeated.

When all four horsemen have been defeated, each player gains the following buffs, that last until removed, or the end of the thread, whichever occurs first:

  • Apocalyptic (Player Passive) | As the new Four Horsemen of the Apocalypse, Players stats are adjusted to the following: HP 1500, DMG 30, ACC 4, EVA 4, MIT 175. Any consumables will not provide benefit past these points.
  • Each player receives the additional buffs specific to the Horseman they challenged, losing any benefits from their own consumables while these buffs are in effect:
    • War:
      • Wrath | The Player that defeats War earns the right to mount Wrath, The Red Horse. Wrath’s Rider gains the War and Devil’s Smite abilities.
    • Pestilence:
      • Conquest | The Player that defeats Pestilence will earn the right to mount Conquest, the Black Horse. Conquest’s Rider gains the Pestilence and Call of Corruption abilities.
    • Famine:
      • Drought | The Player that defeats Famine earns the right to mount Drought, the White Horse. Drought’s Rider will gain the Devil’s Pierce and Hell Blast abilities.
    • Death:
      • Doom | The Player that defeats Death earns the right to mount Doom, the Pale Horse. Doom’s rider gains the Death and Devil’s Sweep abilities.

Each player must spend a post action assuming their Horseman's role by claiming their mount.  Their revised stats, including the new quest buffs, must be included in this post.

As newly-minted Horsemen of the Apocalypse, the players must then enter the Heart of Corruption and defeat ten Blightbound Monstrosities.  

Once the tenth Blightbound Monstrosity has been defeated, each player must spend one post action to trigger Armageddon, and roleplay The Blight's defeat.


 NPCs:

 

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<<Miraak>>

A priest led astray by a fallen angel. Now, he works to right his wrongs by ridding the floor of the corruption.
 

Enemies:

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<<War>> <<Pestilence>> <<Famine>> <<Death>>
One of the Four Horsemen of Apocalypse. It is the living carnation of war and bloodshed. Its only purpose is to spread its violence on humanity. Its violent tendencies sometimes allow it to make multiple actions. It fights players with a Two-Handed sword as cold as night.
Receives its own roll.
 
One of the Four Horsemen of Apocalypse. It is the living carnation of plague. Its only purpose is to spread disease and the corruption. It constantly lands status effects to all. It fights players with diseased arrows that it repeatedly uses to sprout arrows into its opponents chest. 
Receives its own roll.
 
One of the Four Horsemen of Apocalypse. It is the living incarnation of starvation and scarcity. Its only purpose is to spread famine and starve out humanity. Its very aura seems to drain players of all additional help. It fights players with a spear as dark as night. 
Receives its own roll.
 
One of the Four Horsemen of Apocalypse. It is the living carnation of Death. Its only purpose is wipe out humanity. Its very presence prevents the creation of life and healing. It fights players with a scythe as eerie as a crow.
Receives its own roll.
 
HP: 1350
MIT: 75
DMG: 125
ACC: 3
EVA: 1
HP: 1500
MIT: 50
DMG: 150
ACC: 1
EVA: 3
HP: 900
MIT: 50
DMG: 150
ACC: 2
EVA: 2
HP: 700
MIT: 25
DMG: 125 Unmitigatable DMG
ACC: 3
EVA: 2

War (Passive):  On a CD 10-12, Receives another Attack. Can only activate once per turn. This CD is determined on his first attack's roll. 
Corruption (Passive): Will always deal at least 100 DMG after MIT. 
Bloodlust(Passive): Gains an additional 20 DMG for ever 100 HP missing.
Devils Smite - Will deal an extra 100 DMG on MD 9-10. 
Wrath: The Player that defeats War earns the right to mount Wrath, The Red Horse. Wrath’s Rider gains the War and Devil’s Smite abilities.
 

Pestilence (Passive): On any landed hit, add a Blight effect dealing 24 DMG for the next three turns. These effects don't refresh but stack up to 3 effects in total. After reaching 3, it will refresh the oldest effect.
Corruption (Passive): Will always deal at least 50 DMG after MIT.
Plague (Passive): Enemy player suffers 36 DMG every turn.
Call of Corruption: On CD 11-12,  will detonate any Blight effects on the player, dealing their full damage in a single turn.

Disease: On MD 9-10, Deal 100 Extra DMG, and apply two Blight effects instead of one. 
Conquest: The Player that defeats Pestilence will earn the right to mount Conquest, the Black Horse. Conquest’s Rider gains the Pestilence and Call of Corruption abilities.
 

Famine (Passive)Buffs are made Ineffective for this battle. Debuffs still work.
Corruption (Passive): Will always deal at least 100 DMG after MIT.
Devil's Pierce: On a MD 9-10, deals double damage. 
Hell Blast: On a CD 10-12, Blasts a black wave of energy, hitting the enemy player for 200 Unmitigatable DMG.
Drought: The Player that defeats Famine earns the right to mount Drought, the White Horse. Drought’s Rider will gain the Devil’s Pierce and Hell Blast abilities.

Death (Passive): After hitting an opponent, the opponents current HP becomes its Temporary Max HP until the battle is over. 
Battle Killing (Passive): Players don't receive Battle Healing and take half of their Battle healing as DMG every turn. Emergency Recovery is ineffective.
Devil's Sweep: On a MD 9-10, Death trips players, stunning them for 1 turn.
Doom: The Player that defeats Death earns the right to mount Doom, the Pale Horse. Doom’s rider gains the Death and Devi’s Sweep abilities.

Last Hit Reward:
"Bloodcrystal of War" T2 Crystal: +4 DMG, -20* Player's Tier Mitigation

Last Hit Reward:
Essence of Corruption: Adds a Blight effect to a weapon for one thread. (36 DMG for 2 turn on a BD:9-10)
Last Hit Reward:
"Song of Famine" T2 Debuff Song: Decreases a single targets ACC and EVA by 2 for Four turns.
Last Hit Reward:
"Death's Song" T2 Debuff Song: Target is unable to heal for the next two turns. Includes, Battle Healing. Can be removed by Purify. Doesn't affect Floor/Event Bosses.

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<<Blightbound Monstrosity>>
HP: 2000/2000 | DMG: 500 | ACC: 3 | EVA: 1

Abilities:

  • Corruption (Passive) | Deals 25% of a Player’s Maximum Health every turn as damage unless they possess the <<Apocalyptic>> Buff.
  • Consume | On a CD10+, attempt to consume the mount of the last player that dealt damage. That mount’s rider can still attack, but suffers a -1 ACC penalty. The Blightbound Monstrosity must suffer 500 DMG in a single turn or else the player’s Mount is consumed and they lose their <<Apocalyptic>> Buff.
  • One Mind, One Body |  As fragments of The Blight, damaging enough Blightbound Monstrosities will have an adverse effect on the whole. Defeating 10 of these creatures will weaken The Blight sufficiently enough that players may purge the taint.
    • Armageddon |  After defeating 10 Blightbound Monstrosities, The Blight’s protection wanes. All Players must spend a post action to activate Armageddon. The Wrath of Heaven will rain down and smite The Blight, ending the quest (see Epilogue).

 

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<<The Blight>>
An entity that exists only to consume and corrupt. A black, oozing mass of filth that spreads throughout the floor. If left unchecked, it will consume everything - even Castle Aincrad itself.

 <<Immortal Object>>


Epilogue: 

Spoiler

A beam of brilliant white light pierces the dark clouds, then drives directly into the center of the black mass. The pungent smell of sulfur stains the air as the goo begins to bubble. An animal-like screech erupts as the holy light purifies the corruption, wiping it away. While Maarak congratulates the players on a job well done upon their return to <<Angel's Point>>, microscopic bits of jet-black sludge slink together just outside the city.

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