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[PT-PP-F10] Mistakes of Yesterday


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Four days.

Four long days without a word, a note, a sarcastic comment or even explosive misadventure gone wild.  Just... silence.  Tracking Mari herself using any form of direct approach was impossible.  She'd been on the run from too many people for far too long to make it that easy, which was mildly amusing considering how much of a walking calamity the woman could be.  Gear worn or equipped by players was often extended the same protection, for obvious reasons.  But the Whisper had other means at his disposal.  Sitting in his workshop on the grounds of Witherwind's Rest, Freyd gazed beyond the deep umbra of its darkness corners and through the void beyond.  Shadow himself had this sight and used its power to enact the great flood that nearly wiped out all of Aincrad during the raid on his domain. He'd touched that power during the battle, and something of it had passed onto him. Time had fostered its exploration, developing sight, even control.  Montjoy, his own shade, and an infinite swarm of duplicates answered his commands, all linked together through the void beneath this world.  All darkness, however fleeting, was connected to and through the void.  

Freyd had traveled it, as Mari had recently experienced.  It took a toll upon passengers, but far less so to those it considered kin.  So here he was, sitting in a dimly lit corner, turned away from the light, and searching for his friend.  Intangible by nature, the shades at his disposal were far from ineffective. Utterly silent, indistinguishable and ubiquitous, they expanded his sights from a simple pair of eyes to those of infinite legion.  The trick was to know when and where to look, since it wasn't like they could tell you, or tug upon your sleeve.  But, he had learned their ways, those shades of the Gemini, and they enough of his to seal their partnership.  And so, finding even someone as unfindable as Mari, was not so hard as it might seem.

Freyd knew Mari's shadow more intimately than most.  Their gemini had called to each other, darker instincts eager to run amok in the world.  Both had been defeated, Freyd's threadbare friendship with the tangerine girl suffering most of the ensuing grief, which time might eventually mend.  For now, it was enough to offer the slightest tether to her whereabout.  Not so much in knowing where she was, but in sensing the umbral imprint of light's absence in her wake.  It still took far longer than he'd hoped and would have been useless if she hadn't stayed idle for so long.  

"She's laying down.  No wonder I can't see much."  Night vision helped, but an absence of light actually made it harder to look through a shadow that wasn't fully formed.  A minion was needed to widen his view, and Montjoy gladly obliged.

Stepping silently into fabric abode, a cohort of shadow sentinels stood beyond its skin to warn of potential ambush.  Spotting Mari sprawled on the floor, unmoving, he took small solace in the fact that her corpse would not have remained for him to find.  But appearances meant nothing in this world, and the Whisper was a cagey quarry himself.  Pouring over the tools and contents in the space, the centrifuge corroborated what little intel was available.  

Reliq retrieved Mari's weapon, the diminutive mimic gleefully buzzing about the room to the tune of quietly popping bubble wrap as the suction cups on his tentacles grabbed and released in rapid succession.  She's breathing, albeit barely.  No obvious signs of injury.  A quick message alerted local agents of O&I to stand ready to assist.  Where am I?  Floor ten?  Great.  That never bodes well. Maybe we'll try a digital poke first and see if she reacts at closer range, if it's really her.

To: Mari
From: Freyd

Get up, slowly, if you're able.

Standing over the slumped figure, black katana in hand, devoid of any cursor that might give away his own identity, Freyd stood ready to end the person before him if they proved to be other than expected.

***

Note: CS (Shades of the Gemini) and CSA (Beckon the Void) are in use.  If any other player objects to these, please state in first post and it will be considered inactive.

Gungir’s Shard (Untradeable/Unique/Reusable Consumable): Smokin' Hot Honey Bun Tray | ACC 2 | EVA 2 | Feast (6/6) + ACC Filled
Taking Antidote purely for narrative purposes.

Freyd | HP: 1320/1320 | EN: 164/164 | DMG: 21 | MIT:152 | ACC: 8 (incl. AA) | TAUNT | F-SPIRIT | EVA: 4 | BH:73 | VAMP-D: 73 | VAMP-O: 145 | PARA-V (3+) | LD:5

Spoiler

Name: Freyd, Bara no kuro kishi
True Tier: 19
Level: 34
Paragon Level: 147
HP: 1320/1320
EN: 164/164

Stats:
Damage: 21
Mitigation: 152
Accuracy: 4+2+1+AA
Evasion: 2+2
Battle Healing: 73
Loot Die: 5
Stealth Rating: -5
TAUNT
VAMP-D: 73
VAMP-O: 145
PARA-V

Equipped Gear:
Weapon/Armor/Trinket: 
  - Veritas | T4 Katana) | AA, PVO I, VO I, Taunt
Armor/Trinket: 
  - Negare Omnia | T4 HA | MIT III | VD I
Shield/Armor/Trinket: 
  - Night Shades | T3 Trinket | ACC III | EVA I

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - AOE Shift

Familiar Skill:
  - Grappling Familiar

Custom Skill:
  - Shades of the Gemini (CS)
  - Beckon the Void (CSA)

Skills:
  - Battle Healing R5
  - Energist
  - Fighting Spirit
  - Heavy Armor R5
  - Howl
  - Katana R5
  - Searching R4
  - Focused x5

Extra Skills:
  - Disguise
  - Survival
  - Forgotten King's Authority
  - Meditation

Inactive Extra Skills:
  - Frozen Hide
  - Lady Luck
  - Photosynthesize
  - Brawler
  - Assault Mode
  - Frozen Hide

Addons:
  - Focus
  - Focused Howl
  - Iron Skin
  - Precision
  - Stamina

Mods:
  - Impetus
  - Night Vision
  - Tracking

Inactive Mods:

Battle Ready Inventory:
  - Bear Trap (Reusable 1/combat) x1
  - Bear Trap (Reusable 1/combat) x1
  - Crystal of Divine Light (Reusable 1/thread) x1
  - Mass HP Rec [Inst] (+10% HP) x7
  - Meathook (Reusable 1/combat) x1
  - Ordsea Crystal-B (Reusable 1/combat) x1
  - Ordsea Crystal-B (Reusable 1/combat) x1
  - Rhino's Horn (Reusable 1/combat) x1
  - Samael's Pride | T4 Katana | FLN II | HLY II x1
  - Teleport Crystals x7

Housing Buffs:
  - Bedroom: -1 energy cost for the first two expenditures of each combat
  - Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down)
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Bedroom): +1 Expertise to declared utility skill. Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase.
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Guild Hall III: Allows a Guild the ability to create up to three Guild Quests. Narratively, it also allows players to teleport back to the Guild Territory when using Teleport Crystals.  
  - Storage Vault: Allows a guild to create a Storage Vault in their Guild Page. Members can use this thread to store and withdraw items. Any items that have trading restrictions cannot be moved to a Storage Vault.
  - Trading Hall III: Reduce LD needed for Salvage by 5 (9+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +5 crafting/identification attempts per day. Appraisers gain an initial additional reroll per identified item at no cost.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.
  - Laboratory I: Once per charge, when receiving single-use consumables from Quest Rewards, if a Guild Treasurer were to receive additional tokens, one guild member may claim 1 x (Additional Token / 2) copies of the consumable.
  - Bureau II: Once per charge, if two or more Guild members are present in a thread, allow two dungeons to be spawned/explored in that thread, regardless of Dungeon-searching cooldowns. This buff may only apply once per thread.
  - Library I: Once per charge, if a Storyteller is eligible to claim a Guild Token, their character gains +10% bonus EXP at the end of the thread. This buff may only apply once per thread.
- Armory II: Once per charge, players may submit a Skill Refund evaluation regardless of the 30 day cooldown window. In addition to Armory buffs, when submitting a Skill Refund evaluation, guild members have the option to pay an additional Token to refund up to 30 additional SP.
- Menagerie III: Guild members undertaking <<Feeding Your Enemy>> gain +1 LD to familiar searching rolls and +1 to familiar taming rolls. In addition to Menagerie II buffs, the maximum number of familiars guild members can tame narratively is five (5). Guild officials may also appoint a familiar mascot, shared between their guild members to accompany them narratively in their threads.
 

Scents of the Wild Totem:
  - Tanos
Wedding Ring:

Crafting Profession:
 - Appraising[3478exp] R5
Gathering Profession:
 - Fishing[576exp] R5

 

Edited by Freyd
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Mari groaned, her head hurt. Her joints hurt. Her arm especially hurt. Fucking doctor…where was she? It took a moment for her eyes to focus - wherever she was, it was much darker than the practically blinding room she had been in.  There was that familiar buzz hitting the back of her head.

Ah

She was on the 10th floor again. Why? A familiar scent hit her nose - the fresh smell of sulfur. It smelt like that very chemical that the doctor had doused her with. Why was it so strong now?  Did he douse her again so she’d be safe? Odd. Mari still couldn’t get a read on him. He had taken her - forced her to look at her own prejeduces. Then had her knocked out again so he could….safely return her to her store? It…didn’t make sense. All his quirks had the markings of a madman out for blood and chaos - and yet. His actions spoke so very differently. Someone alone. Someone obsessed with the sciences. Someone just trying to find their own way to survive.

Mari’s hand twitched and she felt it, a vial. Mari - barely aware of the chittering sound near her lifted her heavy arm to her face. An orange vial. A note… 

 

Quote

 

This is a precursor strain, we need to find a source and way to synthesize a T3SS that functions on game monsters but not people. Drop your findings at the drop box at the Grand Cathedral in Taft

 

~ Good Luck, Rebyonok

 

 

Oh…Oh…

“Oh!” 

Mari felt her heart skip a beat and she went to sit up- but her head spun and she almost fell straight back down. She placed the precious vial carefully away in her inventory so not to damage it.

He wants you to work with him
                Your gamble paid off, huh?

Think of what you could achieve.

“Dammit…” Mari muttered as she shook her head, the thoughts and voices of this floor were always so loud. Mari slowly pushed herself to her knees again and thats when she noticed it.

A figure stood forebodingly over her. Long, black katana in hand. Aimed directly at her. It seemed to quietly shift and follow her. Mari reached for her weapon but realized she didn’t have it…she was still wearing the treated black material the doctor had given her. The rest of her stuff? Where was it? Mari’s eyes shifted to a sack beside her. Ah. Crap.

The figure had yet to attack her. She could see a message notification blinking - but she dare not open it in front of this man. Instead - she sat there - unmoving - waiting to see what he would do.

Should she make a run for it? She was strong enough by now to be able to withstand most attacks - her eyes shifted to the exit then back to him. He …didn’t have a cursor? Her eyes furrowed in confusion. An event? A NPC? What was this?

“Who?” Mari asked. “Are you?” Her voice was heavy.

 

 

Spoiler

Name: Mari
True Tier: 9
Level: 34
Paragon Level: 53
HP: 920/920
EN: 126/126

Stats:
Damage: 21
Mitigation: 30
Accuracy: 5
Evasion: 2
Battle Healing: 51
Stealth Rating: 3
AA BLI: 32/-20
ENV-O: 32
PARA-V

Equipped Gear:
Weapon/Armor/Trinket:
- Paralytic Contagion | T4 | Absolute ACC I | Paralytic Venom I | Envenom OFF I | Blight 1
Armor/Trinket:
- Infernal Shadow | T4 Perfect LA | EVA II | Holy Blessing
Shield/Armor/Trinket:
- Glasses | T1 | ACC: 3

Combat Mastery:
- Combat Mastery: Damage R3

Combat Shift:
- AOE Shift

Familiar Skill:
- Rending Familiar

Custom Skill:
-

Skills:
- Battle Healing R5
- Charge
- Energist
- Light Armor R5
- Polearm R5

Extra Skills:
- Survival
- Hiding R5
- First Aid R2

Inactive Extra Skills:

Addons:
- Focus
- Precision
- Resolve
- Stamina

Mods:
- Meticulous
- Surpise Attack: Trickster
- Untraceable
- Vanish

Inactive Mods:

Battle Ready Inventory:

Housing Buffs:
- Bedroom: -1 energy cost for the first two expenditures of each combat
- Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.

Guild Hall Buffs:

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:
- Alchemist[exp] R10
Gathering Profession:

 

Edited by Mari
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