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[PP][F10] <<Scents of the Wild:2>> This place reminds me of Luton


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Valentine was feeling refreshed. They finished eating and his new equipment came in before they started to hunt down the next monster. He was feeling strong enough to take down a legion of dragons at the moment. He even managed to finish allocating the skill points he had built up. Making him feel like a new person as they got started on their new hunt. “Alright. Ready to go? The monster we are looking for is called The Leech Lich. We have to find the stygian river. It is a shifting location on the map so it is hard to pin. We only have a general vicinity to find it in.” 

This time Val was taking the lead as they looked about. He was not sure what he was looking for exactly. The data only revealed that they would know it when they see it. All they could do at the moment was look until they found it.
 

 

Spoiler

 

Name: Valentine
Level: 31
HP: 620/620
EN: 62/62

Stats:
Damage: 8
Mitigation: 5
Evasion: 2
ACC: 2
REC: 2

Equipped Gear:
Weapon: Fury of Sekhmet (Tier 2/Perfect/Curved Weapon)[DMG 3]
Armor: Blood of Sekhmet (Tier 2/Perfect/Light Armor)[EVA 2][REC 1]
Trinket: Smile of Sekhmet (Tier 2/Perfect/Jewelry)[ACC 2][REC 1]

Skills:
Curved Sword [Rank 1]
Light Armor [Rank 1]
First Aid [Rank 5]
Energize
Fishing

Extra Skills:
Familiar Mastery: Healer [Rank 1]
Meditation 
Concentration

Mods:
Hyperactive

Battle Ready Inventory:
Starter Healing Potions(+50 hp)*1
Queen's Honey (Perfect/Potion/DMG III)*1 : Gained here

Housing Buffs:
Multipurpose: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
Relaxed: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
Working: +2 EXP to crafting attempts
Angler: +1 material gained when fishing 

Guild Hall Buffs:
Lucrative: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters receive +1 crafting attempt per day. Rank 10 crafters receive +2 crafting attempts per day.
Col Deposit: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Valentine: HP: 620/620 | EN: 62/62 | DMG: 8 | EVA: 2 | ACC: 2 | MIT: 5 | REC: 2 

 

 

Edited by Valentine
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  • 2 weeks later...
Spoiler

Name: Grimm Reaper
Level: 33
HP: 660/660
EN: 66/66

Stats:
Damage: 14
Mitigation: 5
Evasion: 2
Accuracy: 3
BLD:24
REC:2

Equipped Gear:
Weapon: Razor's Edge(Tier 2/Perfect/Handwraps)[Bleed 2][ACC 1]
Armor: Rogue's Gambit(Tier 2/Perfect/Light Armor)[EVA 1][REC 2]
Misc: Two Sided Coin(TIer 1/Perfect/Trinket)[ACC 2][EVA 1]

Skills:
Martial Arts [Rank 5]
Light Armor [Rank 1]
Hiding [Rank 3]

Extra Skills:
Familiar Mastery: Fighter [Rank 2]

Mods:
Martial Arts Finesse [Rank 3]

Battle Ready Inventory:
Starter Healing Potions(+50 hp)*3
[T1]Health potions(rare)(+40 HP)*5
[T1]Damage potion(uncommon)(+1 DAM)*1

Housing Buffs:
Rested: -1 energy cost for the first two expenditures of each combat
Relaxed: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
Skylight (Hiding): +1 Rank to the Hiding skill.
Basic Training: +1 SP to a thread. Limit one use per month [0/1]

Guild Hall Buffs:
Lucrative: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters receive +1 crafting attempt per day. Rank 10 crafters receive +2 crafting attempts per day.
Col Deposit: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

 

Much like his lover Valentine Ozwald felt refreshed, he had also allocated his skill points that he had gathered, boosting his level up to 33 which wasn't that high, but for Ozwald it was a huge accomplishment. Ozwald listened as Valentine explained who they would be fighting, and where it would be, although the river moved it shouldn't be that hard to find, hopefully.

"Well then, I guess we better get looking Luv." Ozwald offered his arm to his lover before he started walking to the place that the river was supposedly supposed to show up, evidently they would be able to tell exactly what they were looking for when they saw it, which was a complete and total relief. "What is the Leech Lich like?" Ozwald asked inquiring about the boss that they would be facing in the next quest of this chain. He was hoping that the leech part of his name didn't mean that he would heal from attacking them like it did in most video games, because that would be an absolute pain to deal with.

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Valentine was focused on searching for the river that he did not comprehend what he was asked for a moment. “Sorry, babe I was pretty focused. The lich is said to be an annoying monster like all the other monsters on the quest so far. It is said to be able to take the life of the lackeys to make it stronger. The sucky part is the lackeys spawn very quickly which means if they are not destroyed fast enough. The lich will get stronger if the battle drags on. Which means you would have to kill it as quickly as possible when the chance arises, while still watching the damage output overall. Speaking of.” The thought crossed his mind when he mentioned damage. He believed the two of them would have more breathing room if Grimm could hit as hard as possible. “Put this on your weapons as it will boost your damage. If it is not enough and we start to go under run first. You will be in more danger and I can bring up the rear.”

As they walked Val never stopped looking till he noticed an irregular rock. Upon closer inspection he realized it was their destination. As a stairway going down can be seen in the rock formation if one glanced closely. "Stay behind me for now. The river should be down this stairs, with the lich not far behind. When you have the potion on we can start the battle."
 

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