Jump to content

[F01/SP] On That Grind [BID]


Recommended Posts

Posted (edited)
Spoiler

Oscar - HP: 1032/1032 | EN: 118/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

Enemies
N/A

Cooldowns
N/A

Loot Rolls
Open Black Iron Chest ID: 193892 CD: 5
10 Shrikes spawn

Loot Totals
136,600 Col
35 Materials
1 Demonic Shard
T4 Perfect Armor/Shield - ID: 193886a

T4 Perfect Weapon - 193649a
T4 Perfect Weapon - 193649b
T4 Perfect Weapon - 193649c
T4 Perfect Weapon - 193650a
T4 Perfect Weapon - 193650b
T4 Perfect Weapon - 193650c
T4 Perfect Weapon - 193662
T4 Perfect Weapon - 193885a
T4 Perfect Weapon - 193885b
T4 Perfect Weapon - 193885c
T4 Perfect Weapon - 193886b

Sometimes you just gotta risk it for the biscuit. Even though Oscar's last experience with these chests told him that, perhaps, it wasn't the absolute best course of action to interact with it. Chances were good that he'd have a whole squad falling out of the walls armed to the teeth and looking to vent their frustrations from being stuck in the wall onto Oscar's chest cavity. But, on the other hand, he couldn't really say with any certainty whether or not these chests were worth all of the fuss. So, with the full knowledge that this was probably going to go sideways, Oscar broke the lock off of the chest with his foot and waited. Sure enough, he was met with the sound of grinding stone as the door to the chamber locked itself off and hidden panels unleashed the creatures that would be his only company for the next couple of minutes.

Edited by Oscar
Link to post
Share on other sites
Posted (edited)

 

Spoiler

Oscar - HP: 966/1032 | EN: 96/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

Odin's Wrath [x18] -22 EN

Enemies
Shrike #1 - HP: 800/800 | DMG: 240 | ID: 193902 | BD: x | MD: 3-3, Miss
Shrike #2 - HP: 800/800 | DMG: 240 | ID: 193901 | BD: x | MD: 7-3, Miss
Shrike #3 - HP: 800/800 | DMG: 240 | ID: 193900 | BD: x | MD: 8-3, Miss
Shrike #4 - HP: 800/800 | DMG: 240 | ID: 193899 | BD: x | MD: 2-3, Miss
Shrike #5 - HP: 800/800 | DMG: 240 | ID: 193898 | BD: x | MD: 9, Deal 33 DMG
Shrike #6 - HP: 800/800 | DMG: 240 | ID: 193897 | BD: x | MD: 4-3, Miss
Shrike #7 - HP: 332/800 | DMG: 240 | ID: 193896 | BD: 1+6, Deal 468 DMG | MD: 8-3, Miss
Shrike #8 - HP: 332/800 | DMG: 240 | ID: 193895 | BD: 1+6, Deal 468 DMG | MD: 1-3, Miss
Shrike #9 - HP: 332/800 | DMG: 240 | ID: 193894 | BD: 3+6, Deal 468 DMG | MD: 9, Deal 33 DMG
Shrike #10 - HP: 332/800 | DMG: 240 | ID: 193893 | BD: 2+6, Deal 468 DMG | MD: 4-3, Miss

Cooldowns
Odin's Wrath [0/4]

Loot Rolls
N/A

Loot Totals
136,600 Col
35 Materials
1 Demonic Shard
T4 Perfect Armor/Shield - ID: 193886a

T4 Perfect Weapon - 193649a
T4 Perfect Weapon - 193649b
T4 Perfect Weapon - 193649c
T4 Perfect Weapon - 193650a
T4 Perfect Weapon - 193650b
T4 Perfect Weapon - 193650c
T4 Perfect Weapon - 193662
T4 Perfect Weapon - 193885a
T4 Perfect Weapon - 193885b
T4 Perfect Weapon - 193885c
T4 Perfect Weapon - 193886b

Much to his surprise, the enemies that had spawned in to face him weren't knights. They weren't assassins. They weren't alien invaders with stealth functionality. Instead, Oscar was faced down with a swarm of songbirds. Shrikes, they were called. Black-and-white feathered birds that darted about the air with a swiftness. Oscar could see in their eyes, though, that they were filled with nothing short of hate for the intruder and general contempt for the living. In fact, these creatures filled Oscar with more dread than anything else he had fought before and probably anything he would fight after this. Provided he could survive the wrath of these birds, of course. But, the terrorizing tango had begun. Oscar opened with Odin's Wrath, carving through a handful of the birds with ease. Would that he knew the wrath that these birds would wreak upon him in response, he might have taken a different tactic.

Edited by Oscar
Link to post
Share on other sites
Posted (edited)
Spoiler

Oscar - HP: 1019/1032 | EN: 83/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 8 | PROS: 3 | AA | PARA

Double or Nothing [x13] -17 EN

Enemies
Shrike #1 - HP: 800/800 | DMG: 240 | ID: 193916 | BD: x | MD: 2-3, Miss
Shrike #2 - HP: 800/800 | DMG: 240 | ID: 193915 | BD: x | MD: 2-3, Miss
Shrike #3 - HP: 800/800 | DMG: 240 | ID: 193914 | BD: x | MD: 4-3, Miss
Shrike #4 - HP: 800/800 | DMG: 240 | ID: 193913 | BD: x | MD: 8-3, Miss
Shrike #5 - HP: 800/800 | DMG: 240 | ID: 193911 | BD: x | MD: 6-3, Miss
Shrike #6 - HP: 800/800 | DMG: 240 | ID: 193910 | BD: x | MD: 6-3, Miss
Shrike #7 - HP: 0/800 | DMG: 240 | ID: 193909| BD: 5+6, Deal 338 DMG | MD: x
Shrike #8 - HP: 0/800 | DMG: 240 | ID: 193907 | BD: 10, Deal 364 DMG | MD: x
Shrike #9 - HP: 0/800 | DMG: 240 | ID: 193906| BD: 10, Deal 364 DMG | MD: x
Shrike #10HP: 0/800 | DMG: 240 | ID: 193905| BD: 9, Deal 351 DMG | MD: x

Cooldowns
Odin's Wrath [1/4]
Double or Nothing [0/2]

Loot Rolls
193917 LD: 2+9, CD: 3 6,400 Col, 2 Materials
193918 LD: 20+9, CD: 8 13,600, 3 T4 Perfect Weapons
193919 LD: 8+9, CD: 7 6,400 Col, 2 Materials
193920 LD: 8+9, CD: 11 8,800 Col, 2 Materials

Loot Totals
171,800 Col
41 Materials
1 Demonic Shard
T4 Perfect Armor/Shield - ID: 193886a

T4 Perfect Weapon - 193649a
T4 Perfect Weapon - 193649b
T4 Perfect Weapon - 193649c
T4 Perfect Weapon - 193650a
T4 Perfect Weapon - 193650b
T4 Perfect Weapon - 193650c
T4 Perfect Weapon - 193662
T4 Perfect Weapon - 193885a
T4 Perfect Weapon - 193885b
T4 Perfect Weapon - 193885c
T4 Perfect Weapon - 193886b
T4 Perfect Weapon - 193919a
T4 Perfect Weapon - 193919b
T4 Perfect Weapon - 193919c

In the real world, Shrikes are a carnivorous songbird. But unlike larger birds of prey they lack the physical ability to grasp and carry away mice and other small rodents. Tiny little stick feet didn't really lend themselves well to that task. Instead, what they did was perch high in the trees searching for their next meal. Then, when the target it spotted, they dive in like a rocket and paralyze their prey. How? They're birds not scorpions. Well, they sink their beaks into their prey's neck, bite onto the spine, and spin. The sudden rotation snaps the rodent's neck and leaves it free for the shrike to dig in. Now, Oscar's spine - if he even had one in Aincrad - was a little larger than a rodent's. So the Shrike's bite and spin tactic didn't really work well on him. But damn it if they still didn't sink their beaks into the back of Oscar's neck like a living, breathing, feather-brained dart.

Edited by Oscar
Link to post
Share on other sites
Posted (edited)
Spoiler

Oscar - HP: 963/1032 | EN: 67/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 8 | PROS: 3 | AA | PARA

Wallbreaker [x15] -20 EN

Enemies
Shrike #1 - HP: 410/800 | DMG: 240 | ID: 193936 | BD: 2+6 | MD: 9, Deal 34 DMG
Shrike #2 - HP: 410/800 | DMG: 240 | ID: 193937 | BD: 1+6 | MD: 3-3, Miss
Shrike #3 - HP: 410/800 | DMG: 240 | ID: 193938 | BD: 1+6 | MD: 10, Deal 35 DMG
Shrike #4 - HP: 410/800 | DMG: 240 | ID: 193939 | BD: 8+6 | MD: 6-3, Miss
Shrike #5 - HP: 800/800 | DMG: 240 | ID: 193940 | BD: x | MD: 5-3, Miss
Shrike #6 - HP: 800/800 | DMG: 240 | ID: 193941 | BD: x | MD: 4-3, Miss
Shrike #7 - HP: 0/800 | DMG: 240 | ID: 193909| BD: 5+6, Deal 338 DMG | MD: x
Shrike #8 - HP: 0/800 | DMG: 240 | ID: 193907 | BD: 10, Deal 364 DMG | MD: x
Shrike #9 - HP: 0/800 | DMG: 240 | ID: 193906| BD: 10, Deal 364 DMG | MD: x
Shrike #10 HP: 0/800 | DMG: 240 | ID: 193905| BD: 9, Deal 351 DMG | MD: x

Cooldowns
Odin's Wrath [2/4]
Double or Nothing [1/2]
Wallbreaker [0/3]

Loot Rolls
N/A

Loot Totals
171,800 Col
41 Materials
1 Demonic Shard
T4 Perfect Armor/Shield - ID: 193886a

T4 Perfect Weapon - 193649a
T4 Perfect Weapon - 193649b
T4 Perfect Weapon - 193649c
T4 Perfect Weapon - 193650a
T4 Perfect Weapon - 193650b
T4 Perfect Weapon - 193650c
T4 Perfect Weapon - 193662
T4 Perfect Weapon - 193885a
T4 Perfect Weapon - 193885b
T4 Perfect Weapon - 193885c
T4 Perfect Weapon - 193886b
T4 Perfect Weapon - 193919a
T4 Perfect Weapon - 193919b
T4 Perfect Weapon - 193919c

Although Oscar was pretty evasive when he wanted to be, the bulk of his attention was diverted away from trying to dodge the birds and more into trying to hit them. It seemed like every couple of seconds, he was having to yank a stuck bird out of the back of his neck and yeet it away from him, which then made the monumental task of trying to avoid their stabby beaks all the more challenging. Finally, he just accepted that there was no way that he could track every individual bird in this small swarm flitting about him like a storm of feathers and hate. Instead, he would lean 100% into the offensive. If an enemy is dead, it can't deal damage, right? And so, Oscar launched out a Wallbreaker, catching a handful of the birds up in his Sword Art. It was here where the clunkiness of his chosen weapon came into play. Without Odin's Wrath, he couldn't kill anything in two rounds without significant assistance.

Edited by Oscar
Link to post
Share on other sites
Posted (edited)
Spoiler

Oscar - HP: 1016/1032 | EN: 87/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

Meditation +16 EN

Enemies
Shrike #1 - HP: 410/800 | DMG: 240 | ID: 193942 | BD: x | MD: 3-3, Miss
Shrike #2 - HP: 410/800 | DMG: 240 | ID: 193943 | BD: x | MD: 6-3, Miss
Shrike #3 - HP: 410/800 | DMG: 240 | ID: 193944 | BD: x | MD: 3-3, Miss
Shrike #4 - HP: 410/800 | DMG: 240 | ID: 193945 | BD: x | MD: 1-3, Miss
Shrike #5 - HP: 800/800 | DMG: 240 | ID: 193946 | BD: x | MD: 3-3, Miss
Shrike #6 - HP: 800/800 | DMG: 240 | ID: 193947 | BD: x | MD: 1-3, Miss
Shrike #7 - HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x
Shrike #8 - HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x
Shrike #9 - HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x
Shrike #10 HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x

Cooldowns
Odin's Wrath [3/4]
Double or Nothing [2/2]
Wallbreaker [1/3]

Loot Rolls
N/A

Loot Totals
171,800 Col
41 Materials
1 Demonic Shard
T4 Perfect Armor/Shield - ID: 193886a

T4 Perfect Weapon - 193649a
T4 Perfect Weapon - 193649b
T4 Perfect Weapon - 193649c
T4 Perfect Weapon - 193650a
T4 Perfect Weapon - 193650b
T4 Perfect Weapon - 193650c
T4 Perfect Weapon - 193662
T4 Perfect Weapon - 193885a
T4 Perfect Weapon - 193885b
T4 Perfect Weapon - 193885c
T4 Perfect Weapon - 193886b
T4 Perfect Weapon - 193919a
T4 Perfect Weapon - 193919b
T4 Perfect Weapon - 193919c

Seeing as he couldn't really make much forward progress with all of his stronger Sword Arts on cooldown, Oscar decided to simply take a break. The incessant chirping of the birds was beginning to grate his nerves and, if he didn't deal with that, it would likely cause his focus to slip. So rather than wait for things to get too pent up, Oscar elected to deal with it here and now. He closed his eyes, taking several steadying breaths. For a brief moment, a light green aura affixed itself around Oscar's form. As he opened his eyes again - the sounds of the birds having been completely blocked out - the aura faded. He noticed that as he took the moment to stop and breathe, the birds hadn't laid a single feather on him. Did Meditation give him some sort of Evasion bonus? Maybe, but he couldn't really bring himself to be concerned over that right now. He was still trapped in a room with a bunch of angry birds, after all.

Edited by Oscar
Link to post
Share on other sites
Posted (edited)
Spoiler

Oscar - HP: 998/1032 | EN: 74/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

Double or Nothing [x13] -17 EN

Enemies
Shrike #1 - HP: 72/800 | DMG: 240 | ID: 193948 | BD: 1+6, Deal 338 DMG | MD: 3-3, Miss
Shrike #2 - HP: 46/800 | DMG: 240 | ID: 193949 | BD: 10, Deal 364 DMG [Para] | MD: x
Shrike #3 - HP: 72/800 | DMG: 240 | ID: 193950 | BD: 5+6, Deal 338 DMG | MD: 9, Deal 34 DMG
Shrike #4 - HP: 59/800 | DMG: 240 | ID: 193951 | BD: 9, Deal 351 DMG [Para] | MD: 1-3, Miss
Shrike #5 - HP: 800/800 | DMG: 240 | ID: 193952 | BD: x | MD: 1-3, Miss
Shrike #6 - HP: 800/800 | DMG: 240 | ID: 193953 | BD: x | MD: 5-3, Miss
Shrike #7 - HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x
Shrike #8 - HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x
Shrike #9 - HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x
Shrike #10 HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x

Cooldowns
Odin's Wrath [4/4]
Wallbreaker [2/3]
Double or Nothing [0/2]

Loot Rolls
N/A

Loot Totals
171,800 Col
41 Materials
1 Demonic Shard
T4 Perfect Armor/Shield - ID: 193886a

T4 Perfect Weapon - 193649a
T4 Perfect Weapon - 193649b
T4 Perfect Weapon - 193649c
T4 Perfect Weapon - 193650a
T4 Perfect Weapon - 193650b
T4 Perfect Weapon - 193650c
T4 Perfect Weapon - 193662
T4 Perfect Weapon - 193885a
T4 Perfect Weapon - 193885b
T4 Perfect Weapon - 193885c
T4 Perfect Weapon - 193886b
T4 Perfect Weapon - 193919a
T4 Perfect Weapon - 193919b
T4 Perfect Weapon - 193919c

Even though he waited a turn, Oscar found himself still in need of some more stopping power. The options were to wait another turn for something a little stronger or to lay down what damage he could. Oscar chose the latter. Since he wasn't going to kill anything this round no matter what he did, Oscar decided to lean in harder on the more injured Shrikes instead of spreading the wealth, so to speak. His hammer tore through the air, whipping up a tempestuous gale as he swung into the swarm once, then twice. Having abandoned any goals of evasion, he was able to to strike with much more precision. Whole-ass one thing, and all that. Four of the six were knocked into the red, which made ending combat expeditiously more of a manageable task than now than before. So much the better. Oscar was beginning to feel a little claustrophobic from the fact that he was still trapped in this room.

Edited by Oscar
Link to post
Share on other sites
Posted (edited)
Spoiler

Oscar - HP: 1032/1032 | EN: 56/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 8 | PROS: 3 | AA | PARA

Odin's Wrath [x18] -22 EN

Enemies
Shrike #1HP: 0/800 | DMG: 240 | ID: 193954 | BD: 7+6, Deal 468 DMG | MD: 3-3, Miss
Shrike #2 - HP: 0/800 | DMG: 240 | ID: 193955 | BD: 3+6, Deal 468 DMG | MD: x
Shrike #3 - HP: 72/800 | DMG: 240 | ID: 193958 | BD: x | MD: 4-3, Miss
Shrike #4 - HP: 59/800 | DMG: 240 | ID: 193959 | BD: x | MD: 3-3, Miss
Shrike #5 - HP: 332/800 | DMG: 240 | ID: 193956 | BD: 7+6, Deal 468 DMG | MD: 1-3, Miss
Shrike #6 - HP: 332/800 | DMG: 240 | ID: 193957 | BD: 3+6, Deal 468 DMG | MD: 5-3, Miss
Shrike #7 - HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x
Shrike #8 - HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x
Shrike #9 - HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x
Shrike #10 HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x

Cooldowns
Wallbreaker [3/3]
Double or Nothing [1/2]
Odin's Wrath [0/4]

Loot Rolls
ID: 193960 LD: 11+9, CD: 3 4,800 Col, 4 Materials
ID: 193961 LD: 9+9, CD: 8 6,400 Col, 2 Materials

Loot Totals
183,000 Col
47 Materials
1 Demonic Shard
T4 Perfect Armor/Shield - ID: 193886a

T4 Perfect Weapon - 193649a
T4 Perfect Weapon - 193649b
T4 Perfect Weapon - 193649c
T4 Perfect Weapon - 193650a
T4 Perfect Weapon - 193650b
T4 Perfect Weapon - 193650c
T4 Perfect Weapon - 193662
T4 Perfect Weapon - 193885a
T4 Perfect Weapon - 193885b
T4 Perfect Weapon - 193885c
T4 Perfect Weapon - 193886b
T4 Perfect Weapon - 193919a
T4 Perfect Weapon - 193919b
T4 Perfect Weapon - 193919c

Odin's Wrath was now available. Which meant it was time to really get some work done. Oscar raised his hammer high above his head and then sent the massive hunk of metal careening down to the ground. An eruption of stone and dust filled the room with smog, the shrapnel from the blow perforating two of the Shrikes to death and heavily harming two more. With vision thus hindered, the Shrikes couldn't easily find their mark. He felt the batting of wind as the birds flapped past the nape of his already-bloodied neck, their beaks finding no purchase as they snapped through empty air. The maneuver bought him breathing room that he didn't really need and had the unfortunate side-effect of filling the sealed chamber with a thick cloud that made the air difficult to breathe and to see through. But, the fight would be over soon. Oscar just needed to knuckle through it.

Edited by Oscar
Link to post
Share on other sites
Posted (edited)
Spoiler

Oscar - HP: 1032/1032 | EN: 40/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

Wallbreaker [x15] -20 EN

Enemies
Shrike #1 HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x
Shrike #2 - HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x
Shrike #3 - HP: 0/800 | DMG: 240 | ID: 193962 | BD: 8+6, Deal 390 DMG | MD: x
Shrike #4 - HP: 0/800 | DMG: 240 | ID: 193963 | BD: 3+6, Deal 390 DMG | MD: x
Shrike #5 - HP: 0/800 | DMG: 240 | ID: 193964 | BD: 75+6, Deal 390 DMG | MD: x
Shrike #6 - HP: 0/800 | DMG: 240 | ID: 193965 | BD: 7+6, Deal 390 DMG | MD: x
Shrike #7 - HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x
Shrike #8 - HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x
Shrike #9 - HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x
Shrike #10 HP: 0/800 | DMG: 240 | ID: x | BD: x | MD: x

Cooldowns
Double or Nothing [2/2]
Odin's Wrath [1/4]
Wallbreaker [0/3]

Loot Rolls
ID: 193966 LD: 1+9. CD: 8 6,400 Col, 2 Materials
ID: 193967 LD: 4+9, CD: 1 6,400 Col, 2 Materials
ID: 193968 LD: 6+9, CD: 3 6,400 Col, 2 Materials
ID: 193969 LD: 19+9, CD: 2 6,400 Col, 2 Materials, 2 T4 Perfect Armors/Shields

Loot Totals
208,600 Col
55 Materials
1 Demonic Shard
T4 Perfect Armor/Shield - ID: 193886a
T4 Perfect Armor/Shield - ID: 193969a
T4 Perfect Armor/Shield - ID: 193969b

T4 Perfect Weapon - 193649a
T4 Perfect Weapon - 193649b
T4 Perfect Weapon - 193649c
T4 Perfect Weapon - 193650a
T4 Perfect Weapon - 193650b
T4 Perfect Weapon - 193650c
T4 Perfect Weapon - 193662
T4 Perfect Weapon - 193885a
T4 Perfect Weapon - 193885b
T4 Perfect Weapon - 193885c
T4 Perfect Weapon - 193886b
T4 Perfect Weapon - 193919a
T4 Perfect Weapon - 193919b
T4 Perfect Weapon - 193919c

Now, it was time to cap it all off with a Wallbreaker. Oscar swung his axe like a golf club with such force that it slammed the four remaining Shrikes against the wall. The impact utterly depleted their respective health bars, leaving nothing but shimmering interactable points on the ground where they had fallen and shattered. The sound of stone grinding filled the air and the sudden change in pressure caused the lingering dust to flow freely out of the room. As it all settled, Oscar collected his loot and stepped back out into the corridor, ready to tackle his next challenge. Or something. More realistically, he needed to wait out his cooldowns and energy before he could jump back into the thick of things. Having had to blow all of his resources on the treasure room, it was a very rare occasion where he actively hoped he didn't run into any more combat for a bit.

Edited by Oscar
Link to post
Share on other sites
Posted (edited)
Spoiler

Oscar - HP: 1032/1032 | EN: 44/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

Enemies
N/A

Cooldowns
Odin's Wrath [2/4]
Wallbreaker [1/3]

Loot Rolls
Gathering ID: 193970 LD: 17, CD: 7
2 Materials found 7 G.EXP (59 Total)

Loot Totals
208,600 Col
57 Materials
1 Demonic Shard
T4 Perfect Armor/Shield - ID: 193886a
T4 Perfect Armor/Shield - ID: 193969a
T4 Perfect Armor/Shield - ID: 193969b

T4 Perfect Weapon - 193649a
T4 Perfect Weapon - 193649b
T4 Perfect Weapon - 193649c
T4 Perfect Weapon - 193650a
T4 Perfect Weapon - 193650b
T4 Perfect Weapon - 193650c
T4 Perfect Weapon - 193662
T4 Perfect Weapon - 193885a
T4 Perfect Weapon - 193885b
T4 Perfect Weapon - 193885c
T4 Perfect Weapon - 193886b
T4 Perfect Weapon - 193919a
T4 Perfect Weapon - 193919b
T4 Perfect Weapon - 193919c

With nothing else better to do for the foreseeable future, Oscar was back on that moss. It was best to seize the opportunity to improve his Gathering skill while he could, because he was for damn certain that he wasn't going to go out and forage with nothing else to do. It simply wasn't a good use of his time and he didn't have the patience for it. Nevertheless, he was in the moment while he was in the moment. And in this moment, he was successful in getting two materials for the price of one. He celebrated internally and kept it moving. Somehow he felt that if he kept himself in one place for too long, he would find himself roped into a battle that he just didn't have the resources to handle right now. Somehow, he got the feeling that the fact he had spent so long here without dying meant that the System would unleash something even stronger for him to deal with. What would happen if the line was crossed into something Oscar couldn't handle?

Edited by Oscar
Link to post
Share on other sites
Posted (edited)
Spoiler

Oscar - HP: 1032/1032 | EN: 48/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

Enemies
N/A

Cooldowns
Odin's Wrath [3/4]
Wallbreaker [2/3]

Loot Rolls
Gathering ID: 193971 LD: 16, CD: 4
Material found 3 G.EXP (62 Total)
Black Iron Roll ID: 193972 LD: 10+7

Loot Totals
208,600 Col
57 Materials
1 Demonic Shard
T4 Perfect Armor/Shield - ID: 193886a
T4 Perfect Armor/Shield - ID: 193969a
T4 Perfect Armor/Shield - ID: 193969b

T4 Perfect Weapon - 193649a
T4 Perfect Weapon - 193649b
T4 Perfect Weapon - 193649c
T4 Perfect Weapon - 193650a
T4 Perfect Weapon - 193650b
T4 Perfect Weapon - 193650c
T4 Perfect Weapon - 193662
T4 Perfect Weapon - 193885a
T4 Perfect Weapon - 193885b
T4 Perfect Weapon - 193885c
T4 Perfect Weapon - 193886b
T4 Perfect Weapon - 193919a
T4 Perfect Weapon - 193919b
T4 Perfect Weapon - 193919c

As Oscar wiled away the time between combat by peeling ever-increasing quantities of moss from the walls, behind the scenes the System was calculating what calamity Oscar would play party to. Intense quantum mathematics were conducted by the currently-most sophisticated AI in existence. If Cardinal was an engine, it would be red-lining as it factored in variables that humans couldn't even fathom. And then, finally, it came up with its answer. The tragedy that was soon to befall Oscar was:

Nothing.

Absolutely nothing. No trap, no chest, no uber-powerful enemy encounter. Just more of the same. Perhaps the most fitting punishment for Oscar's hubris: unending boredom. Oscar would actually have enjoyed any of those things. It was meant to be part of the experience and Oscar felt confident in his ability to survive it. But Cardinal, having measure Oscar against what could have been thrown at him, elected not to throw anything at all his way. Simply because it wouldn't have had the intended impact - his death or brutal maiming.

Edited by Oscar
Link to post
Share on other sites
Posted (edited)
Spoiler

Oscar - HP: 1032/1032 | EN: 118/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

Enemies

Cooldowns
Odin's Wrath [4/4]
Wallbreaker [3/3]

Loot Rolls
Gathering ID: 193974 LD: 18, CD: 9
2 Materials found 7 G.EXP (69 Total)

Loot Totals
208,600 Col
59 Materials
1 Demonic Shard
T4 Perfect Armor/Shield - ID: 193886a
T4 Perfect Armor/Shield - ID: 193969a
T4 Perfect Armor/Shield - ID: 193969b

T4 Perfect Weapon - 193649a
T4 Perfect Weapon - 193649b
T4 Perfect Weapon - 193649c
T4 Perfect Weapon - 193650a
T4 Perfect Weapon - 193650b
T4 Perfect Weapon - 193650c
T4 Perfect Weapon - 193662
T4 Perfect Weapon - 193885a
T4 Perfect Weapon - 193885b
T4 Perfect Weapon - 193885c
T4 Perfect Weapon - 193886b
T4 Perfect Weapon - 193919a
T4 Perfect Weapon - 193919b
T4 Perfect Weapon - 193919c

And thus was Oscar condemned to his mossy hell. Instead of having something interesting happen, he was presented with yet another patch of moss. Ignorant of the alternatives, Oscar was happy to placate himself by peeling the moss from the wall with a smile on his face. If he'd known that he could have potentially had an epic duel with a dungeon boss or had his health drop below 50% for the first time since he'd first gotten started, he would have cursed the System for giving him mere moss. But, such is life. It can travel along many different paths, intersecting in various points, but ultimately winding ever forward to its final conclusion. It's never static, constantly shifting. For every outcome, there was an infinite number of alternatives - all playing themselves out and travelling that path side-by side until yet another divergence occurred. You never change your own fate so much as the raging chaos of existence changes it for you.

Edited by Oscar
Link to post
Share on other sites
Posted (edited)
Spoiler

Oscar - HP: 1032/1032 | EN: 96/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

Odin's Wrath -22 EN

Enemies
Revenant #1 HP: 332/800 | DMG: 240 | ID: 193975 | BD: 6+6, Deal 468 DMG | MD: 5-3, Miss
Revenant #2 HP: 332/800 | DMG: 240 | ID: 193976 | BD: 8+6, Deal 468 DMG | MD: 5-3, Miss
Revenant #3 HP: 332/800 | DMG: 240 | ID: 193977 | BD: 6+6, Deal 468 DMG | MD: 8-3, Miss
Revenant #4 HP: 332/800 | DMG: 240 | ID: 193978 | BD: 8+6, Deal 468 DMG | MD: 2-3, Miss

Cooldowns
Odin's Wrath [0/4]

Loot Rolls
N/A

Loot Totals
208,600 Col
59 Materials
1 Demonic Shard
T4 Perfect Armor/Shield - ID: 193886a
T4 Perfect Armor/Shield - ID: 193969a
T4 Perfect Armor/Shield - ID: 193969b

T4 Perfect Weapon - 193649a
T4 Perfect Weapon - 193649b
T4 Perfect Weapon - 193649c
T4 Perfect Weapon - 193650a
T4 Perfect Weapon - 193650b
T4 Perfect Weapon - 193650c
T4 Perfect Weapon - 193662
T4 Perfect Weapon - 193885a
T4 Perfect Weapon - 193885b
T4 Perfect Weapon - 193885c
T4 Perfect Weapon - 193886b
T4 Perfect Weapon - 193919a
T4 Perfect Weapon - 193919b
T4 Perfect Weapon - 193919c

Oscar heard the metallic thud of armored footfalls from deeper in the dungeon. Intrigued, Oscar followed the sound. Eventually, he entered a wide chamber in which a quartet of shadowy specters resided. They looked not entirely unlike the Black Iron Knights that Oscar was so familiar with. If not for the tendrils of shadowy energy wisping from their forms, Oscar wouldn't have been able to tell them apart. They had stopped their march for now, standing shoulder to shoulder, their bodies facing Oscar's direction. As he moved closer, two red orbs flashed to life deep within their slotted helms. They bore holes into Oscar's form as a guttural moan issued forth from their mouths. Weapons were at the ready and they rushed Oscar's position. Oscar hadn't been prepared for such an aggressive charge, but he responded in kind. The two forces clashed, and the enemy found themselves in a much worse position for it.

Edited by Oscar
Link to post
Share on other sites
Posted (edited)
Spoiler

Oscar - HP: 1032/1032 | EN: 83/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

Double or Nothing -17 EN

Enemies
Revenant #1 HP: 0/800 | DMG: 240 | ID: 193979 | BD: 7+6, Deal 338 DMG | MD: 5-3, Miss
Revenant #2 HP: 0/800 | DMG: 240 | ID: 193980 | BD: 6+6, Deal 338 DMG | MD: 5-3, Miss
Revenant #3 HP: 0/800 | DMG: 240 | ID: 193981 | BD: 9, Deal 351 DMG | MD: 8-3, Miss
Revenant #4 HP: 0/800 | DMG: 240 | ID: 193982 | BD: 7+6, Deal 338 DMG | MD: 2-3, Miss

Cooldowns
Odin's Wrath [0/4]
Double or Nothing [0/2]

Loot Rolls
ID: 193983 LD: 4+9, CD: 6 8,000 Col
ID: 193984 LD: 3+9, CD: 4 6,400 Col, 2 Materials
ID: 193985 LD: 6+9, CD: 7 6,400 Col, 2 Materials
ID: 193986 LD: 8+9, CD: 4 8,000 Col

Loot Totals
237,400 Col
63 Materials
1 Demonic Shard
T4 Perfect Armor/Shield - ID: 193886a
T4 Perfect Armor/Shield - ID: 193969a
T4 Perfect Armor/Shield - ID: 193969b

T4 Perfect Weapon - 193649a
T4 Perfect Weapon - 193649b
T4 Perfect Weapon - 193649c
T4 Perfect Weapon - 193650a
T4 Perfect Weapon - 193650b
T4 Perfect Weapon - 193650c
T4 Perfect Weapon - 193662
T4 Perfect Weapon - 193885a
T4 Perfect Weapon - 193885b
T4 Perfect Weapon - 193885c
T4 Perfect Weapon - 193886b
T4 Perfect Weapon - 193919a
T4 Perfect Weapon - 193919b
T4 Perfect Weapon - 193919c

As with every single round of combat thus far in this dungeon, Oscar followed Odin's Wrath with Double or Nothing and completely eviscerated the creatures before him. After collecting his loot, he straightened his back and looked around. Holding his hammer between his arm and torso, he began to make a mental count - using his fingers to keep mark. "Huh. That was five different enemy types so far? Not bad, not bad," he mused to himself. He'd long since abandoned any hope that anything short of a boss - even normal mobs at a higher level - would be even remotely threatening. Most he could hope for is enemy variety - which was something this place had in spades. It kept things interesting in the same sense that watching paint dry every day would be made much more bearable if the color changed sometimes. Maybe Oscar had just had his fill of killing mindless enemies?

Edited by Oscar
Link to post
Share on other sites
Posted (edited)
Spoiler

Oscar - HP: 1032/1032 | EN: 87/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

Enemies
N/A

Cooldowns
Odin's Wrath [2/4]
Double or Nothing [1/2]

Loot Rolls
Gathering ID: 193987 LD: 6, CD: 7
Nothing Found +3 G.Exp (72 Total)

Loot Totals
237,400 Col
63 Materials
1 Demonic Shard
T4 Perfect Armor/Shield - ID: 193886a
T4 Perfect Armor/Shield - ID: 193969a
T4 Perfect Armor/Shield - ID: 193969b

T4 Perfect Weapon - 193649a
T4 Perfect Weapon - 193649b
T4 Perfect Weapon - 193649c
T4 Perfect Weapon - 193650a
T4 Perfect Weapon - 193650b
T4 Perfect Weapon - 193650c
T4 Perfect Weapon - 193662
T4 Perfect Weapon - 193885a
T4 Perfect Weapon - 193885b
T4 Perfect Weapon - 193885c
T4 Perfect Weapon - 193886b
T4 Perfect Weapon - 193919a
T4 Perfect Weapon - 193919b
T4 Perfect Weapon - 193919c

Aw yeah, we back to the good part! Moss! Brown Moss. Green Moss. Purple Moss. Blooming Purple Moss. All the absolute best types of moss sprang to mind. Unfortunately, none of those types of moss would or could be found, much to Oscar's chagrin. All that was left was that a single, tiny, desiccated strip of moss tucked behind the open flame of a torch. With nothing else better to do, Oscar began the arduous task of peeling the crumbling plant from the walls in the hopes of a material. The problem was, it was so close to the torch that Oscar didn't exactly didn't have a solid angle of approach. Finally, when Oscar got a solid grasp on the plant, an errant twist of his wrist sent his arm sailing into the flame. While the game had a pain filter, fear and understanding that fire hot. Was a primal thing. So, when he noticed the heat and his hand sticking in the fire, he jerked in panic - thus causing his attempt to fail.

Edited by Oscar
Link to post
Share on other sites
Posted (edited)
Spoiler

Oscar - HP: 1032/1032 | EN: 91/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

Enemies
N/A

Cooldowns
Odin's Wrath [3/4]
Double or Nothing [2/2]

Loot Rolls
Gathering ID: 193988 LD: 14, CD: 2
1 Material +5 G.Exp (77 Total)
Black Iron Roll ID: 193989 LD: 10+7
Nothing Happens

Loot Totals
237,400 Col
64 Materials
1 Demonic Shard
T4 Perfect Armor/Shield - ID: 193886a
T4 Perfect Armor/Shield - ID: 193969a
T4 Perfect Armor/Shield - ID: 193969b

T4 Perfect Weapon - 193649a
T4 Perfect Weapon - 193649b
T4 Perfect Weapon - 193649c
T4 Perfect Weapon - 193650a
T4 Perfect Weapon - 193650b
T4 Perfect Weapon - 193650c
T4 Perfect Weapon - 193662
T4 Perfect Weapon - 193885a
T4 Perfect Weapon - 193885b
T4 Perfect Weapon - 193885c
T4 Perfect Weapon - 193886b
T4 Perfect Weapon - 193919a
T4 Perfect Weapon - 193919b
T4 Perfect Weapon - 193919c

With that spectacular gathering failure under his belt, Oscar decided to start heading on back home. He'd managed to obtain a good amount of loot - perhaps the best he could have hoped for, all things considered. He'd ventured pretty deep into the Black Iron Dungeon. It would take a while for him to unstuck himself from within its "murderous" belly. Now that he thought about it, Oscar really couldn't remember the path he took to get this far. Regardless, it had to be somewhere back the way he came. So, turning on his heels, Oscar began the arduous trek to the exit. On his way, Oscar noticed a very promising patch of moss. He sank his fingertips into the moss and ripped it from the wall, adding a material to his inventory in the process. Oscar honestly hadn't expected that to work. It was always a good feeling when a half-assed decision wound up working out.

Edited by Oscar
Link to post
Share on other sites
  • 3 weeks later...
Posted (edited)

On his trek back to the exit, he entered yet another open chamber with yet another quartet of spectral knights. For the life of him, Oscar couldn't exactly remember passing through this room earlier. Did the paths shift as well? That certainly would be an element of danger that stats couldn't overcome. Imagine being reliant on consumable recovery items and becoming hopelessly lost. Though, one always had the option of teleporting. In Oscar's case, not teleporting was something of a point of pride. He'd gone this far without needing to bitch out like that and he had no intention of starting simply because he couldn't find his way home. Nevertheless, he wasn't going anywhere until he dealt with this group of mobs. He opened with Wallbreaker, crashing into their ranks with spine-shattering force. Literally. Half the group was paralyzed and only one was able to tag Oscar with their counterattack.

Spoiler

Oscar - HP: 998/1032 | EN: 98/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

Post Action
Wallbreaker [x15] -20 EN

Enemies
Revenant5 HP: 380/800 | DMG: 240 | ID: 195248 | BD: 10+6, Deal 420 DMG | MD: [Para]
Revenant6 HP: 410/800 | DMG: 240 | ID: 195249 | BD: 4+6, Deal 390 DMG | MD: 8-3. Miss
Revenant7 HP: 380/800 | DMG: 240 | ID: 195250 | BD: 10+6, Deal 420 DMG | MD: [Para]
Revenant8 HP: 410/800 | DMG: 240 | ID: 195251 | BD: 5+6, Deal 390 DMG | MD: 10, Deal 35 DMG

Cooldowns
Odin's Wrath [4/4]
Wallbreaker [0/3]

Loot Rolls
 

Loot Totals
237,400 Col
64 Materials
1 Demonic Shard
T4 Perfect Armor/Shield - ID: 193886a
T4 Perfect Armor/Shield - ID: 193969a
T4 Perfect Armor/Shield - ID: 193969b

T4 Perfect Weapon - 193649a
T4 Perfect Weapon - 193649b
T4 Perfect Weapon - 193649c
T4 Perfect Weapon - 193650a
T4 Perfect Weapon - 193650b
T4 Perfect Weapon - 193650c
T4 Perfect Weapon - 193662
T4 Perfect Weapon - 193885a
T4 Perfect Weapon - 193885b
T4 Perfect Weapon - 193885c
T4 Perfect Weapon - 193886b
T4 Perfect Weapon - 193919a
T4 Perfect Weapon - 193919b
T4 Perfect Weapon - 193919c

Edited by Oscar
Link to post
Share on other sites
Posted (edited)

Oscar had a tendency to become frustrated out of nowhere. He'd spent the entire foray into this dungeon keeping his cool and entertaining himself however he could when the truth was that he was absolutely miserable. This feeling lingered under the surface, buried under all of his fake excitement about having the absolute pleasure of being able to gather moss. For a brief moment, there was a flash of anger in his eyes. This was punctuated by him slamming his hammer into the ground - Odin's Wrath tearing apart the Revenants with a sudden and hitherto unseen brutality. All it took was a flash to vent the emotions and Oscar was back to normal, for the most part. He cleared his throat and straightened his tie as he rose back to his full height, surveying the lingering loot deposits with an apathetic, imperious gaze. It was at that moment that he became introspective. Cognizant of the fact that it was rather uncharacteristic of himself to lose his cool like that, he resolved himself to using what little time he intended to remain in the dungeon to figure out why he was so upset.
 

Spoiler

Oscar - HP: 1032/1032 | EN: 80/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

Post Action
Odin's Wrath[x18] -22 EN

Enemies
Revenant5 HP: 0/800 | DMG: 240 | ID: 195252 | BD: 5+6, Deal 468 DMG | MD: x
Revenant6 HP: 0/800 | DMG: 240 | ID: 195253 | BD: 5+6, Deal 468 DMG | MD: x
Revenant7 HP: 0/800 | DMG: 240 | ID: 195254 | BD: 9+6, Deal 486 DMG | MD: x
Revenant8 HP: 0/800 | DMG: 240 | ID: 195255 | BD: 7+6, Deal 468 DMG | MD: x

Cooldowns
Odin's Wrath [0/4]
Wallbreaker [1/3]

Loot Rolls
ID: 195256 - LD: 20+9. CD: 7 12,000 Col, 2 Materials, 3 T4 Perfect Weapons
ID: 195257 - LD: 4+9, CD: 2 8,000 Col
ID: 195258 - LD: 11+9, CD: 11 8,000 Col, 4 Materials, 1 T4 Perfect Weapon
ID: 195259 - LD: 17+9. CD: 7 10,400 Col, 4 Materials, 3 T4 Perfect Weapons

Loot Totals
275,800 Col
74 Materials
1 Demonic Shard
T4 Perfect Armor/Shield - ID: 193886a
T4 Perfect Armor/Shield - ID: 193969a
T4 Perfect Armor/Shield - ID: 193969b

T4 Perfect Weapon - 193649a
T4 Perfect Weapon - 193649b
T4 Perfect Weapon - 193649c
T4 Perfect Weapon - 193650a
T4 Perfect Weapon - 193650b
T4 Perfect Weapon - 193650c
T4 Perfect Weapon - 193662
T4 Perfect Weapon - 193885a
T4 Perfect Weapon - 193885b
T4 Perfect Weapon - 193885c
T4 Perfect Weapon - 193886b
T4 Perfect Weapon - 193919a
T4 Perfect Weapon - 193919b
T4 Perfect Weapon - 193919c
T4 Perfect Weapon - 
195256a
T4 Perfect Weapon - 195256b
T4 Perfect Weapon - 195256c
T4 Perfect Weapon - 195258
T4 Perfect Weapon - 195259a
T4 Perfect Weapon - 195259b
T4 Perfect Weapon - 195259c

 

Edited by Oscar
Link to post
Share on other sites
Posted (edited)
Spoiler

Oscar - HP: 1032/1032 | EN: 84/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

Post Action
Gathering

Enemies
N/A

Cooldowns
Odin's Wrath [1/4]
Wallbreaker [2/3]

Loot Rolls
Gathering - ID: 195260 LD: 8+1, Fail +3 G.EXP (80 Total)

Loot Totals
275,800 Col
74 Materials
1 Demonic Shard
T4 Perfect Armor/Shield - ID: 193886a
T4 Perfect Armor/Shield - ID: 193969a
T4 Perfect Armor/Shield - ID: 193969b

T4 Perfect Weapon - 193649a
T4 Perfect Weapon - 193649b
T4 Perfect Weapon - 193649c
T4 Perfect Weapon - 193650a
T4 Perfect Weapon - 193650b
T4 Perfect Weapon - 193650c
T4 Perfect Weapon - 193662
T4 Perfect Weapon - 193885a
T4 Perfect Weapon - 193885b
T4 Perfect Weapon - 193885c
T4 Perfect Weapon - 193886b
T4 Perfect Weapon - 193919a
T4 Perfect Weapon - 193919b
T4 Perfect Weapon - 193919c
T4 Perfect Weapon - 
195256a
T4 Perfect Weapon - 195256b
T4 Perfect Weapon - 195256c
T4 Perfect Weapon - 195258
T4 Perfect Weapon - 195259a
T4 Perfect Weapon - 195259b
T4 Perfect Weapon - 195259c

As he strode through the same dark corridors and passed through the same dark chambers, he had to question why he was so unhappy. This wasn't anything new to him. He was perhaps one of the few people he knew willing to venture forth by his lonesome and just brutalize mobs of an hour or two. Everyone else didn't have the time or the inclination or the stats for it. It was definitely something he enjoyed - especially since Tyson and his crew had gone to ground in the recent days. Dismantling that organization - or at least the goal of it - had quickly become a fantastic pastime of his. A one-man war (at least as close to one as possible) against a shadowy Guild with one of the largest Guilds in the game watching his back was definitely more interesting that whatever combat had devolved into. Things had changed so much since the Floor 25 raid. 

Edited by Oscar
Link to post
Share on other sites
Posted (edited)
Spoiler

Oscar - HP: 1032/1032 | EN: 88/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

Post Action
Gathering

Enemies
N/A

Cooldowns
Odin's Wrath [2/4]
Wallbreaker [3/3]

Loot Rolls
Gathering - ID: 195261 LD: 8+1, Fail +3 G.EXP (83 Total)

Loot Totals
275,800 Col
74 Materials
1 Demonic Shard
T4 Perfect Armor/Shield - ID: 193886a
T4 Perfect Armor/Shield - ID: 193969a
T4 Perfect Armor/Shield - ID: 193969b

T4 Perfect Weapon - 193649a
T4 Perfect Weapon - 193649b
T4 Perfect Weapon - 193649c
T4 Perfect Weapon - 193650a
T4 Perfect Weapon - 193650b
T4 Perfect Weapon - 193650c
T4 Perfect Weapon - 193662
T4 Perfect Weapon - 193885a
T4 Perfect Weapon - 193885b
T4 Perfect Weapon - 193885c
T4 Perfect Weapon - 193886b
T4 Perfect Weapon - 193919a
T4 Perfect Weapon - 193919b
T4 Perfect Weapon - 193919c
T4 Perfect Weapon - 
195256a
T4 Perfect Weapon - 195256b
T4 Perfect Weapon - 195256c
T4 Perfect Weapon - 195258
T4 Perfect Weapon - 195259a
T4 Perfect Weapon - 195259b
T4 Perfect Weapon - 195259c

A lot of those changes had not at all been for the better. This dungeon - or, indeed any grinding - was simply indicative of that. He stopped for a moment, taking stock of the loot that he had earned thus far. It was a very respectable amount and, as far as Unidentified Items went - the best he had ever done. But he couldn't help but notice that his own abilities had diminished. The haul would have been much better if he didn't have to wrangle cooldowns and the like. Cardinal had begun to limit him and the Players at large in ways it had never done before. It felt like a punishment for clearing the Raid. What point was there in progressing if Cardinal could simply change the rules and eliminate whatever advantage the Players had managed to claw out for themselves? If Oscar ever crossed paths with Tyson, would he even be able to beat him with the new restrictions? Too much was up in the air now.

Edited by Oscar
Link to post
Share on other sites
Posted (edited)

At long last, the exit was in sight. And, Oscar had an answer to why he was so angry. Like most people, he didn't like being fucked with and unlike most people, he was very, very much a creature of habit. He'd grown accustomed to the same routine, the same build, the same sequence of actions - right down to the same Sword Art. He had essentially woken up one morning with everything about his avatar having been shifted around willy-nilly. And, in the moment, he appreciated the ephemeral challenge of finding something that would work and tweaking that build to suit his needs - but he still preferred his old build. He'd made those decisions very deliberately and now those same choices were simply not possible. Oscar desired control. Not of other people, but of himself. And with that being so unceremoniously and suddenly stripped away from him, it was hard for Oscar to keep his temper in check. In time, he would certainly get used to the changes. But in the back of his mind, he would always remember that Cardinal could change the rules anytime it took a notion too.

That he shouldn't get too attached to things that were essential his very core within Aincrad.

That this death game was, in more ways than he had realized, almost completely one-sided.

Spoiler

Oscar - HP: 1032/1032 | EN: 118/118 | DMG: 26 | MIT: 207 | EVA: 3 | ACC: 6 | BH: 53 | LD: 9 | PROS: 3 | AA | PARA

Post Action
Gathering
Black Iron Roll

Enemies
N/A

Cooldowns
Odin's Wrath [3/4]

Loot Rolls
Gathering - ID: 195262 LD: 20+1 | CD: 12+1  
Critical Gather +7 G.
EXP, Gain 2 Materials (90 Total)
Black Iron - ID: 195263 LD: 1+7, Nothing Happens

Loot Totals
275,800 Col
74 Materials
1 Demonic Shard
T4 Perfect Armor/Shield - ID: 193886a
T4 Perfect Armor/Shield - ID: 193969a
T4 Perfect Armor/Shield - ID: 193969b
T4 Perfect Weapon - 193649a
T4 Perfect Weapon - 193649b
T4 Perfect Weapon - 193649c
T4 Perfect Weapon - 193650a
T4 Perfect Weapon - 193650b
T4 Perfect Weapon - 193650c
T4 Perfect Weapon - 193662
T4 Perfect Weapon - 193885a
T4 Perfect Weapon - 193885b
T4 Perfect Weapon - 193885c
T4 Perfect Weapon - 193886b
T4 Perfect Weapon - 193919a
T4 Perfect Weapon - 193919b
T4 Perfect Weapon - 193919c
T4 Perfect Weapon - 195256a
T4 Perfect Weapon - 195256b
T4 Perfect Weapon - 195256c
T4 Perfect Weapon - 195258
T4 Perfect Weapon - 195259a
T4 Perfect Weapon - 195259b
T4 Perfect Weapon - 195259c

Thread Summary
2200 EXP [600 BID Bonus + 1600 T4 Page Bonus] Refusing 3% Bonus
83 G.EXP
275,800 Col
74 Materials
1 Demonic Shard
T4 Perfect Armor/Shield - ID: 193886a
T4 Perfect Armor/Shield - ID: 193969a
T4 Perfect Armor/Shield - ID: 193969b
T4 Perfect Weapon - 193649a
T4 Perfect Weapon - 193649b
T4 Perfect Weapon - 193649c
T4 Perfect Weapon - 193650a
T4 Perfect Weapon - 193650b
T4 Perfect Weapon - 193650c
T4 Perfect Weapon - 193662
T4 Perfect Weapon - 193885a
T4 Perfect Weapon - 193885b
T4 Perfect Weapon - 193885c
T4 Perfect Weapon - 193886b
T4 Perfect Weapon - 193919a
T4 Perfect Weapon - 193919b
T4 Perfect Weapon - 193919c
T4 Perfect Weapon - 195256a
T4 Perfect Weapon - 195256b
T4 Perfect Weapon - 195256c
T4 Perfect Weapon - 195258
T4 Perfect Weapon - 195259a
T4 Perfect Weapon - 195259b
T4 Perfect Weapon - 195259c

Edited by Oscar
Link to post
Share on other sites
Guest
This topic is now closed to further replies.
×
×
  • Create New...