Morningstar 0 Posted yesterday at 04:54 AM #1 Share Posted yesterday at 04:54 AM The ship listed to one side, pushed around by brutal waves. Salt foam bubbled on deck, dissolving until again it was replaced by the dark sea. Morningstar gripped the wheel tight, his face drenched by lashing rain. Above, the storm thundered, the boundless wrath of Neptune bellowing through the air. Booming winds crashed against the sails, threatening to rip them to shreds. In the distance, Morningstar thought he could hear a horn. With one hand, he created a visor over his eyes, and once the waves dropped low, he scanned the horizon. "Look!" he shouted through the storm. Light broke through the darkness, small and distant. Again, the horn sounded. Star spun the wheel, motioning for Wulfrin to adjust the sails to starboard. If it was as he thought, and the light came from a lighthouse, then there was surely land for them to take refuge on while the storm ran its course. He steered them through great waves, straight towards the flashing yellow light. #stats Link to post Share on other sites
Wulfrin 0 Posted 11 hours ago #2 Share Posted 11 hours ago (edited) Their sloop was listing viciously on the choppy waters of The Black. Morningstar, after much debate and ultimately pulling rank, was at the helm. So far the two of them had little luck locating the labyrinth entrance, working on a hunch that the raging sea may have been the key. Now they found themselves trapped in a raging storm that dropped their visibility to basically zero. Thankfully, Wulfrin's tendency to become horribly seasick didn't come with him to the virtual world, though his body felt funky just out of sheer memory. He was positioned just below the sail, at the base of the mast when Morningstar shouted for his attention. With nimbleness akin to a seasoned pirate, Wulfrin scurried up the main mast and pulled a spyglass from his belt. "Look's like a lighthouse!" Wulfrin shouted, his voice barely able to be heard over the crashing waves and claps of thunder. Morningstar's next instructions were all in hand signals now, a practical solution to their current predicament. Wulfrin hurriedly hoisted and heaved on ropes causing the ship's sails to catch as much wind as possible to shift their direction starboard. The ship lurched as its hull groaned under the stress of the maneuver, and Wulfrin strained to maintain their new course through gritted teeth. * * * Wulfrin | HP: 840/840 | EN: 116/116 | DMG: 21 | MIT:55 | ACC:4 | AA | BH:28 | LD:8 | PROSP:3 | QTY: 2 Spoiler "Name: Wulfrin True Tier: 7 Level: 34 Paragon Level: 27 HP: 840/840 EN: 116/116 Stats: Damage: 21 Mitigation: 55 Accuracy: 4 Battle Healing: 28 Loot Die: 8 Stealth Rating: -5 AA QTY: 2 Equipped Gear: Weapon/Armor/Trinket: - Platinum Longsword | T3 S.Sword | AA | ACC 3 Armor/Trinket: - Dragon's Hoard | Prosp 3 | LD 1 Shield/Armor/Trinket: - Devil's Due | Quality 2 | LD 2 Combat Mastery: - Combat Mastery: Damage R3 Combat Shift: - TECH Shift Familiar Skill: - Rending Familiar Custom Skill: - Shades of the Gemini Skills: - Battle Healing R3 - Charge - Energist - Heavy Armor R5 - Searching R5 - Straight Sword R5 Extra Skills: - Disguise - Forgotten King's Authority - Survival - Meditation Inactive Extra Skills: - Frozen Hide - Brawler - Assault Mode Addons: - Focus - Iron Skin - Precision - Rampart - Stamina Mods: - Impetus - Night Vision Inactive Mods: Battle Ready Inventory: - Bear Trap x5 - Crystal of Divine Light x5 - Imugi's Inspiration | Mass Healing x2 - Nepent Ovule x1 - Popcorn | T4 Vitality 2 x1 - Rhino's Horn x2 - TP Crystals x1 Housing Buffs: - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Storage Closet: +1 Battle Ready Inventory Slot - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Attic (Storage): +5% bonus col from monster kills and treasure chests - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll - Master Bedroom: -1 energy cost for the first three expenditures of each combat - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts. - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day. - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild Totem: Wedding Ring: Crafting Profession: - Blacksmith[2250exp] R8 Gathering Profession: - Fishing[525exp] R5" Edited 11 hours ago by Wulfrin Link to post Share on other sites
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