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[F22] <<What We Fight For>>


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Floor 22
<<What We Fight For>>
Party Limit: 2 | 20+ Posts
Repeatable for standard thread rewards.

whatwefightfor.jpg

Quest Rewards: 

  • 500 Experience Points
  • Each player receives:
    • Glimpse of Before (Unique Vanity Item)
      • A small picture frame that houses a mirror. As the player gazes into it while focusing on a memory of the real world, the Cardinal system will interpret the data and present it visually in the mirror.

Requirements:

  • Roleplay entering the Forest of Memories. 
  • Find the Memory Chamber entrance.
  • Outwit your Reflection by overcoming you character's main flaws.
  • Roleplay entering the Memory Chamber, where they can reflect on their favorite memories and most glaring mistakes.
  • The Players must have learned a lesson about themselves and their weaknesses by the quest's conclusion, which will be listed in the thread summary.

Summary:

Within the Forest of Memories, hazy anomalies have propagated which fill their viewers with a sense of familiarity and nostalgia. When the players travel deeper into the forest, they will discover a set of stairs that lead down into the ground. The stairs eventually level out into a dimly lit hallway with a mirror blocking their passage to whatever might lay beyond. Though seemingly impossible to maneuver past, those who manage it will reveal a simple stone chamber where the light from a solitary ball of flame in the center refracts from countless mirrors to illuminate its volume. Peering into the main mirror, they will catch glimpses of their past: things and people they love most, treasured memories, and agonizing mistakes and shortcomings. If the players have strong enough resolve to study these snippets from their past and use them to become better, they will be awarded with an item that harnesses the essence of the Memory Chamber in a more portable and mobile fashion.

Outline: 

The players must roleplaying entering the Forest of Memories, though it it up to them whether they do so to deliberately search for the Memory Chamber, or if they simply happen upon by accident.  This requires a LD roll as post actions (modifiers apply).  An LD result of 17+ is required to find the Memory Chamber.

Once faced with the mirror blocking the corridor, they will see a reflection of themselves as they were in the real world. Their <<Reflection>> will mirror their every move, applying equal pressure against the mirrors surface from the opposite direction to prevent entry. By exploiting one's own weaknesses as described by the flaws listed in their journal, they can outwit the <<Reflection>> and pass through the mirror barrier as though it were made of a reflective liquid as opposed to brittle glass. This is strictly a roleplaying exercise meant to help your character discover something about who they have become in SAO, compared to the person they were before.

Once inside the Memory Chamber, players may roleplay viewing any memory from the real world, be it good or bad. By the time they have left, they must have learned something. Refusing to reflect on their own shortcomings and vow to overcome them will mean that no picture frame will be awarded.
 


NPCs:


reflection.jpg

<<Reflection>>
This silent NPC will bar the player entry to the Memory Chamber by mimicking their actions, applying equal pressure against the mirror's membrane from the other side to prevent passage through brute force. Only by outsmarting it can the player find solace in what lay beyond.


Epilogue:

Spoiler

Regardless of whether a player is capable of earning the treasure the Memory Chamber guards, their time there is limited. The solitary fiery light will gradually fade until darkness swallows the chamber whole, and no attempts to illuminate it with items with provide the light necessary to continue viewing their memories. As such, there will be nothing left to do other than leave.   No other sources of light will function here, and the Night Vision mod does not function.

Once outside, if the player looks back, they will find that the entrance has vanished. If they ever wish to return, they will need to start the search over from the beginning.

Those who were successful within the Memory Chamber will leave with a special item that cannot be recreated through any other means in the game, allowing them to relive their memories from the real world much like they did within the room that housed such a prize.

 

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