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[F02-SP] Overspawn Point Alpha <<Nature's Treasure>>


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Reports had been pouring in from around Urbus for the last week about increasingly aggressive mob attacks on the outskirts of the settled areas.  Urbus itself was well defended and its fields regularly patrolled, but this was something different.  Agents of O&I had been dispatched to investigate.  Freyd had contacts in every corner of Aincrad, but few that could actually trace an affiliation to the guild itself.  It was generally more practical to operate via proxies, mercenaries and other third parties whose actions could not be easily traced back.  Every once in a while, something would come up that require more direct intervention.  While the Whisper's left and right hands, they could not be everywhere, and their elite skill sets were often needed elsewhere.  Plus, they'd both put in for vacation time, or been assigned it.  The answer depended on who you asked, as it so often did in this business.

From: Sykes

To: Freyd

Mob surge confirmed.  Large numbers of crystal-infused spiders spotted emerging from the Crystal caves to the east of Urbus.  We've culled their numbers, but they just keep coming, and in greater waves.  Requesting reinforcements.

Freyd chose only the best he could find to serve as extensions to his eyes and ears.  If they were calling for help, it was because it was needed.  Sykes was reliable, if a bit of a goofball.  His instincts were rarely wrong.  Pulling his cowl taught and wrappings tight, the Whisper was soon on his way.

***

Freyd consumes:

Gugnir’s Shard (Untradeable/Unique/Reusable Consumable): Crème Brûlée Tray | ACC 2 | Feast (6/6)
Liquor of Light (Potion) | Damage 3 | 183068-3
Berry Crumb Bars (Snack) | Loot Die 3 | 195119-1 + Filled
Mousse (Snack) | Prosperity 3 | 196141-2
Shore's Treasure | Prosperity x2 | 202053b

Note: Loot rolls throughout the thread include +1 loot bonus from Paragon 10.  This modifier is not shown separately or otherwise built into in the stat blocks.

Freyd | HP: 1160/1160 | EN: 150/150 | DMG: 28 | ACC: 7 | BH: 63 | LD: 13 | AA | QUAL: 2 | PROSP 12

Spoiler

Freyd
Level: 32
Paragon Level: 121
HP: 1160/1160
EN: 150/150

Stats:
Damage: 28
Accuracy: 5
Battle Healing: 63
Loot Dice: 12
AA
QUAL: 2
PROSP: 3+3 (x2)

Equipped Gear:
Weapon: Slighted Aurora - Soar (T3 Perfect MA weapon - Abs. Acc | ACC 3)
Armor: Small Konpeito Sack | TIER 1 DEMONIC TRINKET | LOOT DIE III, QUALITY I
Misc: Unbridled Potential | TIER 1 DEMONIC TRINKET | PROSPERITY III, QUALITY I

Skills:
Martial Arts R5
Light Armor R5
Battle Healing R5
Searching R4
Charge
Energist
Quick Change
Extended Mod Limit
Fighting Spirit
Howl
Extended Weight Limit

Active Mods:
Night Vision
Tracking
Meticulous
Emergency Recovery

Addons:
Ferocity
Precision
Resolve
Reveal
Stamina
Focused Howl

Active Extra Skills:
Disguise
Survival
Forgotten King’s Authority
Brawler

Inactive Extra Skills:
Meditation
Frozen Hide
Photosynthesize

Battle Ready Inventory:
Teleport Crystal x7
Mass HP Rec [Inst] (+30*T HP) x7
Mass HP Rec [Inst] (+30*T HP) x7
Crystal of Divine Light (Reusable) x1
Rhino's Horn (Reusable) x1
Hmr.Pk: The Thing Behind All Lies (T4 Demonic MA, AA, Blight, Static, Para.Ven (Off)) x1
EWL: Samael's Pride (T4 MA | HLY 2 | FLN 2) x1
EWL: Glow Stone x1

Housing Buffs:
Rested: -1 energy cost for the first two expenditures of each combat
Clean: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down)
Working: +2 EXP per crafting attempt
Filling: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot.
Item Stash: +1 Battle Ready Inventory Slot
Tasty: Turn 2 identical food items into a Lesser Feast. A Lesser Feast contains 4 portions of the food items sacrificed.
Relaxed: Increases out of combat HP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
Skylight (Searching): +1 Rank to the Searching skill.
Angler: +1 material gained when fishing
Advanced Training: +10% Exp to a thread. Limit one use per month [1/1]
Multipurpose: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
Decor [Potted Tanabata Bamboo Tree]: This buff affects the player and their choice of up to two party members.

Guild Hall Buffs:
Lucrative: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters receive +1 crafting attempt per day. Rank 10 crafters receive +2 crafting attempts per day.
Col Deposit: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild:
Yamata no Orochi Statue: +1 Loot Dice for a thread

Wedding Ring: n/a

 

 

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Traveling as quickly as possible from the central plaza in Urbus to a set of pre-arranged coordinates, Freyd found a contingent of players already battling waves of crystalline critters emerging from the aptly named caves.  Sykes was busy harassing the few spiders that managed to breach their lines, preventing them from causing mayhem further afield.  Dressed in garb that might easily be confused with that of any scout or local hunter, the man had a salt and pepper beard and short cropped hair.  He was among the older players Freyd had ever encountered in the game, alongside Griswold and select few others.  a few shared perilous escapades had developed mutual trust and a working arrangement that met their respective needs.  Lean and wiry, the man fittingly had sharp features reminiscent of some sort of bird of prey.  

"How bad?"  Freyd had already smashed through a pair of spiders just to reach the man.  They were large and ruthlessly aggressive, reminding him too much of mobs afflicted by the curse of the Sundered Spire.  "Could this be a resurgence?"

"I don't think so."  Sykes and the others had been briefed on Freyd's findings after that debacle.  "They seem to be made from the various crystals native to the caves.  Something had just driven their spawning rate into overdrive."

***

Spoiler

Post Action | TECH-F (x8, 8 EN, +2/hit): 16 EN - (Rested 2/2; Stamina) = 13 EN.  
Free Action | None

ID #215027 | BD:8+8=16 (hit).  DMG (8*28=224) Crystal Spider #1 stunned.
ID #215028 | BD:9+8=17 (hit).  DMG (8*28=224) Crystal Spider #2 stunned.
ID #215029 | BD:4+8=12 (hit).  DMG (8*28=224) Crystal Spider #3 stunned.
ID #215030 | BD:7+8=15 (hit).  DMG (8*28=224) Crystal Spider #4 stunned.

Note: ignoring crits because they don’t matter.

Freyd | HP: 1160/1160 | EN: 137/150 (150-13) | DMG: 28 | ACC: 7 | BH: 63 | LD: 13 | AA | QUAL: 2 | PROSP 12

Crystal Spider #1: HP: 416/640 | DMG 192 (640-224)
Crystal Spider #2: HP: 416/640 | DMG 192 (640-224)
Crystal Spider #3: HP: 416/640 | DMG 192 (640-224)
Crystal Spider #4: HP: 416/640 | DMG 192 (640-224)

 

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A pair of cries and flashes to their right signaled danger.  Two inexperienced defenders had been overrun and forced to use teleport crystals to escape.  

"Damn.  Running explanation it is. Help me close the gap, then I can make my way inside.  You'll be needed out here doing the 'keep on keeping' on thing."  Sykes grunted his acknowledgement, both men already moving to intercept the charging death machines - Sykes with little more than a dagger, and Freyd with his fists.  Cries of alarm from the rest of the player ranks soon turned to murmurs about a frontliner having joined the battle.  It bolstered their courage enough to buy time and seal the breach, but the bugs were still spilling out in droves.

"Plug it.  We will hold the line.  Who should I call if you get dead?"  A pause, then matching wry grins.  Black humour was common in their line of work.  The odds were too steep for it not to be.

***

Spoiler

Freyd regains +4 EN

Post Action | AoE-I (x15, 11 EN, +2 Shift, +2/hit): 21 EN - (Rested 1/2; Stamina) = 18 EN.  
Free Action | None

ID #215031 | BD:8+8=16 (hit).  DMG (15*28=420) Crystal Spider #1 dead.
ID #215032 | BD:6+8=14 (hit).  DMG (15*28=420) Crystal Spider #2 dead.
ID #215033 | BD:4+8=12 (hit).  DMG (15*28=420) Crystal Spider #3 dead
ID #215034 | BD:3+8=11 (hit).  DMG (15*28=420) Crystal Spider #4 dead.

Note: ignoring crits because they don’t matter.

Freyd | HP: 1160/1160 | EN: 123/150 (137+4-18) | DMG: 28 | ACC: 7 | BH: 63 | LD: 13 | AA | QUAL: 2 | PROSP 12

Crystal Spider #1: HP: 0/640 | DMG 192 (416-420)
Crystal Spider #2: HP: 0/640 | DMG 192 (416-420)
Crystal Spider #3: HP: 0/640 | DMG 192 (416-420)
Crystal Spider #4: HP: 0/640 | DMG 192 (416-420)

Loot Crystal Spider #1: ID #215457 | LD: 18+14=32 | CD: 10+2=12
+1 materials (+1 from Nature's Treasure)
13,800 col (HP[640]*20 - incl. +4 CD/LD even, +12 from Prosperity +1 from Nature's Treasure)
+1 Gleaming Scale
+1 Random Dungeon Map 215457

Loot Crystal Spider #2: ID #215458 | LD: 11+14=25 | CD: 12+2=14
+3 materials (+2 LD odd +1 from Nature's Treasure)
11,520 col (HP[640]*18 - incl. +2 CD +12 from Prosperity +1 from Nature's Treasure)
+1 Gleaming Scale
+1 Random Dungeon Map 215458

Loot Crystal Spider #3: ID #215459 | LD: 2+14=16 | CD: 8+2=10
+1 materials (+1 from Nature's Treasure)
14,720 col (HP[640]*23 - incl. +4 CD/LD even, +3 from loot roll +12 from Prosperity +1 from Nature's Treasure)
T4 Rare Trinket 215459a

Loot Crystal Spider #4: ID #215460 | LD: 11+14=25 | CD: 8+2=10
+3 materials (+2 LD odd +1 from Nature's Treasure)
11,520 col (HP[640]*18 - incl. +2 CD even, +12 from Prosperity +1 from Nature's Treasure)
+1 Demonic Shard
+1 Random Dungeon Map 215460

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"Did anyone else come to assist, and should I look for them?"  

While not long, searching through or sending messages to the entire team roster would only waste more time.  Judging by the torrent of baddies streaming out of the cave, it was also currently their most precious resource.

"Litz and Foyle are around here somewhere," came the reply over the barrage of bursting mobs and rain of multicolor crystals all about them.  "They went in earlier to scout a location, but I've not heard from them since.  If there's a dungeon in there, it could be blocking communications."

A nodded cowl confirmed receipt and understanding.  Freyd was always scouring the field for a weak point where he might pass and enter the caverns themselves without being overwhelmed in the process.  A blind spot near the hellmouth presented the needed opening.  Veering right and scampering up a narrow rise to end up over the position, the Whisper slunk down during a momentary reprieve and vanished into the darkness.

***

Spoiler

Freyd regains +4 EN

Post Action | TECH-F (x8, 8 EN, +2/hit): 16 EN - (Rested 2/2; Stamina) = 13 EN.  
Free Action | None

ID #215036 | BD:3+8=11 (hit).  DMG (8*28=224) Crystal Spider #5 stunned.
ID #215037 | BD:1+8=9 (hit).  DMG (8*28=224) Crystal Spider #6 stunned.
ID #215038 | BD:2+8=10 (hit).  DMG (8*28=224) Crystal Spider #7 stunned.
ID #215039 | BD:4+8=12 (hit).  DMG (8*28=224) Crystal Spider #8 stunned.

Note: ignoring crits because they don’t matter.

Freyd | HP: 1160/1160 | EN: 114/150 (123+4-13) | DMG: 28 | ACC: 7 | BH: 63 | LD: 13 | AA | QUAL: 2 | PROSP 12

Crystal Spider #5: HP: 416/640 | DMG 192 | STUNNED (640-224)
Crystal Spider #6: HP: 416/640 | DMG 192 | STUNNED (640-224)
Crystal Spider #7: HP: 416/640 | DMG 192 | STUNNED (640-224)
Crystal Spider #8: HP: 416/640 | DMG 192 | STUNNED (640-224)
 

 

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Wave upon wave of crystalline menace rolled past him as he hung from sheer cliffs, ducked in tight crannies and even clung to the ceiling in a spot or two.  The sheer number of mobs passing by was concerning, and noisy.  Solid rock walls reverberated with the thunder of a thousand thousand chandeliers crashing by a highway speeds as they rolled towards destruction.  Freyd played through the pros and cons of mobs not leaving bodies behind as he waited for sequential openings to push a little bit deeper.  On the one side, corpses could be used plug the cave mouth.  On the other, that might lead the mobs to redirect to another exit where no players would be waiting to block their passage.

It made him wonder who first discovered this particular flood and how they managed to contain it?  Perhaps a stroke of luck?  More likely that they triggered the event in the first place.  Otherwise, these things would already be swarming the gates of Urbus itself.

***

Spoiler

Freyd regains +4 EN

Post Action | AoE-I (x15, 11 EN, +2 Shift, +2/hit): 21 EN - (Rested 1/2; Stamina) = 18 EN.  
Free Action | None

ID #215040 | BD:5+8=13 (hit).  DMG (15*28=420) Crystal Spider #5 dead.
ID #215041 | BD:9+8=17 (hit).  DMG (15*28=420) Crystal Spider #6 dead.
ID #215042 | BD:1+8=9 (hit).  DMG (15*28=420) Crystal Spider #7 dead
ID #215043 | BD:1+8=9 (hit).  DMG (15*28=420) Crystal Spider #8 dead.

Note: ignoring crits because they don’t matter.

Freyd | HP: 1160/1160 | EN: 100/150 (114+4-18) | DMG: 28 | ACC: 7 | BH: 63 | LD: 13 | AA | QUAL: 2 | PROSP 12

Crystal Spider #5: HP: 0/640 | DMG 192 (416-420)
Crystal Spider #6: HP: 0/640 | DMG 192 (416-420)
Crystal Spider #7: HP: 0/640 | DMG 192 (416-420)
Crystal Spider #8: HP: 0/640 | DMG 192 (416-420)

Loot Crystal Spider #5: ID #215461 | LD: 5+14=19 | CD: 5+2=7
+5 materials (+4 CD/LD odd +1 from Nature's Treasure)
10,240 col (HP[640]*16 - incl. +12 from Prosperity +1 from Nature's Treasure)
T4 Perfect Armor/Shield 215461a
T4 Perfect Trinket 215461b

Loot Crystal Spider #6: ID #215462 | LD: 20+14=34 | CD: 9+2=11
+3 materials (+2 CD odd +1 from Nature's Treasure)
11,520 col (HP[640]*18 - incl. +2 LD even, +12 from Prosperity +1 from Nature's Treasure)
+1 Demonic Shard
+1 Random Dungeon Map 215462

Loot Crystal Spider #7: ID #215463 | LD: 8+14=22 | CD: 1+2=3
+3 materials (+2 CD odd +1 from Nature's Treasure)
11,520 col (HP[640]*18 - incl. +2 CD/LD even, +12 from Prosperity +1 from Nature's Treasure)
T4 Perfect Armor/Shield 215463a
T4 Perfect Weapon 215463b

Loot Crystal Spider #8: ID #215464 | LD: 15+14=29 | CD: 11+2=13
+5 materials (+4 CD/LD odd +1 from Nature's Treasure)
10,240 col (HP[640]*16 - incl. +12 from Prosperity +1 from Nature's Treasure)
+1 Demonic Shard
+1 Random Dungeon Map 215464

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Spotting a high ledge that traced the same route as the stream of crystals ambling past him, Freyd risked engaging a small group to carve a path.  Screetches of surprise were quickly cut short by a roundhouse blow slamming all the reachable mobs into the cave walls and stunning them silly.  Focusing on weak points like joints and seams in their chitinous exoskeletons, he soon had them shattered into pieces on the floor.  More were already coming, but found nothing save slightly glowing dust suppressed by their own glittering shells as they barreled obliviously through the passage.  Freyd picked up speed without obstacles hindering progress on the upper track.  Several branching passages led off into the darkness, but none showed signs of traffic.  Whatever their source, the critters seemed to be coming from one place, which was fine until his shortcut stopped abruptly at a wall.  The ledge ended with no recourse but the wade back down into the thick of it - precisely what he'd hoped to avoid.

***

Spoiler

Freyd regains +4 EN

Post Action | TECH-F (x8, 8 EN, +2/hit): 16 EN - (Rested 2/2; Stamina) = 13 EN.  
Free Action | None

ID #215044 | BD:6+8=14 (hit).  DMG (8*28=224) Crystal Spider #9 stunned.
ID #215045 | BD:1+8=9 (hit).  DMG (8*28=224) Crystal Spider #10 stunned.
ID #215046 | BD:2+8=10 (hit).  DMG (8*28=224) Crystal Spider #11 stunned.
ID #215047 | BD:10+8=18 (hit).  DMG (8*28=224) Crystal Spider #12 stunned.

Note: ignoring crits because they don’t matter.

Freyd | HP: 1160/1160 | EN: 91/150 (100+4-13) | DMG: 28 | ACC: 7 | BH: 63 | LD: 13 | AA | QUAL: 2 | PROSP 12

Crystal Spider #9: HP: 416/640 | DMG 192 | STUNNED (640-224)
Crystal Spider #10: HP: 416/640 | DMG 192 | STUNNED (640-224)
Crystal Spider #11: HP: 416/640 | DMG 192 | STUNNED (640-224)
Crystal Spider #12: HP: 416/640 | DMG 192 | STUNNED (640-224)

 

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Watching and waiting, Freyd kept searching for an alternative approach.  Could there be a lull in their seemingly endless ranks?  Might Litz and Foyle be able to disrupt their flow or buy him a moment to break the tide?  He'd tried messaging them, but garnered no response.  Wading through the mobs was hardly a concern from a damage output point of view.  It was an energy management matter.  He already knew that he could wipe them out easily enough, but math governed.  After a few dozen, his reserves would be gone and he'd get carried back downstream by the current.  Odds were that he'd survive relatively unscathed, but all progress made towards their source would be lose.  The players at the hellmouth were facing the same dilemma.  They could rotate out to recover, but time was working against them.  Eventually, they might have to withdraw.  Urbus and its outlying settlements would be exposed.

***

Spoiler

Freyd regains +4 EN

Post Action | AoE-I (x15, 11 EN, +2 Shift, +2/hit): 21 EN - (Rested 1/2; Stamina) = 18 EN.  
Free Action | None

ID #215048 | BD:5+8=13 (hit).  DMG (15*28=420) Crystal Spider #9 dead.
ID #215049 | BD:5+8=13 (hit).  DMG (15*28=420) Crystal Spider #10 dead.
ID #215050 | BD:2+8=10 (hit).  DMG (15*28=420) Crystal Spider #11 dead
ID #215051 | BD:9+8=17 (hit).  DMG (15*28=420) Crystal Spider #12 dead.

Note: ignoring crits because they don’t matter.

Freyd | HP: 1160/1160 | EN: 77/150 (91+4-18) | DMG: 28 | ACC: 7 | BH: 63 | LD: 13 | AA | QUAL: 2 | PROSP 12

Crystal Spider #9: HP: 0/640 | DMG 192 (416-420)
Crystal Spider #10: HP: 0/640 | DMG 192 (416-420)
Crystal Spider #11: HP: 0/640 | DMG 192 (416-420)
Crystal Spider #12: HP: 0/640 | DMG 192 (416-420)

Loot Crystal Spider #9: ID #215465 | LD: 10+14=24 | CD: 5+2=7
+3 materials (+2 CD odd +1 from Nature's Treasure)
11,520 col (HP[640]*18 - incl. +2 LD even, +12 from Prosperity +1 from Nature's Treasure)
T4 Perfect Armor/Shield 215465a
T4 Perfect Weapon 215465b
T4 Perfect Weapon 215465c

Loot Crystal Spider #10: ID #215466 | LD: 12+14=26 | CD: 5+2=7
+3 materials (+2 CD odd +1 from Nature's Treasure)
16,000 col (HP[640]*25 - incl. +2 LD even, +7 from loot roll +12 from Prosperity +1 from Nature's Treasure)
T4 Perfect Weapon 215466a
T4 Perfect Weapon 215466b
T4 Perfect Weapon 215466c

Loot Crystal Spider #11: ID #215467 | LD: 12+14=26 | CD: 10+2=12
+1 materials (+1 from Nature's Treasure)
12,800 col (HP[640]*20 - incl. +4 CD/LD even, +12 from Prosperity +1 from Nature's Treasure)
+1 Demonic Shard
+1 Random Dungeon Map 215467

Loot Crystal Spider #12: ID #215468 | LD: 19+14=33 | CD: 2+2=4
+3 materials (+2 LD odd +1 from Nature's Treasure)
11,520 col (HP[640]*18 - incl. +2 CD even, +12 from Prosperity +1 from Nature's Treasure)
T4 Perfect Consumable 215468a
T4 Perfect Consumable 215468b
T4 Perfect Armor/Shield 215468c
T4 Perfect Armor/Shield 215468d

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Freyd leapt off the ledge crashing down and flattening one of the crystal arachnids with the impact of his strike.  The surrounding bugs screeched and converged pincers and needle-like legs at the ready.  All fell prey to his feint and dropped in droves.  He only needed them to cluster in tight quarters and their current tunnel confines did half the job for him.  It was a gauntlet run, now, seeing whether he could beat the EN attrition meter or else run into exhaustion and be swept away.  The bugs didn't care.  Their purpose was simple and clear: get out and devastate.  Killing machines always had the easiest ride.  He should know, given how long he'd spent as one.  

Charging ahead, he speared his was through the swarm with his fist as the sharpened end.  It was like running through a tunnel of infinite, showering light, motes of red, orange and blue spraying constantly around him.  There was a pulse - a rhythm - to the flow of actions as he carved his way forward.  It was familiar, even soothing in its own way.  This is where I belong.  

***

Spoiler

Freyd regains +4 EN

Post Action | TECH-F (x8, 8 EN, +2/hit): 16 EN - (Rested 2/2; Stamina) = 13 EN.  
Free Action | None

ID #215053 | BD:3+8=11 (hit).  DMG (8*28=224) Crystal Spider #13 stunned.
ID #215054 | BD:3+8=11 (hit).  DMG (8*28=224) Crystal Spider #14 stunned.
ID #215055 | BD:10+8=18 (hit).  DMG (8*28=224) Crystal Spider #15 stunned.
ID #215056 | BD:2+8=10 (hit).  DMG (8*28=224) Crystal Spider #16 stunned.

Note: ignoring crits because they don’t matter.

Freyd | HP: 1160/1160 | EN: 68/150 (77+4-13) | DMG: 28 | ACC: 7 | BH: 63 | LD: 13 | AA | QUAL: 2 | PROSP 12

Crystal Spider #13: HP: 416/640 | DMG 192 | STUNNED (640-224)
Crystal Spider #14: HP: 416/640 | DMG 192 | STUNNED (640-224)
Crystal Spider #15: HP: 416/640 | DMG 192 | STUNNED (640-224)
Crystal Spider #16: HP: 416/640 | DMG 192 | STUNNED (640-224)

 

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It has been too long since he'd indulged in the mired mayhem of the grind.  That sublime sense of being in the zone, mashing buttons and executing combos to achieve the desired result.  Repetition perfected, harmonious in its impetus towards a stated goal.  Destiny must feel the same way, when its hand falls upon you, though perhaps more grandiose in scale and significance.  It made him happy.  Not the carnage or unfettered violence, but the blissfully serene pattern of intertwined motion and intent.  Some couldn't understand it.  He, concurrently, often couldn't understand them.  This was gamer zen - the state of complete coexistence with the system.

Instantly, the pattern fell off, mood broken.  For a person to be so in tune with the tellings of a machine... could not be human.  It was precisely what he'd fought to avoid, wasn't it?  What everyone told him he couldn't be... everyone.  Mina's angry warnings rung through the back of his mind like cathedral bells at noon, pounding, pounding, pounding...

***

Spoiler

Freyd regains +4 EN

Post Action | AoE-I (x15, 11 EN, +2 Shift, +2/hit): 21 EN - (Rested 1/2; Stamina) = 18 EN.  
Free Action | None

ID #215057 | BD:9+8=17 (hit).  DMG (15*28=420) Crystal Spider #13 dead.
ID #215058 | BD:3+8=11 (hit).  DMG (15*28=420) Crystal Spider #14 dead.
ID #215059 | BD:6+8=14 (hit).  DMG (15*28=420) Crystal Spider #15 dead
ID #215060 | BD:3+8=11 (hit).  DMG (15*28=420) Crystal Spider #16 dead.

Note: ignoring crits because they don’t matter.

Freyd | HP: 1160/1160 | EN: 54/150 (68+4-18) | DMG: 28 | ACC: 7 | BH: 63 | LD: 13 | AA | QUAL: 2 | PROSP 12

Crystal Spider #13: HP: 0/640 | DMG 192 (416-420)
Crystal Spider #14: HP: 0/640 | DMG 192 (416-420)
Crystal Spider #15: HP: 0/640 | DMG 192 (416-420)
Crystal Spider #16: HP: 0/640 | DMG 192 (416-420)
 

Loot Crystal Spider #13: ID #215469 | LD: 3+14=17 | CD: 8+2=10
+3 materials (+2 LD odd +1 from Nature's Treasure)
14,080 col (HP[640]*22 - incl. +2 CD even, +3 from loot roll +12 from Prosperity +1 from Nature's Treasure)
T4 Rare Trinket 215469

Loot Crystal Spider #14: ID #215470 | LD: 7+14=21 | CD: 8+2=10
+3 materials (+2 LD odd +1 from Nature's Treasure)
14,720 col (HP[640]*23 - incl. +2 CD even, +5 from loot roll +12 from Prosperity +1 from Nature's Treasure)
T4 Perfect Trinket 215470

Loot Crystal Spider #15: ID #215471 | LD: 2+14=16 | CD: 9+2=11
+3 materials (+2 CD odd +1 from Nature's Treasure)
13,440 col (HP[640]*21 - incl. +2 LD even, +3 from loot roll +12 from Prosperity +1 from Nature's Treasure)
T4 Rare Trinket 215471

Loot Crystal Spider #16: ID #215472 | LD: 10+14=24 | CD: 7+2=9
+3 materials (+2 CD odd +1 from Nature's Treasure)
15,360 col (HP[640]*24 - incl. +2 LD even, +6 from loot roll +12 from Prosperity +1 from Nature's Treasure)
T4 Perfect Consumable 215472

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But wasn't this precisely what made Freyd a Freyd?  Isn't this who I am?  Isn't this what I was made to be?  Images came flooding of code constructed for a purpose.  People in white lab coats... no... hoodies...fed intravenous caffeine and energy bars for the sole purpose of meeting arbitrary deadlines established by the corporate overlord.  The game had to be released on time.  Communications and marketing were screaming down the house, earning fat salaries for making promises that others actually had to deliver on.  Cots in offices.  The smell...

Snapping back to the moment, Freyd struggled to distinguish between daydream and memory.  What did either mean in a place like this?  What did origin mean?  Cartesian conundrum barked at his soul from the darkness: what are you, doubting thing?  Can you ever really know?  Should you even ask the question, or merely be satisfied to be?  You are a thing inside another thing, surviving to get to the thing outside of that, so you've been told.  By whom?  Kayaba, or course.  He told you that you were human, didn't he?

***

Spoiler

Freyd regains +4 EN

Post Action | TECH-F (x8, 8 EN, +2/hit): 16 EN - (Rested 2/2; Stamina) = 13 EN.  
Free Action | None

ID #215065 | BD:2+8=10 (hit).  DMG (8*28=224) Crystal Spider #17 stunned.
ID #215066 | BD:4+8=12 (hit).  DMG (8*28=224) Crystal Spider #18 stunned.
ID #215067 | BD:6+8=14 (hit).  DMG (8*28=224) Crystal Spider #19 stunned.
ID #215068 | BD:3+8=11 (hit).  DMG (8*28=224) Crystal Spider #20 stunned.

Note: ignoring crits because they don’t matter.

Freyd | HP: 1160/1160 | EN: 45/150 (54+4-13) | DMG: 28 | ACC: 7 | BH: 63 | LD: 13 | AA | QUAL: 2 | PROSP 12

Crystal Spider #17: HP: 416/640 | DMG 192 | STUNNED (640-224)
Crystal Spider #18: HP: 416/640 | DMG 192 | STUNNED (640-224)
Crystal Spider #19: HP: 416/640 | DMG 192 | STUNNED (640-224)
Crystal Spider #20: HP: 416/640 | DMG 192 | STUNNED (640-224)
 

 

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Screaming.  So much screaming, blended with anger and confusion.  Warnings flashing in script that he should recognize.  The pattern was unfolding as predicted and reaching the end of its first cycle.  Fuel reserves were nearing exhaustion. The spiders... so many spiders.  A screen manifested in his mind: two paddles squaring off with a pixel bouncing 'tween them.  Everything moved in slow motion and ever time the pixel struck another spider died.  Die little spiders, one and one and one again... forever.

Was he delirious?  Exertion on this level carried consequence in the virtual realm.  It hampered perceptions and brought about delusions.  Thoughts that should or could not be would follow, leaving you lost in a dreamscape of your own making, supported by the system cage... the web cast by the biggest and meanest of spiders that was everywhere, yet you could not see.  Cardinal.  Teeth grit.  More spiders died.  Something in the light up ahead called out.

***

Spoiler

Freyd regains +4 EN

Post Action | AoE-I (x15, 11 EN, +2 Shift, +2/hit): 21 EN - (Rested 1/2; Stamina) = 18 EN.  
Free Action | None

ID #215069 | BD:10+8=18 (hit).  DMG (15*28=420) Crystal Spider #17 dead.
ID #215070 | BD:6+8=14 (hit).  DMG (15*28=420) Crystal Spider #18 dead.
ID #215071 | BD:9+8=17 (hit).  DMG (15*28=420) Crystal Spider #19 dead
ID #215072 | BD:9+8=17 (hit).  DMG (15*28=420) Crystal Spider #20 dead.

Note: ignoring crits because they don’t matter.

Freyd | HP: 1160/1160 | EN: 31/150 (45+4-18) | DMG: 28 | ACC: 7 | BH: 63 | LD: 13 | AA | QUAL: 2 | PROSP 12

Crystal Spider #17: HP: 0/640 | DMG 192 (416-420)
Crystal Spider #18: HP: 0/640 | DMG 192 (416-420)
Crystal Spider #19: HP: 0/640 | DMG 192 (416-420)
Crystal Spider #20: HP: 0/640 | DMG 192 (416-420)

Loot Crystal Spider #17: ID #215473 | LD: 8+14=22 | CD: 6+2=8
+1 materials (+1 from Nature's Treasure)
12,800 col (HP[640]*20 - incl. +4 CD/LD even, +12 from Prosperity +1 from Nature's Treasure)
T4 Perfect Armor/Shield 215473a
T4 Perfect Consumable 215473b
T4 Perfect Consumable 215473c

Loot Crystal Spider #18: ID #215474 | LD: 16+14=30 | CD: 5+2=7
+3 materials (+2 CD odd +1 from Nature's Treasure)
16,000 col (HP[640]*25 - incl. +2 LD even, +7 from loot roll +12 from Prosperity +1 from Nature's Treasure)
T4 Perfect Weapon 215474a
T4 Perfect Weapon 215474b
T4 Perfect Weapon 215474c

Loot Crystal Spider #19: ID #215475 | LD: 9+14=23 | CD: 8+2=10
+3 materials (+2 LD odd +1 from Nature's Treasure)
15360 col (HP[640]*24 - incl. +2 CD even, +6 from loot roll +12 from Prosperity +1 from Nature's Treasure)
T4 Perfect Consumable 215475a

Loot Crystal Spider #20: ID #215476 | LD: 10+14=24 | CD: 12+2=14
+1 materials (+1 from Nature's Treasure)
16,640 col (HP[640]*26 - incl. +4 CD/LD even, +6 from loot roll +12 from Prosperity +1 from Nature's Treasure)
T4 Perfect Consumable 215476a

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Audibles screaming in his mind to stop.  Spiders still coming, but backlit now by crying voices and light.  Fury spent?  No.  Never.  That was always limitless.  

"Captain!  Over here!  Quickly!  We'll hold them off, just make a run for the tunnel behind us."

Familiar sounds funneling their way to his ears and brain though fog and acoustic hellscape that reverberated the clatter of untold feet against stone.  No other options. His feet slipped as three spiders struck him at once, their mass and momentum countering his own. A tuck, dodge and roll to get by them.  He didn't need them all dead, just a path forward to reach the source.  His onslaught would have already wrought a reprieve for those beleaguered guardians still stoically holding the line at the cave mouth, if they were still alive.  No choice.  That was behind him now.  They can take care of themselves, he reassured himself.  Sykes would see to it; had to see it through.

"Why am I hearing the mission impossible theme?!"

***

Spoiler

Freyd regains +4 EN

Post Action | TECH-F (x8, 8 EN, +2/hit): 16 EN - (Rested 2/2; Stamina) = 13 EN.  
Free Action | None

ID #215073 | BD:7+8=15 (hit).  DMG (8*28=224) Crystal Spider #21 stunned.
ID #215074 | BD:3+8=11 (hit).  DMG (8*28=224) Crystal Spider #22 stunned.
ID #215075 | BD:2+8=10 (hit).  DMG (8*28=224) Crystal Spider #23 stunned.
ID #215076 | BD:8+8=16 (hit).  DMG (8*28=224) Crystal Spider #24 stunned.

Note: ignoring crits because they don’t matter.

Freyd | HP: 1160/1160 | EN: 22/150 (31+4-13) | DMG: 28 | ACC: 7 | BH: 63 | LD: 13 | AA | QUAL: 2 | PROSP 12

Crystal Spider #21: HP: 416/640 | DMG 192 | STUNNED (640-224)
Crystal Spider #22: HP: 416/640 | DMG 192 | STUNNED (640-224)
Crystal Spider #23: HP: 416/640 | DMG 192 | STUNNED (640-224)
Crystal Spider #24: HP: 416/640 | DMG 192 | STUNNED (640-224)
 

 

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"Your mission, should you choose to accept it?  Am I right?"  Hand clasped hand and pulled him our of the morass of melded mob bits that was near to swallowing him whole.  Foyle's face, grim yet strangely jovial, laughed as he pulled him out.  Both men collapsed, a third finished the few spiders that had gleaned enough to notice their location. The rest of the tide sped downstream, unawares and single minded in purpose.

He hadn't even recognized that the music was real, a small, black recording crystal streaming it out from the agent's belt.

"You might want to shut that off now," Freyd suggested, mildly cognizant that the trampling horde could never hear the tune over the sound of its own thunder.  A smile forced itself upon him, despite the absurdity.  Foyle had always had the goofiest sense of humour out of all of O&I quirky recruits.  "How the hell did you even get something like that?"

"Special request, boss.  I had to curry a few favours, but it was totally worth it."

***

Spoiler

Freyd regains +4 EN

Post Action | AoE-I (x15, 11 EN, +2 Shift, +2/hit): 21 EN - (Rested 1/2; Stamina) = 18 EN.  
Free Action | None

ID #215077 | BD:X+8=X (hit).  DMG (15*28=420) Crystal Spider #21 dead.
ID #215078 | BD:X+8=X (hit).  DMG (15*28=420) Crystal Spider #22 dead.
ID #215079 | BD:X+8=X (hit).  DMG (15*28=420) Crystal Spider #23 dead
ID #215080 | BD:X+8=X (hit).  DMG (15*28=420) Crystal Spider #24 dead.

Note: ignoring crits because they don’t matter.
Note 2: Forgot to jot down the roller BDs, but can't check results due to busted roller search.  They are actually irrelevant since I can't miss.  Please let me know if I need to re-roll.

Freyd | HP: 1160/1160 | EN: 13/150 (22+4-13) | DMG: 28 | ACC: 7 | BH: 63 | LD: 13 | AA | QUAL: 2 | PROSP 12

Crystal Spider #21: HP: 0/640 | DMG 192 (416-420)
Crystal Spider #22: HP: 0/640 | DMG 192 (416-420)
Crystal Spider #23: HP: 0/640 | DMG 192 (416-420)
Crystal Spider #24: HP: 0/640 | DMG 192 (416-420)

Loot Crystal Spider #21: ID #215477 | LD: 9+14=23 | CD: 5+2=7
+5 materials (+4 CD/LD odd +1 from Nature's Treasure)
10240 col (HP[640]*16 - incl. +12 from Prosperity +1 from Nature's Treasure)
T4 Perfect Armor/Shield 215477a
T4 Perfect Weapon 215477b
T4 Perfect Weapon 215477c

Loot Crystal Spider #22: ID #215478 | LD: 19+14=33 | CD: 9+2=11
+5 materials (+4 CD/LD odd +1 from Nature's Treasure)
10240 col (HP[640]*16 - incl. +12 from Prosperity +1 from Nature's Treasure)
+1 Demonic Shard
+1 Random Dungeon Map 215478

Loot Crystal Spider #23: ID #215479 | LD: 12+14=26 | CD: 4+2=6
+1 materials (+1 from Nature's Treasure)
16,640col (HP[640]*26 - incl. +4 CD/LD even, +7 from loot roll +12 from Prosperity +1 from Nature's Treasure)
T4 Perfect Weapon 215479a
T4 Perfect Weapon 215479b
T4 Perfect Weapon 215479c

Loot Crystal Spider #24: ID #215480 | LD: 10+14=24 | CD: 8+2=10
+1 materials (+1 from Nature's Treasure)
16,640 col (HP[640]*26 - incl. +4 CD/LD even, +12 from loot roll +6 from Prosperity +1 from Nature's Treasure)
T4 Perfect Consumable 215480

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"I wasn't even sure I'd find you both down here.  Tracking's messed up due to interference.  It could just be the sheer number of mobs or else whatever lies at the centre of this heaping mess.  It's good to see you both intact."

Both men nodded grimly, each showing signs of wear and tear in the form of scrapes and punctures in vibrant orange on their avatars.  They were healing, slowly, but a price had been paid to get this far.  Foyle, the goofball with musical accompaniment, had joined his ranks shortly after Freyd became captain.  Short, compared to himself, the man's features were worn and jovial with heavily careworn wrinkles at the edges.  He'd come into the game alone, looking for fun and hoping to participate in the thrill of a new release.  It had turned out to be a far different bargain that the one he'd sought.  His shaved head and black hair gave him a somewhat thuggish appearance offset by an excessively friendly demeanor.  Freyd knew what loss it concealed and never prodded.  

***

EN Recovery 1/3

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Litz, was a more predictable fellow with a flair for the dramatic.  Unlike most of O&I's agents, he wandered the field in blackened full plate that surely had bullseyes painted in ink all over it that only mobs could see.  Steel grey eyes and a shock of close-cropped white hair that few had ever seen, it was usually confined to his helmet.  The man was a tactical genius on part with Raidou, with the sense of humour to match.  Assigning him to missions with Foyle would seem like mixing oil and vinegar, but somehow they made it work.  'Austerlitz' had a storied past involving the loss of most of his friends to PK ambush in the earliest of days.  Already a dour fellow by nature, the incident hadn't exactly helped.  He was also the reason why Freyd had taken an interest in Ren, one of those companions fortunate enough to have survived.  Like Quip, Dingo and Maeve, then the Madrigal Guild after that, the Whisper had somehow become a medic for lost souls, offering new purpose as substitute for the void of loss.

***

EN Recovery 2/3

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"This was as far as we could manage," the armored knight replied by way of explanation.  "The tunnels narrow up ahead and we couldn't beat them down fast enough to force our way through, at least at the pace that they are streaming out."  The helmet parted with his head.  "You might be able to.  It's good that you've come."

A nod of thanks and acknowledgement for their efforts.

"Do you have any idea what caused any of this?  It seems very sudden, and our response equally unusually fast."

Foyle agreed, chomping down on some sort of biscuit-like snack with sprinkles - a treat entirely too light hearted and happy for the circumstance, yet wholly appropriate to the man.  

"We found traces of passage.  Someone was definitely here.  There's been no chance to figure out who or why.  The two of us just happened to be in Urbus when the rumours started and came to investigate immediately.  If we hadn't, boss, this place might be overrun."

***

EN Recovery 3/3

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"I won't lie to you: my immediate worry is that this isn't an isolated occurrence.  If there are more of these hellmouths about, Urbus could indeed be in danger.  The crystal caves have long been a source of trouble, ranging from goblins, to spiders, to worse.  I suppose we can count ourselves fortunate that this is limited to the current threat."

"You had to said it out loud," Foyle joked, pinching the bridge of his nose.  He was the superstitious type.  "Cardinal doesn't really need the inspiration, y'know?"

Freyd smirked by way of response.

"Options?"

"Forced entry," Litz offered, slipping into strategic mode, not that he ever truly left it.  "We've searched for side passages and found no access.  This is also a natural choke point.  Foyle and I can hold them here, at least for a short while.  We help you punch through and then hold the line for as long as we can.  What's it like outside?"

***

Spoiler

Post Action | TECH-F (x8, 8 EN, +2/hit): 16 EN - (Rested 2/2; Stamina) = 13 EN.  
Free Action | None

ID #215112 | BD:1+8=9 (hit).  DMG (8*28=224) Crystal Spider #25 stunned.
ID #215113 | BD:6+8=14 (hit).  DMG (8*28=224) Crystal Spider #26 stunned.
ID #215114 | BD:7+8=15 (hit).  DMG (8*28=224) Crystal Spider #27 stunned.
ID #215115 | BD:3+8=11 (hit).  DMG (8*28=224) Crystal Spider #28 stunned.

Note: ignoring crits because they don’t matter.

Freyd | HP: 1160/1160 | EN: 137/150 (150-13) | DMG: 28 | ACC: 7 | BH: 63 | LD: 13 | AA | QUAL: 2 | PROSP 12

Crystal Spider #25: HP: 416/640 | DMG 192 | STUNNED (640-224)
Crystal Spider #26: HP: 416/640 | DMG 192 | STUNNED (640-224)
Crystal Spider #27: HP: 416/640 | DMG 192 | STUNNED (640-224)
Crystal Spider #28: HP: 416/640 | DMG 192 | STUNNED (640-224)
 

 

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"Not great, but holding.  They were getting tired and already faltering when I left.  Sykes is with them, keeping them organized and not dead."  The fact that another of their own had come to lend assistance seemed to bleed away some of the agents' tension.  No one made it in O&I without being competent and Sykes as as reliable as they came.  "Given that I have nothing else, we'll go with your plan.  You know the situation best."  A firm pat on an armored shoulder and ebullient fist bump to the other was all they required.  All three men moved into position and made ready to pounce, their brief reprieve having been enough to restore their reserves.  

"Ten minutes, max.  If I'm not back by then I'm already gone."  The double-meaning was clear.  "Get word to Raidou and Katoka if I fail.  Nuke this bug hole with everything we have."

"Understood."  Litz' helmet was back on his visor doing the nodding for him.

"Ugh... I should have had a lighter breakfast," Freyd added, chuckling as he wheeled into the steady stream of oncoming monsters.

***

Spoiler

Freyd regains +4 EN

Post Action | AoE-I (x15, 11 EN, +2 Shift, +2/hit): 21 EN - (Rested 1/2; Stamina) = 18 EN.  
Free Action | None

ID #215116 | BD:1+8=9 (hit).  DMG (15*28=420) Crystal Spider #25 dead.
ID #215117 | BD:8+8=16 (hit).  DMG (15*28=420) Crystal Spider #26 dead.
ID #215118 | BD:6+8=14 (hit).  DMG (15*28=420) Crystal Spider #27 dead
ID #215119 | BD:7+8=15 (hit).  DMG (15*28=420) Crystal Spider #28 dead.

Note: ignoring crits because they don’t matter.

Freyd | HP: 1160/1160 | EN: 123/150 (137+4-18) | DMG: 28 | ACC: 7 | BH: 63 | LD: 13 | AA | QUAL: 2 | PROSP 12

Crystal Spider #25: HP: 0/640 | DMG 192 (416-420)
Crystal Spider #26: HP: 0/640 | DMG 192 (416-420)
Crystal Spider #27: HP: 0/640 | DMG 192 (416-420)
Crystal Spider #28: HP: 0/640 | DMG 192 (416-420)
 

Loot Crystal Spider #25: ID #215482 | LD: 14+14=28 | CD: 2+2=4
+1 materials (+1 from Nature's Treasure)
12,800 col (HP[640]*20 - incl. +4 CD/LD even, +12 from Prosperity +1 from Nature's Treasure)
T4 Perfect Consumable 215482a
T4 Perfect Consumable 215482b
T4 Perfect Armor/Shield  215482c
T4 Perfect Armor/Shield 215482d

Loot Crystal Spider #26: ID #215483 | LD: 9+14=23 | CD: 1+2=3
+5 materials (+4 CD/LD odd +1 from Nature's Treasure)
10240 col (HP[640]*16 - incl. +12 from Prosperity +1 from Nature's Treasure)
T4 Perfect Trinket 215483a
T4 Perfect Weapon 215483b

Loot Crystal Spider #27: ID #215484 | LD: 16+14=30 | CD: 3+2=5
+3 materials (+2 CD odd +1 from Nature's Treasure)
16,000 col (HP[640]*25 - incl. +2 LD even, +7 from loot roll +12 from Prosperity +1 from Nature's Treasure)
T4 Perfect Weapon 215484a
T4 Perfect Weapon 215484b
T4 Perfect Weapon 215484c

Loot Crystal Spider #28: ID #215485 | LD: 6+14=20 | CD: 1+2=3
+3 materials (+2 CD odd +1 from Nature's Treasure)
11,520 col (HP[640]*18 - incl. +2 LD even, +12 from Prosperity +1 from Nature's Treasure)
T4 Perfect Consumable 215485a
T4 Rare Trinket 215485b

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He'd have given a pretty penny to have any number of his friends and allies at his side at the moment, but there was no time.  Katoka would rally the others, along with Rai, if it came to that.  It was doubtful that he could even call Setsuna and Kasumi here, and the quarters were too cramped to have them fighting at his side.  They'd been dispatched to investigate other rumoured breaches the moment he realized how dire this threat was. If other locations were similarly spilling out mobs at this unprecedented rate, they would call for aid.

Foyle and Litz formed a bastion, diverting the flow of mobs momentarily and giving him the opening required.  Slipping through and dancing over crystal chitin as he ran, Freyd heard the 'door' slab shut with a crush of backlogging mobs behind him.  It felt like running parcour in a crystal death blender that was trying to eat you.  Damage was less an issue than a slip and fall, or getting pinned and stunned.  Those would be bad.

***

Spoiler

Freyd regains +4 EN

Post Action | TECH-F (x8, 8 EN, +2/hit): 16 EN - (Rested 2/2; Stamina) = 13 EN.  
Free Action | None

ID #215120 | BD:X+8=X (hit).  DMG (8*28=224) Crystal Spider #29 stunned.
ID #215121 | BD:X+8=X (hit).  DMG (8*28=224) Crystal Spider #30 stunned.
ID #215122 | BD:X+8=X (hit).  DMG (8*28=224) Crystal Spider #31 stunned.
ID #215123 | BD:X+8=X (hit).  DMG (8*28=224) Crystal Spider #32 stunned.

Note: ignoring crits because they don’t matter.
Note 2: Forgot to jot down the roller BDs, but can't check results due to busted roller search.  They are actually irrelevant since I can't miss.  Please let me know if I need to re-roll.

Freyd | HP: 1160/1160 | EN: 114/150 (123+4-13) | DMG: 28 | ACC: 7 | BH: 63 | LD: 13 | AA | QUAL: 2 | PROSP 12

Crystal Spider #29: HP: 416/640 | DMG 192 | STUNNED (640-224)
Crystal Spider #30: HP: 416/640 | DMG 192 | STUNNED (640-224)
Crystal Spider #31: HP: 416/640 | DMG 192 | STUNNED (640-224)
Crystal Spider #32: HP: 416/640 | DMG 192 | STUNNED (640-224)

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At long last, the tunnel opened up into a larger cavern, its walls lined with multicolor crystals which had given the caves their name.  Nearly a hundred feet across and half again as high, the space looked like some sort of trippy, mob-infested disco or rave.  The luminescent glow from the crystals shone brightly enough to light up the space, but also reflected off the hides of the dozens of differently-hued spiders crawling all over the space.  It was almost overwhelming in its intensity, particular concentrated near a low rise on the far side of the chamber.  There, barely visible through the suffusive brightness, was a humanoid silhouette crackling with electrical discharges as it clutched some sort of faceted nodule on the wall itself.  

"A control mechanism?  Looks like it's fried, as is whoever's holding it."  Not a great way to go, by any measurable standard, and Freyd had seen enough final moments to gauge properly.

***

Spoiler

Freyd regains +4 EN

Post Action | AoE-I (x15, 11 EN, +2 Shift, +2/hit): 21 EN - (Rested 1/2; Stamina) = 18 EN.  
Free Action | None

ID #215124 | BD:7+8=15 (hit).  DMG (15*28=420) Crystal Spider #29 dead.
ID #215125 | BD:2+8=10 (hit).  DMG (15*28=420) Crystal Spider #30 dead.
ID #215126 | BD:4+8=12 (hit).  DMG (15*28=420) Crystal Spider #31 dead
ID #215127 | BD:3+8=11 (hit).  DMG (15*28=420) Crystal Spider #32 dead.

Note: ignoring crits because they don’t matter.

Freyd | HP: 1160/1160 | EN: 100/150 (114+4-18) | DMG: 28 | ACC: 7 | BH: 63 | LD: 13 | AA | QUAL: 2 | PROSP 12

Crystal Spider #29: HP: 0/640 | DMG 192 (416-420)
Crystal Spider #30: HP: 0/640 | DMG 192 (416-420)
Crystal Spider #31: HP: 0/640 | DMG 192 (416-420)
Crystal Spider #32: HP: 0/640 | DMG 192 (416-420)
 

Loot Crystal Spider #29: ID #215488 | LD: 12+14=26 | CD: 11+2=13
+3 materials (+2 CD odd +1 from Nature's Treasure)
11,520 col (HP[640]*18 - incl. +2 LD even, +12 from Prosperity +1 from Nature's Treasure)
+1 Demonic Shard
+1 Random Dungeon Map 215488

Loot Crystal Spider #30: ID #215489 | LD: 8+14=22 | CD: 7+2=9
+2 materials (+2 CD odd +1 from Nature's Treasure)
16,000 col (HP[640]*25 - incl. +2 LD even, +5 from loot roll +12 from Prosperity +1 from Nature's Treasure)
T4 Perfect Trinket 215489

Loot Crystal Spider #31: ID #215490 | LD: 18+14=32 | CD: 2+2=4
+1 materials (+1 from Nature's Treasure)
12,800 col (HP[640]*20 - incl. +4 CD/LD even, +12 from Prosperity +1 from Nature's Treasure)
T4 Perfect Consumable 215490a
T4 Perfect Consumable 215490b
T4 Perfect Armor/Shield 215490c
T4 Perfect Armor/Shield 215490d

Loot Crystal Spider #32: ID #215491 | LD: 15+14=29 | CD: 11+2=13
+5 materials (+4 CD/LD odd +1 from Nature's Treasure)
10,240 col (HP[640]*16 - incl. +12 from Prosperity +1 from Nature's Treasure)
+1 Gleaming Scale
+1 Random Dungeon Map 215491

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