Ariel - The Crowned Lion 0 Posted 4 hours ago #1 Share Posted 4 hours ago (edited) The teleport gate’s glow died behind them. In its place, dusk stretched across Floor 1 like a half‑remembered dream. The forest encroached, branches draping overhead with the weight of years. Each footstep pressed into soil that had first met them on day one—players untested, hopeful, naive. Now, the same path felt charged, like a living thing that recognized them and whispered warnings. Ariel led the way, kimono clinging damp to her form, crimson cape darkened by mud and mist. Her weapon rested at her side, silent but alive—a promise settling beneath her ribs. Shadowflame’s faint warmth hummed through the hilt, impatient, curious. Not hungry, yet. Not until she gave the word. The trail opened to a wide clearing. Six stone pedestals rose from a carpet of moss. Each was blanketed with fungi caps and tangled roots, the growth so thick it almost blurred the shapes. Behind those sentinels lay the cavern mouth: a yawning arch carved in ancient granite, sealed by a door scored with six empty keyholes. No birdsong. No breeze. Even the spores drifting from the mushrooms seemed to pause, suspended in the shifting half‑light. Darius exhaled beside her, voice low. “Feels different, doesn’t it? Like stepping into a memory twisted by time.” Millicent hovered just beyond the pedestals, coat hem brushing phosphorescent spores. Her breath fogged her glasses. “Subsurface hum. Not static. More like a heartbeat that’s been buried. If we get too close, we might wake it.” Dracul knelt to grip his shield’s rim, toes sinking into damp earth. Holy steel gleamed even in the dim. He didn’t say much—never did—but his gaze swept every shadow. The tremor in his shoulders spoke louder than any boast. Ariel paused at the nearest pedestal. She kept her hand on the hilt, not the scabbard. The Mothra Key pulsed in her inventory—once, twice—a soft echo. She tilted her head, scanning the pedestals. Her eyes narrowed, but not in anger. In calculation. “This is it,” she said—her tone direct but not cold. “We set camp here. Get cleaned up. Rest up. Then we move on at first light.” Her voice carried a modern cadence: a casual edge that didn’t sacrifice command. No frills. No ancient posturing. Just clear intent. Millicent nodded, blinking once. “Right. We’ve earned it. Everyone needs a minute.” Darius crouched to gather kindling, as if obeying a long‑practiced routine. “I’ll keep watch. No surprises while we rest.” Dracul hefted his sword, saw to its edge with a small whetstone in one hand. Sparks flew. “I’ll keep the fire low. Don’t want to draw attention.” Ariel turned away from the pedestals and faced the cavern’s dark maw. Her breath caught. Guilt whispered in the back of her mind—quieter now after Taneuma’s end, but still there. A reminder that every victory had a cost, and every blade stroke left a stain. Her shoulders squared. She glanced at the keyholes, each empty slot waiting for the six keys they carried like fragile promises. “Camp here,” she repeated, softer. “We move before sunrise. No distractions.” She offered a faint smile—wry, almost rueful—before stepping back. The others set to work: gathering wood, laying tarps, unstrapping gear. Ariel lingered at the edge of the circle, eyes on the silent door, listening to the forest hold its breath. Ariel | HP: 1075/1075 | EN: 134/134 | DMG: 35 | MIT:0 | ACC:6 | AA | PHASE | EVA:2 | BH:24 | HB: 47 | REC: 8 | RISK: 8 | FLN: 16 | LD:3 | PROSP:3 Spoiler Name: Ariel True Tier: 11 Level: 34 Paragon Level: 70 HP: 1075/1075 EN: 134/134 Stats: Damage: 29 Mitigation: 0 Accuracy: 6 Evasion: 2 Battle Healing: 24 Loot Die: 3 Stealth Rating: 5 AA PHASEHB: 47 REC: 8 RISK: 8 FLN: 16 Equipped Gear: Weapon/Armor/Trinket: - ≪Nihilim’s Wrath#187490≫ T4: AA / Phase / Fallen / Fallen Armor/Trinket: - ≪Leonidas' Strength#151568≫ T4: HB / HB / RSKY / RSKY Shield/Armor/Trinket: - ≪Kurokō no Tamashii (黒鋼の魂)#190961≫ T4: Acc. / Acc. / Rec. / Rec. Combat Mastery: - Combat Mastery: Damage R3 Combat Shift: - ST Shift Familiar Skill: - Custom Skill: - Kaiso no Waza: Meikyo Shisui Skills: - Battle Healing R2 - Charge - Cloth Armor R5 - Energist - Katana R5 Extra Skills: - Hiding R5 - Concentration - Survival - Forgotten King's Authority Inactive Extra Skills: Addons: - Ferocity - Precision - Stamina Mods: - Athletics - Surprise Attack: Assassin - Untraceable - Vanish Inactive Mods: Battle Ready Inventory: - "≪Chocolate Truffles# [Dessert]≫ VITALITY II (+12 EN) IDs# 144486 / 144486-1 / 144486-2 / 144486-3 / 144770 " x5 - "≪Crystal of the Blood Dragon Horde[Crystal]: Mass HP recovery 10% IDs# 223185-1 / 223185-2 / 223183 / 223183-1 / 223181" x5 - "≪Flash of Rejuvenation# [Crystal]≫ Mass HP recovery 10% IDs# 144486 / 144486-1 / 144486-2 / 144486-3 / 144770 " x5 - "≪popcorn. [Snack]≫ VITALITY II (+16 EN) IDs# 144486 / 144486-1 / 144486-2 / 144486-3 / 144770 " x5 - ≪Glowstone≫ x - ≪Teleport [Crystal]≫ x2 Housing Buffs: - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Storage Closet: +1 Battle Ready Inventory Slot - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Attic (Storage): +5% bonus col from monster kills and treasure chests - Attic (Bedroom): +1 Expertise to declared utility skill. Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase. - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members. - Master Bedroom: -1 energy cost for the first three expenditures of each combat - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts. - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: - Guild R5: Guild Rank 5: +5% Final Experience Gain, +5% Final Col Gain - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild Totem: Wedding Ring: Crafting Profession: - Tailoring[3696exp] R9 Gathering Profession: - Fishing[191exp] R3 Food Buffs: Filled* ≪ skewer roll. [Meal]≫ +3 DMG / -60 Mit ≪Titan's Strength[Potion]≫ +3 DMG ≪crème brûlée. [Dessert]≫ +2 ACC ≪smores. [Dessert]≫ +2 EVA ≪gelato. [Dessert]≫ +3 LD «Field Ration» +12%HP ≪mousse. [Snack]≫ +3 PROSP PT Skills: (240 SP Available / 179 Used / 61 PT Skills) 3x ► Biting (+2 Base DMG) Prerequisite Quests: [F22 - PP|PT] Calm before storm «SotW:SS» [F20 - PP|PT] Whispers in the Canopy «SotW:PP» [F19 - PP|PT] Weight of Stone «SotW:CS» [F16 - PP|PT] A worthy catch ≪SotW: FFish≫ [F10 - PP|PT] Descent into Echoes ≪SotW: LM≫ [F08 - PP|PT] Whispers of Giants ≪SotW: FFoe≫ [F01 - PP|PT] Getting stuff done ≪SotW: KoF≫ Edited 51 minutes ago by Ariel - The Crowned Lion Link to post Share on other sites
Dracul 0 Posted 4 hours ago #2 Share Posted 4 hours ago I stand at the edge of the firelight, the glow casting sharp angles across my armor’s dark emerald trim. The cavern mouth yawns behind us, silent as a slumbering giant. My greatsword rests at my side—its weight familiar, grounding. In this moment of calm, I feel every rivet and plate pressing against my shoulders. Each breath draws in the forest’s damp chill, and I welcome it. It reminds me that I am alive. Ariel kneels by the stream, rinsing mud from her kimono. I watch her silhouette through the dancing sparks and think of the blade she wields. Shadowflame’s hunger still hums beneath her calm exterior. I want to speak comfort, but I hold my tongue. Actions matter more than words. Darius crouches beside the fire pit, arranging damp wood. The carrot‑orange trim on his coat gleams like embers. He glances at me, eyes steady. I nod. No need to say that I will keep watch. My Focused Howl must wait until the cavern demands it. Millicent hovers at the fringe of light, wiping her glasses with a rag that smears more than it cleans. She meets my gaze, hesitates, then allows the smallest of smiles. I think of her steel resolve—small frame housing a heart braver than most. I almost speak her name, but the moment slips away. Ariel rises and approaches, water dripping from her sleeves. She kneels, placing a gentle hand on the whetstone I hold. Sparks scatter as she draws the blade across its edge. “Keep it sharp,” she says, voice low but firm. “We will need every fraction of advantage.” Her modern cadence is a balm. It does not command; it includes. I crouch to stoke the embers. The heat warms my gauntlets. Fatigue coils at my spine, a reminder of Taneuma’s storm. Yet the flame’s pulse steadies me. I taste the echo of past failures—the mud of Suterusu, the crowd’s jeers. They linger like sour wine. But here, in this circle of light, I am not afraid. Ariel distributes soaked rations. We eat in near darkness, words hushed: “You rest well,” she tells Darius. “I keep watch,” I promise. When the fire dies, I stand sentinel. My shield braced at my side. Every rustle in the underbrush feels magnified—the forest’s breath inches from my helmet. I feel the weight of responsibility settle in my chest like a second heart. My aggro gauge roars within me: pride, duty, fear, and devotion all clashing like titans. Before I finally allow my eyes to slip closed, I press my palm to the hilt of Guardian’s Oath. I feel its rose‑etched steel pulse with holy light. I breathe deeply. Tomorrow, I will carry the storm’s wrath away from them. Tonight, I keep watch.Dracul | HP: 740/740 | EN: 86/86 | DMG: 1 | MIT:127 | ACC:1 | TAUNT | THORNS:214 | BH:41 | REC: 4 | HLY: 6 | PARA Spoiler Name: Dracul True Tier: 4 Level: 34 Paragon Level: 0 HP: 740/740 EN: 86/86 Stats: Damage: 1 Mitigation: 127 Accuracy: 1 Battle Healing: 41 Stealth Rating: -5 TAUNT REC: 4 HLY: 6 PARA Equipped Gear: Weapon/Armor/Trinket: - ≪Guardian's Oath#134013≫ T3: Holy | Paralyze | ACC Armor/Trinket: - ≪Azure Chevalier Armor#58994≫ T1: Mitigation | Thorns | Thorns Shield/Armor/Trinket: - ≪Memory Fragment#134713-2≫ T2: Recovery | Recovery | Taunt Combat Mastery: - Combat Mastery: Mitigation R3 Combat Shift: - Familiar Skill: - Custom Skill: - Skills: - Battle Healing R5 - Heavy Armor R5 - Howl Extra Skills: - Parry - Survival Inactive Extra Skills: Addons: - Focused Howl - Iron Skin Mods: - Justified Riposte - Vengeful Riposte Inactive Mods: Battle Ready Inventory: - ≪Glowstone≫ x1 - ≪Teleport [Crystal]≫ x2 Housing Buffs: Guild Hall Buffs: - Guild R5: +5% Final Experience Gain, +5% Final Col Gain - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild Totem: Wedding Ring: Crafting Profession: - Alchemist[857exp] R7 Gathering Profession: - Forager[exp] R1 PT Skills: (185 SP Available / 115 Used / 70 PT Skills) 7x Reflective (Enemies take +7*Tier Thorns Damage on successful non-critical attacks made against you.) Link to post Share on other sites
Ariel - The Crowned Lion 0 Posted 4 hours ago Author #3 Share Posted 4 hours ago (edited) First light fractured through moss‑draped stalactites as Ariel led them back to the pedestals. Dawn’s pale glow painted the cave mouth in muted greens and golds. Six keys hung at her side—tender trophies from distant trials. Each pulsed faintly, as if eager to join the door. Millicent moved beside Ariel, matching her pace. The obsidian daggers at her hips gleamed with promise. Neither spoke. Words felt unnecessary when the world held its breath. Dracul and Darius brought up the rear, shoulders squared. Their armor and coats still bore last night’s damp. Yet both carried themselves with renewed purpose. Ariel noted the steadiness in Darius’s gait—no jitter of nerves today. And Dracul’s shield arm no longer trembled. They paused before the six stone pedestals. Each slab was carved with a faint key glyph, now overgrown with moss. Ariel stepped forward, guiding Millicent into a shallow alcove veiled by hanging vines. “Stay with me,” Ariel whispered, voice low but clear. “We go dark.” She pressed a finger to her temple—an unspoken signal. Millicent nodded, breath steady. Shadowflame stirred behind Ariel’s eyes. She reached for Millicent’s gloved hand. Together, they slipped into stealth—a wash of darkness cloaking their forms. From shadowed vantage, Ariel watched Dracul walk to the massive door in the cavern. He inserted the first key with a click. The glyph glowed. Darius followed, placing the second key. The rest fit like a glove, as it returning to their rightful place. The cavern door heaved, ancient gears grinding beneath stone. Dust motes danced upward as a hidden hinge freed. The threshold yawned, revealing the inner sanctum: cavern walls alive with bioluminescent fungi, veins of quartz reflecting phantom light. The air pulsed, heavy with the scent of earth and decay. Ariel’s breath caught. Beneath the glow, root‑like shadows writhed across the walls. Something watched from deeper within—patient, unmoved. She pressed back against Millicent, eyes on Dracul. He rose, shoulder squared, shield at the ready. Light caught the emerald trim on his coat like a challenge banner. He turned to the corridor beyond, the ground humming under his boots. “Go on,” Ariel whispered... gentle but firm. “Lead. We’ll cover.” Dracul let out a nod his head and stepped forward into the creeping glow. Each footfall pressed moss into the stone floor. Darius followed close behind, fists raised. Ariel slipped a hand to her hilt. Nihilim’s whisper grew faintly hotter, as if excited. Millicent melted beside her, daggers at the ready. Neither moved from the alcove. The corridor swallowed Dracul’s form. The air thrummed louder, like distant thunder in a seashell. Ariel exhaled, steadying the knot in her chest. “In position,” she whispered. “When he howls, hold until we move.” Millicent placed a finger to her lips. Their silhouettes blended into the cave’s living darkness. Ahead, Dracul paused under an overhang of glowing moss. He drew a breath. The world slowed to his heartbeat. Ariel watched, waiting for the spark. Rec. ID# XXXX | CD: X | +0 EN | +0 EN Post Action: Stealth ✔️ | ID# 247750 | LD: 13+5+1 > 9 Free action: N/A Edited 3 hours ago by Ariel - The Crowned Lion Link to post Share on other sites
Dracul 0 Posted 3 hours ago #4 Share Posted 3 hours ago (edited) A voice echoes through the cavern’s depths—layered like wind through reed beds and stone grinding against root. It presses against my eardrums, ancient and unyielding: “You have my keys. You have come for my bounty. Prove you deserve it.” I raise my shield. Every fiber of my being tightens. The echo of that voice shudders through the stalagmites. I taste iron on my tongue. This is no apparition. This is a trial. Ariel and Millicent slip from the shadows at my sides—silent wraiths of promise and peril. Darius stands close, fists unclenched but ready. I inhale. Holy light pools around Guardian’s Oath. The rose‑etched steel hums, as if reading my vow. My chest swells. My Focused Howl wells up—a roar of emerald dawn, a wall of defiance. I plant my boots, bracing shield at the ready. Then I unleash it: “STAND FIRM! LET YOUR WRATH BEND BEFORE MY LIGHT!” The sound crashes through the chamber, fracturing silence. My breath jams in my lungs. The runes on my shield flare, painting the walls in living green. The cavern trembles. Every root and vine seems to shudder. From the bioluminescent gloom, she emerges: Mother Nature in her primeval form. Her limbs are woven of bark and creeping ivy, moss‑braided hair dotted with mushrooms that pulse like lanterns. Amber eyes glow with root‑fissures, observing us with immortal patience. Her robe of living vines unfurls—petals blooming and wilting in a breath’s time. I feel the cavern floor pulse beneath my boots, a heartbeat awakened. My heart hammers. I taste both awe and arrogance. This is beyond any blade‑tested foe. Yet I stand immovable. My shield arm trembles like a struck anvil, but I will not yield. My aggro gauge roars again, tethering her wrath to me so that Ariel and the others can strike. Millicent’s daggers gleam at my flank. Darius shifts beside me, steady as a bastion. Ariel’s silhouette rests just behind the edge of my view—her blade sheathed, dark flames whispering against the scabbard. I know her role: to seize the opening I create. Mother Nature’s voice rolls like an earthquake in bloom. “Endure,” she intones. “And prove your worth.” I tighten my grip on the shield. Each pulse of holy light feels like a second life. My pride, once simple arrogance, has transformed into sacrifice. I bare myself to her storm so that my friends may endure. The chamber holds its breath. I hold mine longer. And in that silence, I sense the first strike forming—a flicker of shadow and steel that will rend nature’s indifference. I command the space between us with every fiber of conviction: “Show your fury. I'll take it all.” And in that challenge, I stand ready. Rec. ID# XXXXX | CD:0 | +0 EN | +0 EN Post Action: Focused Howl > «Mother Nature» -(4) EN Focused Howl 4/4 CD [5]Dracul | HP: 740/740 | EN: 82/86 | DMG: 1 | MIT:127 | ACC:1 | TAUNT | THORNS:214 | BH:41 | REC: 4 | HLY: 6 | PARA [0]Ariel | HP: 1075/1075 | EN: 134/134 | DMG: 35 | MIT:0 | ACC:6 | AA | PHASE | EVA:2 | BH:24 | HB: 47 | REC: 8 | RISK: 8 | FLN: 16 | LD:3 | PROSP:3 «Mother Nature» | HP: 1550/1550 | DMG: 140 | MIT: 100 | ACC: 3 | EVA: 3 Spoiler Nature’s Strangle | Throughout the fight, players will have to deal with vine and roots attempting to pin them down. Whenever the player rolls below CD 3 on their attack they are rooted in place after their attack, Their next Post Action must be sacrificed to break free. Nature’s Resilience | Mother Nature is resistant to all debuffs and disabling effects, including stun. Status effect durations are halved (rounded down to a minimum of 0 turns). Damage from damage-over-time ailments are also halved, as well as lasting half as long (round down). The Burn enhancement, however, deals double damage and lasts twice the normal duration. Rage Rooted | When Mother Nature is inflicted with Burn, she will gain phase. Blighted Poison | On MD 9-10, Mother Nature will inflict the players with a mixture of poison and decay. Players will suffer from T2 Blight for two turns. Edited 3 hours ago by Dracul Link to post Share on other sites
Ariel - The Crowned Lion 0 Posted 3 hours ago Author #5 Share Posted 3 hours ago (edited) TEXT Rec. ID# xxxx | CD: X | +0 EN | +0 EN Post Action: [SIN]ST-I > «Mother Nature» Free action: Vanish ✔️ | ID# 247752 | LD: 14+5+1 > 9 ID# 247751 | BD: 6 (2 +6-2, Hit!) | CD: 2 | [x12+3] (35+4) = 585 -(100) MIT =485 DMG > «Mother Nature» ST-II available! -(14 -2-1) EN | WELL-RESTED: 2/3 Vanish 3/3 CD Nature’s Strangle | Next Post Action must be sacrificed to break free. ID# 247753 | BD: 4+2 (Hit!) MD: 9 | «Mother Nature» | 140 -(127) MIT = 13 DMG > Dracul 16/2 [-20 MIT] Blight proc > Dracul & Ariel -214 HP | Thorns [5]Dracul | HP: 727/740 | EN: 82/86 | DMG: 1 | MIT:127 107 | ACC:1 | TAUNT | THORNS:214 | BH:41 | REC: 4 | HLY: 6 | PARA | 2/2 [Blighted] [1]Ariel | HP: 1075/1075 | EN: 123/134 | DMG: 35 | MIT:0 | ACC:6 | AA | PHASE | EVA:2 | BH:24 | HB: 47 | REC: 8 | RISK: 8 | FLN: 16 | LD:3 | PROSP:3 | [Strangled] | 2/2 [Blighted] «Mother Nature» | HP: 851/1550 | DMG: 140 | MIT: 100 | ACC: 3 | EVA: 3 Edited 2 hours ago by Ariel - The Crowned Lion Link to post Share on other sites
Dracul 0 Posted 3 hours ago #6 Share Posted 3 hours ago (edited) TEXT Rec. ID# XXXXX | CD:X | +0 EN | +4 EN Post Action: RAW-A > «Mother Nature» Free Action: N/A ID# 247754 | BD: 10 (10, Crit!) | [x2] (214 +2 +6) = 444 -(100) MIT =344 DMG > «Mother Nature» +13 HP | BH -(10) EN -16 HP | 1/2 [Blighted] Focused Howl 3/4 CD +3 Hate | Crit! + TAUNT [8]Dracul | HP: 724/740 | EN: 76/86 | DMG: 1 | MIT:127 107 | ACC:1 | TAUNT | THORNS:214 | BH:41 | REC: 4 | HLY: 6 | PARA | 1/2 [Blighted] [1]Ariel | HP: 1075/1075 | EN: 123/134 | DMG: 35 | MIT:0 | ACC:6 | AA | PHASE | EVA:2 | BH:24 | HB: 47 | REC: 8 | RISK: 8 | FLN: 16 | LD:3 | PROSP:3 | [Strangled] | 2/2 [Blighted] «Mother Nature» | HP: 507/1550 | DMG: 140 | MIT: 100 | ACC: 3 | EVA: 3 Edited 2 hours ago by Dracul Link to post Share on other sites
Ariel - The Crowned Lion 0 Posted 3 hours ago Author #7 Share Posted 3 hours ago (edited) I want to break free, I want to break free I want to break free from your lies You're so self-satisfied I don't need you Rec. ID# 247759 | CD: 12 | +8 EN | +4 EN Post Action: Break free from [Nature's Strangle] Free action: N/A ID# N/A | BD: X (2 +6-2, Hit!) | CD: X | [x12+3] (35+4) = 0 -(100) MIT =0 DMG > «Mother Nature» ST-I available! -16 HP | 1/2 [Blighted] RISK proc! | +8 DMG next successful attack Vanish 2/3 CD ID# 247760 | BD: 9+3 (Crit!) MD: 9 | «Mother Nature» | 141 -(107) MIT = 34 DMG > Dracul 16/2 [-20 MIT] Blight proc > Dracul & Ariel | Refreshed [8]Dracul | HP: 690/740 | EN: 76/86 | DMG: 1 | MIT:127 107 | ACC:1 | TAUNT | THORNS:214 | BH:41 | REC: 4 | HLY: 6 | PARA | 2/2 [Blighted] [1]Ariel | HP: 1059/1075 | EN: 134/134 | DMG: 35 +8 | MIT:0 | ACC:6 | AA | PHASE | EVA:2 | BH:24 | HB: 47 | REC: 8 | RISK: 8 | FLN: 16 | LD:3 | PROSP:3 | 2/2 [Blighted] «Mother Nature» | HP: 507/1550 | DMG: 140 | MIT: 100 | ACC: 3 | EVA: 3 Edited 2 hours ago by Ariel - The Crowned Lion Link to post Share on other sites
Dracul 0 Posted 2 hours ago #8 Share Posted 2 hours ago (edited) TEXT Rec. ID# 247765 | CD:3 | +0 EN | +4 EN Post Action: RAW-A > «Mother Nature» Free Action: N/A ID# 247770 | BD: 2 (Miss!) CD: 3 | [x2] (0) = 0 -(100) MIT =0 DMG > «Mother Nature» +41 HP | BH -(2) EN -16 HP | 1/2 [Blighted] Focused Howl 2/4 CD [8]Dracul | HP: 715/740 | EN: 78/86 | DMG: 1 | MIT:127 107 | ACC:1 | TAUNT | THORNS:214 | BH:41 | REC: 4 | HLY: 6 | PARA | 1/2 [Blighted] [1]Ariel | HP: 1059/1075 | EN: 134/134 | DMG: 35 +8 | MIT:0 | ACC:6 | AA | PHASE | EVA:2 | BH:24 | HB: 47 | REC: 8 | RISK: 8 | FLN: 16 | LD:3 | PROSP:3 | 2/2 [Blighted] «Mother Nature» | HP: 507/1550 | DMG: 140 | MIT: 100 | ACC: 3 | EVA: 3 Edited 2 hours ago by Dracul Link to post Share on other sites
Ariel - The Crowned Lion 0 Posted 2 hours ago Author #9 Share Posted 2 hours ago (edited) you Rec. ID# 247771 | CD: 10 | +8 EN | +4 EN Post Action: [SIN] ST-I > «Mother Nature» Free action: N/A ID# 247772 | BD: 5 (2 +6-3, Miss!) | CD: 12 | [x12+3] (35+4) = 0 -(100) MIT =0 DMG > «Mother Nature» ST-B available! -(2-1) EN | WELL-RESTED: 1/3 +16 HP | BH + HB -16 HP | 1/2 [Blighted] RISK proc! | +8 DMG next successful attack Vanish 1/3 CD ID# 247773 | BD: 1+3 (Miss!) MD: 5 | «Mother Nature» | 0 -(107) MIT = 0 DMG > Dracul [8]Dracul | HP: 715/740 | EN: 78/86 | DMG: 1 | MIT:127 107 | ACC:1 | TAUNT | THORNS:214 | BH:41 | REC: 4 | HLY: 6 | PARA | 1/2 [Blighted] [1]Ariel | HP: 1059/1075 | EN: 133/134 | DMG: 35 | MIT:0 | ACC:6 | AA | PHASE | EVA:2 | BH:24 | HB: 47 | REC: 8 | RISK: 8 | FLN: 16 | LD:3 | PROSP:3 | 1/2 [Blighted] «Mother Nature» | HP: 507/1550 | DMG: 140 | MIT: 100 | ACC: 3 | EVA: 3 Edited 1 hour ago by Ariel - The Crowned Lion Link to post Share on other sites
Dracul 0 Posted 2 hours ago #10 Share Posted 2 hours ago (edited) TEXT Rec. ID# 247774 | CD:6 | +0 EN | +4 EN Post Action: RAW-A > «Mother Nature» Free Action: N/A ID# 247775 | BD: 2 (7+1-3,Miss!) CD: 2 | [x2] (0) = 0 -(100) MIT =0 DMG > «Mother Nature» +41 HP | BH -(2) EN -16 HP | 1/2 [Blighted] Focused Howl 1/4 CD [8]Dracul | HP: 724/740 | EN: 80/86 | DMG: 1 | MIT:127 107 | ACC:1 | TAUNT | THORNS:214 | BH:41 | REC: 4 | HLY: 6 | PARA | [Strangled] [1]Ariel | HP: 1056/1075 | EN: 133/134 | DMG: 35 | MIT:0 | ACC:6 | AA | PHASE | EVA:2 | BH:24 | HB: 47 | REC: 8 | RISK: 8 | FLN: 16 | LD:3 | PROSP:3 | 1/2 [Blighted] «Mother Nature» | HP: 507/1550 | DMG: 140 | MIT: 100 | ACC: 3 | EVA: 3 Edited 1 hour ago by Dracul Link to post Share on other sites
Ariel - The Crowned Lion 0 Posted 1 hour ago Author #11 Share Posted 1 hour ago (edited) are Rec. ID# xxxxxx | CD: x | +0 EN | +4 EN Post Action: ST-B > «Mother Nature» Free action: N/A ID# 247776 | BD: 6 (3 +6-3, Miss!) | CD: 7 | [x20+3] (35+8) = 999 -(100) MIT =899 DMG > «Mother Nature» ST-B available! -(2-1) EN | WELL-RESTED: 1/3 +16 HP | BH + HB -16 HP | 1/2 [Blighted] RISK proc! | +8 DMG next successful attack Vanish 1/3 CD [8]Dracul | HP: 715/740 | EN: 78/86 | DMG: 1 | MIT:127 107 | ACC:1 | TAUNT | THORNS:214 | BH:41 | REC: 4 | HLY: 6 | PARA | 1/2 [Blighted] [1]Ariel | HP: 1059/1075 | EN: 133/134 | DMG: 35 | MIT:0 | ACC:6 | AA | PHASE | EVA:2 | BH:24 | HB: 47 | REC: 8 | RISK: 8 | FLN: 16 | LD:3 | PROSP:3 | 1/2 [Blighted] «Mother Nature» | HP: -492/1550 | DMG: 140 | MIT: 100 | ACC: 3 | EVA: 3 Loot ID# 247777 | CD: 4 LD: 4+4 TOTAL COL: 1500*(3 +2CD +2LD +3prosp+1multipurpose) +5%(guild) T4 Consumable | [247777a] Final rewards: Ariel EXP: 11560 [Total]| 3641/5 *11 +5000 (Quest) +5% (Firm Anima R5) Col: 23004 [Total]| 16500 (Loot) +825 (Guild Treasury) +10000 (Quest) +1734 (para lv. 5) +5% (Firm Anima R5) 2x Guild Token [Total] | 1 transferred from Dracul 1 Mon Unlock use of the Scents of the Wild Totems Uncommon T4 Consumable | [247777a] Dracul EXP: 5810 [Total]| 3641/5 *4 +5000 (Quest) +5% (Firm Anima R5) Col: 0 [Total]| 1 Mon Unlock use of the Scents of the Wild Totems Spoiler Totem Rules and Usage: The Totems' stat effects cannot be used until a Player has PERSONALLY gathered all 6 trophies. You cannot, for example, gather three and another Player get three and put them together. Totems are non-tradeable, they are bound to the character that obtained them. Totems do not count as a consumable, and can therefore stack on top of whatever consumables are being used in any given thread. You can only have one Totem effect activated at a time in a thread (i.e. You can't have both +1 Damage and +50 Overhealth active in the same thread, only one or the other, etc.). Totems cannot be changed once set, for the duration of the thread. If you do not declare use of a totem on your first post, no totem may be used in that thread. Totems' cosmetic effects can be used anywhere, but only one can be used in a certain area at a time. Totems: Kumatetsu Totem: +1 base DMG. When touched, it can give off the smell of the deep forest, the moss-covered logs and the smell of the morning rain. The distant sound of the three rivers can be heard, giving a soothing and seemingly peaceful area where one can rest. Yamata no Orochi Totem: +1 LD. When touched, it can give off the smell of the musty, re-used air, the heaviness of the floor's feeling of being trapped with no escape. It also gives off the feeling of dread, being watched from every angle, and unseen creatures waiting in the shadows. Mōretsuna Totem: +50 Overhealth. When touched, it can give off the smell of the ocean from the beaches surrounding the islands. The sound of waves crashing along the shore and the scent of the sea air carried from far off lands, and the warm feeling of the sun against a person's skin. Tanos Totem: +25 MIT. When touched, it can give off the smell of the 19th floor's plains, the vastness that comes with them and the smell of winds carried miles from all around, and from the nearby mountains. The low winds come and go throughout a person's ears can be heard, but not felt. Mothra Totem: +0.5 * Tier (rounded down) Energy recovery per turn. (Minimum of +1 EN per turn) When touched, it can give off the smell of the old and abandoned ruins found throughout the floor. The sweet plants that grow within the overgrown areas combine to make a pure, sweet scent that can almost be seen as romantic. A slow, steady rhythm can be heard, echoing over mountains from hidden tribes. Bialas Totem: +1 Taunt (This effect stacks with other sources of hatred generation including Taunt Enhancement) When touched, it can give off the smell of the forests surrounding the area. The sweet smell of fresh sap coming from maple trees is strong and gives a fragrant aroma. The sound of a nearby lake can be heard, a fish can also be heard jumping to the surface and landing back down into the water with a small splash every few moments, and the distant sounds of birds can be heard as well. All of these cosmetic effects can be taken to group gatherings to give atmosphere to their activities. Edited 1 hour ago by Ariel - The Crowned Lion Link to post Share on other sites
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