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[PP-PT-F25] Life Within the Labyrinth | Nature's Treasure


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The Labyrinth had a way of changing itself when stragglers became to accustomed to its layout. The walls shifted in ways that did not make sense. Entire locations seemed to teleport, disorienting any who exist within them. There was no telling where they might end up next, or if they would exist at all. Sometimes, there was a garden.

Thematically, it did not fit with the layout of the floor. Lush, vibrant vegetation and thriving wildlife dotted every corner of the garden, while outside, the world was dull. Dull skies. Dull walls. Dull everything.

Anyone could have stumbled into the garden if they weren't watching their step, but in the maze, nobody ever found it on purpose. There were many entrances, and many paths that led to it. Morningstar entered from the east while searching for something else entirely: a Foreboding Tower, where sometimes dragons slept.

He had come to the garden before. The first time, on Floor 11, Nemo, the caretaker, brought him all the way from Taft to see the flowers. Many times after, during slow periods, he visited the gardener. He went as often as he could (which, regrettably, was not that often at all), bringing gifts from the outside world. Morningstar was fond of Nemo.

Never before had he found the garden inside the Labyrinth, however. His weary eyes brightened at the sight of colour and the touch of the fresh breeze against his skin. The dead air in the maze made him sick, and it took the Garden of Eden to fill his lungs with life again.

A small family of snapdragons chirped from their nest. The mother fed her babies a type of fruit unknown to Morningstar. He passed them by, wishing not to bother them.

He wandered into the heart of the garden, a welcome guest.

stats incoming

Sharing with Mari:

Gungir's Shard (Smores Skewer) | EVA II, PROTEIN II
Gelato | LD III
Mousse | PROSPERITY III
Imperial Quarter Blend | DMG III

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  • Morningstar changed the title to [PP-PT-F25] Life Within the Labyrinth | Nature's Treasure

She needed money. Mari was flat ass broke after upgrading her house. Mainly thanks to Freyd giving her the inspiration and desire to finally upgrade her house. Partly, partly because her beloved got a little bit too excited and singed a hole in the ceiling. She’d have to remind herself to chemically treat the entire place before he visited.

So, Mari found herself in a very lush labyrinth - filed with thriving wildlife and thick flora. Vegetation burst from every nook and cranny. Grass grew between cracks in the path, if Mari were to look up at the sky it was practically enshrouded in a see of filtered green. Not exactly her cup of tea; but also - nowhere near as bad as say, the 29th floor. The smells were mostly nice - every so often Mari would be hit with a little too much perfumey scent of florals. Something she didn’t really like.

Mari had managed to stumble into a small garden - “What the….?” Here the absolutely wild and vivid vegetation fell way to a clearing. Well kept. Before her stood an NPC and another player- one she vaguely recognized - pretty sure I went to get my stuff appraised from the guy?

Mari took a cautious step forward, the scene seemed to be a happy one, and she felt like an unwelcome intruder.

 

 



-Following buffs consumed-

Gungir's Shard (Smores Skewer) | EVA II, PROTEIN II
Gelato | LD III
Mousse | PROSPERITY III
Imperial Quarter Blend | DMG III

 

Mari | HP: 960/960 | EN: 134/134 | DMG: 26 | MIT:4 | ACC:4 | AA | EVA:6 | BH:53 | BLI: 32/-20 | ENV-O: 32 | PARA-V | LD:4 | PROSP:3

 

Spoiler

Name: Mari
True Tier: 11
Level: 34
Paragon Level: 70
HP: 960/960
EN: 134/134

Stats:
Damage: 26
Mitigation: 4
Accuracy: 4
Evasion: 6
Battle Healing: 53
Loot Die: 4
Stealth Rating: 5
AA BLI: 32/-20
ENV-O: 32
PARA-V


Equipped Gear:
Weapon/Armor/Trinket:
- Paralytic Contagion | T4 | Absolute ACC I | Paralytic Venom I | Envenom OFF I | Blight I
Armor/Trinket:
- Infernal Shadow-Redemption | T4 | EVA III | MIT I
Shield/Armor/Trinket:
- Glasses | T1 | ACC III

Combat Mastery:
- Combat Mastery: Damage R3

Combat Shift:
- AOE Shift

Familiar Skill:
- Rending Familiar

Custom Skill:
-

Skills:
- Battle Healing R5
- Charge
- Cloth Armor R5
- Energist
- Polearm R5

Extra Skills:
- Survival
- Hiding R5
- First Aid R3

Inactive Extra Skills:

Addons:
- Focus
- Nimble
- Precision
- Stamina

Mods:
- Athletics
- Night Vision
- Surpise Attack: Trickster
- Untraceable
- Vanish

Inactive Mods:

Battle Ready Inventory:

Housing Buffs:
- Storage Closet: +1 Battle Ready Inventory Slot
- Dining Room: Turn 2 identical food items (same quality, tier, & enhancements) into a Lesser Feast. A Lesser Feast contains 4 portions of the food items sacrificed. Lesser Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
- Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
- Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
- Master Bedroom: -1 energy cost for the first three expenditures of each combat
- Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
- Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
- Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:
- Alchemist[exp] R
Gathering Profession:
- Fishing[120exp] R2

 

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