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[PT-PP-F02] Making a List


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ph

***

Note: CS (Shades of the Gemini) and CSA (Beckon the Void) are in use.  If any other player objects to these, please state in first post and it will be considered inactive.

GUILD RANK 5 (+5% col, +5% EXP)

Assist Mode activated: (+15% EXP)

Level: 30
Paragon: 0
Tier: 3
True Tier: 19

Tier-locked to T1 for Field Bosses

Freyd consumes and shares:

Gungir’s Shard (Untradeable/Unique/Reusable Consumable): Smokin' Hot Honey Bun Tray | ACC 2 | EVA 2 | Feast (6/6) - 1 portion + ACC filled
Spyglass | https://www.sao-rpg.com/topic/20786-general-merchant/?do=findComment&comment=640849

Freyd | HP: 615/615 | EN: 83/83 | AOE | FOCUS | DMG: 22 | MIT:98 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA:4 | BH:34 | VAMP-D: 34 | VAMP-O: 68 | PARA-V | LD:8

Spoiler

Name: Freyd
True Tier: 19
Level: 30
Paragon Level: 0
HP: 615/615
EN: 83/83

Stats:
Damage: 12+10
Mitigation: 98
Accuracy: 4+2+1+AA
Evasion: 2+2
Battle Healing: 34
Loot Die: 4+4
Stealth Rating: -5
TAUNT
VAMP-D: 34
VAMP-O: 68
PARA-V
Biting x5 (Specialty)
Keen Sight x2 (Specialty)

Equipped Gear:
Weapon/Armor/Trinket: 
  - Veritas | T4 Katana) | AA, PVO I, VO I, Taunt
Armor/Trinket: 
  - Negare Omnia | T4 HA | MIT III | VD I
Shield/Armor/Trinket: 
  - Night Shades | T3 Trinket | ACC III | EVA I

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - AOE Shift

Familiar Skill:
  - Grappling Familiar

Custom Skill:
  - Shades of the Gemini (CS)
  - Beckon the Void (CSA)

Skills:
  - Battle Healing R5
  - Energist
  - Fighting Spirit
  - Heavy Armor R5
  - Howl
  - Katana R5
  - Quick Change
  - Searching R3

Extra Skills:
  - Disguise
  - Survival
  - Meditation
  - Forgotten King's Authority

Inactive Extra Skills:
  - Lady Luck
  - Photosynthesize
  - Brawler
  - Assault Mode
  - Frozen Hide

Addons:
  - Focus
  - Focused Howl
  - Iron Skin
  - Precision
  - Stamina

Mods:
  - Impetus
  - Night Vision
  - Tracking

Inactive Mods:

Battle Ready Inventory:
  - Bear Trap (Reusable 1/combat) x1
  - Bear Trap (Reusable 1/combat) x1
  - Crystal of Divine Light (Reusable 1/thread) x1
  - Mass HP Rec [Inst] (+10% HP) x7
  - Meathook (Reusable 1/combat) x1
  - Ordsea Crystal-B (Reusable 1/combat) x1
  - Ordsea Crystal-B (Reusable 1/combat) x1
  - Rhino's Horn (Reusable 1/combat) x1
  - Samael's Pride | T4 Katana | FLN II | HLY II x1
  - Teleport Crystals x7

Housing Buffs:
  - Bedroom: -1 energy cost for the first two expenditures of each combat
  - Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down)
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Bedroom): +1 Expertise to declared utility skill. Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase.
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs: [Firm Anima]:
  - Guild Hall II: Allows a Guild the ability to create up to two Guild Quests. Narratively, it also allows players to teleport back to the Guild Territory when using Teleport Crystals.  
  - Storage Vault: Allows a guild to create a Storage Vault in their Guild Page. Members can use this thread to store and withdraw items. Any items that have trading restrictions cannot be moved to a Storage Vault.
  - Trading Hall III: Reduce LD needed for Salvage by 5 (9+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +5 crafting/identification attempts per day. Appraisers gain an initial additional reroll per identified item at no cost.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.
  - Laboratory I: Once per charge, when receiving single-use consumables from Quest Rewards, if a Guild Treasurer were to receive additional tokens, one guild member may claim 1 x (Additional Token / 2) copies of the consumable.
  - Bureau II: Once per charge, if two or more Guild members are present in a thread, allow two dungeons to be spawned/explored in that thread, regardless of Dungeon-searching cooldowns. This buff may only apply once per thread.
  - Library I: Once per charge, if a Storyteller is eligible to claim a Guild Token, their character gains +10% bonus EXP at the end of the thread. This buff may only apply once per thread.
- Armory II: Once per charge, players may submit a Skill Refund evaluation regardless of the 30 day cooldown window. In addition to Armory buffs, when submitting a Skill Refund evaluation, guild members have the option to pay an additional Token to refund up to 30 additional SP.
- Menagerie III: Guild members undertaking <<Feeding Your Enemy>> gain +1 LD to familiar searching rolls and +1 to familiar taming rolls. In addition to Menagerie II buffs, the maximum number of familiars guild members can tame narratively is five (5). Guild officials may also appoint a familiar mascot, shared between their guild members to accompany them narratively in their threads.

Scents of the Wild Totem:
  - Tanos
Wedding Ring:

Crafting Profession:
 - Appraising[3478exp] R5
Gathering Profession:
 - Fishing[576exp] R5
 

 

Edited by Freyd
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ph

***

GUILD RANK 5 (+5% col, +5% EXP)

Assist Mode activated: (+15% EXP)

Level: 30
Paragon: 0
Tier: 3
True Tier: 4

Foyle consumes:

Grindstone | -3 Field Boss Post Count requirements; reduces this value to a minimum of 1 post. Stacks with Spyglass. Applicable for one Field Boss Spawn, after which the buff expires.
https://www.sao-rpg.com/topic/41191-guild-token-merchant/?do=findComment&comment=697735

Gungir’s Shard (Untradeable/Unique/Reusable Consumable): Smokin' Hot Honey Bun Tray | ACC 2 | EVA 2 | Feast (5/6) - 1 portion

Foyle | HP: 610/610 | EN: 83/83 | TECH | FOCUS | DMG: 16 | MIT:42 | ACC:7 | EVA: 2 | BH:31 | REC: 2 | BLD: 12  | PARA                                                                                                                            

Spoiler

Name: Foyle
True Tier: 4
Level: 30
Paragon Level: 0
HP: 610/610
EN: 83/83

Stats:
Damage: 12+4
Mitigation: 42
Accuracy: 5+2
Evasion: 0+2
Battle Healing: 31
Stealth Rating: -2
REC: 2
BLD: 12 
PARA
Biting x2 (Specialties)

Equipped Gear:
Weapon/Armor/Trinket: 
  - Humble Origins | T2 Perfect Weapon (Projectile) | PARA 2 | BLD 1
Armor/Trinket: 
  - Ashigaru's Bond | T4 Demonic | Light Armor | MIT II, REC II
Shield/Armor/Trinket: 
  - basalt. | TIER 1 JEWELRY | ACC III 

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - ST Shift

Skills:
  - Battle Healing R5
  - Energist
  - Light Armor R5
  - Projectile Weaponry R5

Extra Skills:
  - Assault Mode

Addons:
  - Focus
  - Precision
  - Resolve
  - Stamina

Mods:
  - Meticulous

Battle Ready Inventory:
  - laurel earcuffs. | TIER 1 JEWELRY | LD III x1
  - Starter Healing Potions (Heals 50 HP) x3

 

Edited by Foyle
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ph

***

GUILD RANK 5 (+5% col, +5% EXP)

Assist Mode activated: 

Level: 30
Paragon: 0
Tier: 3
True Tier: 4

Rencesvals consumes:

Gungir’s Shard (Untradeable/Unique/Reusable Consumable): Smokin' Hot Honey Bun Tray | ACC 2 | EVA 2 | Feast (4/6) - 1 portion + ACC filled

Rencesvals | HP: 615/615 | EN: 83/83 | TECH | FOCUS | DMG: 16 | MIT:73 | ACC:7 | EVA:3 | BH:34 | HM: 2 | BLD: 12  | PARA 

Spoiler

Name: Rencesvals
True Tier: 4
Level: 30
Paragon Level: 0
HP: 615/615
EN: 83/83

Stats:
Damage: 12+4
Mitigation: 73
Accuracy: 4+2+1
Evasion: 1+2
Battle Healing: 34
Stealth Rating: -5
HM: 2
BLD: 12 
PARA
Biting x2 (Specialties)

Equipped Gear:
Weapon/Armor/Trinket: 
  - Durendal (v.III) | T2 Perfect | BLD I | PARA II
Armor/Trinket: 
  - Black Regalia (v.IIV | T4 MIT III | HM I
Shield/Armor/Trinket: 
  - Lark & Nightingale Pin | ACC 3 | EVA 1

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - TECH Shift

Skills:
  - Battle Healing R5
  - Energist
  - Heavy Armor R5
  - Straight Sword R5

Extra Skills:
  - Survival

Addons:
  - Focus
  - Iron Skin
  - Precision
  - Stamina

Mods:
  - Impetus

Battle Ready Inventory:
  - Starter Healing Potion x2

Housing Buffs:
  - Bedroom: -1 energy cost for the first two expenditures of each combat
  - Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down)
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Bedroom): +1 Expertise to declared utility skill. Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase.
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs: [Firm Anima]
  - Guild Hall II: Allows a Guild the ability to create up to two Guild Quests. Narratively, it also allows players to teleport back to the Guild Territory when using Teleport Crystals.  
  - Storage Vault: Allows a guild to create a Storage Vault in their Guild Page. Members can use this thread to store and withdraw items. Any items that have trading restrictions cannot be moved to a Storage Vault.
  - Trading Hall III: Reduce LD needed for Salvage by 5 (9+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +5 crafting/identification attempts per day. Appraisers gain an initial additional reroll per identified item at no cost.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.
  - Laboratory I: Once per charge, when receiving single-use consumables from Quest Rewards, if a Guild Treasurer were to receive additional tokens, one guild member may claim 1 x (Additional Token / 2) copies of the consumable.
  - Bureau II: Once per charge, if two or more Guild members are present in a thread, allow two dungeons to be spawned/explored in that thread, regardless of Dungeon-searching cooldowns. This buff may only apply once per thread.
  - Library I: Once per charge, if a Storyteller is eligible to claim a Guild Token, their character gains +10% bonus EXP at the end of the thread. This buff may only apply once per thread.
- Armory II: Once per charge, players may submit a Skill Refund evaluation regardless of the 30 day cooldown window. In addition to Armory buffs, when submitting a Skill Refund evaluation, guild members have the option to pay an additional Token to refund up to 30 additional SP.
- Menagerie III: Guild members undertaking <<Feeding Your Enemy>> gain +1 LD to familiar searching rolls and +1 to familiar taming rolls. In addition to Menagerie II buffs, the maximum number of familiars guild members can tame narratively is five (5). Guild officials may also appoint a familiar mascot, shared between their guild members to accompany them narratively in their threads.

Crafting Profession:
 - Blacksmith[2816exp] R9
Gathering Profession:
 - Forager[508exp] R5

 

Edited by Rencesvals
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ph

***

***

GUILD RANK 5 (+5% col, +5% EXP)

Assist Mode activated: 

Being assisted (+15% EXP)

Jeeves consumes:

Gungir’s Shard (Untradeable/Unique/Reusable Consumable): Smokin' Hot Honey Bun Tray | ACC 2 | EVA 2 | Feast (3/6) - 1 portion

Jeeves | HP: 605/605 | EN: 83/83 | AOE | FOCUS | DMG: 19 | ACC: 7 | EVA: 6 | BH:30 | BLD: 12  | PARA | LD:2

Spoiler

Name: Jeeves
True Tier: 3
Level: 30
Paragon Level: 0
HP: 605/605
EN: 83/83

Stats:
Damage: 11+8
Accuracy: 5+2
Evasion: 4+2
Battle Healing: 30
Loot Die: 2
Stealth Rating: 4
BLD: 12 
PARA
Biting x4 (Specialties)

Equipped Gear:
Weapon/Armor/Trinket: 
  - Prototype v.17 | T2 Weapon (Projectile) | BLD II | PARA I
Armor/Trinket: 
  - tomochi. | EVA 3
Shield/Armor/Trinket: 
  - Dioscuri | ACC 3

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - AOE Shift

Skills:
  - Battle Healing R5
  - Energist
  - Projectile Weaponry R5
  - Searching R1
  - Unhindered

Addons:
  - Focus
  - Precision
  - Stamina

Battle Ready Inventory:
  - Music Box | LD 3 x3
  - Starter Healing Potions (50 HP) x1

 

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***

Spoiler

Post Action | AoE-I (x11, 7 EN, +2 shift, +2/hit): 9 EN - (Rested 2/2; Stamina) = 6 EN.  
Free Action | None

ID #245979 | BD :10 (Crit +3).  DMG (11*25=275-20=255) vs The Wasp Queen. | Paralyzed | CD 3 | ST-B/BtV Locked

Freyd | HP: 615/615 | EN: 77/83 (83-6) | AOE | FOCUS | DMG: 22 | MIT:98 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA:4 | BH:34 | VAMP-D: 34 | VAMP-O: 68 | PARA-V | LD:8
Foyle | 
HP: 610/610 | EN: 83/83 | TECH | FOCUS | DMG: 16 | MIT:42 | ACC:5 | EVA: 2 | BH:31 | REC: 2 | BLD: 12  | PARA     
Rencesvals | HP: 615/615 | EN: 83/83 | TECH | FOCUS | DMG: 12 | MIT:73 | ACC:7 | EVA:3 | BH:34 | HM: 2 | BLD: 12  | PARA 
Jeeves | HP: 605/605 | EN: 83/83 | AOE | FOCUS | DMG: 19 | ACC: 7 | EVA: 6 | BH:30 | BLD: 12  | PARA | LD:2

[4,0,0,0] The Wasp Queen | HP: 60/315 (315-255) | MIT: 20 | DMG: 35 | ACC: 0 | EVA: 1 (0) | PARALYZED

Abilities:

  • Royal Stinger | On CD 6+, the Queen’s attacks will ignore 50% of the target’s MIT (rounded up).
  • Authority | Every two turns, the Queen’s DMG will increase by 5.
  • Weapon Lock | Only Sword Arts of Rank 3 or lower may be used against this boss.
  • Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 1. [DMG/MIT/BLEED enhancements etc.]

 

Edited by Freyd
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***

Spoiler

Post Action | ST-I (x11, 8 EN, +2 shift): 10 EN - (Stamina) = 8 EN.  
Free Action | None

ID #245982 | BD: 6+7-0=13 (hit).  DMG (11*16=176-20=156) vs The Wasp Queen. Dies. | CD 9 | ST-B UNLOCKED

Freyd | HP: 615/615 | EN: 77/83 | AOE | FOCUS | DMG: 22 | MIT:98 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA:4 | BH:34 | VAMP-D: 34 | VAMP-O: 68 | PARA-V | LD:8
Foyle | HP: 610/610 | EN: 75/83 (83-8) | TECH | FOCUS | DMG: 16 | MIT:42 | ACC:7 | EVA: 2 | BH:31 | REC: 2 | BLD: 12  | PARA     
Rencesvals | HP: 615/615 | EN: 83/83 | TECH | FOCUS | DMG: 16 | MIT:73 | ACC:7 | EVA:3 | BH:34 | HM: 2 | BLD: 12  | PARA 
Jeeves | HP: 605/605 | EN: 83/83 | AOE | FOCUS | DMG: 19 | ACC: 7 | EVA: 6 | BH:30 | BLD: 12  | PARA | LD:2

[4,1,0,0] The Wasp Queen | HP: 0/315 (60-156) | MIT: 20 | DMG: 35 | ACC: 0 | EVA: 1 (0) | PARALYZED

Abilities:

Royal Stinger | On CD 6+, the Queen’s attacks will ignore 50% of the target’s MIT (rounded up).
Authority | Every two turns, the Queen’s DMG will increase by 5.
Weapon Lock | Only Sword Arts of Rank 3 or lower may be used against this boss.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 1. [DMG/MIT/BLEED enhancements etc.]

Respawn Counter: 15-spyglass (5) - grindstone (3) = 7 posts

Edited by Foyle
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***

Spoiler

Post Action | AoE-I (x9, 9 EN, +2 shift, +2/hit): 13 EN - (Stamina) = 11 EN.  
Free Action | None

ID #245983 | BD :5+7-2=10 (hit).  DMG (9*19=171-35=136) | CD 7 | ST-B Locked

Freyd | HP: 615/615 | EN: 77/83 | AOE | FOCUS | DMG: 22 | MIT:98 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA:4 | BH:34 | VAMP-D: 34 | VAMP-O: 68 | PARA-V | LD:8
Foyle | HP: 610/610 | EN: 75/83 | TECH | FOCUS | DMG: 16 | MIT:42 | ACC:7 | EVA: 2 | BH:31 | REC: 2 | BLD: 12  | PARA     
Rencesvals | HP: 615/615 | EN: 83/83 | TECH | FOCUS | DMG: 16 | MIT:73 | ACC:7 | EVA:3 | BH:34 | HM: 2 | BLD: 12  | PARA 
Jeeves | HP: 605/605 | EN: 72/83 (83-11) | AOE | FOCUS | DMG: 19 | ACC: 7 | EVA: 6 | BH:30 | BLD: 12  | PARA | LD:2

[0,0,0,1] Sand Shark | HP: 555/555 | MIT: 35 | DMG: 50 | BLEED: 1 slot of T1 | ACC: 1 | EVA: 2

Abilities:

  • Bad Footing | Missing an attack against the Sand Shark causes the Player to get bogged down by the sandy environment, making the next attack against them deal 15 DMG more.
  • Sharp Jaws | On an MD 9-10, the Shark will reduce the MIT of its target by 10 for <<Sand Shark’s>> next attack, which will automatically target the same Player regardless of Hate values.
  • Weapon Lock | Only Sword Arts of Rank 4 or lower may be used against this boss.
  • Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 1. [DMG/MIT/BLEED enhancements etc.]

 

Edited by Jeeves
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***

Spoiler

Post Action | TECH-A (x10, 11 EN, +3 shift): 14 EN - (Rested 2/2, Stamina) = 11 EN.  
Free Action | None

ID #245984 | BD: 3+7-2=10 (hit).  DMG (14*16=224-35=189) | CD 12 | ST-B UNLOCKED

Freyd | HP: 615/615 | EN: 77/83 | AOE | FOCUS | DMG: 22 | MIT:98 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA:4 | BH:34 | VAMP-D: 34 | VAMP-O: 68 | PARA-V | LD:8
Foyle | HP: 610/610 | EN: 83/83 | TECH | FOCUS | DMG: 16 | MIT:42 | ACC:7 | EVA: 2 | BH:31 | REC: 2 | BLD: 12  | PARA     
Rencesvals | HP: 615/615 | EN: 72/83 (83-11) | TECH | FOCUS | DMG: 16 | MIT:73 | ACC:7 | EVA:3 | BH:34 | HM: 2 | BLD: 12  | PARA 
Jeeves | HP: 605/605 | EN: 72/83 | AOE | FOCUS | DMG: 19 | ACC: 7 | EVA: 6 | BH:30 | BLD: 12  | PARA | LD:2

[0,0,1,1] Sand Shark | HP: 230/555 (419-189) | MIT: 35 | DMG: 50 | BLEED: 1 slot of T1 | ACC: 1 | EVA: 2 (0) | STUNNED

Abilities:

  • Bad Footing | Missing an attack against the Sand Shark causes the Player to get bogged down by the sandy environment, making the next attack against them deal 15 DMG more.
  • Sharp Jaws | On an MD 9-10, the Shark will reduce the MIT of its target by 10 for <<Sand Shark’s>> next attack, which will automatically target the same Player regardless of Hate values.
  • Weapon Lock | Only Sword Arts of Rank 4 or lower may be used against this boss.
  • Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 1. [DMG/MIT/BLEED enhancements etc.]

 

Edited by Rencesvals
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***

Spoiler

Post Action | ST-B (x17, 17 EN, +2 shift): 19 EN - (Stamina) = 17 EN.  
Free Action | None

ID #245985 | BD: 2+7-0=X (hit).  DMG (20*16=320-35=285) | CD 10 | ST-B n/a

Freyd | HP: 615/615 | EN: 77/83 | AOE | FOCUS | DMG: 22 | MIT:98 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA:4 | BH:34 | VAMP-D: 34 | VAMP-O: 68 | PARA-V | LD:8
Foyle | HP: 610/610 | EN: 58/83 (75-17) | TECH | FOCUS | DMG: 16 | MIT:42 | ACC:7 | EVA: 2 | BH:31 | REC: 2 | BLD: 12  | PARA     
Rencesvals | HP: 615/615 | EN: 72/83 | TECH | FOCUS | DMG: 16 | MIT:73 | ACC:7 | EVA:3 | BH:34 | HM: 2 | BLD: 12  | PARA 
Jeeves | HP: 605/605 | EN: 72/83 | AOE | FOCUS | DMG: 19 | ACC: 7 | EVA: 6 | BH:30 | BLD: 12  | PARA | LD:2

[0,1,1,1] Sand Shark | HP0/555 (230-285) | MIT: 35 | DMG: 50 | BLEED: 1 slot of T1 | ACC: 1 | EVA: 2 (0) | STUNNED

Abilities:

  • Bad Footing | Missing an attack against the Sand Shark causes the Player to get bogged down by the sandy environment, making the next attack against them deal 15 DMG more.
  • Sharp Jaws | On an MD 9-10, the Shark will reduce the MIT of its target by 10 for <<Sand Shark’s>> next attack, which will automatically target the same Player regardless of Hate values.
  • Weapon Lock | Only Sword Arts of Rank 4 or lower may be used against this boss.
  • Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 1. [DMG/MIT/BLEED enhancements etc.]

 

Edited by Foyle
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Spoiler

Post Action | ST-B (x20, 20 EN): 20 EN - (Rested 2/2, Stamina) = 17 EN.  
Free Action | None

ID #245988 | BD: 7+7-2=12 (hit).  DMG (20*16=360-50=310) | CD 11 | ST-B n/a

Freyd | HP: 615/615 | EN: 77/83 | AOE | FOCUS | DMG: 22 | MIT:98 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA:4 | BH:34 | VAMP-D: 34 | VAMP-O: 68 | PARA-V | LD:8
Foyle | HP: 610/610 | EN: 58/83 | TECH | FOCUS | DMG: 16 | MIT:42 | ACC:7 | EVA: 2 | BH:31 | REC: 2 | BLD: 12  | PARA     
Rencesvals | HP: 615/615 | EN: 52/83 (72-20) | TECH | FOCUS | DMG: 16 | MIT:73 | ACC:7 | EVA:3 | BH:34 | HM: 2 | BLD: 12  | PARA 
Jeeves | HP: 605/605 | EN: 72/83 | AOE | FOCUS | DMG: 19 | ACC: 7 | EVA: 6 | BH:30 | BLD: 12  | PARA | LD:2

[0,0,1,0] Phoenix | HP: 665/975 (975-310) | MIT: 50 | DMG: 90 | ACC: 2 | EVA: 2

Abilities:

  • Ashborn | Upon dropping to 0 HP, the Phoenix’ health will go back to 225, and its DMG will be boosted to 110. This can only happen once per battle.
  • Inferno| On an MD 9-10, the Phoenix will rain fire onto its opponents, hitting the Player with the highest hate for 150 mitigatable DMG and applying T2 Burn to the entire party.
  • Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 2. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 will still have T1 stats.

 

Edited by Rencesvals
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***

Spoiler

Post Action | AoE-I (x15, 11 EN, +2 shift, +2/hit): 15 EN - (Rested 2/2; Stamina) = 12 EN.  
Free Action [skill] | Grappling (CD 0/5)
Free Action [item] | Rhino Horn (+3 dmg)

ID #245989 | BD :2+8-2=8 (hit).  DMG (15*25=375-50=325) | CD 4 | ST-B/BtV Locked

Freyd | HP: 615/615 | EN: 65/83 (77-12) | AOE | FOCUS | DMG: 22 | MIT:98 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA:4 (3) | BH:34 | VAMP-D: 34 | VAMP-O: 68 | PARA-V | LD:8 | Grappling 0/5
Foyle | HP: 610/610 | EN: 58/83 | TECH | FOCUS | DMG: 16 | MIT:42 | ACC:7 | EVA: 2 | BH:31 | REC: 2 | BLD: 12  | PARA     
Rencesvals | HP: 615/615 | EN: 52/83 (72-20) | TECH | FOCUS | DMG: 16 | MIT:73 | ACC:7 | EVA:3 | BH:34 | HM: 2 | BLD: 12  | PARA 
Jeeves | HP: 605/605 | EN: 72/83 | AOE | FOCUS | DMG: 19 | ACC: 7 | EVA: 6 | BH:30 | BLD: 12  | PARA | LD:2

[3,0,1,0] Phoenix | HP: 340/975 (665-325) | MIT: 50 | DMG: 90 | ACC: 2 | EVA: 2 (0) | F-STUNNED

Abilities:

  • Ashborn | Upon dropping to 0 HP, the Phoenix’ health will go back to 225, and its DMG will be boosted to 110. This can only happen once per battle.
  • Inferno| On an MD 9-10, the Phoenix will rain fire onto its opponents, hitting the Player with the highest hate for 150 mitigatable DMG and applying T2 Burn to the entire party.
  • Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 2. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 will still have T1 stats.

 

Edited by Freyd
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***

Spoiler

Post Action | AoE-I (x15, 11 EN, +2 shift, +2/hit): 15 EN - (Stamina) = 13 EN.  
Free Action skill | Grappling (CD 0/5)

ID #245990 | BD :2+7-0=X (hit).  DMG (15*16=240-50=190) | CD 8 | ST-B Locked

Freyd | HP: 615/615 | EN: 65/83 | AOE | FOCUS | DMG: 22 | MIT:98 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA:4 (3) | BH:34 | VAMP-D: 34 | VAMP-O: 68 | PARA-V | LD:8 | Grappling 0/5
Foyle | HP: 610/610 | EN: 58/83 | TECH | FOCUS | DMG: 16 | MIT:42 | ACC:7 | EVA: 2 | BH:31 | REC: 2 | BLD: 12  | PARA     
Rencesvals | HP: 615/615 | EN: 52/83 | TECH | FOCUS | DMG: 16 | MIT:73 | ACC:7 | EVA:3 | BH:34 | HM: 2 | BLD: 12  | PARA 
Jeeves | HP: 605/605 | EN: 59/83 (72-13) | AOE | FOCUS | DMG: 19 | ACC: 7 | EVA: 6 | BH:30 | BLD: 12  | PARA | LD:2

[3,0,1,1] Phoenix | HP: 150/975 (340-190) | MIT: 50 | DMG: 90 | ACC: 2 | EVA: 2 (0) | F-STUNNED

Abilities:

  • Ashborn | Upon dropping to 0 HP, the Phoenix’ health will go back to 225, and its DMG will be boosted to 110. This can only happen once per battle.
  • Inferno| On an MD 9-10, the Phoenix will rain fire onto its opponents, hitting the Player with the highest hate for 150 mitigatable DMG and applying T2 Burn to the entire party.
  • Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 2. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 will still have T1 stats.

 

Edited by Jeeves
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***

Foyle's Action:

Spoiler

Post Action | ST-I (x15, 12 EN, +2 shift): 14 EN - (Stamina) = 12 EN.  
Free Action | None

ID #245991 | BD :2+7-0=9 (hit).  DMG (15*16=240-50=190) | CD 5 | ST-B Locked

Freyd | HP: 615/615 | EN: 65/83 | AOE | FOCUS | DMG: 22 | MIT:98 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA:4 (3) | BH:34 | VAMP-D: 34 | VAMP-O: 68 | PARA-V | LD:8 | Grappling 0/5
Foyle | HP: 610/610 | EN: 46/83 (58-12) | TECH | FOCUS | DMG: 16 | MIT:42 | ACC:7 | EVA: 2 | BH:31 | REC: 2 | BLD: 12  | PARA     
Rencesvals | HP: 615/615 | EN: 52/83 | TECH | FOCUS | DMG: 16 | MIT:73 | ACC:7 | EVA:3 | BH:34 | HM: 2 | BLD: 12  | PARA 
Jeeves | HP: 605/605 | EN: 59/83 | AOE | FOCUS | DMG: 19 | ACC: 7 | EVA: 6 | BH:30 | BLD: 12  | PARA | LD:2

[3,1,1,1] Phoenix | HP: 225/975 (195-190, Ashborn Triggers) | MIT: 50 | DMG: 90 110 | ACC: 2 | EVA: 2 (0) | F-STUNNED

Abilities:

  • Ashborn | Upon dropping to 0 HP, the Phoenix’ health will go back to 225, and its DMG will be boosted to 110. This can only happen once per battle.
  • Inferno| On an MD 9-10, the Phoenix will rain fire onto its opponents, hitting the Player with the highest hate for 150 mitigatable DMG and applying T2 Burn to the entire party.
  • Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 2. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 will still have T1 stats.

Enemy's Action:

Spoiler

Phoenix is F-STUNNED.  F-STUN fades and is replaced by immunity.

Freyd | HP: 615/615 | EN: 65/83 | AOE | FOCUS | DMG: 22 | MIT:98 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA:4 (3) | BH:34 | VAMP-D: 34 | VAMP-O: 68 | PARA-V | LD:8 | Grappling 0/5
Foyle | HP: 610/610 | EN: 46/83 | TECH | FOCUS | DMG: 16 | MIT:42 | ACC:7 | EVA: 2 | BH:31 | REC: 2 | BLD: 12  | PARA     
Rencesvals | HP: 615/615 | EN: 52/83 | TECH | FOCUS | DMG: 16 | MIT:73 | ACC:7 | EVA:3 | BH:34 | HM: 2 | BLD: 12  | PARA 
Jeeves | HP: 605/605 | EN: 59/83 | AOE | FOCUS | DMG: 19 | ACC: 7 | EVA: 6 | BH:30 | BLD: 12  | PARA | LD:2

[3,1,1,1] Phoenix | HP: 225/975 | MIT: 50 | DMG: 90 110 | ACC: 2 | EVA: 2 | F-STUN-IMM (0.3

Abilities:

  • Ashborn | Upon dropping to 0 HP, the Phoenix’ health will go back to 225, and its DMG will be boosted to 110. This can only happen once per battle.
  • Inferno| On an MD 9-10, the Phoenix will rain fire onto its opponents, hitting the Player with the highest hate for 150 mitigatable DMG and applying T2 Burn to the entire party.
  • Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 2. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 will still have T1 stats.

 

Edited by Foyle
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***

Spoiler

Post Action | AoE-I (x15, 11 EN, +2 shift, +2/hit): 15 EN - (Rested 1/2; Stamina) = 12 EN.  
Free Action | None

ID #245992 | BD: 7+8-2=13 (hit).  DMG (15*22=330-50=280) | CD 11 | ST-B/BtV UNLOCKED

Freyd | HP: 615/615 | EN: 53/83 (65-12) | AOE | FOCUS | DMG: 22 | MIT:98 | ACC: 8 (incl. AA)  | TAUNT | F-SPIRIT | EVA:4 (3) | BH:34 | VAMP-D: 34 | VAMP-O: 68 | PARA-V | LD:8 | Grappling 1/5
Foyle | HP: 610/610 | EN: 46/83 | TECH | FOCUS | DMG: 16 | MIT:42 | ACC:7 | EVA: 2 | BH:31 | REC: 2 | BLD: 12  | PARA     
Rencesvals | HP: 615/615 | EN: 52/83 | TECH | FOCUS | DMG: 16 | MIT:73 | ACC:7 | EVA:3 | BH:34 | HM: 2 | BLD: 12  | PARA 
Jeeves | HP: 605/605 | EN: 59/83 | AOE | FOCUS | DMG: 19 | ACC: 7 | EVA: 6 | BH:30 | BLD: 12  | PARA | LD:2

[6,1,1,1] Phoenix | HP: 0/975 (225-280) | MIT: 50 | DMG: 90 110 | ACC: 2 | EVA: 2 | F-STUN-IMM (0/3)

Abilities:

  • Ashborn | Upon dropping to 0 HP, the Phoenix’ health will go back to 225, and its DMG will be boosted to 110. This can only happen once per battle.
  • Inferno| On an MD 9-10, the Phoenix will rain fire onto its opponents, hitting the Player with the highest hate for 150 mitigatable DMG and applying T2 Burn to the entire party.
  • Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 2. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 will still have T1 stats.

 

Edited by Freyd
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